From 1bb1eb7b8790d52fea2296b06c1d46730946fc53 Mon Sep 17 00:00:00 2001 From: Zaba999 Date: Tue, 11 Sep 2012 23:11:34 +0200 Subject: half of task compile. --- src/object/task/taskbuild.h | 36 ++++++++++++++++++------------------ 1 file changed, 18 insertions(+), 18 deletions(-) (limited to 'src/object/task/taskbuild.h') diff --git a/src/object/task/taskbuild.h b/src/object/task/taskbuild.h index 682086d..25300b3 100644 --- a/src/object/task/taskbuild.h +++ b/src/object/task/taskbuild.h @@ -63,23 +63,23 @@ protected: void DeleteMark(Math::Vector pos, float radius); protected: - ObjectType m_type; // type of construction - CObject* m_metal; // transforms metal object - CObject* m_power; // the vehicle battery - CObject* m_building; // building built - TaskBuildPhase m_phase; // phase of the operation - bool m_bError; // true -> operation impossible - bool m_bBuild; // true -> building built - bool m_bBlack; // true -> lights black -> white - float m_time; // absolute time - float m_lastParticule; // time of generation last particle - float m_progress; // progression (0..1) - float m_speed; // speed of progression - float m_angleY; // rotation angle of the vehicle - float m_angleZ; // angle of rotation of the gun - Math::Vector m_buildingPos; // initial position of the building - float m_buildingHeight; // height of the building - int m_lightRank[TBMAXLIGHT];// lights for the effects - int m_soundChannel; + ObjectType m_type; // type of construction + CObject* m_metal; // transforms metal object + CObject* m_power; // the vehicle battery + CObject* m_building; // building built + TaskBuildPhase m_phase; // phase of the operation + bool m_bError; // true -> operation impossible + bool m_bBuild; // true -> building built + bool m_bBlack; // true -> lights black -> white + float m_time; // absolute time + float m_lastParticle; // time of generation last particle + float m_progress; // progression (0..1) + float m_speed; // speed of progression + float m_angleY; // rotation angle of the vehicle + float m_angleZ; // angle of rotation of the gun + Math::Vector m_buildingPos; // initial position of the building + float m_buildingHeight; // height of the building + int m_lightRank[TBMAXLIGHT]; // lights for the effects + int m_soundChannel; }; -- cgit v1.2.3-1-g7c22