From e738c55b73a8d635cac34fb3c37f3758ca4f1671 Mon Sep 17 00:00:00 2001 From: Piotr Dziwinski Date: Tue, 26 Jun 2012 23:39:31 +0200 Subject: Removed old code and build target - removed directory with old target - changed CMakeLists.txt to new target only and temporarily commented out reference to CBot - updated README --- src/old/blitz.cpp | 475 ------------------------------------------------------ 1 file changed, 475 deletions(-) delete mode 100644 src/old/blitz.cpp (limited to 'src/old/blitz.cpp') diff --git a/src/old/blitz.cpp b/src/old/blitz.cpp deleted file mode 100644 index b3708bb..0000000 --- a/src/old/blitz.cpp +++ /dev/null @@ -1,475 +0,0 @@ -// * This file is part of the COLOBOT source code -// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch -// * -// * This program is free software: you can redistribute it and/or modify -// * it under the terms of the GNU General Public License as published by -// * the Free Software Foundation, either version 3 of the License, or -// * (at your option) any later version. -// * -// * This program is distributed in the hope that it will be useful, -// * but WITHOUT ANY WARRANTY; without even the implied warranty of -// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// * GNU General Public License for more details. -// * -// * You should have received a copy of the GNU General Public License -// * along with this program. If not, see http://www.gnu.org/licenses/. - - -#include -#include -#include - -#include "common/struct.h" -#include "math/const.h" -#include "math/geometry.h" -#include "math/conv.h" -#include "old/d3dengine.h" -#include "old/d3dmath.h" -#include "old/d3dutil.h" -#include "common/event.h" -#include "common/misc.h" -#include "common/iman.h" -#include "old/terrain.h" -#include "old/math3d.h" -#include "object/object.h" -#include "old/camera.h" -#include "object/auto/auto.h" -#include "object/auto/autopara.h" -#include "old/sound.h" -#include "old/blitz.h" - - - - -// Constructor of the terrain. - -CBlitz::CBlitz(CInstanceManager* iMan, CD3DEngine* engine) -{ - m_iMan = iMan; - m_iMan->AddInstance(CLASS_BLITZ, this); - - m_engine = engine; - m_terrain = 0; - m_camera = 0; - m_sound = 0; - Flush(); -} - -// Destructor of the terrain. - -CBlitz::~CBlitz() -{ -} - - -// Removes lightning. - -void CBlitz::Flush() -{ - int i; - - m_bBlitzExist = false; - m_time = 0.0f; - m_phase = BPH_WAIT; - m_speed = 0.0f; - m_progress = 0.0f; - - for ( i=0 ; iRetPause() ) return true; - if ( m_engine->RetMovieLock() ) return true; - - m_time += event.rTime; - m_progress += event.rTime*m_speed; - - if ( m_phase == BPH_WAIT ) - { - if ( m_progress >= 1.0f ) - { -#if 1 - m_pos.x = (Math::Rand()-0.5f)*(3200.0f-200.0f); - m_pos.z = (Math::Rand()-0.5f)*(3200.0f-200.0f); -#else - m_pos.x = (Math::Rand()-0.5f)*(3200.0f-2800.0f); - m_pos.z = (Math::Rand()-0.5f)*(3200.0f-2800.0f); -#endif - m_pos.y = 0.0f; - - pObj = SearchObject(m_pos); - if ( pObj == 0 ) - { - m_terrain->MoveOnFloor(m_pos, true); - } - else - { - m_pos = pObj->RetPosition(0); - m_terrain->MoveOnFloor(m_pos, true); - - type = pObj->RetType(); - if ( type == OBJECT_BASE ) - { - m_pos.y += 120.0f; // top of the rocket - } - else if ( type == OBJECT_PARA ) - { - automat = (CAutoPara*)pObj->RetAuto(); - if ( automat != 0 ) - { - automat->StartBlitz(); - } - m_pos.y += 67.0f; // top of lightning rod - } - else - { - pObj->ExploObject(EXPLO_BOUM, 1.0f); - } - } - - eye = m_engine->RetEyePt(); - dist = Math::Distance(m_pos, eye); - deep = m_engine->RetDeepView(); - - if ( dist < deep ) - { - pos = eye+((m_pos-eye)*0.2f); // like so close! - m_sound->Play(SOUND_BLITZ, pos); - - m_camera->StartOver(OE_BLITZ, m_pos, 1.0f); - - m_phase = BPH_BLITZ; - m_progress = 0.0f; - m_speed = 1.0f/1.0f; - } - } - } - - if ( m_phase == BPH_BLITZ ) - { - if ( m_progress < 1.0f ) - { - max = 5.0f; - for ( i=0 ; i max ) m_shift[i].x = max; - - m_shift[i].y += (Math::Rand()-0.5f)*max*2.0f; - if ( m_shift[i].y < -max ) m_shift[i].y = -max; - if ( m_shift[i].y > max ) m_shift[i].y = max; - - m_width[i] += (Math::Rand()-0.5f)*2.0f; - if ( m_width[i] < 1.0f ) m_width[i] = 1.0f; - if ( m_width[i] > 6.0f ) m_width[i] = 6.0f; - } - m_shift[0].x = 0.0f; - m_shift[0].y = 0.0f; - m_width[0] = 0.0f; - } - else - { - m_phase = BPH_WAIT; - m_progress = 0.0f; - m_speed = 1.0f/(1.0f+Math::Rand()*m_delay); - } - } - - return true; -} - - -// Draw lightning. - -void CBlitz::Draw() -{ - LPDIRECT3DDEVICE7 device; - D3DVERTEX2 vertex[4]; // 2 triangles - Math::Vector corner[4], eye, n, p, p1, p2; - Math::Matrix matrix; - Math::Point texInf, texSup, rot; - float a; - int i; - - if ( !m_bBlitzExist ) return; - if ( m_phase != BPH_BLITZ ) return; - - device = m_engine->RetD3DDevice(); - device->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false); - - matrix.LoadIdentity(); - { - D3DMATRIX mat = MAT_TO_D3DMAT(matrix); - device->SetTransform(D3DTRANSFORMSTATE_WORLD, &mat); - } - - m_engine->SetTexture("effect00.tga"); - m_engine->SetState(D3DSTATETTb); - texInf.x = 64.5f/256.0f; - texInf.y = 33.0f/256.0f; - texSup.x = 95.5f/256.0f; - texSup.y = 34.0f/256.0f; // blank - - p1 = m_pos; - eye = m_engine->RetEyePt(); - a = Math::RotateAngle(eye.x-p1.x, eye.z-p1.z); - n = Normalize(p1-eye); - - for ( i=0 ; iDrawPrimitive(D3DPT_TRIANGLESTRIP, D3DFVF_VERTEX2, vertex, 4, NULL); - m_engine->AddStatisticTriangle(2); - - p1 = p2; - } - - device->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, true); -} - - -// Triggers lightning. - -bool CBlitz::Create(float sleep, float delay, float magnetic) -{ - m_bBlitzExist = true; - if ( sleep < 1.0f ) sleep = 1.0f; - m_sleep = sleep; - m_delay = delay; - m_magnetic = magnetic; - - m_phase = BPH_WAIT; - m_progress = 0.0f; - m_speed = 1.0f/m_sleep; - - if ( m_terrain == 0 ) - { - m_terrain = (CTerrain*)m_iMan->SearchInstance(CLASS_TERRAIN); - } - - if ( m_camera == 0 ) - { - m_camera = (CCamera*)m_iMan->SearchInstance(CLASS_CAMERA); - } - - if ( m_sound == 0 ) - { - m_sound = (CSound*)m_iMan->SearchInstance(CLASS_SOUND); - } - - return false; -} - - -// Gives the status of lightning. - -bool CBlitz::GetStatus(float &sleep, float &delay, float &magnetic, float &progress) -{ - if ( !m_bBlitzExist ) return false; - - sleep = m_sleep; - delay = m_delay; - magnetic = m_magnetic; - progress = m_progress; - - return true; -} - -// Specifies the status of lightning. - -bool CBlitz::SetStatus(float sleep, float delay, float magnetic, float progress) -{ - m_bBlitzExist = true; - - m_sleep = sleep; - m_delay = delay; - m_magnetic = magnetic; - m_progress = progress; - m_phase = BPH_WAIT; - m_speed = 1.0f/m_sleep; - - return true; -} - - -// Seeking the object closest to the lightning. - -CObject* CBlitz::SearchObject(Math::Vector pos) -{ - CObject *pObj, *pBest, *pObjPara[100]; - Math::Vector oPos, pPos[100]; - ObjectType type; - float min, dist, detect; - int i, nbPara; - - // Seeking the object closest to the point of impact of lightning. - pBest = 0; - min = 100000.0f; - nbPara = 0; - for ( i=0 ; i<1000000 ; i++ ) - { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); - if ( pObj == 0 ) break; - - if ( !pObj->RetActif() ) continue; // inactive object? - if ( pObj->RetTruck() != 0 ) continue; // object transported? - - type = pObj->RetType(); - if ( type == OBJECT_BASE || - type == OBJECT_PARA ) // building a lightning effect? - { - pObjPara[nbPara] = pObj; - pPos[nbPara] = pObj->RetPosition(0); - nbPara ++; - } - - detect = 0.0f; - if ( type == OBJECT_BASE || - type == OBJECT_DERRICK || - type == OBJECT_FACTORY || - type == OBJECT_REPAIR || - type == OBJECT_DESTROYER|| - type == OBJECT_STATION || - type == OBJECT_CONVERT || - type == OBJECT_TOWER || - type == OBJECT_RESEARCH || - type == OBJECT_RADAR || - type == OBJECT_INFO || - type == OBJECT_ENERGY || - type == OBJECT_LABO || - type == OBJECT_NUCLEAR || - type == OBJECT_PARA || - type == OBJECT_SAFE || - type == OBJECT_HUSTON ) - { - detect = m_magnetic; - } - if ( type == OBJECT_METAL || - type == OBJECT_POWER || - type == OBJECT_ATOMIC ) - { - detect = m_magnetic*0.3f; - } - if ( type == OBJECT_MOBILEfa || - type == OBJECT_MOBILEta || - type == OBJECT_MOBILEwa || - type == OBJECT_MOBILEia || - type == OBJECT_MOBILEfc || - type == OBJECT_MOBILEtc || - type == OBJECT_MOBILEwc || - type == OBJECT_MOBILEic || - type == OBJECT_MOBILEfi || - type == OBJECT_MOBILEti || - type == OBJECT_MOBILEwi || - type == OBJECT_MOBILEii || - type == OBJECT_MOBILEfs || - type == OBJECT_MOBILEts || - type == OBJECT_MOBILEws || - type == OBJECT_MOBILEis || - type == OBJECT_MOBILErt || - type == OBJECT_MOBILErc || - type == OBJECT_MOBILErr || - type == OBJECT_MOBILErs || - type == OBJECT_MOBILEsa || - type == OBJECT_MOBILEft || - type == OBJECT_MOBILEtt || - type == OBJECT_MOBILEwt || - type == OBJECT_MOBILEit || - type == OBJECT_MOBILEdr ) - { - detect = m_magnetic*0.5f; - } - if ( detect == 0.0f ) continue; - - oPos = pObj->RetPosition(0); - dist = Math::DistanceProjected(oPos, pos); - if ( dist > detect ) continue; - if ( dist < min ) - { - min = dist; - pBest = pObj; - } - } - if ( pBest == 0 ) return 0; // nothing found - - // Under the protection of a lightning conductor? - oPos = pBest->RetPosition(0); - for ( i=nbPara-1 ; i>=0 ; i-- ) - { - dist = Math::DistanceProjected(oPos, pPos[i]); - if ( dist <= BLITZPARA ) - { - return pObjPara[i]; - } - } - return pBest; -} - -- cgit v1.2.3-1-g7c22