From ebed57aa22b772211387a5561f995eee8f5faed1 Mon Sep 17 00:00:00 2001 From: Piotr Dziwinski Date: Tue, 26 Jun 2012 22:23:05 +0200 Subject: Whitespace and language change - changed tabs to spaces and DOS line endings to Unix (except in CBot and metafile) - changed language to English - fixed #include in d3dengine.h --- src/old/cloud.h | 176 ++++++++++++++++++++++++++++---------------------------- 1 file changed, 88 insertions(+), 88 deletions(-) (limited to 'src/old/cloud.h') diff --git a/src/old/cloud.h b/src/old/cloud.h index 6ff16bb..de6b39e 100644 --- a/src/old/cloud.h +++ b/src/old/cloud.h @@ -1,88 +1,88 @@ -// * This file is part of the COLOBOT source code -// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch -// * -// * This program is free software: you can redistribute it and/or modify -// * it under the terms of the GNU General Public License as published by -// * the Free Software Foundation, either version 3 of the License, or -// * (at your option) any later version. -// * -// * This program is distributed in the hope that it will be useful, -// * but WITHOUT ANY WARRANTY; without even the implied warranty of -// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// * GNU General Public License for more details. -// * -// * You should have received a copy of the GNU General Public License -// * along with this program. If not, see http://www.gnu.org/licenses/. - -// cloud.h - -#pragma once - - -#include "common/event.h" -#include "math/point.h" -#include "old/d3dengine.h" - - -class CInstanceManager; -class CD3DEngine; -class CTerrain; - - - -const int MAXCLOUDLINE = 100; - -struct CloudLine -{ - short x, y; // beginning - short len; // in length x - float px1, px2, pz; -}; - - -class CCloud -{ -public: - CCloud(CInstanceManager* iMan, CD3DEngine* engine); - ~CCloud(); - - bool EventProcess(const Event &event); - void Flush(); - bool Create(const char *filename, D3DCOLORVALUE diffuse, D3DCOLORVALUE ambient, float level); - void Draw(); - - bool SetLevel(float level); - float RetLevel(); - - void SetEnable(bool bEnable); - bool RetEnable(); - -protected: - bool EventFrame(const Event &event); - void AdjustLevel(Math::Vector &pos, Math::Vector &eye, float deep, Math::Point &uv1, Math::Point &uv2); - bool CreateLine(int x, int y, int len); - -protected: - CInstanceManager* m_iMan; - CD3DEngine* m_engine; - CTerrain* m_terrain; - - char m_filename[100]; - float m_level; // overall level - Math::Point m_speed; // feedrate (wind) - D3DCOLORVALUE m_diffuse; // diffuse color - D3DCOLORVALUE m_ambient; // ambient color - float m_time; - float m_lastTest; - int m_subdiv; - - Math::Vector m_wind; // wind speed - int m_brick; // brick mosaic - float m_size; // size of a brick element - - int m_lineUsed; - CloudLine m_line[MAXCLOUDLINE]; - - bool m_bEnable; -}; - +// * This file is part of the COLOBOT source code +// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * +// * This program is free software: you can redistribute it and/or modify +// * it under the terms of the GNU General Public License as published by +// * the Free Software Foundation, either version 3 of the License, or +// * (at your option) any later version. +// * +// * This program is distributed in the hope that it will be useful, +// * but WITHOUT ANY WARRANTY; without even the implied warranty of +// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// * GNU General Public License for more details. +// * +// * You should have received a copy of the GNU General Public License +// * along with this program. If not, see http://www.gnu.org/licenses/. + +// cloud.h + +#pragma once + + +#include "common/event.h" +#include "math/point.h" +#include "old/d3dengine.h" + + +class CInstanceManager; +class CD3DEngine; +class CTerrain; + + + +const int MAXCLOUDLINE = 100; + +struct CloudLine +{ + short x, y; // beginning + short len; // in length x + float px1, px2, pz; +}; + + +class CCloud +{ +public: + CCloud(CInstanceManager* iMan, CD3DEngine* engine); + ~CCloud(); + + bool EventProcess(const Event &event); + void Flush(); + bool Create(const char *filename, D3DCOLORVALUE diffuse, D3DCOLORVALUE ambient, float level); + void Draw(); + + bool SetLevel(float level); + float RetLevel(); + + void SetEnable(bool bEnable); + bool RetEnable(); + +protected: + bool EventFrame(const Event &event); + void AdjustLevel(Math::Vector &pos, Math::Vector &eye, float deep, Math::Point &uv1, Math::Point &uv2); + bool CreateLine(int x, int y, int len); + +protected: + CInstanceManager* m_iMan; + CD3DEngine* m_engine; + CTerrain* m_terrain; + + char m_filename[100]; + float m_level; // overall level + Math::Point m_speed; // feedrate (wind) + D3DCOLORVALUE m_diffuse; // diffuse color + D3DCOLORVALUE m_ambient; // ambient color + float m_time; + float m_lastTest; + int m_subdiv; + + Math::Vector m_wind; // wind speed + int m_brick; // brick mosaic + float m_size; // size of a brick element + + int m_lineUsed; + CloudLine m_line[MAXCLOUDLINE]; + + bool m_bEnable; +}; + -- cgit v1.2.3-1-g7c22