From 4531ac88d3c022866d564be40c20593de4c70bfc Mon Sep 17 00:00:00 2001 From: Piotr Dziwinski Date: Fri, 22 Jun 2012 15:54:16 +0200 Subject: Moved old implementations to src/old --- src/old/d3dtextr.h | 79 ++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 79 insertions(+) create mode 100644 src/old/d3dtextr.h (limited to 'src/old/d3dtextr.h') diff --git a/src/old/d3dtextr.h b/src/old/d3dtextr.h new file mode 100644 index 0000000..842fa58 --- /dev/null +++ b/src/old/d3dtextr.h @@ -0,0 +1,79 @@ +// * This file is part of the COLOBOT source code +// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * +// * This program is free software: you can redistribute it and/or modify +// * it under the terms of the GNU General Public License as published by +// * the Free Software Foundation, either version 3 of the License, or +// * (at your option) any later version. +// * +// * This program is distributed in the hope that it will be useful, +// * but WITHOUT ANY WARRANTY; without even the implied warranty of +// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// * GNU General Public License for more details. +// * +// * You should have received a copy of the GNU General Public License +// * along with this program. If not, see http://www.gnu.org/licenses/. + +//----------------------------------------------------------------------------- +// File: D3DTextr.h +// +// Desc: Functions to manage textures, including creating (loading from a +// file), restoring lost surfaces, invalidating, and destroying. +// +// Note: the implementation of these fucntions maintain an internal list +// of loaded textures. After creation, individual textures are referenced +// via their ASCII names. +// +// Copyright (c) 1997-1999 Microsoft Corporation. All rights reserved +//----------------------------------------------------------------------------- + +#pragma once + +#include +#include + + + + +//----------------------------------------------------------------------------- +// Access functions for loaded textures. Note: these functions search +// an internal list of the textures, and use the texture associated with the +// ASCII name. +//----------------------------------------------------------------------------- +LPDIRECTDRAWSURFACE7 D3DTextr_GetSurface( TCHAR* strName ); + + + + +//----------------------------------------------------------------------------- +// Texture invalidation and restoration functions +//----------------------------------------------------------------------------- +HRESULT D3DTextr_Invalidate( TCHAR* strName ); +HRESULT D3DTextr_Restore( TCHAR* strName, LPDIRECT3DDEVICE7 pd3dDevice ); +HRESULT D3DTextr_InvalidateAllTextures(); +HRESULT D3DTextr_RestoreAllTextures( LPDIRECT3DDEVICE7 pd3dDevice ); + + + + +//----------------------------------------------------------------------------- +// Texture creation and deletion functions +//----------------------------------------------------------------------------- +#define D3DTEXTR_TRANSPARENTWHITE 0x00000001 +#define D3DTEXTR_TRANSPARENTBLACK 0x00000002 +#define D3DTEXTR_32BITSPERPIXEL 0x00000004 +#define D3DTEXTR_16BITSPERPIXEL 0x00000008 +#define D3DTEXTR_CREATEWITHALPHA 0x00000010 + + +HRESULT D3DTextr_CreateTextureFromFile( TCHAR* strName, DWORD dwStage=0L, + DWORD dwFlags=0L ); +HRESULT D3DTextr_CreateEmptyTexture( TCHAR* strName, DWORD dwWidth, + DWORD dwHeight, DWORD dwStage, + DWORD dwFlags ); +HRESULT D3DTextr_DestroyTexture( TCHAR* strName ); +VOID D3DTextr_SetTexturePath( TCHAR* strTexturePath ); + +void D3DTextr_SetDebugMode(bool bDebug); + + -- cgit v1.2.3-1-g7c22