From 449cc186d5b8117d74ba22d6173497d00939f5f1 Mon Sep 17 00:00:00 2001 From: Piotr Dziwinski Date: Sat, 28 Apr 2012 17:53:17 +0200 Subject: Source files split into modules --- src/object/task/taskfireant.cpp | 227 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 227 insertions(+) create mode 100644 src/object/task/taskfireant.cpp (limited to 'src/object/task/taskfireant.cpp') diff --git a/src/object/task/taskfireant.cpp b/src/object/task/taskfireant.cpp new file mode 100644 index 0000000..2c47adf --- /dev/null +++ b/src/object/task/taskfireant.cpp @@ -0,0 +1,227 @@ +// * This file is part of the COLOBOT source code +// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * +// * This program is free software: you can redistribute it and/or modify +// * it under the terms of the GNU General Public License as published by +// * the Free Software Foundation, either version 3 of the License, or +// * (at your option) any later version. +// * +// * This program is distributed in the hope that it will be useful, +// * but WITHOUT ANY WARRANTY; without even the implied warranty of +// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// * GNU General Public License for more details. +// * +// * You should have received a copy of the GNU General Public License +// * along with this program. If not, see http://www.gnu.org/licenses/. + +// taskfireant.cpp + +#define STRICT +#define D3D_OVERLOADS + +#include +#include +#include + +#include "struct.h" +#include "math3d.h" +#include "event.h" +#include "misc.h" +#include "iman.h" +#include "particule.h" +#include "terrain.h" +#include "object.h" +#include "physics.h" +#include "brain.h" +#include "camera.h" +#include "motion.h" +#include "motionant.h" +#include "task.h" +#include "taskfireant.h" + + + + +// Object's constructor. + +CTaskFireAnt::CTaskFireAnt(CInstanceManager* iMan, CObject* object) + : CTask(iMan, object) +{ + CTask::CTask(iMan, object); + + m_phase = TFA_NULL; +} + +// Object's destructor. + +CTaskFireAnt::~CTaskFireAnt() +{ +} + + +// Management of an event. + +BOOL CTaskFireAnt::EventProcess(const Event &event) +{ + D3DVECTOR dir, vib; + float a, g, cirSpeed; + + if ( m_engine->RetPause() ) return TRUE; + if ( event.event != EVENT_FRAME ) return TRUE; + if ( m_bError ) return FALSE; + + if ( m_object->RetFixed() ) // insect on its back? + { + m_bError = TRUE; + return FALSE; + } + + m_time += event.rTime; + m_progress += event.rTime*m_speed; + + if ( m_phase == TFA_TURN ) // preliminary rotation? + { + a = m_object->RetAngleY(0); + g = m_angle; + cirSpeed = Direction(a, g)*2.0f; + if ( cirSpeed > 2.0f ) cirSpeed = 2.0f; + if ( cirSpeed < -2.0f ) cirSpeed = -2.0f; + + m_physics->SetMotorSpeedZ(cirSpeed); // turns left/right + } + + return TRUE; +} + + +// Assigns the goal was achieved. + +Error CTaskFireAnt::Start(D3DVECTOR impact) +{ + D3DVECTOR pos; + ObjectType type; + + m_impact = impact; + + m_bError = TRUE; // operation impossible + if ( !m_physics->RetLand() ) return ERR_FIRE_VEH; + + type = m_object->RetType(); + if ( type != OBJECT_ANT ) return ERR_FIRE_VEH; + + // Insect on its back? + if ( m_object->RetFixed() ) return ERR_FIRE_VEH; + + m_physics->SetMotorSpeed(D3DVECTOR(0.0f, 0.0f, 0.0f)); + + pos = m_object->RetPosition(0); + m_angle = RotateAngle(m_impact.x-pos.x, pos.z-m_impact.z); // CW ! + + m_phase = TFA_TURN; + m_speed = 1.0f/1.0f; + m_progress = 0.0f; + m_time = 0.0f; + m_lastParticule = 0.0f; + m_bError = FALSE; // ok + m_bFire = FALSE; // once! + + return ERR_OK; +} + +// Indicates whether the action is finished. + +Error CTaskFireAnt::IsEnded() +{ + D3DMATRIX* mat; + D3DVECTOR pos, speed; + FPOINT dim; + float angle, dist; + int i, channel; + + if ( m_engine->RetPause() ) return ERR_CONTINUE; + if ( m_bError ) return ERR_STOP; + if ( m_object->RetFixed() ) return ERR_STOP; // insect on its back? + + if ( m_phase == TFA_TURN ) // rotation ? + { + angle = m_object->RetAngleY(0); + angle = NormAngle(angle); // 0..2*PI + if ( !TestAngle(angle, m_angle-PI*0.05f, m_angle+PI*0.05f) ) return ERR_CONTINUE; + + m_physics->SetMotorSpeedZ(0.0f); // rotation ended + + m_phase = TFA_PREPARE; +//? m_speed = 1.0f/1.5f; + m_speed = 1.0f/0.4f; + m_progress = 0.0f; +//? m_motion->SetAction(MAS_PREPARE, 1.5f); + m_motion->SetAction(MAS_PREPARE, 0.4f); + } + + if ( m_phase == TFA_PREPARE ) // preparation? + { + if ( m_progress < 1.0f ) return ERR_CONTINUE; + + m_phase = TFA_FIRE; +//? m_speed = 1.0f/2.0f; + m_speed = 1.0f/0.5f; + m_progress = 0.0f; +//? m_motion->SetAction(MAS_FIRE, 2.0f); + m_motion->SetAction(MAS_FIRE, 0.5f); + } + + if ( m_phase == TFA_FIRE ) // shooting? + { + if ( m_progress > 0.75f && !m_bFire ) + { + m_bFire = TRUE; // once + + for ( i=0 ; i<20 ; i++ ) + { + pos = D3DVECTOR(-2.5f, -0.7f, 0.0f); + mat = m_object->RetWorldMatrix(2); + pos = Transform(*mat, pos); + dist = Length(pos, m_impact); + speed = m_impact-pos; + speed.x += (Rand()-0.5f)*dist*1.2f; + speed.y += (Rand()-0.5f)*dist*0.4f+50.0f; + speed.z += (Rand()-0.5f)*dist*1.2f; + dim.x = 1.0f; + dim.y = dim.x; + channel = m_particule->CreateParticule(pos, speed, dim, PARTIGUN2, 2.0f, 100.0f, 0.0f); + m_particule->SetObjectFather(channel, m_object); + } + } + + if ( m_progress < 1.0f ) return ERR_CONTINUE; + + m_phase = TFA_TERMINATE; +//? m_speed = 1.0f/0.9f; + m_speed = 1.0f/0.4f; + m_progress = 0.0f; +//? m_motion->SetAction(MAS_TERMINATE, 0.9f); + m_motion->SetAction(MAS_TERMINATE, 0.4f); + } + + if ( m_phase == TFA_TERMINATE ) // ends? + { + if ( m_progress < 1.0f ) return ERR_CONTINUE; + + m_phase = TFA_NULL; + m_speed = 1.0f/1.0f; + m_progress = 0.0f; + } + + Abort(); + return ERR_STOP; +} + + +// Suddenly ends the current action. + +BOOL CTaskFireAnt::Abort() +{ + m_motion->SetAction(-1); + return TRUE; +} + -- cgit v1.2.3-1-g7c22