From 4531ac88d3c022866d564be40c20593de4c70bfc Mon Sep 17 00:00:00 2001 From: Piotr Dziwinski Date: Fri, 22 Jun 2012 15:54:16 +0200 Subject: Moved old implementations to src/old --- src/old/d3dutil.h | 113 ++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 113 insertions(+) create mode 100644 src/old/d3dutil.h (limited to 'src/old/d3dutil.h') diff --git a/src/old/d3dutil.h b/src/old/d3dutil.h new file mode 100644 index 0000000..8fe88c9 --- /dev/null +++ b/src/old/d3dutil.h @@ -0,0 +1,113 @@ +// * This file is part of the COLOBOT source code +// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * +// * This program is free software: you can redistribute it and/or modify +// * it under the terms of the GNU General Public License as published by +// * the Free Software Foundation, either version 3 of the License, or +// * (at your option) any later version. +// * +// * This program is distributed in the hope that it will be useful, +// * but WITHOUT ANY WARRANTY; without even the implied warranty of +// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// * GNU General Public License for more details. +// * +// * You should have received a copy of the GNU General Public License +// * along with this program. If not, see http://www.gnu.org/licenses/. + +//----------------------------------------------------------------------------- +// File: D3DUtil.h +// +// Desc: Helper functions and typing shortcuts for Direct3D programming. +// +// Copyright (c) 1997-1999 Microsoft Corporation. All rights reserved +//----------------------------------------------------------------------------- + +#pragma once + +#include +#include + + + + +//----------------------------------------------------------------------------- +// Miscellaneous helper functions +//----------------------------------------------------------------------------- +const TCHAR* D3DUtil_GetDXSDKMediaPath(); + +#define SAFE_DELETE(p) { if(p) { delete (p); (p)=NULL; } } +#define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } } + + + + +//----------------------------------------------------------------------------- +// Short cut functions for creating and using DX structures +//----------------------------------------------------------------------------- +VOID D3DUtil_InitDeviceDesc( D3DDEVICEDESC7& ddDevDesc ); +VOID D3DUtil_InitSurfaceDesc( DDSURFACEDESC2& ddsd, DWORD dwFlags=0, + DWORD dwCaps=0 ); +VOID D3DUtil_InitMaterial( D3DMATERIAL7& mtrl, FLOAT r=0.0f, FLOAT g=0.0f, + FLOAT b=0.0f, FLOAT a=1.0f ); +VOID D3DUtil_InitLight( D3DLIGHT7& light, D3DLIGHTTYPE ltType, + FLOAT x=0.0f, FLOAT y=0.0f, FLOAT z=0.0f ); + + + + +//----------------------------------------------------------------------------- +// D3D Matrix functions. For performance reasons, some functions are inline. +//----------------------------------------------------------------------------- +HRESULT D3DUtil_SetViewMatrix( D3DMATRIX& mat, D3DVECTOR& vFrom, + D3DVECTOR& vAt, D3DVECTOR& vUp ); +HRESULT D3DUtil_SetProjectionMatrix( D3DMATRIX& mat, FLOAT fFOV = 1.570795f, + FLOAT fAspect = 1.0f, + FLOAT fNearPlane = 1.0f, + FLOAT fFarPlane = 1000.0f ); + +inline VOID D3DUtil_SetIdentityMatrix( D3DMATRIX& m ) +{ + m._12 = m._13 = m._14 = m._21 = m._23 = m._24 = 0.0f; + m._31 = m._32 = m._34 = m._41 = m._42 = m._43 = 0.0f; + m._11 = m._22 = m._33 = m._44 = 1.0f; +} + +inline VOID D3DUtil_SetTranslateMatrix( D3DMATRIX& m, FLOAT tx, FLOAT ty, + FLOAT tz ) +{ D3DUtil_SetIdentityMatrix( m ); m._41 = tx; m._42 = ty; m._43 = tz; } + +inline VOID D3DUtil_SetTranslateMatrix( D3DMATRIX& m, D3DVECTOR& v ) +{ D3DUtil_SetTranslateMatrix( m, v.x, v.y, v.z ); } + +inline VOID D3DUtil_SetScaleMatrix( D3DMATRIX& m, FLOAT sx, FLOAT sy, + FLOAT sz ) +{ D3DUtil_SetIdentityMatrix( m ); m._11 = sx; m._22 = sy; m._33 = sz; } + +inline VOID SetScaleMatrix( D3DMATRIX& m, D3DVECTOR& v ) +{ D3DUtil_SetScaleMatrix( m, v.x, v.y, v.z ); } + +VOID D3DUtil_SetRotateXMatrix( D3DMATRIX& mat, FLOAT fRads ); +VOID D3DUtil_SetRotateYMatrix( D3DMATRIX& mat, FLOAT fRads ); +VOID D3DUtil_SetRotateZMatrix( D3DMATRIX& mat, FLOAT fRads ); +VOID D3DUtil_SetRotationMatrix( D3DMATRIX& mat, D3DVECTOR& vDir, + FLOAT fRads ); + + + + +//----------------------------------------------------------------------------- +// Debug printing support +//----------------------------------------------------------------------------- + +HRESULT _DbgOut( TCHAR*, DWORD, HRESULT, TCHAR* ); + +#if defined(DEBUG) | defined(_DEBUG) + #define DEBUG_MSG(str) _DbgOut( __FILE__, (DWORD)__LINE__, 0, str ) + #define DEBUG_ERR(hr,str) _DbgOut( __FILE__, (DWORD)__LINE__, hr, str ) +#else + #define DEBUG_MSG(str) (0L) + #define DEBUG_ERR(hr,str) (hr) +#endif + + + -- cgit v1.2.3-1-g7c22