From 1bb1eb7b8790d52fea2296b06c1d46730946fc53 Mon Sep 17 00:00:00 2001 From: Zaba999 Date: Tue, 11 Sep 2012 23:11:34 +0200 Subject: half of task compile. --- src/object/task/taskmanip.cpp | 255 +++++++++++++++++++++--------------------- 1 file changed, 126 insertions(+), 129 deletions(-) (limited to 'src/object/task/taskmanip.cpp') diff --git a/src/object/task/taskmanip.cpp b/src/object/task/taskmanip.cpp index 456f274..b0b146c 100644 --- a/src/object/task/taskmanip.cpp +++ b/src/object/task/taskmanip.cpp @@ -16,14 +16,11 @@ // taskmanip.cpp - -#include - #include "object/task/taskmanip.h" #include "common/iman.h" -#include "old/terrain.h" -#include "old/pyro.h" +#include "graphics/engine/terrain.h" +#include "graphics/engine/pyro.h" #include "math/geometry.h" #include "object/robotmain.h" #include "physics/physics.h" @@ -65,8 +62,8 @@ bool CTaskManip::EventProcess(const Event &event) float angle, a, g, cirSpeed, progress; int i; - if ( m_engine->RetPause() ) return true; - if ( event.event != EVENT_FRAME ) return true; + if ( m_engine->GetPause() ) return true; + if ( event.type != EVENT_FRAME ) return true; if ( m_bError ) return false; if ( m_bBee ) // bee? @@ -76,10 +73,10 @@ bool CTaskManip::EventProcess(const Event &event) if ( m_bTurn ) // preliminary rotation? { - a = m_object->RetAngleY(0); + a = m_object->GetAngleY(0); g = m_angle; cirSpeed = Math::Direction(a, g)*1.0f; - if ( m_physics->RetType() == TYPE_FLYING ) // flying on the ground? + if ( m_physics->GetType() == TYPE_FLYING ) // flying on the ground? { cirSpeed *= 4.0f; // more fishing } @@ -107,23 +104,23 @@ bool CTaskManip::EventProcess(const Event &event) { if ( m_step == 0 ) // fall? { - pos = m_object->RetPosition(1); + pos = m_object->GetPosition(1); pos.y = 3.0f-progress*2.0f; m_object->SetPosition(1, pos); } if ( m_step == 1 ) // farm? { - pos = m_object->RetPosition(2); + pos = m_object->GetPosition(2); pos.z = -1.5f+progress*0.5f; m_object->SetPosition(2, pos); - pos = m_object->RetPosition(3); + pos = m_object->GetPosition(3); pos.z = 1.5f-progress*0.5f; m_object->SetPosition(3, pos); } if ( m_step == 2 ) // up? { - pos = m_object->RetPosition(1); + pos = m_object->GetPosition(1); pos.y = 3.0f-(1.0f-progress)*2.0f; m_object->SetPosition(1, pos); } @@ -132,23 +129,23 @@ bool CTaskManip::EventProcess(const Event &event) { if ( m_step == 0 ) // fall? { - pos = m_object->RetPosition(1); + pos = m_object->GetPosition(1); pos.y = 3.0f-progress*2.0f; m_object->SetPosition(1, pos); } if ( m_step == 1 ) // farm? { - pos = m_object->RetPosition(2); + pos = m_object->GetPosition(2); pos.z = -1.5f+(1.0f-progress)*0.5f; m_object->SetPosition(2, pos); - pos = m_object->RetPosition(3); + pos = m_object->GetPosition(3); pos.z = 1.5f-(1.0f-progress)*0.5f; m_object->SetPosition(3, pos); } if ( m_step == 2 ) // up? { - pos = m_object->RetPosition(1); + pos = m_object->GetPosition(1); pos.y = 3.0f-(1.0f-progress)*2.0f; m_object->SetPosition(1, pos); } @@ -238,7 +235,7 @@ void CTaskManip::InitAngle() for ( i=0 ; i<5 ; i++ ) { - m_initialAngle[i] = m_object->RetAngleZ(i+1); + m_initialAngle[i] = m_object->GetAngleZ(i+1); } max = 0.0f; @@ -250,10 +247,10 @@ void CTaskManip::InitAngle() if ( m_speed > 3.0f ) m_speed = 3.0f; // piano, ma non troppo (?) energy = 0.0f; - power = m_object->RetPower(); + power = m_object->GetPower(); if ( power != 0 ) { - energy = power->RetEnergy(); + energy = power->GetEnergy(); } if ( energy == 0.0f ) @@ -288,12 +285,12 @@ bool TestFriend(ObjectType oType, ObjectType fType) Error CTaskManip::Start(TaskManipOrder order, TaskManipArm arm) { - ObjectType type; - CObject *front, *other, *power; - CPyro *pyro; - float iAngle, dist, len; - float fDist, fAngle, oDist, oAngle, oHeight; - Math::Vector pos, fPos, oPos; + ObjectType type; + CObject *front, *other, *power; + Gfx::CPyro *pyro; + float iAngle, dist, len; + float fDist, fAngle, oDist, oAngle, oHeight; + Math::Vector pos, fPos, oPos; m_arm = arm; m_height = 0.0f; @@ -301,7 +298,7 @@ Error CTaskManip::Start(TaskManipOrder order, TaskManipArm arm) m_progress = 0.0f; m_speed = 1.0f/1.5f; - iAngle = m_object->RetAngleY(0); + iAngle = m_object->GetAngleY(0); iAngle = Math::NormAngle(iAngle); // 0..2*Math::PI oAngle = iAngle; @@ -314,12 +311,12 @@ Error CTaskManip::Start(TaskManipOrder order, TaskManipArm arm) m_physics->SetMotorSpeed(Math::Vector(0.0f, 0.0f, 0.0f)); - type = m_object->RetType(); + type = m_object->GetType(); if ( type == OBJECT_BEE ) // bee? { - if ( m_object->RetFret() == 0 ) + if ( m_object->GetFret() == 0 ) { - if ( !m_physics->RetLand() ) return ERR_MANIP_FLY; + if ( !m_physics->GetLand() ) return ERR_MANIP_FLY; other = SearchTakeUnderObject(m_targetPos, MARGIN_BEE); if ( other == 0 ) return ERR_MANIP_NIL; @@ -330,19 +327,19 @@ Error CTaskManip::Start(TaskManipOrder order, TaskManipArm arm) } else { - other = m_object->RetFret(); // other = ball + other = m_object->GetFret(); // other = ball m_object->SetFret(0); // lick the ball other->SetTruck(0); - pos = m_object->RetPosition(0); + pos = m_object->GetPosition(0); pos.y -= 3.0f; other->SetPosition(0, pos); - pos = m_object->RetPosition(0); + pos = m_object->GetPosition(0); pos.y += 2.0f; m_object->SetPosition(0, pos); // against the top of jump - pyro = new CPyro(m_iMan); - pyro->Create(PT_FALL, other); // the ball falls + pyro = new Gfx::CPyro(m_iMan); + pyro->Create(Gfx::PT_FALL, other); // the ball falls } m_bBee = true; @@ -361,13 +358,13 @@ Error CTaskManip::Start(TaskManipOrder order, TaskManipArm arm) } m_energy = 0.0f; - power = m_object->RetPower(); + power = m_object->GetPower(); if ( power != 0 ) { - m_energy = power->RetEnergy(); + m_energy = power->GetEnergy(); } - if ( !m_physics->RetLand() ) return ERR_MANIP_FLY; + if ( !m_physics->GetLand() ) return ERR_MANIP_FLY; if ( type != OBJECT_MOBILEfa && type != OBJECT_MOBILEta && @@ -385,7 +382,7 @@ Error CTaskManip::Start(TaskManipOrder order, TaskManipArm arm) if ( order == TMO_AUTO ) { - if ( m_object->RetFret() == 0 ) + if ( m_object->GetFret() == 0 ) { m_order = TMO_GRAB; } @@ -399,16 +396,16 @@ Error CTaskManip::Start(TaskManipOrder order, TaskManipArm arm) m_order = order; } - if ( m_order == TMO_GRAB && m_object->RetFret() != 0 ) + if ( m_order == TMO_GRAB && m_object->GetFret() != 0 ) { return ERR_MANIP_BUSY; } - if ( m_order == TMO_DROP && m_object->RetFret() == 0 ) + if ( m_order == TMO_DROP && m_object->GetFret() == 0 ) { return ERR_MANIP_EMPTY; } -//? speed = m_physics->RetMotorSpeed(); +//? speed = m_physics->GetMotorSpeed(); //? if ( speed.x != 0.0f || //? speed.z != 0.0f ) return ERR_MANIP_MOTOR; @@ -427,7 +424,7 @@ Error CTaskManip::Start(TaskManipOrder order, TaskManipArm arm) } else if ( other != 0 && oDist < fDist ) { - if ( other->RetPower() == 0 ) return ERR_MANIP_NIL; + if ( other->GetPower() == 0 ) return ERR_MANIP_NIL; m_targetPos = oPos; m_angle = oAngle; m_height = oHeight; @@ -451,7 +448,7 @@ Error CTaskManip::Start(TaskManipOrder order, TaskManipArm arm) } if ( m_arm == TMA_POWER ) { - if ( m_object->RetPower() == 0 ) return ERR_MANIP_NIL; + if ( m_object->GetPower() == 0 ) return ERR_MANIP_NIL; } } @@ -460,7 +457,7 @@ Error CTaskManip::Start(TaskManipOrder order, TaskManipArm arm) if ( m_arm == TMA_FFRONT ) { other = SearchOtherObject(true, oPos, oDist, oAngle, oHeight); - if ( other != 0 && other->RetPower() == 0 ) + if ( other != 0 && other->GetPower() == 0 ) { m_targetPos = oPos; m_angle = oAngle; @@ -479,27 +476,27 @@ Error CTaskManip::Start(TaskManipOrder order, TaskManipArm arm) } if ( m_arm == TMA_POWER ) { - if ( m_object->RetPower() != 0 ) return ERR_MANIP_OCC; + if ( m_object->GetPower() != 0 ) return ERR_MANIP_OCC; } } - dist = Math::Distance(m_object->RetPosition(0), m_targetPos); + dist = Math::Distance(m_object->GetPosition(0), m_targetPos); len = dist-TAKE_DIST; if ( m_arm == TMA_OTHER ) len -= TAKE_DIST_OTHER; if ( len < 0.0f ) len = 0.0f; if ( m_arm == TMA_FBACK ) len = -len; - m_advanceLength = dist-m_physics->RetLinLength(len); + m_advanceLength = dist-m_physics->GetLinLength(len); if ( dist <= m_advanceLength+0.2f ) m_move = 0.0f; // not necessary to advance if ( m_energy == 0.0f ) m_move = 0.0f; if ( m_move != 0.0f ) // forward or backward? { - m_timeLimit = m_physics->RetLinTimeLength(fabs(len))*1.5f; + m_timeLimit = m_physics->GetLinTimeLength(fabs(len))*1.5f; if ( m_timeLimit < 0.5f ) m_timeLimit = 0.5f; } - if ( m_object->RetFret() == 0 ) // not carrying anything? + if ( m_object->GetFret() == 0 ) // not carrying anything? { m_hand = TMH_OPEN; // open clamp } @@ -540,7 +537,7 @@ Error CTaskManip::IsEnded() float angle, dist; int i; - if ( m_engine->RetPause() ) return ERR_CONTINUE; + if ( m_engine->GetPause() ) return ERR_CONTINUE; if ( m_bError ) return ERR_STOP; if ( m_bBee ) // bee? @@ -550,7 +547,7 @@ Error CTaskManip::IsEnded() if ( m_bTurn ) // preliminary rotation? { - angle = m_object->RetAngleY(0); + angle = m_object->GetAngleY(0); angle = Math::NormAngle(angle); // 0..2*Math::PI if ( Math::TestAngle(angle, m_angle-Math::PI*0.01f, m_angle+Math::PI*0.01f) ) @@ -570,7 +567,7 @@ Error CTaskManip::IsEnded() if ( m_timeLimit <= 0.0f ) { //OK 1.9 - dist = Math::Distance(m_object->RetPosition(0), m_targetPos); + dist = Math::Distance(m_object->GetPosition(0), m_targetPos); if ( dist <= m_advanceLength + 2.0f ) { m_move = 0.0f; // advance ended @@ -588,7 +585,7 @@ Error CTaskManip::IsEnded() } } - dist = Math::Distance(m_object->RetPosition(0), m_targetPos); + dist = Math::Distance(m_object->GetPosition(0), m_targetPos); if ( dist <= m_advanceLength ) { m_move = 0.0f; // advance ended @@ -624,7 +621,7 @@ Error CTaskManip::IsEnded() { if ( m_bSubm ) m_speed = 1.0f/1.5f; if ( !TruckTakeObject() && - m_object->RetFret() == 0 ) + m_object->GetFret() == 0 ) { m_hand = TMH_OPEN; // reopens the clamp m_arm = TMA_NEUTRAL; @@ -638,7 +635,7 @@ Error CTaskManip::IsEnded() (m_fretType == OBJECT_POWER || m_fretType == OBJECT_ATOMIC ) ) { - m_sound->Play(SOUND_POWEROFF, m_object->RetPosition(0)); + m_sound->Play(SOUND_POWEROFF, m_object->GetPosition(0)); } m_arm = TMA_STOCK; InitAngle(); @@ -653,7 +650,7 @@ Error CTaskManip::IsEnded() if ( m_step == 1 ) { if ( m_bSubm ) m_speed = 1.0f/0.7f; - fret = m_object->RetFret(); + fret = m_object->GetFret(); if ( TruckDeposeObject() ) { if ( (m_arm == TMA_OTHER || @@ -661,7 +658,7 @@ Error CTaskManip::IsEnded() (m_fretType == OBJECT_POWER || m_fretType == OBJECT_ATOMIC ) ) { - m_sound->Play(SOUND_POWERON, m_object->RetPosition(0)); + m_sound->Play(SOUND_POWERON, m_object->GetPosition(0)); } if ( fret != 0 && m_fretType == OBJECT_METAL && m_arm == TMA_FFRONT ) { @@ -693,7 +690,7 @@ bool CTaskManip::Abort() { int i; - if ( m_object->RetFret() == 0 ) // not carrying anything? + if ( m_object->GetFret() == 0 ) // not carrying anything? { m_hand = TMH_OPEN; // open clamp m_arm = TMA_NEUTRAL; @@ -729,16 +726,16 @@ CObject* CTaskManip::SearchTakeUnderObject(Math::Vector &pos, float dLimit) float min, distance; int i; - iPos = m_object->RetPosition(0); + iPos = m_object->GetPosition(0); min = 1000000.0f; pBest = 0; for ( i=0 ; i<1000000 ; i++ ) { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); + pObj = static_cast(m_iMan->SearchInstance(CLASS_OBJECT, i)); if ( pObj == 0 ) break; - type = pObj->RetType(); + type = pObj->GetType(); if ( type != OBJECT_FRET && type != OBJECT_STONE && @@ -754,11 +751,11 @@ CObject* CTaskManip::SearchTakeUnderObject(Math::Vector &pos, float dLimit) type != OBJECT_KEYd && type != OBJECT_TNT ) continue; - if ( pObj->RetTruck() != 0 ) continue; // object transported? - if ( pObj->RetLock() ) continue; - if ( pObj->RetZoomY(0) != 1.0f ) continue; + if ( pObj->GetTruck() != 0 ) continue; // object transported? + if ( pObj->GetLock() ) continue; + if ( pObj->GetZoomY(0) != 1.0f ) continue; - oPos = pObj->RetPosition(0); + oPos = pObj->GetPosition(0); distance = Math::Distance(oPos, iPos); if ( distance <= dLimit && distance < min ) @@ -769,7 +766,7 @@ CObject* CTaskManip::SearchTakeUnderObject(Math::Vector &pos, float dLimit) } if ( pBest != 0 ) { - pos = pBest->RetPosition(0); + pos = pBest->GetPosition(0); } return pBest; } @@ -785,8 +782,8 @@ CObject* CTaskManip::SearchTakeFrontObject(bool bAdvance, Math::Vector &pos, float min, iAngle, bAngle, aLimit, dLimit, f; int i; - iPos = m_object->RetPosition(0); - iAngle = m_object->RetAngleY(0); + iPos = m_object->GetPosition(0); + iAngle = m_object->GetAngleY(0); iAngle = Math::NormAngle(iAngle); // 0..2*Math::PI if ( bAdvance && m_energy > 0.0f ) @@ -806,10 +803,10 @@ CObject* CTaskManip::SearchTakeFrontObject(bool bAdvance, Math::Vector &pos, bAngle = 0.0f; for ( i=0 ; i<1000000 ; i++ ) { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); + pObj = static_cast(m_iMan->SearchInstance(CLASS_OBJECT, i)); if ( pObj == 0 ) break; - type = pObj->RetType(); + type = pObj->GetType(); if ( type != OBJECT_FRET && type != OBJECT_STONE && @@ -830,11 +827,11 @@ CObject* CTaskManip::SearchTakeFrontObject(bool bAdvance, Math::Vector &pos, type != OBJECT_SCRAP4 && type != OBJECT_SCRAP5 ) continue; - if ( pObj->RetTruck() != 0 ) continue; // object transported? - if ( pObj->RetLock() ) continue; - if ( pObj->RetZoomY(0) != 1.0f ) continue; + if ( pObj->GetTruck() != 0 ) continue; // object transported? + if ( pObj->GetLock() ) continue; + if ( pObj->GetZoomY(0) != 1.0f ) continue; - oPos = pObj->RetPosition(0); + oPos = pObj->GetPosition(0); distance = fabs(Math::Distance(oPos, iPos)-TAKE_DIST); f = 1.0f-distance/50.0f; if ( f < 0.5f ) f = 0.5f; @@ -859,7 +856,7 @@ CObject* CTaskManip::SearchTakeFrontObject(bool bAdvance, Math::Vector &pos, } else { - pos = pBest->RetPosition(0); + pos = pBest->GetPosition(0); distance = min; angle = bAngle; } @@ -877,8 +874,8 @@ CObject* CTaskManip::SearchTakeBackObject(bool bAdvance, Math::Vector &pos, float min, iAngle, bAngle, aLimit, dLimit, f; int i; - iPos = m_object->RetPosition(0); - iAngle = m_object->RetAngleY(0)+Math::PI; + iPos = m_object->GetPosition(0); + iAngle = m_object->GetAngleY(0)+Math::PI; iAngle = Math::NormAngle(iAngle); // 0..2*Math::PI if ( bAdvance && m_energy > 0.0f ) @@ -897,10 +894,10 @@ CObject* CTaskManip::SearchTakeBackObject(bool bAdvance, Math::Vector &pos, bAngle = 0.0f; for ( i=0 ; i<1000000 ; i++ ) { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); + pObj = static_cast(m_iMan->SearchInstance(CLASS_OBJECT, i)); if ( pObj == 0 ) break; - type = pObj->RetType(); + type = pObj->GetType(); if ( type != OBJECT_FRET && type != OBJECT_STONE && @@ -921,11 +918,11 @@ CObject* CTaskManip::SearchTakeBackObject(bool bAdvance, Math::Vector &pos, type != OBJECT_SCRAP4 && type != OBJECT_SCRAP5 ) continue; - if ( pObj->RetTruck() != 0 ) continue; // object transported? - if ( pObj->RetLock() ) continue; - if ( pObj->RetZoomY(0) != 1.0f ) continue; + if ( pObj->GetTruck() != 0 ) continue; // object transported? + if ( pObj->GetLock() ) continue; + if ( pObj->GetZoomY(0) != 1.0f ) continue; - oPos = pObj->RetPosition(0); + oPos = pObj->GetPosition(0); distance = fabs(Math::Distance(oPos, iPos)-TAKE_DIST); f = 1.0f-distance/50.0f; if ( f < 0.5f ) f = 0.5f; @@ -950,7 +947,7 @@ CObject* CTaskManip::SearchTakeBackObject(bool bAdvance, Math::Vector &pos, } else { - pos = pBest->RetPosition(0); + pos = pBest->GetPosition(0); distance = min; angle = bAngle; } @@ -978,7 +975,7 @@ CObject* CTaskManip::SearchOtherObject(bool bAdvance, Math::Vector &pos, if ( m_bSubm ) return 0; // impossible with the submarine if ( !m_object->GetCrashSphere(0, iPos, iRad) ) return 0; - iAngle = m_object->RetAngleY(0); + iAngle = m_object->GetAngleY(0); iAngle = Math::NormAngle(iAngle); // 0..2*Math::PI if ( bAdvance && m_energy > 0.0f ) @@ -994,12 +991,12 @@ CObject* CTaskManip::SearchOtherObject(bool bAdvance, Math::Vector &pos, for ( i=0 ; i<1000000 ; i++ ) { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); + pObj = static_cast(m_iMan->SearchInstance(CLASS_OBJECT, i)); if ( pObj == 0 ) break; if ( pObj == m_object ) continue; // yourself? - type = pObj->RetType(); + type = pObj->GetType(); if ( type != OBJECT_MOBILEfa && type != OBJECT_MOBILEta && type != OBJECT_MOBILEwa && @@ -1032,22 +1029,22 @@ CObject* CTaskManip::SearchOtherObject(bool bAdvance, Math::Vector &pos, type != OBJECT_LABO && type != OBJECT_NUCLEAR ) continue; - pPower = pObj->RetPower(); + pPower = pObj->GetPower(); if ( pPower != 0 ) { - if ( pPower->RetLock() ) continue; - if ( pPower->RetZoomY(0) != 1.0f ) continue; + if ( pPower->GetLock() ) continue; + if ( pPower->GetZoomY(0) != 1.0f ) continue; - powerType = pPower->RetType(); + powerType = pPower->GetType(); if ( powerType == OBJECT_NULL || powerType == OBJECT_FIX ) continue; } - mat = pObj->RetWorldMatrix(0); - character = pObj->RetCharacter(); + mat = pObj->GetWorldMatrix(0); + character = pObj->GetCharacter(); oPos = Transform(*mat, character->posPower); - oAngle = pObj->RetAngleY(0); + oAngle = pObj->GetAngleY(0); if ( type == OBJECT_TOWER || type == OBJECT_RESEARCH ) { @@ -1080,7 +1077,7 @@ CObject* CTaskManip::SearchOtherObject(bool bAdvance, Math::Vector &pos, angle = Math::RotateAngle(oPos.x-iPos.x, iPos.z-oPos.z); // CW ! if ( Math::TestAngle(angle, iAngle-aLimit, iAngle+aLimit) ) { - character = pObj->RetCharacter(); + character = pObj->GetCharacter(); height = character->posPower.y; pos = oPos; return pObj; @@ -1105,12 +1102,12 @@ bool CTaskManip::TruckTakeObject() if ( m_arm == TMA_GRAB ) // takes immediately? { - fret = m_object->RetFret(); + fret = m_object->GetFret(); if ( fret == 0 ) return false; // nothing to take? - m_fretType = fret->RetType(); + m_fretType = fret->GetType(); - if ( m_object->RetType() == OBJECT_HUMAN || - m_object->RetType() == OBJECT_TECH ) + if ( m_object->GetType() == OBJECT_HUMAN || + m_object->GetType() == OBJECT_TECH ) { fret->SetTruck(m_object); fret->SetTruckPart(4); // takes with the hand @@ -1150,7 +1147,7 @@ bool CTaskManip::TruckTakeObject() { fret = SearchTakeFrontObject(false, pos, dist, angle); if ( fret == 0 ) return false; // nothing to take? - m_fretType = fret->RetType(); + m_fretType = fret->GetType(); if ( m_bSubm ) { @@ -1182,7 +1179,7 @@ bool CTaskManip::TruckTakeObject() { fret = SearchTakeBackObject(false, pos, dist, angle); if ( fret == 0 ) return false; // nothing to take? - m_fretType = fret->RetType(); + m_fretType = fret->GetType(); fret->SetTruck(m_object); fret->SetTruckPart(3); // takes with the hand @@ -1198,9 +1195,9 @@ bool CTaskManip::TruckTakeObject() if ( m_arm == TMA_POWER ) // takes battery in the back? { - fret = m_object->RetPower(); + fret = m_object->GetPower(); if ( fret == 0 ) return false; // no battery? - m_fretType = fret->RetType(); + m_fretType = fret->GetType(); pos = Math::Vector(4.7f, 0.0f, 0.0f); // relative to the hand (lem4) fret->SetPosition(0, pos); @@ -1218,9 +1215,9 @@ bool CTaskManip::TruckTakeObject() other = SearchOtherObject(false, pos, dist, angle, m_height); if ( other == 0 ) return false; - fret = other->RetPower(); + fret = other->GetPower(); if ( fret == 0 ) return false; // the other does not have a battery? - m_fretType = fret->RetType(); + m_fretType = fret->GetType(); other->SetPower(0); fret->SetTruck(m_object); @@ -1251,15 +1248,15 @@ bool CTaskManip::TruckDeposeObject() if ( m_arm == TMA_FFRONT ) // deposits on the ground in front? { - fret = m_object->RetFret(); + fret = m_object->GetFret(); if ( fret == 0 ) return false; // nothing transported? - m_fretType = fret->RetType(); + m_fretType = fret->GetType(); - mat = fret->RetWorldMatrix(0); + mat = fret->GetWorldMatrix(0); pos = Transform(*mat, Math::Vector(0.0f, 1.0f, 0.0f)); - m_terrain->MoveOnFloor(pos); + m_terrain->AdjustToFloor(pos); fret->SetPosition(0, pos); - fret->SetAngleY(0, m_object->RetAngleY(0)+Math::PI/2.0f); + fret->SetAngleY(0, m_object->GetAngleY(0)+Math::PI/2.0f); fret->SetAngleX(0, 0.0f); fret->SetAngleZ(0, 0.0f); fret->FloorAdjust(); // plate well on the ground @@ -1270,15 +1267,15 @@ bool CTaskManip::TruckDeposeObject() if ( m_arm == TMA_FBACK ) // deposited on the ground behind? { - fret = m_object->RetFret(); + fret = m_object->GetFret(); if ( fret == 0 ) return false; // nothing transported? - m_fretType = fret->RetType(); + m_fretType = fret->GetType(); - mat = fret->RetWorldMatrix(0); + mat = fret->GetWorldMatrix(0); pos = Transform(*mat, Math::Vector(0.0f, 1.0f, 0.0f)); - m_terrain->MoveOnFloor(pos); + m_terrain->AdjustToFloor(pos); fret->SetPosition(0, pos); - fret->SetAngleY(0, m_object->RetAngleY(0)+Math::PI/2.0f); + fret->SetAngleY(0, m_object->GetAngleY(0)+Math::PI/2.0f); fret->SetAngleX(0, 0.0f); fret->SetAngleZ(0, 0.0f); @@ -1288,16 +1285,16 @@ bool CTaskManip::TruckDeposeObject() if ( m_arm == TMA_POWER ) // deposits battery in the back? { - fret = m_object->RetFret(); + fret = m_object->GetFret(); if ( fret == 0 ) return false; // nothing transported? - m_fretType = fret->RetType(); + m_fretType = fret->GetType(); - if ( m_object->RetPower() != 0 ) return false; + if ( m_object->GetPower() != 0 ) return false; fret->SetTruck(m_object); fret->SetTruckPart(0); // carried by the base - character = m_object->RetCharacter(); + character = m_object->GetCharacter(); fret->SetPosition(0, character->posPower); fret->SetAngleY(0, 0.0f); fret->SetAngleX(0, 0.0f); @@ -1312,17 +1309,17 @@ bool CTaskManip::TruckDeposeObject() other = SearchOtherObject(false, pos, dist, angle, m_height); if ( other == 0 ) return false; - fret = other->RetPower(); + fret = other->GetPower(); if ( fret != 0 ) return false; // the other already has a battery? - fret = m_object->RetFret(); + fret = m_object->GetFret(); if ( fret == 0 ) return false; - m_fretType = fret->RetType(); + m_fretType = fret->GetType(); other->SetPower(fret); fret->SetTruck(other); - character = other->RetCharacter(); + character = other->GetCharacter(); fret->SetPosition(0, character->posPower); fret->SetAngleY(0, 0.0f); fret->SetAngleX(0, 0.0f); @@ -1345,17 +1342,17 @@ bool CTaskManip::IsFreeDeposeObject(Math::Vector pos) float oRadius; int i, j; - mat = m_object->RetWorldMatrix(0); + mat = m_object->GetWorldMatrix(0); iPos = Transform(*mat, pos); for ( i=0 ; i<1000000 ; i++ ) { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); + pObj = static_cast(m_iMan->SearchInstance(CLASS_OBJECT, i)); if ( pObj == 0 ) break; if ( pObj == m_object ) continue; - if ( !pObj->RetActif() ) continue; // inactive? - if ( pObj->RetTruck() != 0 ) continue; // object transported? + if ( !pObj->GetActif() ) continue; // inactive? + if ( pObj->GetTruck() != 0 ) continue; // object transported? j = 0; while ( pObj->GetCrashSphere(j++, oPos, oRadius) ) @@ -1375,7 +1372,7 @@ void CTaskManip::SoundManip(float time, float amplitude, float frequency) { int i; - i = m_sound->Play(SOUND_MANIP, m_object->RetPosition(0), 0.0f, 0.3f*frequency, true); + i = m_sound->Play(SOUND_MANIP, m_object->GetPosition(0), 0.0f, 0.3f*frequency, true); m_sound->AddEnvelope(i, 0.5f*amplitude, 1.0f*frequency, 0.1f, SOPER_CONTINUE); m_sound->AddEnvelope(i, 0.5f*amplitude, 1.0f*frequency, time-0.1f, SOPER_CONTINUE); m_sound->AddEnvelope(i, 0.0f, 0.3f*frequency, 0.1f, SOPER_STOP); -- cgit v1.2.3-1-g7c22