From ebed57aa22b772211387a5561f995eee8f5faed1 Mon Sep 17 00:00:00 2001 From: Piotr Dziwinski Date: Tue, 26 Jun 2012 22:23:05 +0200 Subject: Whitespace and language change - changed tabs to spaces and DOS line endings to Unix (except in CBot and metafile) - changed language to English - fixed #include in d3dengine.h --- src/object/task/taskbuild.h | 170 ++++++++++++++++++++++---------------------- 1 file changed, 85 insertions(+), 85 deletions(-) (limited to 'src/object/task/taskbuild.h') diff --git a/src/object/task/taskbuild.h b/src/object/task/taskbuild.h index 0ca7b9b..682086d 100644 --- a/src/object/task/taskbuild.h +++ b/src/object/task/taskbuild.h @@ -1,85 +1,85 @@ -// * This file is part of the COLOBOT source code -// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch -// * -// * This program is free software: you can redistribute it and/or modify -// * it under the terms of the GNU General Public License as published by -// * the Free Software Foundation, either version 3 of the License, or -// * (at your option) any later version. -// * -// * This program is distributed in the hope that it will be useful, -// * but WITHOUT ANY WARRANTY; without even the implied warranty of -// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// * GNU General Public License for more details. -// * -// * You should have received a copy of the GNU General Public License -// * along with this program. If not, see http://www.gnu.org/licenses/. - -// taskbuild.h - -#pragma once - - -#include "object/task/task.h" -#include "object/object.h" -#include "math/vector.h" - - - -const float BUILDMARGIN = 16.0f; -const int TBMAXLIGHT = 4; - - -enum TaskBuildPhase -{ - TBP_TURN = 1, // turns - TBP_MOVE = 2, // forward/backward - TBP_TAKE = 3, // takes gun - TBP_PREP = 4, // prepares - TBP_BUILD = 5, // builds - TBP_TERM = 6, // ends - TBP_RECEDE = 7, // back terminal -}; - - - -class CTaskBuild : public CTask -{ -public: - CTaskBuild(CInstanceManager* iMan, CObject* object); - ~CTaskBuild(); - - bool EventProcess(const Event &event); - - Error Start(ObjectType type); - Error IsEnded(); - bool Abort(); - -protected: - Error FlatFloor(); - bool CreateBuilding(Math::Vector pos, float angle); - void CreateLight(); - void BlackLight(); - CObject* SearchMetalObject(float &angle, float dMin, float dMax, float aLimit, Error &err); - void DeleteMark(Math::Vector pos, float radius); - -protected: - ObjectType m_type; // type of construction - CObject* m_metal; // transforms metal object - CObject* m_power; // the vehicle battery - CObject* m_building; // building built - TaskBuildPhase m_phase; // phase of the operation - bool m_bError; // true -> operation impossible - bool m_bBuild; // true -> building built - bool m_bBlack; // true -> lights black -> white - float m_time; // absolute time - float m_lastParticule; // time of generation last particle - float m_progress; // progression (0..1) - float m_speed; // speed of progression - float m_angleY; // rotation angle of the vehicle - float m_angleZ; // angle of rotation of the gun - Math::Vector m_buildingPos; // initial position of the building - float m_buildingHeight; // height of the building - int m_lightRank[TBMAXLIGHT];// lights for the effects - int m_soundChannel; -}; - +// * This file is part of the COLOBOT source code +// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * +// * This program is free software: you can redistribute it and/or modify +// * it under the terms of the GNU General Public License as published by +// * the Free Software Foundation, either version 3 of the License, or +// * (at your option) any later version. +// * +// * This program is distributed in the hope that it will be useful, +// * but WITHOUT ANY WARRANTY; without even the implied warranty of +// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// * GNU General Public License for more details. +// * +// * You should have received a copy of the GNU General Public License +// * along with this program. If not, see http://www.gnu.org/licenses/. + +// taskbuild.h + +#pragma once + + +#include "object/task/task.h" +#include "object/object.h" +#include "math/vector.h" + + + +const float BUILDMARGIN = 16.0f; +const int TBMAXLIGHT = 4; + + +enum TaskBuildPhase +{ + TBP_TURN = 1, // turns + TBP_MOVE = 2, // forward/backward + TBP_TAKE = 3, // takes gun + TBP_PREP = 4, // prepares + TBP_BUILD = 5, // builds + TBP_TERM = 6, // ends + TBP_RECEDE = 7, // back terminal +}; + + + +class CTaskBuild : public CTask +{ +public: + CTaskBuild(CInstanceManager* iMan, CObject* object); + ~CTaskBuild(); + + bool EventProcess(const Event &event); + + Error Start(ObjectType type); + Error IsEnded(); + bool Abort(); + +protected: + Error FlatFloor(); + bool CreateBuilding(Math::Vector pos, float angle); + void CreateLight(); + void BlackLight(); + CObject* SearchMetalObject(float &angle, float dMin, float dMax, float aLimit, Error &err); + void DeleteMark(Math::Vector pos, float radius); + +protected: + ObjectType m_type; // type of construction + CObject* m_metal; // transforms metal object + CObject* m_power; // the vehicle battery + CObject* m_building; // building built + TaskBuildPhase m_phase; // phase of the operation + bool m_bError; // true -> operation impossible + bool m_bBuild; // true -> building built + bool m_bBlack; // true -> lights black -> white + float m_time; // absolute time + float m_lastParticule; // time of generation last particle + float m_progress; // progression (0..1) + float m_speed; // speed of progression + float m_angleY; // rotation angle of the vehicle + float m_angleZ; // angle of rotation of the gun + Math::Vector m_buildingPos; // initial position of the building + float m_buildingHeight; // height of the building + int m_lightRank[TBMAXLIGHT];// lights for the effects + int m_soundChannel; +}; + -- cgit v1.2.3-1-g7c22