From ebed57aa22b772211387a5561f995eee8f5faed1 Mon Sep 17 00:00:00 2001 From: Piotr Dziwinski Date: Tue, 26 Jun 2012 22:23:05 +0200 Subject: Whitespace and language change - changed tabs to spaces and DOS line endings to Unix (except in CBot and metafile) - changed language to English - fixed #include in d3dengine.h --- src/old/light.h | 218 ++++++++++++++++++++++++++++---------------------------- 1 file changed, 109 insertions(+), 109 deletions(-) (limited to 'src/old/light.h') diff --git a/src/old/light.h b/src/old/light.h index 8291ca9..49e4e7d 100644 --- a/src/old/light.h +++ b/src/old/light.h @@ -1,109 +1,109 @@ -// * This file is part of the COLOBOT source code -// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch -// * -// * This program is free software: you can redistribute it and/or modify -// * it under the terms of the GNU General Public License as published by -// * the Free Software Foundation, either version 3 of the License, or -// * (at your option) any later version. -// * -// * This program is distributed in the hope that it will be useful, -// * but WITHOUT ANY WARRANTY; without even the implied warranty of -// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// * GNU General Public License for more details. -// * -// * You should have received a copy of the GNU General Public License -// * along with this program. If not, see http://www.gnu.org/licenses/. - -// light.h - -#pragma once - - -#include "old/d3dengine.h" -#include "graphics/common/color.h" - - -class CInstanceManager; -class CD3DEngine; - - -const int D3DMAXLIGHT = 100; - - -struct LightProg -{ - float starting; - float ending; - float current; - float progress; - float speed; -}; - - -struct Light -{ - char bUsed; // true -> light exists - char bEnable; // true -> light turned on - - D3DTypeObj incluType; // type of all objects included - D3DTypeObj excluType; // type of all objects excluded - - D3DLIGHT7 light; // configuration of the light - - LightProg intensity; // intensity (0 .. 1) - LightProg colorRed; - LightProg colorGreen; - LightProg colorBlue; -}; - - - -class CLight -{ -public: - CLight(CInstanceManager *iMan, CD3DEngine* engine); - virtual ~CLight(); - - void SetD3DDevice(LPDIRECT3DDEVICE7 device); - - void FlushLight(); - int CreateLight(); - bool DeleteLight(int lightRank); - bool SetLight(int lightRank, const D3DLIGHT7 &light); - bool GetLight(int lightRank, D3DLIGHT7 &light); - bool LightEnable(int lightRank, bool bEnable); - - bool SetLightIncluType(int lightRank, D3DTypeObj type); - bool SetLightExcluType(int lightRank, D3DTypeObj type); - - bool SetLightPos(int lightRank, Math::Vector pos); - Math::Vector RetLightPos(int lightRank); - - bool SetLightDir(int lightRank, Math::Vector dir); - Math::Vector RetLightDir(int lightRank); - - bool SetLightIntensitySpeed(int lightRank, float speed); - bool SetLightIntensity(int lightRank, float value); - float RetLightIntensity(int lightRank); - void AdaptLightColor(D3DCOLORVALUE color, float factor); - - bool SetLightColorSpeed(int lightRank, float speed); - bool SetLightColor(int lightRank, D3DCOLORVALUE color); - D3DCOLORVALUE RetLightColor(int lightRank); - - void FrameLight(float rTime); - void LightUpdate(); - void LightUpdate(D3DTypeObj type); - -protected: - -protected: - CInstanceManager* m_iMan; - CD3DEngine* m_engine; - LPDIRECT3DDEVICE7 m_pD3DDevice; - - float m_time; - int m_lightUsed; - Light* m_lightTable; -}; - +// * This file is part of the COLOBOT source code +// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * +// * This program is free software: you can redistribute it and/or modify +// * it under the terms of the GNU General Public License as published by +// * the Free Software Foundation, either version 3 of the License, or +// * (at your option) any later version. +// * +// * This program is distributed in the hope that it will be useful, +// * but WITHOUT ANY WARRANTY; without even the implied warranty of +// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// * GNU General Public License for more details. +// * +// * You should have received a copy of the GNU General Public License +// * along with this program. If not, see http://www.gnu.org/licenses/. + +// light.h + +#pragma once + + +#include "old/d3dengine.h" +#include "graphics/common/color.h" + + +class CInstanceManager; +class CD3DEngine; + + +const int D3DMAXLIGHT = 100; + + +struct LightProg +{ + float starting; + float ending; + float current; + float progress; + float speed; +}; + + +struct Light +{ + char bUsed; // true -> light exists + char bEnable; // true -> light turned on + + D3DTypeObj incluType; // type of all objects included + D3DTypeObj excluType; // type of all objects excluded + + D3DLIGHT7 light; // configuration of the light + + LightProg intensity; // intensity (0 .. 1) + LightProg colorRed; + LightProg colorGreen; + LightProg colorBlue; +}; + + + +class CLight +{ +public: + CLight(CInstanceManager *iMan, CD3DEngine* engine); + virtual ~CLight(); + + void SetD3DDevice(LPDIRECT3DDEVICE7 device); + + void FlushLight(); + int CreateLight(); + bool DeleteLight(int lightRank); + bool SetLight(int lightRank, const D3DLIGHT7 &light); + bool GetLight(int lightRank, D3DLIGHT7 &light); + bool LightEnable(int lightRank, bool bEnable); + + bool SetLightIncluType(int lightRank, D3DTypeObj type); + bool SetLightExcluType(int lightRank, D3DTypeObj type); + + bool SetLightPos(int lightRank, Math::Vector pos); + Math::Vector RetLightPos(int lightRank); + + bool SetLightDir(int lightRank, Math::Vector dir); + Math::Vector RetLightDir(int lightRank); + + bool SetLightIntensitySpeed(int lightRank, float speed); + bool SetLightIntensity(int lightRank, float value); + float RetLightIntensity(int lightRank); + void AdaptLightColor(D3DCOLORVALUE color, float factor); + + bool SetLightColorSpeed(int lightRank, float speed); + bool SetLightColor(int lightRank, D3DCOLORVALUE color); + D3DCOLORVALUE RetLightColor(int lightRank); + + void FrameLight(float rTime); + void LightUpdate(); + void LightUpdate(D3DTypeObj type); + +protected: + +protected: + CInstanceManager* m_iMan; + CD3DEngine* m_engine; + LPDIRECT3DDEVICE7 m_pD3DDevice; + + float m_time; + int m_lightUsed; + Light* m_lightTable; +}; + -- cgit v1.2.3-1-g7c22