From 697fbdabf10d956e0f13bfbc9414d3db40f0c535 Mon Sep 17 00:00:00 2001 From: Piotr Dziwinski Date: Sun, 10 Jun 2012 15:28:12 +0200 Subject: BOOL -> bool; additional fixes in constructors/destructors --- src/object/motion/motiontoto.cpp | 52 ++++++++++++++++++++-------------------- 1 file changed, 26 insertions(+), 26 deletions(-) (limited to 'src/object/motion/motiontoto.cpp') diff --git a/src/object/motion/motiontoto.cpp b/src/object/motion/motiontoto.cpp index 7ba4192..64ff021 100644 --- a/src/object/motion/motiontoto.cpp +++ b/src/object/motion/motiontoto.cpp @@ -54,9 +54,9 @@ CMotionToto::CMotionToto(CInstanceManager* iMan, CObject* object) : CMotion(iMan, object) { m_time = 0.0f; - m_bDisplayInfo = FALSE; - m_bQuickPos = FALSE; - m_bStartAction = FALSE; + m_bDisplayInfo = false; + m_bQuickPos = false; + m_bStartAction = false; m_speedAction = 20.0f; m_soundChannel = -1; m_clownRadius = 0.0f; @@ -78,7 +78,7 @@ CMotionToto::~CMotionToto() // Removes an object. -void CMotionToto::DeleteObject(BOOL bAll) +void CMotionToto::DeleteObject(bool bAll) { if ( m_soundChannel != -1 ) { @@ -90,13 +90,13 @@ void CMotionToto::DeleteObject(BOOL bAll) // Creates a vehicle traveling any lands on the ground. -BOOL CMotionToto::Create(D3DVECTOR pos, float angle, ObjectType type, +bool CMotionToto::Create(D3DVECTOR pos, float angle, ObjectType type, float power) { CModFile* pModFile; int rank; - if ( m_engine->RetRestCreate() < 10 ) return FALSE; + if ( m_engine->RetRestCreate() < 10 ) return false; pModFile = new CModFile(m_iMan); @@ -206,7 +206,7 @@ BOOL CMotionToto::Create(D3DVECTOR pos, float angle, ObjectType type, m_engine->LoadAllTexture(); delete pModFile; - return TRUE; + return true; } @@ -216,7 +216,7 @@ void CMotionToto::StartDisplayInfo() { return; //? - m_bDisplayInfo = TRUE; + m_bDisplayInfo = true; m_actionType = -1; m_actionTime = 0.0f; @@ -230,8 +230,8 @@ return; void CMotionToto::StopDisplayInfo() { - m_bDisplayInfo = FALSE; - m_bQuickPos = TRUE; + m_bDisplayInfo = false; + m_bQuickPos = true; } // Gives the position of the mouse. @@ -244,7 +244,7 @@ void CMotionToto::SetMousePos(FPOINT pos) // Management of an event. -BOOL CMotionToto::EventProcess(const Event &event) +bool CMotionToto::EventProcess(const Event &event) { CMotion::EventProcess(event); @@ -253,12 +253,12 @@ BOOL CMotionToto::EventProcess(const Event &event) return EventFrame(event); } - return TRUE; + return true; } // Management of an event. -BOOL CMotionToto::EventFrame(const Event &event) +bool CMotionToto::EventFrame(const Event &event) { D3DMATRIX* mat; D3DVECTOR eye, lookat, dir, perp, nPos, aPos, pos, speed; @@ -269,28 +269,28 @@ BOOL CMotionToto::EventFrame(const Event &event) float progress, focus, distance, shift, verti, level, zoom; float aAngle, nAngle, mAngle, angle, linSpeed, cirSpeed; int sheet, i, r; - BOOL bHidden; + bool bHidden; if ( m_engine->RetPause() && - !m_main->RetInfoLock() ) return TRUE; + !m_main->RetInfoLock() ) return true; if ( m_bDisplayInfo ) // "looks" mouse? { - bHidden = FALSE; + bHidden = false; } else { - bHidden = FALSE; + bHidden = false; if ( m_main->RetMovieLock() ) // current movie? { - bHidden = TRUE; + bHidden = true; } if ( !m_engine->RetTotoMode() ) { if ( !m_main->RetEditLock() ) // current edition? { - bHidden = TRUE; + bHidden = true; } } } @@ -298,10 +298,10 @@ BOOL CMotionToto::EventFrame(const Event &event) if ( bHidden ) { nPos = m_object->RetPosition(0); - m_terrain->MoveOnFloor(nPos, TRUE); + m_terrain->MoveOnFloor(nPos, true); nPos.y -= 100.0f; // hidden under the ground! m_object->SetPosition(0, nPos); - return TRUE; + return true; } m_time += event.rTime; @@ -442,7 +442,7 @@ BOOL CMotionToto::EventFrame(const Event &event) if ( m_bQuickPos ) // immediately in place? { - m_bQuickPos = FALSE; + m_bQuickPos = false; linSpeed = 0.0f; } else @@ -456,7 +456,7 @@ BOOL CMotionToto::EventFrame(const Event &event) { if ( m_bStartAction ) { - m_bStartAction = FALSE; + m_bStartAction = false; m_speedAction = Length(nPos, aPos)/15.0f; if ( m_speedAction < 20.0f ) m_speedAction = 20.0f; } @@ -809,7 +809,7 @@ BOOL CMotionToto::EventFrame(const Event &event) } //? if ( m_bDisplayInfo && m_main->RetGlint() ) - if ( FALSE ) + if ( false ) { pos.x = (Rand()-0.5f)*1.4f; pos.y = (Rand()-0.5f)*1.4f+3.5f; @@ -846,7 +846,7 @@ BOOL CMotionToto::EventFrame(const Event &event) } } - return TRUE; + return true; } @@ -858,7 +858,7 @@ Error CMotionToto::SetAction(int action, float time) CMotion::SetAction(action, time); - m_bStartAction = TRUE; + m_bStartAction = true; sound = SOUND_CLICK; if ( action == MT_ERROR ) sound = SOUND_ERROR; -- cgit v1.2.3-1-g7c22