From b735913debff93c1a6444ec731cd4bf99ae2a5c2 Mon Sep 17 00:00:00 2001 From: Piotr Dziwinski Date: Wed, 13 Jun 2012 22:48:35 +0200 Subject: FPOINT -> Math::Point & other math functions - changed FPOINT to Math::Point and some functions from math module to the new implementation - moved old function and FPOINT struct declarations to math3d.cpp - removed some unused functions in math module - fixed some #include dependencies - moved #define STRICT and #define D3D_OVERLOADS to compile options --- src/object/task/taskgoto.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/object/task/taskgoto.h') diff --git a/src/object/task/taskgoto.h b/src/object/task/taskgoto.h index 498bff5..d0e4953 100644 --- a/src/object/task/taskgoto.h +++ b/src/object/task/taskgoto.h @@ -19,7 +19,7 @@ #pragma once -#include "common/misc.h" +#include "object/task/task.h" #include "graphics/d3d/d3dengine.h" @@ -95,7 +95,7 @@ protected: bool AdjustBuilding(D3DVECTOR &pos, float margin, float &distance); bool GetHotPoint(CObject *pObj, D3DVECTOR &pos, bool bTake, float distance, float &suppl); bool LeakSearch(D3DVECTOR &pos, float &delay); - void ComputeRepulse(FPOINT &dir); + void ComputeRepulse(Math::Point &dir); void ComputeFlyingRepulse(float &dir); int BeamShortcut(); -- cgit v1.2.3-1-g7c22