From 697fbdabf10d956e0f13bfbc9414d3db40f0c535 Mon Sep 17 00:00:00 2001 From: Piotr Dziwinski Date: Sun, 10 Jun 2012 15:28:12 +0200 Subject: BOOL -> bool; additional fixes in constructors/destructors --- src/object/motion/motionworm.cpp | 34 +++++++++++++++++----------------- 1 file changed, 17 insertions(+), 17 deletions(-) (limited to 'src/object/motion/motionworm.cpp') diff --git a/src/object/motion/motionworm.cpp b/src/object/motion/motionworm.cpp index 03c6a12..dc33e6e 100644 --- a/src/object/motion/motionworm.cpp +++ b/src/object/motion/motionworm.cpp @@ -69,7 +69,7 @@ CMotionWorm::CMotionWorm(CInstanceManager* iMan, CObject* object) m_armLastAction = -1; m_specAction = -1; m_lastParticule = 0.0f; - m_bArmStop = FALSE; + m_bArmStop = false; } // Object's destructor. @@ -81,21 +81,21 @@ CMotionWorm::~CMotionWorm() // Removes an object. -void CMotionWorm::DeleteObject(BOOL bAll) +void CMotionWorm::DeleteObject(bool bAll) { } // Creates a vehicle traveling any lands on the ground. -BOOL CMotionWorm::Create(D3DVECTOR pos, float angle, ObjectType type, +bool CMotionWorm::Create(D3DVECTOR pos, float angle, ObjectType type, float power) { CModFile* pModFile; int rank, i; float px; - if ( m_engine->RetRestCreate() < 2+WORM_PART+1 ) return FALSE; + if ( m_engine->RetRestCreate() < 2+WORM_PART+1 ) return false; pModFile = new CModFile(m_iMan); @@ -159,7 +159,7 @@ BOOL CMotionWorm::Create(D3DVECTOR pos, float angle, ObjectType type, m_engine->LoadAllTexture(); delete pModFile; - return TRUE; + return true; } // Creates the physics of the object. @@ -199,21 +199,21 @@ void CMotionWorm::CreatePhysics() // Specifies a special parameter. -BOOL CMotionWorm::SetParam(int rank, float value) +bool CMotionWorm::SetParam(int rank, float value) { if ( rank == 0 ) { m_timeDown = value; - return TRUE; + return true; } if ( rank == 1 ) { m_timeUp = value; - return TRUE; + return true; } - return FALSE; + return false; } float CMotionWorm::RetParam(int rank) @@ -227,7 +227,7 @@ float CMotionWorm::RetParam(int rank) // Management of an event. -BOOL CMotionWorm::EventProcess(const Event &event) +bool CMotionWorm::EventProcess(const Event &event) { CMotion::EventProcess(event); @@ -240,12 +240,12 @@ BOOL CMotionWorm::EventProcess(const Event &event) { } - return TRUE; + return true; } // Management of an event. -BOOL CMotionWorm::EventFrame(const Event &event) +bool CMotionWorm::EventFrame(const Event &event) { D3DMATRIX* mat; D3DVECTOR pos, p, angle, speed; @@ -254,7 +254,7 @@ BOOL CMotionWorm::EventFrame(const Event &event) float floor, a, s, px, curve, phase, h, zoom, radius; int i, under; - if ( m_engine->RetPause() ) return TRUE; + if ( m_engine->RetPause() ) return true; s = m_physics->RetLinMotionX(MO_MOTSPEED)/m_physics->RetLinMotionX(MO_ADVSPEED); a = m_physics->RetCirMotionY(MO_MOTSPEED)/m_physics->RetCirMotionY(MO_ADVSPEED); @@ -297,10 +297,10 @@ BOOL CMotionWorm::EventFrame(const Event &event) } m_object->SetVisible(under!=WORM_PART+2); - if ( !m_engine->IsVisiblePoint(m_object->RetPosition(0)) ) return TRUE; + if ( !m_engine->IsVisiblePoint(m_object->RetPosition(0)) ) return true; pos = m_object->RetPosition(0); - floor = m_terrain->RetFloorLevel(pos, TRUE); + floor = m_terrain->RetFloorLevel(pos, true); mat = m_object->RetWorldMatrix(0); @@ -328,7 +328,7 @@ BOOL CMotionWorm::EventFrame(const Event &event) pos.z = pp.y; p = Transform(*mat, pos); - pos.y += m_terrain->RetFloorLevel(p, TRUE)-floor; + pos.y += m_terrain->RetFloorLevel(p, true)-floor; m_object->SetPosition(i+1, pos); zoom = Mod(m_armTimeAbs*0.5f+100.0f-i*0.1f, 2.0f); @@ -372,7 +372,7 @@ BOOL CMotionWorm::EventFrame(const Event &event) } } - return TRUE; + return true; } -- cgit v1.2.3-1-g7c22