From 449cc186d5b8117d74ba22d6173497d00939f5f1 Mon Sep 17 00:00:00 2001 From: Piotr Dziwinski Date: Sat, 28 Apr 2012 17:53:17 +0200 Subject: Source files split into modules --- src/object/task/taskfire.cpp | 398 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 398 insertions(+) create mode 100644 src/object/task/taskfire.cpp (limited to 'src/object/task/taskfire.cpp') diff --git a/src/object/task/taskfire.cpp b/src/object/task/taskfire.cpp new file mode 100644 index 0000000..4fc0af5 --- /dev/null +++ b/src/object/task/taskfire.cpp @@ -0,0 +1,398 @@ +// * This file is part of the COLOBOT source code +// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * +// * This program is free software: you can redistribute it and/or modify +// * it under the terms of the GNU General Public License as published by +// * the Free Software Foundation, either version 3 of the License, or +// * (at your option) any later version. +// * +// * This program is distributed in the hope that it will be useful, +// * but WITHOUT ANY WARRANTY; without even the implied warranty of +// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// * GNU General Public License for more details. +// * +// * You should have received a copy of the GNU General Public License +// * along with this program. If not, see http://www.gnu.org/licenses/. + +// taskfire.cpp + +#define STRICT +#define D3D_OVERLOADS + +#include +#include +#include + +#include "struct.h" +#include "math3d.h" +#include "event.h" +#include "misc.h" +#include "iman.h" +#include "particule.h" +#include "terrain.h" +#include "object.h" +#include "physics.h" +#include "brain.h" +#include "camera.h" +#include "sound.h" +#include "task.h" +#include "taskfire.h" + + + +#define ENERGY_FIRE (0.25f/2.5f) // energy consumed/shot +#define ENERGY_FIREr (0.25f/1.5f) // energy consumed/ray +#define ENERGY_FIREi (0.10f/2.5f) // energy consumed/organic + + +// Object's constructor. + +CTaskFire::CTaskFire(CInstanceManager* iMan, CObject* object) + : CTask(iMan, object) +{ + CTask::CTask(iMan, object); + m_soundChannel = -1; +} + +// Object's destructor. + +CTaskFire::~CTaskFire() +{ + if ( m_soundChannel != -1 ) + { + m_sound->FlushEnvelope(m_soundChannel); + m_sound->AddEnvelope(m_soundChannel, 0.0f, 1.0f, 1.0f, SOPER_STOP); + m_soundChannel = -1; + } +} + + +// Management of an event. + +BOOL CTaskFire::EventProcess(const Event &event) +{ + CObject* power; + CPhysics* physics; + D3DMATRIX* mat; + D3DVECTOR pos, speed, dir, vib; + ObjectType type; + FPOINT dim; + float energy, fire; + int i, channel; + + if ( m_engine->RetPause() ) return TRUE; + if ( event.event != EVENT_FRAME ) return TRUE; + if ( m_bError ) return FALSE; + + m_time += event.rTime; + m_lastSound -= event.rTime; + m_progress += event.rTime*m_speed; + + power = m_object->RetPower(); + if ( power != 0 ) + { + energy = power->RetEnergy(); + if ( m_bOrganic ) fire = ENERGY_FIREi; + else if ( m_bRay ) fire = ENERGY_FIREr; + else fire = ENERGY_FIRE; + energy -= event.rTime*fire/power->RetCapacity(); + power->SetEnergy(energy); + } + + if ( m_lastParticule+0.05f <= m_time ) + { + m_lastParticule = m_time; + + if ( m_bOrganic ) + { + mat = m_object->RetWorldMatrix(1); // insect-cannon + + for ( i=0 ; i<6 ; i++ ) + { + pos = D3DVECTOR(0.0f, 2.5f, 0.0f); + pos = Transform(*mat, pos); + + speed = D3DVECTOR(200.0f, 0.0f, 0.0f); + + physics = m_object->RetPhysics(); + if ( physics != 0 ) + { + speed += physics->RetLinMotion(MO_REASPEED); + } + + speed.x += (Rand()-0.5f)*10.0f; + speed.y += (Rand()-0.5f)*20.0f; + speed.z += (Rand()-0.5f)*30.0f; + speed = Transform(*mat, speed); + speed -= pos; + + dim.x = Rand()*0.5f+0.5f; + dim.y = dim.x; + + channel = m_particule->CreateParticule(pos, speed, dim, PARTIGUN4, 0.8f, 0.0f, 0.0f); + m_particule->SetObjectFather(channel, m_object); + } + } + else if ( m_bRay ) + { + mat = m_object->RetWorldMatrix(2); // cannon + + for ( i=0 ; i<4 ; i++ ) + { + pos = D3DVECTOR(4.0f, 0.0f, 0.0f); + pos.y += (rand()%3-1)*1.5f; + pos.z += (rand()%3-1)*1.5f; + pos = Transform(*mat, pos); + + speed = D3DVECTOR(200.0f, 0.0f, 0.0f); + speed.x += (Rand()-0.5f)*6.0f; + speed.y += (Rand()-0.5f)*12.0f; + speed.z += (Rand()-0.5f)*12.0f; + speed = Transform(*mat, speed); + speed -= pos; + + dim.x = 1.0f; + dim.y = dim.x; + channel = m_particule->CreateTrack(pos, speed, dim, PARTITRACK11, + 2.0f, 200.0f, 0.5f, 1.0f); + m_particule->SetObjectFather(channel, m_object); + + speed = D3DVECTOR(5.0f, 0.0f, 0.0f); + speed.x += (Rand()-0.5f)*1.0f; + speed.y += (Rand()-0.5f)*2.0f; + speed.z += (Rand()-0.5f)*2.0f; + speed = Transform(*mat, speed); + speed -= pos; + speed.y += 5.0f; + + dim.x = 2.0f; + dim.y = dim.x; + m_particule->CreateParticule(pos, speed, dim, PARTISMOKE2, 2.0f, 0.0f, 0.5f); + } + } + else + { + type = m_object->RetType(); + + if ( type == OBJECT_MOBILErc ) + { + mat = m_object->RetWorldMatrix(2); // cannon + } + else + { + mat = m_object->RetWorldMatrix(1); // cannon + } + + for ( i=0 ; i<3 ; i++ ) + { + if ( type == OBJECT_MOBILErc ) + { + pos = D3DVECTOR(0.0f, 0.0f, 0.0f); + } + else + { + pos = D3DVECTOR(3.0f, 1.0f, 0.0f); + } + pos.y += (Rand()-0.5f)*1.0f; + pos.z += (Rand()-0.5f)*1.0f; + pos = Transform(*mat, pos); + + speed = D3DVECTOR(200.0f, 0.0f, 0.0f); + + physics = m_object->RetPhysics(); + if ( physics != 0 ) + { + speed += physics->RetLinMotion(MO_REASPEED); + } + + speed.x += (Rand()-0.5f)*3.0f; + speed.y += (Rand()-0.5f)*6.0f; + speed.z += (Rand()-0.5f)*6.0f; + speed = Transform(*mat, speed); + speed -= pos; + + dim.x = Rand()*0.7f+0.7f; + dim.y = dim.x; + + channel = m_particule->CreateParticule(pos, speed, dim, PARTIGUN1, 0.8f, 0.0f, 0.0f); + m_particule->SetObjectFather(channel, m_object); + } + + if ( type != OBJECT_MOBILErc && + m_progress > 0.3f ) + { + pos = D3DVECTOR(-1.0f, 1.0f, 0.0f); + pos.y += (Rand()-0.5f)*0.4f; + pos.z += (Rand()-0.5f)*0.4f; + pos = Transform(*mat, pos); + + speed = D3DVECTOR(-4.0f, 0.0f, 0.0f); + speed.x += (Rand()-0.5f)*2.0f; + speed.y += (Rand()-0.2f)*4.0f; + speed.z += (Rand()-0.5f)*4.0f; + speed = Transform(*mat, speed); + speed -= pos; + + dim.x = Rand()*1.2f+1.2f; + dim.y = dim.x; + + m_particule->CreateParticule(pos, speed, dim, PARTICRASH, 2.0f, 0.0f, 0.0f); +//? m_particule->CreateParticule(pos, speed, dim, PARTISMOKE2, 4.0f, 0.0f, 0.0f); + } + } + + dir = D3DVECTOR(0.0f, 0.0f, 0.0f); + if ( m_progress < 0.1f ) + { + dir.z = (PI*0.04f)*(m_progress*10.0f); + } + else if ( m_progress < 0.9f ) + { + dir.z = (PI*0.04f); + } + else + { + dir.z = (PI*0.04f)*(1.0f-(m_progress-0.9f)*10.0f); + } + m_object->SetInclinaison(dir); + + vib.x = (Rand()-0.5f)*0.01f; + vib.y = (Rand()-0.5f)*0.02f; + vib.z = (Rand()-0.5f)*0.02f; + m_object->SetCirVibration(vib); + + vib.x = (Rand()-0.5f)*0.20f; + vib.y = (Rand()-0.5f)*0.05f; + vib.z = (Rand()-0.5f)*0.20f; + m_object->SetLinVibration(vib); + } + + if ( m_bRay && m_lastSound <= 0.0f ) + { + m_lastSound = Rand()*0.4f+0.4f; + m_sound->Play(SOUND_FIREp, m_object->RetPosition(0)); + } + + return TRUE; +} + + +// Assigns the goal was achieved. + +Error CTaskFire::Start(float delay) +{ + CObject* power; + D3DVECTOR pos, goal, speed; + float energy, fire; + ObjectType type; + + m_bError = TRUE; // operation impossible + + type = m_object->RetType(); + if ( type != OBJECT_MOBILEfc && + type != OBJECT_MOBILEtc && + type != OBJECT_MOBILEwc && + type != OBJECT_MOBILEic && + type != OBJECT_MOBILEfi && + type != OBJECT_MOBILEti && + type != OBJECT_MOBILEwi && + type != OBJECT_MOBILEii && + type != OBJECT_MOBILErc ) return ERR_FIRE_VEH; + +//? if ( !m_physics->RetLand() ) return ERR_FIRE_FLY; + + speed = m_physics->RetMotorSpeed(); +//? if ( speed.x != 0.0f || +//? speed.z != 0.0f ) return ERR_FIRE_MOTOR; + + m_bRay = (type == OBJECT_MOBILErc); + + m_bOrganic = FALSE; + if ( type == OBJECT_MOBILEfi || + type == OBJECT_MOBILEti || + type == OBJECT_MOBILEwi || + type == OBJECT_MOBILEii ) + { + m_bOrganic = TRUE; + } + + if ( delay == 0.0f ) + { + if ( m_bRay ) delay = 1.2f; + else delay = 2.0f; + } + m_delay = delay; + + power = m_object->RetPower(); + if ( power == 0 ) return ERR_FIRE_ENERGY; + energy = power->RetEnergy(); + if ( m_bOrganic ) fire = m_delay*ENERGY_FIREi; + else if ( m_bRay ) fire = m_delay*ENERGY_FIREr; + else fire = m_delay*ENERGY_FIRE; + if ( energy < fire/power->RetCapacity()+0.05f ) return ERR_FIRE_ENERGY; + + m_speed = 1.0f/m_delay; + m_progress = 0.0f; + m_time = 0.0f; + m_lastParticule = 0.0f; + m_lastSound = 0.0f; + m_bError = FALSE; // ok + +//? m_camera->StartCentering(m_object, PI*0.15f, 99.9f, 0.0f, 1.0f); + + if ( m_bOrganic ) + { + m_soundChannel = m_sound->Play(SOUND_FIREi, m_object->RetPosition(0), 1.0f, 1.0f, TRUE); + if ( m_soundChannel != -1 ) + { + m_sound->AddEnvelope(m_soundChannel, 1.0f, 1.0f, m_delay, SOPER_CONTINUE); + m_sound->AddEnvelope(m_soundChannel, 0.0f, 1.0f, 0.5f, SOPER_STOP); + } + } + else if ( m_bRay ) + { + } + else + { + m_soundChannel = m_sound->Play(SOUND_FIRE, m_object->RetPosition(0), 1.0f, 1.0f, TRUE); + if ( m_soundChannel != -1 ) + { + m_sound->AddEnvelope(m_soundChannel, 1.0f, 1.0f, m_delay, SOPER_CONTINUE); + m_sound->AddEnvelope(m_soundChannel, 0.0f, 1.0f, 0.5f, SOPER_STOP); + } + } + + return ERR_OK; +} + +// Indicates whether the action is finished. + +Error CTaskFire::IsEnded() +{ + if ( m_engine->RetPause() ) return ERR_CONTINUE; + if ( m_bError ) return ERR_STOP; + if ( m_progress < 1.0f ) return ERR_CONTINUE; + + Abort(); + return ERR_STOP; +} + +// Suddenly ends the current action. + +BOOL CTaskFire::Abort() +{ + m_object->SetInclinaison(D3DVECTOR(0.0f, 0.0f, 0.0f)); + m_object->SetCirVibration(D3DVECTOR(0.0f, 0.0f, 0.0f)); + m_object->SetLinVibration(D3DVECTOR(0.0f, 0.0f, 0.0f)); + + if ( m_soundChannel != -1 ) + { + m_sound->FlushEnvelope(m_soundChannel); + m_sound->AddEnvelope(m_soundChannel, 0.0f, 1.0f, 1.0f, SOPER_STOP); + m_soundChannel = -1; + } + +//? m_camera->StopCentering(m_object, 1.0f); + return TRUE; +} + -- cgit v1.2.3-1-g7c22