From 90301e24c0fc5fcd6bffb0399e203e5adea6aa2c Mon Sep 17 00:00:00 2001 From: krzys-h Date: Sun, 31 Mar 2013 10:21:22 +0200 Subject: Added field "item" to class "object" in CBot --- src/object/objman.cpp | 388 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 388 insertions(+) create mode 100644 src/object/objman.cpp (limited to 'src/object/objman.cpp') diff --git a/src/object/objman.cpp b/src/object/objman.cpp new file mode 100644 index 0000000..76ab9b0 --- /dev/null +++ b/src/object/objman.cpp @@ -0,0 +1,388 @@ +// * This file is part of the COLOBOT source code +// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * +// * This program is free software: you can redistribute it and/or modify +// * it under the terms of the GNU General Public License as published by +// * the Free Software Foundation, either version 3 of the License, or +// * (at your option) any later version. +// * +// * This program is distributed in the hope that it will be useful, +// * but WITHOUT ANY WARRANTY; without even the implied warranty of +// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// * GNU General Public License for more details. +// * +// * You should have received a copy of the GNU General Public License +// * along with this program. If not, see http://www.gnu.org/licenses/. + + +#include "object/object.h" +#include "object/auto/auto.h" + +#include "object/objman.h" + + +template<> CObjectManager* CSingleton::m_instance = nullptr; + + +CObjectManager::CObjectManager() +{ + for (int i = 0; i < MAX_OBJECTS; i++) + { + m_table[i] = nullptr; + } + usedCount = 0; +} + +CObjectManager::~CObjectManager() +{ +} + +bool CObjectManager::AddInstance(CObject* instance) +{ + if (usedCount >= MAX_OBJECTS) return false; + + m_table[instance->GetID()] = instance; + usedCount++; + return true; +} + +bool CObjectManager::DeleteInstance(CObject* instance) +{ + for (int i = 0; i < usedCount; i++) + { + if (m_table[i] == instance) + m_table[i] = nullptr; + } + + return true; +} + +CObject* CObjectManager::SearchInstance(int id) +{ + if (id >= MAX_OBJECTS) return nullptr; + return m_table[id]; +} + +CObject* CObjectManager::CreateObject(Math::Vector pos, float angle, float zoom, float height, + ObjectType type, float power, + bool trainer, bool toy, + int option) +{ + CObject* object = nullptr; + + if ( type == OBJECT_NULL ) return nullptr; + + if ( type == OBJECT_HUMAN || + type == OBJECT_TECH ) + { + trainer = false; // necessarily + } + + if ( type == OBJECT_PORTICO || + type == OBJECT_BASE || + type == OBJECT_DERRICK || + type == OBJECT_FACTORY || + type == OBJECT_STATION || + type == OBJECT_CONVERT || + type == OBJECT_REPAIR || + type == OBJECT_DESTROYER|| + type == OBJECT_TOWER || + type == OBJECT_NEST || + type == OBJECT_RESEARCH || + type == OBJECT_RADAR || + type == OBJECT_INFO || + type == OBJECT_ENERGY || + type == OBJECT_LABO || + type == OBJECT_NUCLEAR || + type == OBJECT_PARA || + type == OBJECT_SAFE || + type == OBJECT_HUSTON || + type == OBJECT_TARGET1 || + type == OBJECT_TARGET2 || + type == OBJECT_START || + type == OBJECT_END ) + { + object = new CObject(); + object->CreateBuilding(pos, angle, height, type, power); + + CAuto* automat = object->GetAuto(); + if (automat != nullptr) + { + automat->Init(); + } + } + else + if ( type == OBJECT_FRET || + type == OBJECT_STONE || + type == OBJECT_URANIUM || + type == OBJECT_METAL || + type == OBJECT_POWER || + type == OBJECT_ATOMIC || + type == OBJECT_BULLET || + type == OBJECT_BBOX || + type == OBJECT_KEYa || + type == OBJECT_KEYb || + type == OBJECT_KEYc || + type == OBJECT_KEYd || + type == OBJECT_TNT || + type == OBJECT_SCRAP1 || + type == OBJECT_SCRAP2 || + type == OBJECT_SCRAP3 || + type == OBJECT_SCRAP4 || + type == OBJECT_SCRAP5 || + type == OBJECT_BOMB || + type == OBJECT_WAYPOINT || + type == OBJECT_SHOW || + type == OBJECT_WINFIRE || + type == OBJECT_BAG || + type == OBJECT_MARKPOWER || + type == OBJECT_MARKSTONE || + type == OBJECT_MARKURANIUM || + type == OBJECT_MARKKEYa || + type == OBJECT_MARKKEYb || + type == OBJECT_MARKKEYc || + type == OBJECT_MARKKEYd || + type == OBJECT_EGG ) + { + object = new CObject(); + object->CreateResource(pos, angle, type, power); + } + else + if ( type == OBJECT_FLAGb || + type == OBJECT_FLAGr || + type == OBJECT_FLAGg || + type == OBJECT_FLAGy || + type == OBJECT_FLAGv ) + { + object = new CObject(); + object->CreateFlag(pos, angle, type); + } + else + if ( type == OBJECT_BARRIER0 || + type == OBJECT_BARRIER1 || + type == OBJECT_BARRIER2 || + type == OBJECT_BARRIER3 || + type == OBJECT_BARRIER4 ) + { + object = new CObject(); + object->CreateBarrier(pos, angle, height, type); + } + else + if ( type == OBJECT_PLANT0 || + type == OBJECT_PLANT1 || + type == OBJECT_PLANT2 || + type == OBJECT_PLANT3 || + type == OBJECT_PLANT4 || + type == OBJECT_PLANT5 || + type == OBJECT_PLANT6 || + type == OBJECT_PLANT7 || + type == OBJECT_PLANT8 || + type == OBJECT_PLANT9 || + type == OBJECT_PLANT10 || + type == OBJECT_PLANT11 || + type == OBJECT_PLANT12 || + type == OBJECT_PLANT13 || + type == OBJECT_PLANT14 || + type == OBJECT_PLANT15 || + type == OBJECT_PLANT16 || + type == OBJECT_PLANT17 || + type == OBJECT_PLANT18 || + type == OBJECT_PLANT19 || + type == OBJECT_TREE0 || + type == OBJECT_TREE1 || + type == OBJECT_TREE2 || + type == OBJECT_TREE3 || + type == OBJECT_TREE4 || + type == OBJECT_TREE5 || + type == OBJECT_TREE6 || + type == OBJECT_TREE7 || + type == OBJECT_TREE8 || + type == OBJECT_TREE9 ) + { + object = new CObject(); + object->CreatePlant(pos, angle, height, type); + } + else + if ( type == OBJECT_MUSHROOM0 || + type == OBJECT_MUSHROOM1 || + type == OBJECT_MUSHROOM2 || + type == OBJECT_MUSHROOM3 || + type == OBJECT_MUSHROOM4 || + type == OBJECT_MUSHROOM5 || + type == OBJECT_MUSHROOM6 || + type == OBJECT_MUSHROOM7 || + type == OBJECT_MUSHROOM8 || + type == OBJECT_MUSHROOM9 ) + { + object = new CObject(); + object->CreateMushroom(pos, angle, height, type); + } + else + if ( type == OBJECT_TEEN0 || + type == OBJECT_TEEN1 || + type == OBJECT_TEEN2 || + type == OBJECT_TEEN3 || + type == OBJECT_TEEN4 || + type == OBJECT_TEEN5 || + type == OBJECT_TEEN6 || + type == OBJECT_TEEN7 || + type == OBJECT_TEEN8 || + type == OBJECT_TEEN9 || + type == OBJECT_TEEN10 || + type == OBJECT_TEEN11 || + type == OBJECT_TEEN12 || + type == OBJECT_TEEN13 || + type == OBJECT_TEEN14 || + type == OBJECT_TEEN15 || + type == OBJECT_TEEN16 || + type == OBJECT_TEEN17 || + type == OBJECT_TEEN18 || + type == OBJECT_TEEN19 || + type == OBJECT_TEEN20 || + type == OBJECT_TEEN21 || + type == OBJECT_TEEN22 || + type == OBJECT_TEEN23 || + type == OBJECT_TEEN24 || + type == OBJECT_TEEN25 || + type == OBJECT_TEEN26 || + type == OBJECT_TEEN27 || + type == OBJECT_TEEN28 || + type == OBJECT_TEEN29 || + type == OBJECT_TEEN30 || + type == OBJECT_TEEN31 || + type == OBJECT_TEEN32 || + type == OBJECT_TEEN33 || + type == OBJECT_TEEN34 || + type == OBJECT_TEEN35 || + type == OBJECT_TEEN36 || + type == OBJECT_TEEN37 || + type == OBJECT_TEEN38 || + type == OBJECT_TEEN39 || + type == OBJECT_TEEN40 || + type == OBJECT_TEEN41 || + type == OBJECT_TEEN42 || + type == OBJECT_TEEN43 || + type == OBJECT_TEEN44 || + type == OBJECT_TEEN45 || + type == OBJECT_TEEN46 || + type == OBJECT_TEEN47 || + type == OBJECT_TEEN48 || + type == OBJECT_TEEN49 ) + { + object = new CObject(); + object->SetOption(option); + object->CreateTeen(pos, angle, zoom, height, type); + } + else + if ( type == OBJECT_QUARTZ0 || + type == OBJECT_QUARTZ1 || + type == OBJECT_QUARTZ2 || + type == OBJECT_QUARTZ3 || + type == OBJECT_QUARTZ4 || + type == OBJECT_QUARTZ5 || + type == OBJECT_QUARTZ6 || + type == OBJECT_QUARTZ7 || + type == OBJECT_QUARTZ8 || + type == OBJECT_QUARTZ9 ) + { + object = new CObject(); + object->CreateQuartz(pos, angle, height, type); + } + else + if ( type == OBJECT_ROOT0 || + type == OBJECT_ROOT1 || + type == OBJECT_ROOT2 || + type == OBJECT_ROOT3 || + type == OBJECT_ROOT4 || + type == OBJECT_ROOT5 || + type == OBJECT_ROOT6 || + type == OBJECT_ROOT7 || + type == OBJECT_ROOT8 || + type == OBJECT_ROOT9 ) + { + object = new CObject(); + object->CreateRoot(pos, angle, height, type); + } + else + if ( type == OBJECT_HOME1 ) + { + object = new CObject(); + object->CreateHome(pos, angle, height, type); + } + else + if ( type == OBJECT_RUINmobilew1 || + type == OBJECT_RUINmobilew2 || + type == OBJECT_RUINmobilet1 || + type == OBJECT_RUINmobilet2 || + type == OBJECT_RUINmobiler1 || + type == OBJECT_RUINmobiler2 || + type == OBJECT_RUINfactory || + type == OBJECT_RUINdoor || + type == OBJECT_RUINsupport || + type == OBJECT_RUINradar || + type == OBJECT_RUINconvert || + type == OBJECT_RUINbase || + type == OBJECT_RUINhead ) + { + object = new CObject(); + object->CreateRuin(pos, angle, height, type); + } + else + if ( type == OBJECT_APOLLO1 || + type == OBJECT_APOLLO3 || + type == OBJECT_APOLLO4 || + type == OBJECT_APOLLO5 ) + { + object = new CObject(); + object->CreateApollo(pos, angle, type); + } + else + if ( type == OBJECT_MOTHER || + type == OBJECT_ANT || + type == OBJECT_SPIDER || + type == OBJECT_BEE || + type == OBJECT_WORM ) + { + object = new CObject(); + object->CreateInsect(pos, angle, type); // no eggs + } + else + if ( type == OBJECT_HUMAN || + type == OBJECT_TECH || + type == OBJECT_TOTO || + type == OBJECT_MOBILEfa || + type == OBJECT_MOBILEta || + type == OBJECT_MOBILEwa || + type == OBJECT_MOBILEia || + type == OBJECT_MOBILEfc || + type == OBJECT_MOBILEtc || + type == OBJECT_MOBILEwc || + type == OBJECT_MOBILEic || + type == OBJECT_MOBILEfi || + type == OBJECT_MOBILEti || + type == OBJECT_MOBILEwi || + type == OBJECT_MOBILEii || + type == OBJECT_MOBILEfs || + type == OBJECT_MOBILEts || + type == OBJECT_MOBILEws || + type == OBJECT_MOBILEis || + type == OBJECT_MOBILErt || + type == OBJECT_MOBILErc || + type == OBJECT_MOBILErr || + type == OBJECT_MOBILErs || + type == OBJECT_MOBILEsa || + type == OBJECT_MOBILEtg || + type == OBJECT_MOBILEft || + type == OBJECT_MOBILEtt || + type == OBJECT_MOBILEwt || + type == OBJECT_MOBILEit || + type == OBJECT_MOBILEdr || + type == OBJECT_APOLLO2 ) + { + object = new CObject(); + object->SetOption(option); + object->CreateVehicle(pos, angle, type, power, trainer, toy); + } + + return object; +} \ No newline at end of file -- cgit v1.2.3-1-g7c22