From e738c55b73a8d635cac34fb3c37f3758ca4f1671 Mon Sep 17 00:00:00 2001 From: Piotr Dziwinski Date: Tue, 26 Jun 2012 23:39:31 +0200 Subject: Removed old code and build target - removed directory with old target - changed CMakeLists.txt to new target only and temporarily commented out reference to CBot - updated README --- src/old/d3dutil.h | 113 ------------------------------------------------------ 1 file changed, 113 deletions(-) delete mode 100644 src/old/d3dutil.h (limited to 'src/old/d3dutil.h') diff --git a/src/old/d3dutil.h b/src/old/d3dutil.h deleted file mode 100644 index 369c7db..0000000 --- a/src/old/d3dutil.h +++ /dev/null @@ -1,113 +0,0 @@ -// * This file is part of the COLOBOT source code -// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch -// * -// * This program is free software: you can redistribute it and/or modify -// * it under the terms of the GNU General Public License as published by -// * the Free Software Foundation, either version 3 of the License, or -// * (at your option) any later version. -// * -// * This program is distributed in the hope that it will be useful, -// * but WITHOUT ANY WARRANTY; without even the implied warranty of -// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// * GNU General Public License for more details. -// * -// * You should have received a copy of the GNU General Public License -// * along with this program. If not, see http://www.gnu.org/licenses/. - -//----------------------------------------------------------------------------- -// File: D3DUtil.h -// -// Desc: Helper functions and typing shortcuts for Direct3D programming. -// -// Copyright (c) 1997-1999 Microsoft Corporation. All rights reserved -//----------------------------------------------------------------------------- - -#pragma once - -#include -#include - - - - -//----------------------------------------------------------------------------- -// Miscellaneous helper functions -//----------------------------------------------------------------------------- -const TCHAR* D3DUtil_GetDXSDKMediaPath(); - -#define SAFE_DELETE(p) { if(p) { delete (p); (p)=NULL; } } -#define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } } - - - - -//----------------------------------------------------------------------------- -// Short cut functions for creating and using DX structures -//----------------------------------------------------------------------------- -VOID D3DUtil_InitDeviceDesc( D3DDEVICEDESC7& ddDevDesc ); -VOID D3DUtil_InitSurfaceDesc( DDSURFACEDESC2& ddsd, DWORD dwFlags=0, - DWORD dwCaps=0 ); -VOID D3DUtil_InitMaterial( D3DMATERIAL7& mtrl, FLOAT r=0.0f, FLOAT g=0.0f, - FLOAT b=0.0f, FLOAT a=1.0f ); -VOID D3DUtil_InitLight( D3DLIGHT7& light, D3DLIGHTTYPE ltType, - FLOAT x=0.0f, FLOAT y=0.0f, FLOAT z=0.0f ); - - - - -//----------------------------------------------------------------------------- -// D3D Matrix functions. For performance reasons, some functions are inline. -//----------------------------------------------------------------------------- -HRESULT D3DUtil_SetViewMatrix( D3DMATRIX& mat, D3DVECTOR& vFrom, - D3DVECTOR& vAt, D3DVECTOR& vUp ); -HRESULT D3DUtil_SetProjectionMatrix( D3DMATRIX& mat, FLOAT fFOV = 1.570795f, - FLOAT fAspect = 1.0f, - FLOAT fNearPlane = 1.0f, - FLOAT fFarPlane = 1000.0f ); - -inline VOID D3DUtil_SetIdentityMatrix( D3DMATRIX& m ) -{ - m._12 = m._13 = m._14 = m._21 = m._23 = m._24 = 0.0f; - m._31 = m._32 = m._34 = m._41 = m._42 = m._43 = 0.0f; - m._11 = m._22 = m._33 = m._44 = 1.0f; -} - -inline VOID D3DUtil_SetTranslateMatrix( D3DMATRIX& m, FLOAT tx, FLOAT ty, - FLOAT tz ) -{ D3DUtil_SetIdentityMatrix( m ); m._41 = tx; m._42 = ty; m._43 = tz; } - -inline VOID D3DUtil_SetTranslateMatrix( D3DMATRIX& m, D3DVECTOR& v ) -{ D3DUtil_SetTranslateMatrix( m, v.x, v.y, v.z ); } - -inline VOID D3DUtil_SetScaleMatrix( D3DMATRIX& m, FLOAT sx, FLOAT sy, - FLOAT sz ) -{ D3DUtil_SetIdentityMatrix( m ); m._11 = sx; m._22 = sy; m._33 = sz; } - -inline VOID SetScaleMatrix( D3DMATRIX& m, D3DVECTOR& v ) -{ D3DUtil_SetScaleMatrix( m, v.x, v.y, v.z ); } - -VOID D3DUtil_SetRotateXMatrix( D3DMATRIX& mat, FLOAT fRads ); -VOID D3DUtil_SetRotateYMatrix( D3DMATRIX& mat, FLOAT fRads ); -VOID D3DUtil_SetRotateZMatrix( D3DMATRIX& mat, FLOAT fRads ); -VOID D3DUtil_SetRotationMatrix( D3DMATRIX& mat, D3DVECTOR& vDir, - FLOAT fRads ); - - - - -//----------------------------------------------------------------------------- -// Debug printing support -//----------------------------------------------------------------------------- - -HRESULT _DbgOut( TCHAR*, DWORD, HRESULT, TCHAR* ); - -#if defined(DEBUG) | defined(_DEBUG) - #define DEBUG_MSG(str) _DbgOut( __FILE__, (DWORD)__LINE__, 0, str ) - #define DEBUG_ERR(hr,str) _DbgOut( __FILE__, (DWORD)__LINE__, hr, str ) -#else - #define DEBUG_MSG(str) (0L) - #define DEBUG_ERR(hr,str) (hr) -#endif - - - -- cgit v1.2.3-1-g7c22