From ebed57aa22b772211387a5561f995eee8f5faed1 Mon Sep 17 00:00:00 2001 From: Piotr Dziwinski Date: Tue, 26 Jun 2012 22:23:05 +0200 Subject: Whitespace and language change - changed tabs to spaces and DOS line endings to Unix (except in CBot and metafile) - changed language to English - fixed #include in d3dengine.h --- src/old/d3dframe.h | 282 ++++++++++++++++++++++++++--------------------------- 1 file changed, 141 insertions(+), 141 deletions(-) (limited to 'src/old/d3dframe.h') diff --git a/src/old/d3dframe.h b/src/old/d3dframe.h index 1c02e04..10eee57 100644 --- a/src/old/d3dframe.h +++ b/src/old/d3dframe.h @@ -1,141 +1,141 @@ -// * This file is part of the COLOBOT source code -// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch -// * -// * This program is free software: you can redistribute it and/or modify -// * it under the terms of the GNU General Public License as published by -// * the Free Software Foundation, either version 3 of the License, or -// * (at your option) any later version. -// * -// * This program is distributed in the hope that it will be useful, -// * but WITHOUT ANY WARRANTY; without even the implied warranty of -// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// * GNU General Public License for more details. -// * -// * You should have received a copy of the GNU General Public License -// * along with this program. If not, see http://www.gnu.org/licenses/. - -//----------------------------------------------------------------------------- -// File: D3DFrame.h -// -// Desc: Class to manage the Direct3D environment objects such as buffers, -// viewports, and 3D devices. -// -// The class is initialized with the Initialize() function, after which -// the Get????() functions can be used to access the objects needed for -// rendering. If the device or display needs to be changed, the -// ChangeDevice() function can be called. If the display window is moved -// the changes need to be reported with the Move() function. -// -// After rendering a frame, the ShowFrame() function filps or blits the -// backbuffer contents to the primary. If surfaces are lost, they can be -// restored with the RestoreSurfaces() function. Finally, if normal -// Windows output is needed, the FlipToGDISurface() provides a GDI -// surface to draw on. -// -// Copyright (c) 1997-1999 Microsoft Corporation. All rights reserved -//----------------------------------------------------------------------------- - -#pragma once - -#include -#include - - - - -//----------------------------------------------------------------------------- -// Name: CD3DFramework7 -// Desc: The Direct3D sample framework class for DX7. Maintains the D3D -// surfaces and device used for 3D rendering. -//----------------------------------------------------------------------------- -class CD3DFramework7 -{ - // Internal variables for the framework class - HWND m_hWnd; // The window object - bool m_bIsFullscreen; // Fullscreen vs. windowed - bool m_bIsStereo; // Stereo view mode - DWORD m_dwRenderWidth; // Dimensions of the render target - DWORD m_dwRenderHeight; - RECT m_rcScreenRect; // Screen rect for window - LPDIRECTDRAW7 m_pDD; // The DirectDraw object - LPDIRECT3D7 m_pD3D; // The Direct3D object - LPDIRECT3DDEVICE7 m_pd3dDevice; // The D3D device - LPDIRECTDRAWSURFACE7 m_pddsFrontBuffer; // The primary surface - LPDIRECTDRAWSURFACE7 m_pddsBackBuffer; // The backbuffer surface - LPDIRECTDRAWSURFACE7 m_pddsBackBufferLeft; // For stereo modes - LPDIRECTDRAWSURFACE7 m_pddsZBuffer; // The zbuffer surface - DWORD m_dwDeviceMemType; - - // Internal functions for the framework class - HRESULT CreateZBuffer( GUID* ); - HRESULT CreateFullscreenBuffers( DDSURFACEDESC2* ); - HRESULT CreateWindowedBuffers(); - HRESULT CreateDirectDraw( GUID*, DWORD ); - HRESULT CreateDirect3D( GUID* ); - HRESULT CreateEnvironment( GUID*, GUID*, DDSURFACEDESC2*, DWORD ); - -public: - // Access functions for DirectX objects - LPDIRECTDRAW7 GetDirectDraw() { return m_pDD; } - LPDIRECT3D7 GetDirect3D() { return m_pD3D; } - LPDIRECT3DDEVICE7 GetD3DDevice() { return m_pd3dDevice; } - LPDIRECTDRAWSURFACE7 GetFrontBuffer() { return m_pddsFrontBuffer; } - LPDIRECTDRAWSURFACE7 GetBackBuffer() { return m_pddsBackBuffer; } - LPDIRECTDRAWSURFACE7 GetRenderSurface() { return m_pddsBackBuffer; } - LPDIRECTDRAWSURFACE7 GetRenderSurfaceLeft() { return m_pddsBackBufferLeft; } - - // Functions to aid rendering - HRESULT RestoreSurfaces(); - HRESULT ShowFrame(); - HRESULT FlipToGDISurface( bool bDrawFrame = false ); - - // Functions for managing screen and viewport bounds - bool IsFullscreen() { return m_bIsFullscreen; } - bool IsStereo() { return m_bIsStereo; } - VOID Move( INT x, INT y ); - - // Creates the Framework - HRESULT Initialize( HWND hWnd, GUID* pDriverGUID, GUID* pDeviceGUID, - DDSURFACEDESC2* pddsd, DWORD dwFlags ); - HRESULT DestroyObjects(); - - CD3DFramework7(); - ~CD3DFramework7(); -}; - - - - -//----------------------------------------------------------------------------- -// Flags used for the Initialize() method of a CD3DFramework object -//----------------------------------------------------------------------------- -#define D3DFW_FULLSCREEN 0x00000001 // Use fullscreen mode -#define D3DFW_STEREO 0x00000002 // Use stereo-scopic viewing -#define D3DFW_ZBUFFER 0x00000004 // Create and use a zbuffer -#define D3DFW_NO_FPUSETUP 0x00000008 // Don't use default DDSCL_FPUSETUP flag - - - - -//----------------------------------------------------------------------------- -// Errors that the Initialize() and ChangeDriver() calls may return -//----------------------------------------------------------------------------- -#define D3DFWERR_INITIALIZATIONFAILED 0x82000000 -#define D3DFWERR_NODIRECTDRAW 0x82000001 -#define D3DFWERR_COULDNTSETCOOPLEVEL 0x82000002 -#define D3DFWERR_NODIRECT3D 0x82000003 -#define D3DFWERR_NO3DDEVICE 0x82000004 -#define D3DFWERR_NOZBUFFER 0x82000005 -#define D3DFWERR_INVALIDZBUFFERDEPTH 0x82000006 -#define D3DFWERR_NOVIEWPORT 0x82000007 -#define D3DFWERR_NOPRIMARY 0x82000008 -#define D3DFWERR_NOCLIPPER 0x82000009 -#define D3DFWERR_BADDISPLAYMODE 0x8200000a -#define D3DFWERR_NOBACKBUFFER 0x8200000b -#define D3DFWERR_NONZEROREFCOUNT 0x8200000c -#define D3DFWERR_NORENDERTARGET 0x8200000d -#define D3DFWERR_INVALIDMODE 0x8200000e -#define D3DFWERR_NOTINITIALIZED 0x8200000f - - - +// * This file is part of the COLOBOT source code +// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * +// * This program is free software: you can redistribute it and/or modify +// * it under the terms of the GNU General Public License as published by +// * the Free Software Foundation, either version 3 of the License, or +// * (at your option) any later version. +// * +// * This program is distributed in the hope that it will be useful, +// * but WITHOUT ANY WARRANTY; without even the implied warranty of +// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// * GNU General Public License for more details. +// * +// * You should have received a copy of the GNU General Public License +// * along with this program. If not, see http://www.gnu.org/licenses/. + +//----------------------------------------------------------------------------- +// File: D3DFrame.h +// +// Desc: Class to manage the Direct3D environment objects such as buffers, +// viewports, and 3D devices. +// +// The class is initialized with the Initialize() function, after which +// the Get????() functions can be used to access the objects needed for +// rendering. If the device or display needs to be changed, the +// ChangeDevice() function can be called. If the display window is moved +// the changes need to be reported with the Move() function. +// +// After rendering a frame, the ShowFrame() function filps or blits the +// backbuffer contents to the primary. If surfaces are lost, they can be +// restored with the RestoreSurfaces() function. Finally, if normal +// Windows output is needed, the FlipToGDISurface() provides a GDI +// surface to draw on. +// +// Copyright (c) 1997-1999 Microsoft Corporation. All rights reserved +//----------------------------------------------------------------------------- + +#pragma once + +#include +#include + + + + +//----------------------------------------------------------------------------- +// Name: CD3DFramework7 +// Desc: The Direct3D sample framework class for DX7. Maintains the D3D +// surfaces and device used for 3D rendering. +//----------------------------------------------------------------------------- +class CD3DFramework7 +{ + // Internal variables for the framework class + HWND m_hWnd; // The window object + bool m_bIsFullscreen; // Fullscreen vs. windowed + bool m_bIsStereo; // Stereo view mode + DWORD m_dwRenderWidth; // Dimensions of the render target + DWORD m_dwRenderHeight; + RECT m_rcScreenRect; // Screen rect for window + LPDIRECTDRAW7 m_pDD; // The DirectDraw object + LPDIRECT3D7 m_pD3D; // The Direct3D object + LPDIRECT3DDEVICE7 m_pd3dDevice; // The D3D device + LPDIRECTDRAWSURFACE7 m_pddsFrontBuffer; // The primary surface + LPDIRECTDRAWSURFACE7 m_pddsBackBuffer; // The backbuffer surface + LPDIRECTDRAWSURFACE7 m_pddsBackBufferLeft; // For stereo modes + LPDIRECTDRAWSURFACE7 m_pddsZBuffer; // The zbuffer surface + DWORD m_dwDeviceMemType; + + // Internal functions for the framework class + HRESULT CreateZBuffer( GUID* ); + HRESULT CreateFullscreenBuffers( DDSURFACEDESC2* ); + HRESULT CreateWindowedBuffers(); + HRESULT CreateDirectDraw( GUID*, DWORD ); + HRESULT CreateDirect3D( GUID* ); + HRESULT CreateEnvironment( GUID*, GUID*, DDSURFACEDESC2*, DWORD ); + +public: + // Access functions for DirectX objects + LPDIRECTDRAW7 GetDirectDraw() { return m_pDD; } + LPDIRECT3D7 GetDirect3D() { return m_pD3D; } + LPDIRECT3DDEVICE7 GetD3DDevice() { return m_pd3dDevice; } + LPDIRECTDRAWSURFACE7 GetFrontBuffer() { return m_pddsFrontBuffer; } + LPDIRECTDRAWSURFACE7 GetBackBuffer() { return m_pddsBackBuffer; } + LPDIRECTDRAWSURFACE7 GetRenderSurface() { return m_pddsBackBuffer; } + LPDIRECTDRAWSURFACE7 GetRenderSurfaceLeft() { return m_pddsBackBufferLeft; } + + // Functions to aid rendering + HRESULT RestoreSurfaces(); + HRESULT ShowFrame(); + HRESULT FlipToGDISurface( bool bDrawFrame = false ); + + // Functions for managing screen and viewport bounds + bool IsFullscreen() { return m_bIsFullscreen; } + bool IsStereo() { return m_bIsStereo; } + VOID Move( INT x, INT y ); + + // Creates the Framework + HRESULT Initialize( HWND hWnd, GUID* pDriverGUID, GUID* pDeviceGUID, + DDSURFACEDESC2* pddsd, DWORD dwFlags ); + HRESULT DestroyObjects(); + + CD3DFramework7(); + ~CD3DFramework7(); +}; + + + + +//----------------------------------------------------------------------------- +// Flags used for the Initialize() method of a CD3DFramework object +//----------------------------------------------------------------------------- +#define D3DFW_FULLSCREEN 0x00000001 // Use fullscreen mode +#define D3DFW_STEREO 0x00000002 // Use stereo-scopic viewing +#define D3DFW_ZBUFFER 0x00000004 // Create and use a zbuffer +#define D3DFW_NO_FPUSETUP 0x00000008 // Don't use default DDSCL_FPUSETUP flag + + + + +//----------------------------------------------------------------------------- +// Errors that the Initialize() and ChangeDriver() calls may return +//----------------------------------------------------------------------------- +#define D3DFWERR_INITIALIZATIONFAILED 0x82000000 +#define D3DFWERR_NODIRECTDRAW 0x82000001 +#define D3DFWERR_COULDNTSETCOOPLEVEL 0x82000002 +#define D3DFWERR_NODIRECT3D 0x82000003 +#define D3DFWERR_NO3DDEVICE 0x82000004 +#define D3DFWERR_NOZBUFFER 0x82000005 +#define D3DFWERR_INVALIDZBUFFERDEPTH 0x82000006 +#define D3DFWERR_NOVIEWPORT 0x82000007 +#define D3DFWERR_NOPRIMARY 0x82000008 +#define D3DFWERR_NOCLIPPER 0x82000009 +#define D3DFWERR_BADDISPLAYMODE 0x8200000a +#define D3DFWERR_NOBACKBUFFER 0x8200000b +#define D3DFWERR_NONZEROREFCOUNT 0x8200000c +#define D3DFWERR_NORENDERTARGET 0x8200000d +#define D3DFWERR_INVALIDMODE 0x8200000e +#define D3DFWERR_NOTINITIALIZED 0x8200000f + + + -- cgit v1.2.3-1-g7c22