From 4531ac88d3c022866d564be40c20593de4c70bfc Mon Sep 17 00:00:00 2001 From: Piotr Dziwinski Date: Fri, 22 Jun 2012 15:54:16 +0200 Subject: Moved old implementations to src/old --- src/old/particule.cpp | 4401 +++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 4401 insertions(+) create mode 100644 src/old/particule.cpp (limited to 'src/old/particule.cpp') diff --git a/src/old/particule.cpp b/src/old/particule.cpp new file mode 100644 index 0000000..0c63049 --- /dev/null +++ b/src/old/particule.cpp @@ -0,0 +1,4401 @@ +// * This file is part of the COLOBOT source code +// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * +// * This program is free software: you can redistribute it and/or modify +// * it under the terms of the GNU General Public License as published by +// * the Free Software Foundation, either version 3 of the License, or +// * (at your option) any later version. +// * +// * This program is distributed in the hope that it will be useful, +// * but WITHOUT ANY WARRANTY; without even the implied warranty of +// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// * GNU General Public License for more details. +// * +// * You should have received a copy of the GNU General Public License +// * along with this program. If not, see http://www.gnu.org/licenses/. + +// particule.cpp + + +#include +#include +#include + +#include "common/struct.h" +#include "math/const.h" +#include "math/geometry.h" +#include "math/conv.h" +#include "math/old/d3dmath.h" +#include "graphics/d3d/d3dtextr.h" +#include "graphics/d3d/d3dengine.h" +#include "graphics/d3d/d3dutil.h" +#include "common/language.h" +#include "common/iman.h" +#include "math/old/math3d.h" +#include "common/event.h" +#include "object/object.h" +#include "physics/physics.h" +#include "object/auto/auto.h" +#include "object/robotmain.h" +#include "graphics/common/terrain.h" +#include "sound/sound.h" +#include "graphics/common/water.h" +#include "graphics/common/particule.h" + + + +const float FOG_HSUP = 10.0f; +const float FOG_HINF = 100.0f; + + + + +// Check if an object can be destroyed, but is not an enemy. + +bool IsSoft(ObjectType type) +{ + return ( type == OBJECT_HUMAN || + type == OBJECT_MOBILEfa || + type == OBJECT_MOBILEta || + type == OBJECT_MOBILEwa || + type == OBJECT_MOBILEia || + type == OBJECT_MOBILEfc || + type == OBJECT_MOBILEtc || + type == OBJECT_MOBILEwc || + type == OBJECT_MOBILEic || + type == OBJECT_MOBILEfi || + type == OBJECT_MOBILEti || + type == OBJECT_MOBILEwi || + type == OBJECT_MOBILEii || + type == OBJECT_MOBILEfs || + type == OBJECT_MOBILEts || + type == OBJECT_MOBILEws || + type == OBJECT_MOBILEis || + type == OBJECT_MOBILErt || + type == OBJECT_MOBILErc || + type == OBJECT_MOBILErr || + type == OBJECT_MOBILErs || + type == OBJECT_MOBILEsa || + type == OBJECT_MOBILEft || + type == OBJECT_MOBILEtt || + type == OBJECT_MOBILEwt || + type == OBJECT_MOBILEit || + type == OBJECT_MOBILEdr || // robot? + type == OBJECT_METAL || + type == OBJECT_POWER || + type == OBJECT_ATOMIC || // cargo? + type == OBJECT_DERRICK || + type == OBJECT_STATION || + type == OBJECT_FACTORY || + type == OBJECT_REPAIR || + type == OBJECT_DESTROYER|| + type == OBJECT_CONVERT || + type == OBJECT_TOWER || + type == OBJECT_RESEARCH || + type == OBJECT_RADAR || + type == OBJECT_INFO || + type == OBJECT_ENERGY || + type == OBJECT_LABO || + type == OBJECT_NUCLEAR || + type == OBJECT_PARA ); // building? +} + +// Check if an object is a destroyable enemy. + +bool IsAlien(ObjectType type) +{ + return ( type == OBJECT_ANT || + type == OBJECT_SPIDER || + type == OBJECT_BEE || + type == OBJECT_WORM || + type == OBJECT_MOTHER || + type == OBJECT_NEST || + type == OBJECT_BULLET || + type == OBJECT_EGG || + type == OBJECT_MOBILEtg || + type == OBJECT_TEEN28 || + type == OBJECT_TEEN31 ); +} + +// Returns the damping factor for friendly fire. + +float RetDecay(ObjectType type) +{ + if ( IsSoft(type) ) return 0.2f; + return 1.0f; +} + + + +// Application constructor. + +CParticule::CParticule(CInstanceManager *iMan, CD3DEngine* engine) +{ + m_iMan = iMan; + m_iMan->AddInstance(CLASS_PARTICULE, this); + + m_pD3DDevice = 0; + m_engine = engine; + m_main = 0; + m_terrain = 0; + m_water = 0; + m_sound = 0; + m_uniqueStamp = 0; + m_exploGunCounter = 0; + m_lastTimeGunDel = 0.0f; + m_absTime = 0.0f; + + FlushParticule(); +} + +// Application destructor. Free memory. + +CParticule::~CParticule() +{ + m_iMan->DeleteInstance(CLASS_PARTICULE, this); +} + + +void CParticule::SetD3DDevice(LPDIRECT3DDEVICE7 device) +{ + m_pD3DDevice = device; +} + + +// Removes all particles. + +void CParticule::FlushParticule() +{ + int i, j; + + for ( i=0 ; iSearchInstance(CLASS_MAIN); + } + +#if 0 + if ( sheet == SH_WORLD && + type != PARTISELY && + type != PARTISELR && + type != PARTIGUN1 && + type != PARTIGUN2 && + type != PARTIGUN3 && + type != PARTIGUN4 && + type != PARTIQUARTZ && + !m_main->RetMovieLock() ) + { + dist = Math::Distance(pos, m_engine->RetEyePt()); + if ( dist > 300.0f ) return -1; + } +#endif + + t = -1; + if ( type == PARTIEXPLOT || + type == PARTIEXPLOO || + type == PARTIMOTOR || + type == PARTIBLITZ || + type == PARTICRASH || + type == PARTIVAPOR || + type == PARTIGAS || + type == PARTIBASE || + type == PARTIFIRE || + type == PARTIFIREZ || + type == PARTIBLUE || + type == PARTIROOT || + type == PARTIRECOVER || + type == PARTIEJECT || + type == PARTISCRAPS || + type == PARTIGUN2 || + type == PARTIGUN3 || + type == PARTIGUN4 || + type == PARTIQUEUE || + type == PARTIORGANIC1 || + type == PARTIORGANIC2 || + type == PARTIFLAME || + type == PARTIBUBBLE || + type == PARTIERROR || + type == PARTIWARNING || + type == PARTIINFO || + type == PARTISPHERE1 || + type == PARTISPHERE2 || + type == PARTISPHERE4 || + type == PARTISPHERE5 || + type == PARTISPHERE6 || + type == PARTIPLOUF0 || + type == PARTITRACK1 || + type == PARTITRACK2 || + type == PARTITRACK3 || + type == PARTITRACK4 || + type == PARTITRACK5 || + type == PARTITRACK6 || + type == PARTITRACK7 || + type == PARTITRACK8 || + type == PARTITRACK9 || + type == PARTITRACK10 || + type == PARTITRACK11 || + type == PARTITRACK12 || + type == PARTILENS1 || + type == PARTILENS2 || + type == PARTILENS3 || + type == PARTILENS4 || + type == PARTIGFLAT || + type == PARTIDROP || + type == PARTIWATER || + type == PARTILIMIT1 || + type == PARTILIMIT2 || + type == PARTILIMIT3 || + type == PARTILIMIT4 || + type == PARTIEXPLOG1 || + type == PARTIEXPLOG2 ) + { + t = 1; // effect00 + } + if ( type == PARTIGLINT || + type == PARTIGLINTb || + type == PARTIGLINTr || + type == PARTITOTO || + type == PARTISELY || + type == PARTISELR || + type == PARTIQUARTZ || + type == PARTIGUNDEL || + type == PARTICONTROL || + type == PARTISHOW || + type == PARTICHOC || + type == PARTIFOG4 || + type == PARTIFOG5 || + type == PARTIFOG6 || + type == PARTIFOG7 ) + { + t = 2; // effect01 + } + if ( type == PARTIGUN1 || + type == PARTIFLIC || + type == PARTISPHERE0 || + type == PARTISPHERE3 || + type == PARTIFOG0 || + type == PARTIFOG1 || + type == PARTIFOG2 || + type == PARTIFOG3 ) + { + t = 3; // effect02 + } + if ( type == PARTISMOKE1 || + type == PARTISMOKE2 || + type == PARTISMOKE3 || + type == PARTIBLOOD || + type == PARTIBLOODM || + type == PARTIVIRUS1 || + type == PARTIVIRUS2 || + type == PARTIVIRUS3 || + type == PARTIVIRUS4 || + type == PARTIVIRUS5 || + type == PARTIVIRUS6 || + type == PARTIVIRUS7 || + type == PARTIVIRUS8 || + type == PARTIVIRUS9 || + type == PARTIVIRUS10 ) + { + t = 4; // text (D3DSTATETTw) + } + if ( t >= MAXPARTITYPE ) return -1; + if ( t == -1 ) return -1; + + for ( j=0 ; j= PARTIFOG0 && + type <= PARTIFOG9 ) + { + if ( m_fogTotal < MAXPARTIFOG ) + m_fog[m_fogTotal++] = i; + } + + return i | ((m_particule[i].uniqueStamp&0xffff)<<16); + } + } + + return -1; +} + +// Creates a new triangular particle (debris). +// Returns the channel of the particle created or -1 on error. + +int CParticule::CreateFrag(Math::Vector pos, Math::Vector speed, + D3DTriangle *triangle, + ParticuleType type, + float duration, float mass, + float windSensitivity, int sheet) +{ + Math::Vector p1, p2, p3, n; + float l1, l2, l3, dx, dy; + int i, j, t; + + t = 0; + for ( j=0 ; j= MAXPARTITYPE ) return -1; + if ( t == -1 ) return -1; + + for ( j=0 ; jRetWheelTraceQuantity()*MAXWHEELTRACE); + max = MAXWHEELTRACE; + i = m_wheelTraceIndex++; + if ( m_wheelTraceIndex > max ) m_wheelTraceIndex = 0; + + m_wheelTrace[i].type = type; + m_wheelTrace[i].pos[0] = p1; // ul + m_wheelTrace[i].pos[1] = p2; // dl + m_wheelTrace[i].pos[2] = p3; // ur + m_wheelTrace[i].pos[3] = p4; // dr + m_wheelTrace[i].startTime = m_absTime; + + if ( m_terrain == 0 ) + { + m_terrain = (CTerrain*)m_iMan->SearchInstance(CLASS_TERRAIN); + } + + m_terrain->MoveOnFloor(m_wheelTrace[i].pos[0]); + m_wheelTrace[i].pos[0].y += 0.2f; // just above the ground + + m_terrain->MoveOnFloor(m_wheelTrace[i].pos[1]); + m_wheelTrace[i].pos[1].y += 0.2f; // just above the ground + + m_terrain->MoveOnFloor(m_wheelTrace[i].pos[2]); + m_wheelTrace[i].pos[2].y += 0.2f; // just above the ground + + m_terrain->MoveOnFloor(m_wheelTrace[i].pos[3]); + m_wheelTrace[i].pos[3].y += 0.2f; // just above the ground + + if ( m_wheelTraceTotal < max ) + { + m_wheelTraceTotal ++; + } + else + { + m_wheelTraceTotal = max; + } +} + + +// Check a channel number. +// Adapts the channel so it can be used as an offset in m_particule. + +bool CParticule::CheckChannel(int &channel) +{ + int uniqueStamp; + + uniqueStamp = (channel>>16)&0xffff; + channel &= 0xffff; + + if ( channel < 0 ) return false; + if ( channel >= MAXPARTICULE*MAXPARTITYPE ) return false; +#if 0 + if ( !m_particule[channel].bUsed ) return false; + + if ( m_particule[channel].uniqueStamp != uniqueStamp ) return false; +#else + if ( !m_particule[channel].bUsed ) + { + OutputDebugString("CheckChannel bUsed=false !\n"); + return false; + } + + if ( m_particule[channel].uniqueStamp != uniqueStamp ) + { + OutputDebugString("CheckChannel uniqueStamp !\n"); + return false; + } +#endif + + return true; +} + +// Removes a particle after his rank. + +void CParticule::DeleteRank(int rank) +{ + int i; + + if ( m_totalInterface[rank/MAXPARTICULE][m_particule[rank].sheet] > 0 ) + { + m_totalInterface[rank/MAXPARTICULE][m_particule[rank].sheet] --; + } + + i = m_particule[rank].trackRank; + if ( i != -1 ) // drag associated? + { + m_track[i].bUsed = false; // frees the drag + } + + m_particule[rank].bUsed = false; +} + +// Removes all particles of a given type. + +void CParticule::DeleteParticule(ParticuleType type) +{ + int i; + + for ( i=0 ; i 0 ) + { + m_totalInterface[channel/MAXPARTICULE][m_particule[channel].sheet] --; + } + + i = m_particule[channel].trackRank; + if ( i != -1 ) // drag associated? + { + m_track[i].bUsed = false; // frees the drag + } + + m_particule[channel].bUsed = false; +} + + +// Specifies the object to which the particle is bound. + +void CParticule::SetObjectLink(int channel, CObject *object) +{ + if ( !CheckChannel(channel) ) return; + m_particule[channel].objLink = object; +} + +// Specifies the parent object that created the particle. + +void CParticule::SetObjectFather(int channel, CObject *object) +{ + if ( !CheckChannel(channel) ) return; + m_particule[channel].objFather = object; +} + +void CParticule::SetPosition(int channel, Math::Vector pos) +{ + if ( !CheckChannel(channel) ) return; + m_particule[channel].pos = pos; +} + +void CParticule::SetDimension(int channel, Math::Point dim) +{ + if ( !CheckChannel(channel) ) return; + m_particule[channel].dim = dim; +} + +void CParticule::SetZoom(int channel, float zoom) +{ + if ( !CheckChannel(channel) ) return; + m_particule[channel].zoom = zoom; +} + +void CParticule::SetAngle(int channel, float angle) +{ + if ( !CheckChannel(channel) ) return; + m_particule[channel].angle = angle; +} + +void CParticule::SetIntensity(int channel, float intensity) +{ + if ( !CheckChannel(channel) ) return; + m_particule[channel].intensity = intensity; +} + +void CParticule::SetParam(int channel, Math::Vector pos, Math::Point dim, float zoom, + float angle, float intensity) +{ + if ( !CheckChannel(channel) ) return; + m_particule[channel].pos = pos; + m_particule[channel].dim = dim; + m_particule[channel].zoom = zoom; + m_particule[channel].angle = angle; + m_particule[channel].intensity = intensity; +} + +void CParticule::SetPhase(int channel, ParticulePhase phase, float duration) +{ + if ( !CheckChannel(channel) ) return; + m_particule[channel].phase = phase; + m_particule[channel].duration = duration; + m_particule[channel].phaseTime = m_particule[channel].time; +} + +// Returns the position of the particle. + +bool CParticule::GetPosition(int channel, Math::Vector &pos) +{ + if ( !CheckChannel(channel) ) return false; + pos = m_particule[channel].pos; + return true; +} + + +// Indicates whether a sheet evolves or not. + +void CParticule::SetFrameUpdate(int sheet, bool bUpdate) +{ + m_bFrameUpdate[sheet] = bUpdate; +} + +// Makes evolve all the particles. + +void CParticule::FrameParticule(float rTime) +{ + CObject* object; + Math::Vector eye, pos, speed, wind; + Math::Point ts, ti, dim; + bool bPause; + float progress, dp, h, duration, mass, amplitude; + int i, j, r, total; + + if ( m_main == 0 ) + { + m_main = (CRobotMain*)m_iMan->SearchInstance(CLASS_MAIN); + } + + bPause = ( m_engine->RetPause() && !m_main->RetInfoLock() ); + + if ( m_terrain == 0 ) + { + m_terrain = (CTerrain*)m_iMan->SearchInstance(CLASS_TERRAIN); + } + if ( m_water == 0 ) + { + m_water = (CWater*)m_iMan->SearchInstance(CLASS_WATER); + } + + if ( !bPause ) + { + m_lastTimeGunDel += rTime; + m_absTime += rTime; + } + + wind = m_terrain->RetWind(); + eye = m_engine->RetEyePt(); + + for ( i=0 ; iRetFloorLevel(m_particule[i].pos, true); + } + h += m_particule[i].dim.y*0.75f; + if ( m_particule[i].pos.y < h ) // impact with the ground? + { + if ( m_particule[i].type == PARTIPART && + m_particule[i].weight > 3.0f && // heavy enough? + m_particule[i].bounce < 3 ) + { + amplitude = m_particule[i].weight*0.1f; + amplitude *= 1.0f-0.3f*m_particule[i].bounce; + if ( amplitude > 1.0f ) amplitude = 1.0f; + if ( amplitude > 0.0f ) + { + Play(SOUND_BOUM, m_particule[i].pos, amplitude); + } + } + + if ( m_particule[i].bounce < 3 ) + { + m_particule[i].pos.y = h; + m_particule[i].speed.y *= -0.4f; + m_particule[i].speed.x *= 0.4f; + m_particule[i].speed.z *= 0.4f; + m_particule[i].bounce ++; // more impact + } + else // disappears after 3 bounces? + { + if ( m_particule[i].pos.y < h-10.0f || + m_particule[i].time >= 20.0f ) + { + DeleteRank(i); + continue; + } + } + } + } + + // Manages drag associated. + r = m_particule[i].trackRank; + if ( r != -1 ) // drag exists? + { + if ( TrackMove(r, m_particule[i].pos, progress) ) + { + DeleteRank(i); + continue; + } + + m_track[r].bDrawParticule = (progress < 1.0f); + } + + if ( m_particule[i].type == PARTITRACK1 ) // explosion technique? + { + m_particule[i].zoom = 1.0f-(m_particule[i].time-m_particule[i].duration); + + ts.x = 0.375f; + ts.y = 0.000f; + ti.x = ts.x+0.125f; + ti.y = ts.y+0.125f; + } + + if ( m_particule[i].type == PARTITRACK2 ) // spray blue? + { + m_particule[i].zoom = 1.0f-(m_particule[i].time-m_particule[i].duration); + + ts.x = 0.500f; + ts.y = 0.000f; + ti.x = ts.x+0.125f; + ti.y = ts.y+0.125f; + } + + if ( m_particule[i].type == PARTITRACK3 ) // spider? + { + m_particule[i].zoom = 1.0f-(m_particule[i].time-m_particule[i].duration); + + ts.x = 0.500f; + ts.y = 0.750f; + ti.x = ts.x+0.125f; + ti.y = ts.y+0.125f; + } + + if ( m_particule[i].type == PARTITRACK4 ) // insect explosion? + { + m_particule[i].zoom = 1.0f-(m_particule[i].time-m_particule[i].duration); + + ts.x = 0.625f; + ts.y = 0.000f; + ti.x = ts.x+0.125f; + ti.y = ts.y+0.125f; + } + + if ( m_particule[i].type == PARTITRACK5 ) // derrick? + { + m_particule[i].zoom = 1.0f-(m_particule[i].time-m_particule[i].duration); + + ts.x = 0.750f; + ts.y = 0.000f; + ti.x = ts.x+0.125f; + ti.y = ts.y+0.125f; + } + + if ( m_particule[i].type == PARTITRACK6 ) // reset in/out? + { + ts.x = 0.0f; + ts.y = 0.0f; + ti.x = 0.0f; + ti.y = 0.0f; + } + + if ( m_particule[i].type == PARTITRACK7 || // win-1 ? + m_particule[i].type == PARTITRACK8 || // win-2 ? + m_particule[i].type == PARTITRACK9 || // win-3 ? + m_particule[i].type == PARTITRACK10 ) // win-4 ? + { + m_particule[i].zoom = 1.0f-(m_particule[i].time-m_particule[i].duration); + + ts.x = 0.25f*(m_particule[i].type-PARTITRACK7); + ts.y = 0.25f; + ti.x = ts.x+0.25f; + ti.y = ts.y+0.25f; + } + + if ( m_particule[i].type == PARTITRACK11 ) // phazer shot? + { + object = SearchObjectGun(m_particule[i].goal, m_particule[i].pos, m_particule[i].type, m_particule[i].objFather); + m_particule[i].goal = m_particule[i].pos; + if ( object != 0 ) + { + if ( object->RetType() == OBJECT_MOTHER ) + { + object->ExploObject(EXPLO_BOUM, 0.1f); + } + else + { + object->ExploObject(EXPLO_BOUM, 0.0f, RetDecay(object->RetType())); + } + } + + m_particule[i].zoom = 1.0f-(m_particule[i].time-m_particule[i].duration); + + ts.x = 0.375f; + ts.y = 0.000f; + ti.x = ts.x+0.125f; + ti.y = ts.y+0.125f; + } + + if ( m_particule[i].type == PARTITRACK12 ) // drag reactor? + { + m_particule[i].zoom = 1.0f; + + ts.x = 0.375f; + ts.y = 0.000f; + ti.x = ts.x+0.125f; + ti.y = ts.y+0.125f; + } + + if ( m_particule[i].type == PARTIMOTOR ) + { + if ( progress >= 1.0f ) + { + DeleteRank(i); + continue; + } + + m_particule[i].zoom = 1.0f-progress; + m_particule[i].intensity = 1.0f-progress; + + ts.x = 0.000f; + ts.y = 0.750f; + ti.x = ts.x+0.125f; + ti.y = ts.y+0.125f; + } + + if ( m_particule[i].type == PARTIBLITZ ) + { + if ( progress >= 1.0f ) + { + DeleteRank(i); + continue; + } + + m_particule[i].zoom = 1.0f-progress; + m_particule[i].angle = Math::Rand()*Math::PI*2.0f; + + ts.x = 0.125f; + ts.y = 0.750f; + ti.x = ts.x+0.125f; + ti.y = ts.y+0.125f; + } + + if ( m_particule[i].type == PARTICRASH ) + { + if ( progress >= 1.0f ) + { + DeleteRank(i); + continue; + } + +//? m_particule[i].intensity = 1.0f-progress; + if ( progress < 0.25f ) + { + m_particule[i].zoom = progress/0.25f; + } + else + { + m_particule[i].intensity = 1.0f-(progress-0.25f)/0.75f; + } + +//? ts.x = 0.250f; + ts.x = 0.000f; +//? ts.x = 0.375f; + ts.y = 0.750f; + ti.x = ts.x+0.125f; + ti.y = ts.y+0.125f; + } + + if ( m_particule[i].type == PARTIVAPOR ) + { + if ( progress >= 1.0f ) + { + DeleteRank(i); + continue; + } + + m_particule[i].intensity = 1.0f-progress; + m_particule[i].zoom = 1.0f+progress*3.0f; + + ts.x = 0.000f; + ts.y = 0.750f; + ti.x = ts.x+0.125f; + ti.y = ts.y+0.125f; + } + + if ( m_particule[i].type == PARTIGAS ) + { + if ( progress >= 1.0f ) + { + DeleteRank(i); + continue; + } + + m_particule[i].zoom = 1.0f-progress; + + ts.x = 0.375f; + ts.y = 0.750f; + ti.x = ts.x+0.125f; + ti.y = ts.y+0.125f; + } + + if ( m_particule[i].type == PARTIBASE ) + { + if ( progress >= 1.0f ) + { + DeleteRank(i); + continue; + } + + m_particule[i].zoom = 1.0f+progress*7.0f; + m_particule[i].intensity = powf(1.0f-progress, 3.0f); + + ts.x = 0.375f; + ts.y = 0.750f; + ti.x = ts.x+0.125f; + ti.y = ts.y+0.125f; + } + + if ( m_particule[i].type == PARTIFIRE || + m_particule[i].type == PARTIFIREZ ) + { + if ( progress >= 1.0f ) + { + DeleteRank(i); + continue; + } + + if ( m_particule[i].type == PARTIFIRE ) + { + m_particule[i].zoom = 1.0f-progress; + } + else + { + m_particule[i].zoom = progress; + } + + ts.x = 0.500f; + ts.y = 0.750f; + ti.x = ts.x+0.125f; + ti.y = ts.y+0.125f; + } + + if ( m_particule[i].type == PARTIGUN1 ) // fireball shot? + { + if ( progress >= 1.0f ) + { + DeleteRank(i); + continue; + } + + if ( m_particule[i].testTime >= 0.1f ) + { + m_particule[i].testTime = 0.0f; + + if ( m_terrain->RetFloorHeight(m_particule[i].pos, true) < -2.0f ) + { + m_exploGunCounter ++; + + if ( m_exploGunCounter%2 == 0 ) + { + pos = m_particule[i].goal; + m_terrain->MoveOnFloor(pos, true); + speed.x = 0.0f; + speed.z = 0.0f; + speed.y = 0.0f; + dim.x = Math::Rand()*6.0f+6.0f; + dim.y = dim.x; + duration = Math::Rand()*1.0f+1.0f; + mass = 0.0f; + CreateParticule(pos, speed, dim, PARTIEXPLOG1, duration, mass, 1.0f); + + pos.y += 1.0f; + total = (int)(2.0f*m_engine->RetParticuleDensity()); + for ( j=0 ; jExploObject(EXPLO_BURN, 0.0f, RetDecay(object->RetType())); + + m_exploGunCounter ++; + + if ( m_exploGunCounter%2 == 0 ) + { + pos = m_particule[i].pos; + speed.x = 0.0f; + speed.z = 0.0f; + speed.y = 0.0f; + dim.x = Math::Rand()*6.0f+6.0f; + dim.y = dim.x; + duration = Math::Rand()*1.0f+1.0f; + mass = 0.0f; + CreateParticule(pos, speed, dim, PARTIEXPLOG1, duration, mass, 1.0f); + + pos.y += 1.0f; + total = (int)(2.0f*m_engine->RetParticuleDensity()); + for ( j=0 ; j= 1.0f ) + { + DeleteRank(i); + continue; + } + + if ( m_particule[i].testTime >= 0.2f ) + { + m_particule[i].testTime = 0.0f; + object = SearchObjectGun(m_particule[i].goal, m_particule[i].pos, m_particule[i].type, m_particule[i].objFather); + m_particule[i].goal = m_particule[i].pos; + if ( object != 0 ) + { + if ( object->RetShieldRadius() > 0.0f ) // protected by shield? + { + CreateParticule(m_particule[i].pos, Math::Vector(0.0f, 0.0f, 0.0f), Math::Point(6.0f, 6.0f), PARTIGUNDEL, 2.0f); + if ( m_lastTimeGunDel > 0.2f ) + { + m_lastTimeGunDel = 0.0f; + Play(SOUND_GUNDEL, m_particule[i].pos, 1.0f); + } + DeleteRank(i); + continue; + } + else + { + if ( object->RetType() != OBJECT_HUMAN ) + { + Play(SOUND_TOUCH, m_particule[i].pos, 1.0f); + } + object->ExploObject(EXPLO_BOUM, 0.0f); // starts explosion + } + } + } + + m_particule[i].angle = Math::Rand()*Math::PI*2.0f; + m_particule[i].zoom = 1.0f-progress; + + ts.x = 0.125f; + ts.y = 0.875f; + ti.x = ts.x+0.125f; + ti.y = ts.y+0.125f; + } + + if ( m_particule[i].type == PARTIGUN3 ) // spider suicides? + { + if ( progress >= 1.0f ) + { + DeleteRank(i); + continue; + } + + if ( m_particule[i].testTime >= 0.2f ) + { + m_particule[i].testTime = 0.0f; + object = SearchObjectGun(m_particule[i].goal, m_particule[i].pos, m_particule[i].type, m_particule[i].objFather); + m_particule[i].goal = m_particule[i].pos; + if ( object != 0 ) + { + if ( object->RetShieldRadius() > 0.0f ) + { + CreateParticule(m_particule[i].pos, Math::Vector(0.0f, 0.0f, 0.0f), Math::Point(6.0f, 6.0f), PARTIGUNDEL, 2.0f); + if ( m_lastTimeGunDel > 0.2f ) + { + m_lastTimeGunDel = 0.0f; + Play(SOUND_GUNDEL, m_particule[i].pos, 1.0f); + } + DeleteRank(i); + continue; + } + else + { + object->ExploObject(EXPLO_BURN, 1.0f); // starts explosion + } + } + } + +//? ts.x = 0.875f; +//? ts.y = 0.750f; + ts.x = 0.500f; + ts.y = 0.750f; + ti.x = ts.x+0.125f; + ti.y = ts.y+0.125f; + } + + if ( m_particule[i].type == PARTIGUN4 ) // orgaball shot? + { + if ( progress >= 1.0f ) + { + DeleteRank(i); + continue; + } + + if ( m_particule[i].testTime >= 0.1f ) + { + m_particule[i].testTime = 0.0f; + + if ( m_terrain->RetFloorHeight(m_particule[i].pos, true) < -2.0f ) + { + m_exploGunCounter ++; + + if ( m_exploGunCounter%2 == 0 ) + { + pos = m_particule[i].goal; + m_terrain->MoveOnFloor(pos, true); + speed.x = 0.0f; + speed.z = 0.0f; + speed.y = 0.0f; + dim.x = Math::Rand()*4.0f+2.0f; + dim.y = dim.x; + duration = Math::Rand()*0.7f+0.7f; + mass = 0.0f; + CreateParticule(pos, speed, dim, PARTIEXPLOG2, duration, mass, 1.0f); + } + + if ( m_exploGunCounter%4 == 0 ) + { + Play(SOUND_EXPLOg2, pos, 0.5f); + } + + DeleteRank(i); + continue; + } + + object = SearchObjectGun(m_particule[i].goal, m_particule[i].pos, m_particule[i].type, m_particule[i].objFather); + m_particule[i].goal = m_particule[i].pos; + if ( object != 0 ) + { + object->ExploObject(EXPLO_BOUM, 0.0f, RetDecay(object->RetType())); + + m_exploGunCounter ++; + + if ( m_exploGunCounter%2 == 0 ) + { + pos = m_particule[i].pos; + speed.x = 0.0f; + speed.z = 0.0f; + speed.y = 0.0f; + dim.x = Math::Rand()*4.0f+2.0f; + dim.y = dim.x; + duration = Math::Rand()*0.7f+0.7f; + mass = 0.0f; + CreateParticule(pos, speed, dim, PARTIEXPLOG2, duration, mass, 1.0f); + } + + if ( m_exploGunCounter%4 == 0 ) + { + Play(SOUND_EXPLOg2, pos, 0.5f); + } + + DeleteRank(i); + continue; + } + } + + m_particule[i].angle = Math::Rand()*Math::PI*2.0f; + m_particule[i].zoom = 1.0f-progress; + + ts.x = 0.125f; + ts.y = 0.875f; + ti.x = ts.x+0.125f; + ti.y = ts.y+0.125f; + } + + if ( m_particule[i].type == PARTIFLIC ) + { + if ( progress >= 1.0f ) + { + DeleteRank(i); + continue; + } + + m_particule[i].zoom = 0.1f+progress; + m_particule[i].intensity = 1.0f-progress; + + ts.x = 0.00f; + ts.y = 0.75f; + ti.x = ts.x+0.25f; + ti.y = ts.y+0.25f; + } + + if ( m_particule[i].type == PARTISHOW ) + { + if ( progress >= 1.0f ) + { + DeleteRank(i); + continue; + } + + if ( progress < 0.5f ) m_particule[i].intensity = progress/0.5f; + else m_particule[i].intensity = 2.0f-progress/0.5f; + m_particule[i].zoom = 1.0f-progress*0.8f; + m_particule[i].angle -= rTime*Math::PI*0.5f; + + ts.x = 0.50f; + ts.y = 0.00f; + ti.x = ts.x+0.25f; + ti.y = ts.y+0.25f; + } + + if ( m_particule[i].type == PARTICHOC ) + { + if ( progress >= 1.0f ) + { + DeleteRank(i); + continue; + } + + m_particule[i].zoom = 0.1f+progress; + m_particule[i].intensity = 1.0f-progress; + + ts.x = 0.50f; + ts.y = 0.50f; + ti.x = ts.x+0.25f; + ti.y = ts.y+0.25f; + } + + if ( m_particule[i].type == PARTIGFLAT ) + { + if ( progress >= 1.0f ) + { + DeleteRank(i); + continue; + } + + m_particule[i].zoom = 0.1f+progress; + m_particule[i].intensity = 1.0f-progress; + m_particule[i].angle -= rTime*Math::PI*2.0f; + + ts.x = 0.00f; + ts.y = 0.50f; + ti.x = ts.x+0.25f; + ti.y = ts.y+0.25f; + } + + if ( m_particule[i].type == PARTILIMIT1 ) + { + if ( progress >= 1.0f ) + { + DeleteRank(i); + continue; + } + + m_particule[i].zoom = 1.0f; + m_particule[i].intensity = 1.0f; + + ts.x = 0.000f; + ts.y = 0.125f; + ti.x = ts.x+0.125f; + ti.y = ts.y+0.125f; + } + if ( m_particule[i].type == PARTILIMIT2 ) + { + if ( progress >= 1.0f ) + { + DeleteRank(i); + continue; + } + + m_particule[i].zoom = 1.0f; + m_particule[i].intensity = 1.0f; + + ts.x = 0.375f; + ts.y = 0.125f; + ti.x = ts.x+0.125f; + ti.y = ts.y+0.125f; + } + if ( m_particule[i].type == PARTILIMIT3 ) + { + if ( progress >= 1.0f ) + { + DeleteRank(i); + continue; + } + + m_particule[i].zoom = 1.0f; + m_particule[i].intensity = 1.0f; + + ts.x = 0.500f; + ts.y = 0.125f; + ti.x = ts.x+0.125f; + ti.y = ts.y+0.125f; + } + + if ( m_particule[i].type == PARTIFOG0 ) + { + m_particule[i].zoom = progress; + m_particule[i].intensity = 0.3f+sinf(progress)*0.15f; + m_particule[i].angle += rTime*0.05f; + + ts.x = 0.25f; + ts.y = 0.75f; + ti.x = ts.x+0.25f; + ti.y = ts.y+0.25f; + } + if ( m_particule[i].type == PARTIFOG1 ) + { + m_particule[i].zoom = progress; + m_particule[i].intensity = 0.3f+sinf(progress)*0.15f; + m_particule[i].angle -= rTime*0.07f; + + ts.x = 0.25f; + ts.y = 0.75f; + ti.x = ts.x+0.25f; + ti.y = ts.y+0.25f; + } + + if ( m_particule[i].type == PARTIFOG2 ) + { + m_particule[i].zoom = progress; + m_particule[i].intensity = 0.6f+sinf(progress)*0.15f; + m_particule[i].angle += rTime*0.05f; + + ts.x = 0.75f; + ts.y = 0.75f; + ti.x = ts.x+0.25f; + ti.y = ts.y+0.25f; + } + if ( m_particule[i].type == PARTIFOG3 ) + { + m_particule[i].zoom = progress; + m_particule[i].intensity = 0.6f+sinf(progress)*0.15f; + m_particule[i].angle -= rTime*0.07f; + + ts.x = 0.75f; + ts.y = 0.75f; + ti.x = ts.x+0.25f; + ti.y = ts.y+0.25f; + } + + if ( m_particule[i].type == PARTIFOG4 ) + { + m_particule[i].zoom = progress; + m_particule[i].intensity = 0.5f+sinf(progress)*0.2f; + m_particule[i].angle += rTime*0.05f; + + ts.x = 0.00f; + ts.y = 0.25f; + ti.x = ts.x+0.25f; + ti.y = ts.y+0.25f; + } + if ( m_particule[i].type == PARTIFOG5 ) + { + m_particule[i].zoom = progress; + m_particule[i].intensity = 0.5f+sinf(progress)*0.2f; + m_particule[i].angle -= rTime*0.07f; + + ts.x = 0.00f; + ts.y = 0.25f; + ti.x = ts.x+0.25f; + ti.y = ts.y+0.25f; + } + + if ( m_particule[i].type == PARTIFOG6 ) + { + m_particule[i].zoom = progress; + m_particule[i].intensity = 0.5f+sinf(progress)*0.2f; + m_particule[i].angle += rTime*0.05f; + + ts.x = 0.50f; + ts.y = 0.25f; + ti.x = ts.x+0.25f; + ti.y = ts.y+0.25f; + } + if ( m_particule[i].type == PARTIFOG7 ) + { + m_particule[i].zoom = progress; + m_particule[i].intensity = 0.5f+sinf(progress)*0.2f; + m_particule[i].angle -= rTime*0.07f; + + ts.x = 0.50f; + ts.y = 0.25f; + ti.x = ts.x+0.25f; + ti.y = ts.y+0.25f; + } + + // Decreases the intensity if the camera + // is almost at the same height (fog was eye level). + if ( m_particule[i].type >= PARTIFOG0 && + m_particule[i].type <= PARTIFOG9 ) + { + h = 10.0f; + + if ( m_particule[i].pos.y >= eye.y && + m_particule[i].pos.y < eye.y+h ) + { + m_particule[i].intensity *= (m_particule[i].pos.y-eye.y)/h; + } + if ( m_particule[i].pos.y > eye.y-h && + m_particule[i].pos.y < eye.y ) + { + m_particule[i].intensity *= (eye.y-m_particule[i].pos.y)/h; + } + } + + if ( m_particule[i].type == PARTIEXPLOT || + m_particule[i].type == PARTIEXPLOO ) + { + if ( progress >= 1.0f ) + { + DeleteRank(i); + continue; + } + + m_particule[i].zoom = 1.0f-progress/2.0f; + m_particule[i].intensity = 1.0f-progress; + + if ( m_particule[i].type == PARTIEXPLOT ) ts.x = 0.750f; + else ts.x = 0.875f; + ts.y = 0.750f; + ti.x = ts.x+0.125f; + ti.y = ts.y+0.125f; + } + + if ( m_particule[i].type == PARTIEXPLOG1 ) + { + if ( progress >= 1.0f ) + { + DeleteRank(i); + continue; + } + + m_particule[i].intensity = 1.0f-progress; + + ts.x = 0.375f; + ts.y = 0.000f; + ti.x = ts.x+0.125f; + ti.y = ts.y+0.125f; + } + if ( m_particule[i].type == PARTIEXPLOG2 ) + { + if ( progress >= 1.0f ) + { + DeleteRank(i); + continue; + } + + m_particule[i].intensity = 1.0f-progress; + + ts.x = 0.625f; + ts.y = 0.000f; + ti.x = ts.x+0.125f; + ti.y = ts.y+0.125f; + } + + if ( m_particule[i].type == PARTIFLAME ) + { + if ( progress >= 1.0f ) + { + DeleteRank(i); + continue; + } + + m_particule[i].zoom = 1.0f-progress/2.0f; + if ( progress < 0.5f ) + { + m_particule[i].intensity = progress/0.5f; + } + else + { + m_particule[i].intensity = 2.0f-progress/0.5f; + } + + ts.x = 0.750f; + ts.y = 0.750f; + ti.x = ts.x+0.125f; + ti.y = ts.y+0.125f; + } + + if ( m_particule[i].type == PARTIBUBBLE ) + { + if ( progress >= 1.0f || + m_particule[i].pos.y >= m_water->RetLevel() ) + { + DeleteRank(i); + continue; + } + + m_particule[i].zoom = 1.0f-progress/2.0f; + m_particule[i].intensity = 1.0f-progress; + + ts.x = 0.250f; + ts.y = 0.875f; + ti.x = ts.x+0.125f; + ti.y = ts.y+0.125f; + } + + if ( m_particule[i].type == PARTISMOKE1 || + m_particule[i].type == PARTISMOKE2 || + m_particule[i].type == PARTISMOKE3 ) + { + if ( progress >= 1.0f ) + { + DeleteRank(i); + continue; + } + + if ( progress < 0.25f ) + { + m_particule[i].zoom = progress/0.25f; + } + else + { + m_particule[i].intensity = 1.0f-(progress-0.25f)/0.75f; + } + + ts.x = 0.500f+0.125f*(m_particule[i].type-PARTISMOKE1); + ts.y = 0.750f; + ti.x = ts.x+0.125f; + ti.y = ts.y+0.125f; + } + + if ( m_particule[i].type == PARTIBLOOD ) + { + if ( progress >= 1.0f ) + { + DeleteRank(i); + continue; + } + + m_particule[i].intensity = 1.0f-progress; + + ts.x = 0.750f+(rand()%2)*0.125f; + ts.y = 0.875f; + ti.x = ts.x+0.125f; + ti.y = ts.y+0.125f; + } + + if ( m_particule[i].type == PARTIBLOODM ) + { + if ( progress >= 1.0f ) + { + DeleteRank(i); + continue; + } + + m_particule[i].intensity = 1.0f-progress; + + ts.x = 0.875f; + ts.y = 0.750f; + ti.x = ts.x+0.125f; + ti.y = ts.y+0.125f; + } + + if ( m_particule[i].type == PARTIVIRUS1 || + m_particule[i].type == PARTIVIRUS2 || + m_particule[i].type == PARTIVIRUS3 || + m_particule[i].type == PARTIVIRUS4 || + m_particule[i].type == PARTIVIRUS5 || + m_particule[i].type == PARTIVIRUS6 || + m_particule[i].type == PARTIVIRUS7 || + m_particule[i].type == PARTIVIRUS8 || + m_particule[i].type == PARTIVIRUS9 || + m_particule[i].type == PARTIVIRUS10 ) + { + if ( progress >= 1.0f ) + { + DeleteRank(i); + continue; + } + + if ( progress < 0.25f ) + { + m_particule[i].zoom = progress/0.25f; + } + else + { + m_particule[i].intensity = 1.0f-(progress-0.25f)/0.75f; + } + m_particule[i].angle += rTime*Math::PI*1.0f; + + if ( m_particule[i].type == PARTIVIRUS1 ) // A ? + { + ts.x = 0.0f/256.0f; ts.y = 19.0f/256.0f; + ti.x = 10.0f/256.0f; ti.y = 30.0f/256.0f; + } + if ( m_particule[i].type == PARTIVIRUS2 ) // C ? + { + ts.x = 19.0f/256.0f; ts.y = 19.0f/256.0f; + ti.x = 28.0f/256.0f; ti.y = 30.0f/256.0f; + } + if ( m_particule[i].type == PARTIVIRUS3 ) // E ? + { + ts.x = 36.0f/256.0f; ts.y = 19.0f/256.0f; + ti.x = 45.0f/256.0f; ti.y = 30.0f/256.0f; + } + if ( m_particule[i].type == PARTIVIRUS4 ) // N ? + { + ts.x = 110.0f/256.0f; ts.y = 19.0f/256.0f; + ti.x = 120.0f/256.0f; ti.y = 30.0f/256.0f; + } + if ( m_particule[i].type == PARTIVIRUS5 ) // R ? + { + ts.x = 148.0f/256.0f; ts.y = 19.0f/256.0f; + ti.x = 158.0f/256.0f; ti.y = 30.0f/256.0f; + } + if ( m_particule[i].type == PARTIVIRUS6 ) // T ? + { + ts.x = 166.0f/256.0f; ts.y = 19.0f/256.0f; + ti.x = 175.0f/256.0f; ti.y = 30.0f/256.0f; + } + if ( m_particule[i].type == PARTIVIRUS7 ) // 0 ? + { + ts.x = 90.0f/256.0f; ts.y = 2.0f/256.0f; + ti.x = 98.0f/256.0f; ti.y = 13.0f/256.0f; + } + if ( m_particule[i].type == PARTIVIRUS8 ) // 2 ? + { + ts.x = 103.0f/256.0f; ts.y = 2.0f/256.0f; + ti.x = 111.0f/256.0f; ti.y = 13.0f/256.0f; + } + if ( m_particule[i].type == PARTIVIRUS9 ) // 5 ? + { + ts.x = 125.0f/256.0f; ts.y = 2.0f/256.0f; + ti.x = 132.0f/256.0f; ti.y = 13.0f/256.0f; + } + if ( m_particule[i].type == PARTIVIRUS10 ) // 9 ? + { + ts.x = 153.0f/256.0f; ts.y = 2.0f/256.0f; + ti.x = 161.0f/256.0f; ti.y = 13.0f/256.0f; + } + } + + if ( m_particule[i].type == PARTIBLUE ) + { + if ( progress >= 1.0f ) + { + DeleteRank(i); + continue; + } + + m_particule[i].zoom = 1.0f-progress; + + ts.x = 0.625f; + ts.y = 0.750f; + ti.x = ts.x+0.125f; + ti.y = ts.y+0.125f; + } + + if ( m_particule[i].type == PARTIROOT ) + { + if ( progress >= 1.0f ) + { + DeleteRank(i); + continue; + } + + if ( progress < 0.25f ) + { + m_particule[i].zoom = progress/0.25f; + } + else + { + m_particule[i].intensity = 1.0f-(progress-0.25f)/0.75f; + } + + ts.x = 0.000f; + ts.y = 0.000f; + ti.x = ts.x+0.125f; + ti.y = ts.y+0.125f; + } + + if ( m_particule[i].type == PARTIRECOVER ) + { + if ( progress >= 1.0f ) + { + DeleteRank(i); + continue; + } + + if ( progress < 0.25f ) + { + m_particule[i].zoom = progress/0.25f; + } + else + { + m_particule[i].intensity = 1.0f-(progress-0.25f)/0.75f; + } + + ts.x = 0.875f; + ts.y = 0.000f; + ti.x = ts.x+0.125f; + ti.y = ts.y+0.125f; + } + + if ( m_particule[i].type == PARTIEJECT ) + { + if ( progress >= 1.0f ) + { + DeleteRank(i); + continue; + } + + m_particule[i].zoom = 1.0f+powf(progress, 2.0f)*5.0f; + m_particule[i].intensity = 1.0f-progress; + + ts.x = 0.625f; + ts.y = 0.875f; + ti.x = ts.x+0.125f; + ti.y = ts.y+0.125f; + } + + if ( m_particule[i].type == PARTISCRAPS ) + { + if ( progress >= 1.0f ) + { + DeleteRank(i); + continue; + } + + m_particule[i].zoom = 1.0f-progress; + + ts.x = 0.625f; + ts.y = 0.875f; + ti.x = ts.x+0.125f; + ti.y = ts.y+0.125f; + } + + if ( m_particule[i].type == PARTIFRAG ) + { + m_particule[i].angle += rTime*Math::PI*0.5f; + + ts.x = 0.0f; + ts.y = 0.0f; + ti.x = 0.0f; + ti.y = 0.0f; + } + + if ( m_particule[i].type == PARTIPART ) + { + ts.x = 0.0f; + ts.y = 0.0f; + ti.x = 0.0f; + ti.y = 0.0f; + } + + if ( m_particule[i].type == PARTIQUEUE ) + { + if ( m_particule[i].testTime >= 0.05f ) + { + m_particule[i].testTime = 0.0f; + + Math::Vector pos, speed; + Math::Point dim; + + pos = m_particule[i].pos; +//? speed = -m_particule[i].speed*0.5f; + speed = Math::Vector(0.0f, 0.0f, 0.0f); + dim.x = 1.0f*(Math::Rand()*0.8f+0.6f); + dim.y = dim.x; + CreateParticule(pos, speed, dim, PARTIGAS, 0.5f); + } + + ts.x = 0.375f; + ts.y = 0.750f; + ti.x = ts.x+0.125f; + ti.y = ts.y+0.125f; + } + + if ( m_particule[i].type == PARTIORGANIC1 ) + { + if ( progress >= 1.0f ) + { + DeleteRank(i); + + pos = m_particule[i].pos; + dim.x = m_particule[i].dim.x/4.0f; + dim.y = dim.x; + duration = m_particule[i].duration; + mass = m_particule[i].mass; + total = (int)(10.0f*m_engine->RetParticuleDensity()); + for ( i=0 ; iRetParticuleDensity()); + for ( i=0 ; i= 1.0f ) + { + DeleteRank(i); + continue; + } + + m_particule[i].zoom = 1.0f-(m_particule[i].time-m_particule[i].duration); + + ts.x = 0.125f; + ts.y = 0.875f; + ti.x = ts.x+0.125f; + ti.y = ts.y+0.125f; + } + + if ( m_particule[i].type == PARTIGLINT ) + { + if ( progress >= 1.0f ) + { + DeleteRank(i); + continue; + } + + if ( progress > 0.5f ) + { +//? m_particule[i].zoom = 1.0f-(m_particule[i].time-m_particule[i].duration/2.0f); + m_particule[i].zoom = 1.0f-(progress-0.5f)*2.0f; + } + m_particule[i].angle = m_particule[i].time*Math::PI; + + ts.x = 0.75f; + ts.y = 0.25f; + ti.x = ts.x+0.25f; + ti.y = ts.y+0.25f; + } + + if ( m_particule[i].type == PARTIGLINTb ) + { + if ( progress >= 1.0f ) + { + DeleteRank(i); + continue; + } + + if ( progress > 0.5f ) + { + m_particule[i].zoom = 1.0f-(progress-0.5f)*2.0f; + } + m_particule[i].angle = m_particule[i].time*Math::PI; + + ts.x = 0.75f; + ts.y = 0.50f; + ti.x = ts.x+0.25f; + ti.y = ts.y+0.25f; + } + + if ( m_particule[i].type == PARTIGLINTr ) + { + if ( progress >= 1.0f ) + { + DeleteRank(i); + continue; + } + + if ( progress > 0.5f ) + { + m_particule[i].zoom = 1.0f-(progress-0.5f)*2.0f; + } + m_particule[i].angle = m_particule[i].time*Math::PI; + + ts.x = 0.75f; + ts.y = 0.00f; + ti.x = ts.x+0.25f; + ti.y = ts.y+0.25f; + } + + if ( m_particule[i].type >= PARTILENS1 && + m_particule[i].type <= PARTILENS4 ) + { + if ( progress >= 1.0f ) + { + DeleteRank(i); + continue; + } + + if ( progress < 0.5f ) + { + m_particule[i].zoom = progress*2.0f; + } + else + { + m_particule[i].intensity = 1.0f-(progress-0.5f)*2.0f; + } +//? m_particule[i].angle = m_particule[i].time*Math::PI; + + ts.x = 0.25f*(m_particule[i].type-PARTILENS1); + ts.y = 0.25f; + ti.x = ts.x+0.25f; + ti.y = ts.y+0.25f; + } + + if ( m_particule[i].type == PARTICONTROL ) + { + if ( progress >= 1.0f ) + { + DeleteRank(i); + continue; + } + + if ( progress < 0.3f ) + { + m_particule[i].zoom = progress/0.3f; + } + else + { + m_particule[i].zoom = 1.0f; + m_particule[i].intensity = 1.0f-(progress-0.3f)/0.7f; + } + + ts.x = 0.00f; + ts.y = 0.00f; + ti.x = ts.x+0.25f; + ti.y = ts.y+0.25f; + } + + if ( m_particule[i].type == PARTIGUNDEL ) + { + if ( progress >= 1.0f ) + { + DeleteRank(i); + continue; + } + + if ( progress > 0.5f ) + { + m_particule[i].zoom = 1.0f-(m_particule[i].time-m_particule[i].duration/2.0f); + } + m_particule[i].angle = m_particule[i].time*Math::PI; + + ts.x = 0.75f; + ts.y = 0.50f; + ti.x = ts.x+0.25f; + ti.y = ts.y+0.25f; + } + + if ( m_particule[i].type == PARTIQUARTZ ) + { + if ( progress >= 1.0f ) + { + m_particule[i].time = 0.0f; + m_particule[i].duration = 0.5f+Math::Rand()*2.0f; + m_particule[i].pos.x = m_particule[i].speed.x + (Math::Rand()-0.5f)*m_particule[i].mass; + m_particule[i].pos.y = m_particule[i].speed.y + (Math::Rand()-0.5f)*m_particule[i].mass; + m_particule[i].pos.z = m_particule[i].speed.z + (Math::Rand()-0.5f)*m_particule[i].mass; + m_particule[i].dim.x = 0.5f+Math::Rand()*1.5f; + m_particule[i].dim.y = m_particule[i].dim.x; + progress = 0.0f; + } + + if ( progress < 0.2f ) + { + m_particule[i].zoom = progress/0.2f; + m_particule[i].intensity = 1.0f; + } + else + { + m_particule[i].zoom = 1.0f; + m_particule[i].intensity = 1.0f-(progress-0.2f)/0.8f; + } + + ts.x = 0.25f; + ts.y = 0.25f; + ti.x = ts.x+0.25f; + ti.y = ts.y+0.25f; + } + + if ( m_particule[i].type == PARTITOTO ) + { + if ( progress >= 1.0f ) + { + DeleteRank(i); + continue; + } + + m_particule[i].zoom = 1.0f-progress; + if ( progress < 0.15f ) + { + m_particule[i].intensity = progress/0.15f; + } + else + { + m_particule[i].intensity = 1.0f-(progress-0.15f)/0.85f; + } + m_particule[i].intensity *= 0.5f; + + ts.x = 0.25f; + ts.y = 0.50f; + ti.x = ts.x+0.25f; + ti.y = ts.y+0.25f; + } + + if ( m_particule[i].type == PARTIERROR ) + { + if ( progress >= 1.0f ) + { + DeleteRank(i); + continue; + } + + m_particule[i].zoom = progress*1.0f; + m_particule[i].intensity = 1.0f-progress; + + ts.x = 0.500f; + ts.y = 0.875f; + ti.x = ts.x+0.125f; + ti.y = ts.y+0.125f; + } + + if ( m_particule[i].type == PARTIWARNING ) + { + if ( progress >= 1.0f ) + { + DeleteRank(i); + continue; + } + + m_particule[i].zoom = progress*1.0f; + m_particule[i].intensity = 1.0f-progress; + + ts.x = 0.875f; + ts.y = 0.875f; + ti.x = ts.x+0.125f; + ti.y = ts.y+0.125f; + } + + if ( m_particule[i].type == PARTIINFO ) + { + if ( progress >= 1.0f ) + { + DeleteRank(i); + continue; + } + + m_particule[i].zoom = progress*1.0f; + m_particule[i].intensity = 1.0f-progress; + + ts.x = 0.750f; + ts.y = 0.875f; + ti.x = ts.x+0.125f; + ti.y = ts.y+0.125f; + } + + if ( m_particule[i].type == PARTISELY ) + { + ts.x = 0.75f; + ts.y = 0.25f; + ti.x = ts.x+0.25f; + ti.y = ts.y+0.25f; + } + if ( m_particule[i].type == PARTISELR ) + { + ts.x = 0.75f; + ts.y = 0.00f; + ti.x = ts.x+0.25f; + ti.y = ts.y+0.25f; + } + + if ( m_particule[i].type == PARTISPHERE0 ) + { + if ( progress >= 1.0f ) + { + DeleteRank(i); + continue; + } + + m_particule[i].zoom = progress*m_particule[i].dim.x; +//? m_particule[i].intensity = 1.0f-progress; + if ( progress < 0.65f ) + { + m_particule[i].intensity = progress/0.65f; + } + else + { + m_particule[i].intensity = 1.0f-(progress-0.65f)/0.35f; + } + m_particule[i].intensity *= 0.5f; + + ts.x = 0.50f; + ts.y = 0.75f; + ti.x = ts.x+0.25f; + ti.y = ts.y+0.25f; + } + + if ( m_particule[i].type == PARTISPHERE1 ) + { + if ( progress >= 1.0f ) + { + DeleteRank(i); + continue; + } + + if ( progress < 0.30f ) + { + m_particule[i].intensity = progress/0.30f; + } + else + { + m_particule[i].intensity = 1.0f-(progress-0.30f)/0.70f; + } + m_particule[i].zoom = progress*m_particule[i].dim.x; + m_particule[i].angle = m_particule[i].time*Math::PI*2.0f; + + ts.x = 0.000f; + ts.y = 0.000f; + ti.x = ts.x+0.125f; + ti.y = ts.y+0.125f; + } + + if ( m_particule[i].type == PARTISPHERE2 ) + { + if ( progress >= 1.0f ) + { + DeleteRank(i); + continue; + } + + if ( progress < 0.20f ) + { + m_particule[i].intensity = 1.0f; + } + else + { + m_particule[i].intensity = 1.0f-(progress-0.20f)/0.80f; + } + m_particule[i].zoom = progress*m_particule[i].dim.x; + m_particule[i].angle = m_particule[i].time*Math::PI*2.0f; + + ts.x = 0.125f; + ts.y = 0.000f; + ti.x = ts.x+0.125f; + ti.y = ts.y+0.125f; + } + + if ( m_particule[i].type == PARTISPHERE3 ) + { + if ( m_particule[i].phase == PARPHEND && + progress >= 1.0f ) + { + DeleteRank(i); + continue; + } + + if ( m_particule[i].phase == PARPHSTART ) + { + m_particule[i].intensity = progress; + if ( m_particule[i].intensity > 1.0f ) + { + m_particule[i].intensity = 1.0f; + } + } + + if ( m_particule[i].phase == PARPHEND ) + { + m_particule[i].intensity = 1.0f-progress; + } + + m_particule[i].zoom = m_particule[i].dim.x; + m_particule[i].angle = m_particule[i].time*Math::PI*0.2f; + + ts.x = 0.25f; + ts.y = 0.75f; + ti.x = ts.x+0.25f; + ti.y = ts.y+0.25f; + } + + if ( m_particule[i].type == PARTISPHERE4 ) + { + if ( progress >= 1.0f ) + { + DeleteRank(i); + continue; + } + + m_particule[i].zoom = progress*m_particule[i].dim.x; + if ( progress < 0.65f ) + { + m_particule[i].intensity = progress/0.65f; + } + else + { + m_particule[i].intensity = 1.0f-(progress-0.65f)/0.35f; + } + m_particule[i].intensity *= 0.5f; + + ts.x = 0.125f; + ts.y = 0.000f; + ti.x = ts.x+0.125f; + ti.y = ts.y+0.125f; + } + + if ( m_particule[i].type == PARTISPHERE5 ) + { + m_particule[i].intensity = 0.7f+sinf(progress)*0.3f; + m_particule[i].zoom = m_particule[i].dim.x*(1.0f+sinf(progress*0.7f)*0.01f); + m_particule[i].angle = m_particule[i].time*Math::PI*0.2f; + + ts.x = 0.25f; + ts.y = 0.50f; + ti.x = ts.x+0.25f; + ti.y = ts.y+0.25f; + } + + if ( m_particule[i].type == PARTISPHERE6 ) + { + if ( progress >= 1.0f ) + { + DeleteRank(i); + continue; + } + + m_particule[i].zoom = (1.0f-progress)*m_particule[i].dim.x; + m_particule[i].intensity = progress*0.5f; + + ts.x = 0.125f; + ts.y = 0.000f; + ti.x = ts.x+0.125f; + ti.y = ts.y+0.125f; + } + + if ( m_particule[i].type == PARTIPLOUF0 ) + { + if ( progress >= 1.0f ) + { + DeleteRank(i); + continue; + } + + m_particule[i].zoom = progress; +#if 0 + if ( progress <= 0.5f ) + { + m_particule[i].intensity = 1.0f; + } + else + { + m_particule[i].intensity = 1.0f-(progress-0.5f)/0.5f; + } +#else +//? m_particule[i].intensity = 1.0f; + m_particule[i].intensity = 1.0f-progress; +#endif + + ts.x = 0.50f; + ts.y = 0.50f; + ti.x = ts.x+0.25f; + ti.y = ts.y+0.25f; + } + + if ( m_particule[i].type == PARTIDROP ) + { + if ( progress >= 1.0f || + m_particule[i].pos.y < m_water->RetLevel() ) + { + DeleteRank(i); + continue; + } + + m_particule[i].zoom = 1.0f-progress; + m_particule[i].intensity = 1.0f-progress; + + ts.x = 0.750f; + ts.y = 0.500f; + ti.x = ts.x+0.125f; + ti.y = ts.y+0.125f; + } + + if ( m_particule[i].type == PARTIWATER ) + { + if ( progress >= 1.0f || + m_particule[i].pos.y < m_water->RetLevel() ) + { + DeleteRank(i); + continue; + } + + m_particule[i].intensity = 1.0f-progress; + + ts.x = 0.125f; + ts.y = 0.125f; + ti.x = ts.x+0.125f; + ti.y = ts.y+0.125f; + } + + if ( m_particule[i].type == PARTIRAY1 ) // rayon tour ? + { + if ( progress >= 1.0f ) + { + DeleteRank(i); + continue; + } + + if ( m_particule[i].testTime >= 0.2f ) + { + m_particule[i].testTime = 0.0f; + object = SearchObjectRay(m_particule[i].pos, m_particule[i].goal, + m_particule[i].type, m_particule[i].objFather); + if ( object != 0 ) + { + object->ExploObject(EXPLO_BOUM, 0.0f); + } + } + + ts.x = 0.00f; + ts.y = 0.00f; + ti.x = ts.x+0.25f; + ti.y = ts.y+0.25f; + } + + if ( m_particule[i].type == PARTIRAY2 || + m_particule[i].type == PARTIRAY3 ) + { + if ( progress >= 1.0f ) + { + DeleteRank(i); + continue; + } + + ts.x = 0.00f; + ts.y = 0.25f; + ti.x = ts.x+0.25f; + ti.y = ts.y+0.25f; + } + + dp = (1.0f/256.0f)/2.0f; + m_particule[i].texSup.x = ts.x+dp; + m_particule[i].texSup.y = ts.y+dp; + m_particule[i].texInf.x = ti.x-dp; + m_particule[i].texInf.y = ti.y-dp; + m_particule[i].time += rTime; + m_particule[i].testTime += rTime; + } +} + + +// Moves a drag. +// Returns true if the drag is finished. + +bool CParticule::TrackMove(int i, Math::Vector pos, float progress) +{ + Math::Vector last; + int h, hh; + + if ( i < 0 || i >= MAXTRACK ) return true; + if ( m_track[i].bUsed == false ) return true; + + if ( progress < 1.0f ) // particle exists? + { + h = m_track[i].head; + + if ( m_track[i].used == 1 || + m_track[i].last+m_track[i].step <= progress ) + { + m_track[i].last = progress; + last = m_track[i].pos[h]; + h ++; + if ( h == MAXTRACKLEN ) h = 0; + if ( m_track[i].used < MAXTRACKLEN ) m_track[i].used ++; + } + else + { + hh = h-1; + if ( hh < 0 ) hh = MAXTRACKLEN-1; + last = m_track[i].pos[hh]; + } + m_track[i].pos[h] = pos; + m_track[i].len[h] = Math::Distance(pos, last); + + m_track[i].head = h; + +//? m_track[i].intensity = 1.0f; + m_track[i].intensity = 1.0f-progress; + } + else // mort lente de la tra�n�e ? + { +//? m_track[i].intensity = 1.0f-(progress-1.0f)/(m_track[i].step*MAXTRACKLEN); + m_track[i].intensity = 0.0f; + } + + return (m_track[i].intensity <= 0.0f); +} + +// Draws a drag. + +void CParticule::TrackDraw(int i, ParticuleType type) +{ + D3DVERTEX2 vertex[4]; // 2 triangles + Math::Vector corner[4], p1, p2, p, n, eye; + Math::Matrix matrix; + Math::Point texInf, texSup, rot; + float lTotal, f1, f2, a; + int counter, h; + + // Calculates the total length memorized. + lTotal = 0.0f; + h = m_track[i].head; + for ( counter=0 ; counterSetTransform(D3DTRANSFORMSTATE_WORLD, &mat); + } + + if ( type == PARTITRACK1 ) // explosion technique? + { + texInf.x = 64.5f/256.0f; + texInf.y = 21.0f/256.0f; + texSup.x = 95.5f/256.0f; + texSup.y = 22.0f/256.0f; // orange + } + if ( type == PARTITRACK2 ) // blue spray? + { + texInf.x = 64.5f/256.0f; + texInf.y = 13.0f/256.0f; + texSup.x = 95.5f/256.0f; + texSup.y = 14.0f/256.0f; // blue + } + if ( type == PARTITRACK3 ) // spider? + { + texInf.x = 64.5f/256.0f; + texInf.y = 5.0f/256.0f; + texSup.x = 95.5f/256.0f; + texSup.y = 6.0f/256.0f; // brown + } + if ( type == PARTITRACK4 ) // insect explosion? + { + texInf.x = 64.5f/256.0f; + texInf.y = 9.0f/256.0f; + texSup.x = 95.5f/256.0f; + texSup.y = 10.0f/256.0f; // dark green + } + if ( type == PARTITRACK5 ) // derrick? + { + texInf.x = 64.5f/256.0f; + texInf.y = 29.0f/256.0f; + texSup.x = 95.5f/256.0f; + texSup.y = 30.0f/256.0f; // dark brown + } + if ( type == PARTITRACK6 ) // reset in/out? + { + texInf.x = 64.5f/256.0f; + texInf.y = 17.0f/256.0f; + texSup.x = 95.5f/256.0f; + texSup.y = 18.0f/256.0f; // cyan + } + if ( type == PARTITRACK7 ) // win-1? + { + texInf.x = 64.5f/256.0f; + texInf.y = 41.0f/256.0f; + texSup.x = 95.5f/256.0f; + texSup.y = 42.0f/256.0f; // orange + } + if ( type == PARTITRACK8 ) // win-2? + { + texInf.x = 64.5f/256.0f; + texInf.y = 45.0f/256.0f; + texSup.x = 95.5f/256.0f; + texSup.y = 46.0f/256.0f; // yellow + } + if ( type == PARTITRACK9 ) // win-3? + { + texInf.x = 64.5f/256.0f; + texInf.y = 49.0f/256.0f; + texSup.x = 95.5f/256.0f; + texSup.y = 50.0f/256.0f; // red + } + if ( type == PARTITRACK10 ) // win-4? + { + texInf.x = 64.5f/256.0f; + texInf.y = 53.0f/256.0f; + texSup.x = 95.5f/256.0f; + texSup.y = 54.0f/256.0f; // violet + } + if ( type == PARTITRACK11 ) // phazer shot? + { + texInf.x = 64.5f/256.0f; + texInf.y = 21.0f/256.0f; + texSup.x = 95.5f/256.0f; + texSup.y = 22.0f/256.0f; // orange + } + if ( type == PARTITRACK12 ) // drag reactor? + { + texInf.x = 64.5f/256.0f; + texInf.y = 21.0f/256.0f; + texSup.x = 95.5f/256.0f; + texSup.y = 22.0f/256.0f; // orange + } + + h = m_track[i].head; + p1 = m_track[i].pos[h]; + f1 = m_track[i].intensity; + + eye = m_engine->RetEyePt(); + a = Math::RotateAngle(eye.x-p1.x, eye.z-p1.z); + + for ( counter=0 ; counterDrawPrimitive(D3DPT_TRIANGLESTRIP, D3DFVF_VERTEX2, vertex, 4, NULL); + m_engine->AddStatisticTriangle(2); + + if ( f2 < 0.0f ) break; + f1 = f2; + p1 = p2; + } +} + +// Draws a triangular particle. + +void CParticule::DrawParticuleTriangle(int i) +{ + CObject* object; + Math::Matrix matrix; + Math::Vector eye, pos, angle; + + if ( m_particule[i].zoom == 0.0f ) return; + + eye = m_engine->RetEyePt(); + pos = m_particule[i].pos; + + object = m_particule[i].objLink; + if ( object != 0 ) + { + pos += object->RetPosition(0); + } + + angle.x = -Math::RotateAngle(Math::DistanceProjected(pos, eye), pos.y-eye.y); + angle.y = Math::RotateAngle(pos.z-eye.z, pos.x-eye.x); + angle.z = m_particule[i].angle; + + Math::LoadRotationXZYMatrix(matrix, angle); + matrix.Set(1, 4, pos.x); + matrix.Set(2, 4, pos.y); + matrix.Set(3, 4, pos.z); + { + D3DMATRIX mat = MAT_TO_D3DMAT(matrix); + m_pD3DDevice->SetTransform(D3DTRANSFORMSTATE_WORLD, &mat); + } + + m_pD3DDevice->DrawPrimitive(D3DPT_TRIANGLELIST, D3DFVF_VERTEX2, + m_triangle[i].triangle, 3, NULL); + m_engine->AddStatisticTriangle(1); +} + +// Draw a normal particle. + +void CParticule::DrawParticuleNorm(int i) +{ + CObject* object; + D3DVERTEX2 vertex[4]; // 2 triangles + Math::Matrix matrix; + Math::Vector corner[4], eye, pos, n, angle; + Math::Point dim; + float zoom; + + zoom = m_particule[i].zoom; + if ( !m_engine->RetStateColor() && m_particule[i].intensity < 0.5f ) + { + zoom *= m_particule[i].intensity/0.5f; + } + + if ( zoom == 0.0f ) return; + if ( m_particule[i].intensity == 0.0f ) return; + + if ( m_particule[i].sheet == SH_INTERFACE ) + { + pos = m_particule[i].pos; + + n = Math::Vector(0.0f, 0.0f, -1.0f); + + dim.x = m_particule[i].dim.x * zoom; + dim.y = m_particule[i].dim.y * zoom; + + corner[0].x = pos.x+dim.x; + corner[0].y = pos.y+dim.y; + corner[0].z = 0.0f; + + corner[1].x = pos.x-dim.x; + corner[1].y = pos.y+dim.y; + corner[1].z = 0.0f; + + corner[2].x = pos.x+dim.x; + corner[2].y = pos.y-dim.y; + corner[2].z = 0.0f; + + corner[3].x = pos.x-dim.x; + corner[3].y = pos.y-dim.y; + corner[3].z = 0.0f; + + vertex[0] = D3DVERTEX2(corner[1], n, m_particule[i].texSup.x, m_particule[i].texSup.y); + vertex[1] = D3DVERTEX2(corner[0], n, m_particule[i].texInf.x, m_particule[i].texSup.y); + vertex[2] = D3DVERTEX2(corner[3], n, m_particule[i].texSup.x, m_particule[i].texInf.y); + vertex[3] = D3DVERTEX2(corner[2], n, m_particule[i].texInf.x, m_particule[i].texInf.y); + + m_pD3DDevice->DrawPrimitive(D3DPT_TRIANGLESTRIP, D3DFVF_VERTEX2, vertex, 4, NULL); + m_engine->AddStatisticTriangle(2); + } + else + { + eye = m_engine->RetEyePt(); + pos = m_particule[i].pos; + + object = m_particule[i].objLink; + if ( object != 0 ) + { + pos += object->RetPosition(0); + } + + angle.x = -Math::RotateAngle(Math::DistanceProjected(pos, eye), pos.y-eye.y); + angle.y = Math::RotateAngle(pos.z-eye.z, pos.x-eye.x); + angle.z = m_particule[i].angle; + + Math::LoadRotationXZYMatrix(matrix, angle); + matrix.Set(1, 4, pos.x); + matrix.Set(2, 4, pos.y); + matrix.Set(3, 4, pos.z); + { + D3DMATRIX mat = MAT_TO_D3DMAT(matrix); + m_pD3DDevice->SetTransform(D3DTRANSFORMSTATE_WORLD, &mat); + } + + n = Math::Vector(0.0f, 0.0f, -1.0f); + + dim.x = m_particule[i].dim.x * zoom; + dim.y = m_particule[i].dim.y * zoom; + + corner[0].x = dim.x; + corner[0].y = dim.y; + corner[0].z = 0.0f; + + corner[1].x = -dim.x; + corner[1].y = dim.y; + corner[1].z = 0.0f; + + corner[2].x = dim.x; + corner[2].y = -dim.y; + corner[2].z = 0.0f; + + corner[3].x = -dim.x; + corner[3].y = -dim.y; + corner[3].z = 0.0f; + + vertex[0] = D3DVERTEX2(corner[1], n, m_particule[i].texSup.x, m_particule[i].texSup.y); + vertex[1] = D3DVERTEX2(corner[0], n, m_particule[i].texInf.x, m_particule[i].texSup.y); + vertex[2] = D3DVERTEX2(corner[3], n, m_particule[i].texSup.x, m_particule[i].texInf.y); + vertex[3] = D3DVERTEX2(corner[2], n, m_particule[i].texInf.x, m_particule[i].texInf.y); + + m_pD3DDevice->DrawPrimitive(D3DPT_TRIANGLESTRIP, D3DFVF_VERTEX2, vertex, 4, NULL); + m_engine->AddStatisticTriangle(2); + } +} + +// Draw a particle flat (horizontal). + +void CParticule::DrawParticuleFlat(int i) +{ + CObject* object; + D3DVERTEX2 vertex[4]; // 2 triangles + Math::Matrix matrix; + Math::Vector corner[4], pos, n, angle, eye; + Math::Point dim; + + if ( m_particule[i].zoom == 0.0f ) return; + if ( m_particule[i].intensity == 0.0f ) return; + + pos = m_particule[i].pos; + + object = m_particule[i].objLink; + if ( object != 0 ) + { + pos += object->RetPosition(0); + } + + angle.x = Math::PI/2.0f; + angle.y = 0.0f; + angle.z = m_particule[i].angle; + +#if 0 + if ( m_engine->RetRankView() == 1 ) // underwater? + { + angle.x = -Math::PI/2.0f; + pos.y -= 1.0f; + } +#else + if ( m_engine->RetRankView() == 1 ) // underwater? + { + pos.y -= 1.0f; + } + + eye = m_engine->RetEyePt(); + if ( pos.y > eye.y ) // seen from below? + { + angle.x = -Math::PI/2.0f; + } +#endif + + Math::LoadRotationXZYMatrix(matrix, angle); + matrix.Set(1, 4, pos.x); + matrix.Set(2, 4, pos.y); + matrix.Set(3, 4, pos.z); + { + D3DMATRIX mat = MAT_TO_D3DMAT(matrix); + m_pD3DDevice->SetTransform(D3DTRANSFORMSTATE_WORLD, &mat); + } + + n = Math::Vector(0.0f, 0.0f, -1.0f); + + dim.x = m_particule[i].dim.x * m_particule[i].zoom; + dim.y = m_particule[i].dim.y * m_particule[i].zoom; + + corner[0].x = dim.x; + corner[0].y = dim.y; + corner[0].z = 0.0f; + + corner[1].x = -dim.x; + corner[1].y = dim.y; + corner[1].z = 0.0f; + + corner[2].x = dim.x; + corner[2].y = -dim.y; + corner[2].z = 0.0f; + + corner[3].x = -dim.x; + corner[3].y = -dim.y; + corner[3].z = 0.0f; + + vertex[0] = D3DVERTEX2(corner[1], n, m_particule[i].texSup.x, m_particule[i].texSup.y); + vertex[1] = D3DVERTEX2(corner[0], n, m_particule[i].texInf.x, m_particule[i].texSup.y); + vertex[2] = D3DVERTEX2(corner[3], n, m_particule[i].texSup.x, m_particule[i].texInf.y); + vertex[3] = D3DVERTEX2(corner[2], n, m_particule[i].texInf.x, m_particule[i].texInf.y); + + m_pD3DDevice->DrawPrimitive(D3DPT_TRIANGLESTRIP, D3DFVF_VERTEX2, vertex, 4, NULL); + m_engine->AddStatisticTriangle(2); +} + +// Draw a particle to a flat sheet of fog. + +void CParticule::DrawParticuleFog(int i) +{ + CObject* object; + D3DVERTEX2 vertex[4]; // 2 triangles + Math::Matrix matrix; + Math::Vector corner[4], pos, n, angle, eye; + Math::Point dim, zoom; + + if ( !m_engine->RetFog() ) return; + if ( m_particule[i].intensity == 0.0f ) return; + + pos = m_particule[i].pos; + + dim.x = m_particule[i].dim.x; + dim.y = m_particule[i].dim.y; + + if ( m_particule[i].type == PARTIFOG0 || + m_particule[i].type == PARTIFOG2 || + m_particule[i].type == PARTIFOG4 || + m_particule[i].type == PARTIFOG6 ) + { +//? pos.x += sinf(m_particule[i].zoom*1.2f)*dim.x*0.1f; +//? pos.y += cosf(m_particule[i].zoom*1.5f)*dim.y*0.1f; + zoom.x = 1.0f+sinf(m_particule[i].zoom*2.0f)/6.0f; + zoom.y = 1.0f+cosf(m_particule[i].zoom*2.7f)/6.0f; + } + if ( m_particule[i].type == PARTIFOG1 || + m_particule[i].type == PARTIFOG3 || + m_particule[i].type == PARTIFOG5 || + m_particule[i].type == PARTIFOG7 ) + { +//? pos.x += sinf(m_particule[i].zoom*1.0f)*dim.x*0.1f; +//? pos.y += cosf(m_particule[i].zoom*1.3f)*dim.y*0.1f; + zoom.x = 1.0f+sinf(m_particule[i].zoom*3.0f)/6.0f; + zoom.y = 1.0f+cosf(m_particule[i].zoom*3.7f)/6.0f; + } + + dim.x *= zoom.x; + dim.y *= zoom.y; + + object = m_particule[i].objLink; + if ( object != 0 ) + { + pos += object->RetPosition(0); + } + + angle.x = Math::PI/2.0f; + angle.y = 0.0f; + angle.z = m_particule[i].angle; + + if ( m_engine->RetRankView() == 1 ) // underwater? + { + pos.y -= 1.0f; + } + + eye = m_engine->RetEyePt(); + if ( pos.y > eye.y ) // seen from below? + { + angle.x = -Math::PI/2.0f; + } + + Math::LoadRotationXZYMatrix(matrix, angle); + matrix.Set(1, 4, pos.x); + matrix.Set(2, 4, pos.y); + matrix.Set(3, 4, pos.z); + { + D3DMATRIX mat = MAT_TO_D3DMAT(matrix); + m_pD3DDevice->SetTransform(D3DTRANSFORMSTATE_WORLD, &mat); + } + + n = Math::Vector(0.0f, 0.0f, -1.0f); + + corner[0].x = dim.x; + corner[0].y = dim.y; + corner[0].z = 0.0f; + + corner[1].x = -dim.x; + corner[1].y = dim.y; + corner[1].z = 0.0f; + + corner[2].x = dim.x; + corner[2].y = -dim.y; + corner[2].z = 0.0f; + + corner[3].x = -dim.x; + corner[3].y = -dim.y; + corner[3].z = 0.0f; + + vertex[0] = D3DVERTEX2(corner[1], n, m_particule[i].texSup.x, m_particule[i].texSup.y); + vertex[1] = D3DVERTEX2(corner[0], n, m_particule[i].texInf.x, m_particule[i].texSup.y); + vertex[2] = D3DVERTEX2(corner[3], n, m_particule[i].texSup.x, m_particule[i].texInf.y); + vertex[3] = D3DVERTEX2(corner[2], n, m_particule[i].texInf.x, m_particule[i].texInf.y); + + m_pD3DDevice->DrawPrimitive(D3DPT_TRIANGLESTRIP, D3DFVF_VERTEX2, vertex, 4, NULL); + m_engine->AddStatisticTriangle(2); +} + +// Draw a particle in the form of radius. + +void CParticule::DrawParticuleRay(int i) +{ + CObject* object; + D3DVERTEX2 vertex[4]; // 2 triangles + Math::Matrix matrix; + Math::Vector corner[4], eye, pos, goal, n, angle, proj; + Math::Point dim, texInf, texSup; + bool bLeft; + float a, len, adv, prop, vario1, vario2; + int r, rank, step, first, last; + + if ( m_particule[i].zoom == 0.0f ) return; + if ( m_particule[i].intensity == 0.0f ) return; + + eye = m_engine->RetEyePt(); + pos = m_particule[i].pos; + goal = m_particule[i].goal; + + object = m_particule[i].objLink; + if ( object != 0 ) + { + pos += object->RetPosition(0); + } + + a = Math::RotateAngle(Math::Point(pos.x,pos.z), Math::Point(goal.x,goal.z), Math::Point(eye.x,eye.z)); + bLeft = (a < Math::PI); + + proj = Math::Projection(pos, goal, eye); + angle.x = -Math::RotateAngle(Math::DistanceProjected(proj, eye), proj.y-eye.y); + angle.y = Math::RotateAngle(pos.z-goal.z, pos.x-goal.x)+Math::PI/2.0f; + angle.z = -Math::RotateAngle(Math::DistanceProjected(pos, goal), pos.y-goal.y); + if ( bLeft ) angle.x = -angle.x; + + Math::LoadRotationZXYMatrix(matrix, angle); + matrix.Set(1, 4, pos.x); + matrix.Set(2, 4, pos.y); + matrix.Set(3, 4, pos.z); + { + D3DMATRIX mat = MAT_TO_D3DMAT(matrix); + m_pD3DDevice->SetTransform(D3DTRANSFORMSTATE_WORLD, &mat); + } + + n = Math::Vector(0.0f, 0.0f, bLeft?1.0f:-1.0f); + + dim.x = m_particule[i].dim.x * m_particule[i].zoom; + dim.y = m_particule[i].dim.y * m_particule[i].zoom; + + if ( bLeft ) dim.y = -dim.y; + + len = Math::Distance(pos, goal); + adv = 0.0f; + + step = (int)(len/(dim.x*2.0f))+1; + + if ( step == 1 ) + { + vario1 = 1.0f; + vario2 = 1.0f; + } + else + { + vario1 = 0.0f; + vario2 = 2.0f; + } + + if ( m_particule[i].type == PARTIRAY2 ) + { + first = 0; + last = step; + vario1 = 0.0f; + vario2 = 0.0f; + } + else if ( m_particule[i].type == PARTIRAY3 ) + { + if ( m_particule[i].time < m_particule[i].duration*0.40f ) + { + prop = m_particule[i].time / (m_particule[i].duration*0.40f); + first = 0; + last = (int)(prop*step); + } + else if ( m_particule[i].time < m_particule[i].duration*0.60f ) + { + first = 0; + last = step; + } + else + { + prop = (m_particule[i].time-m_particule[i].duration*0.60f) / (m_particule[i].duration*0.40f); + first = (int)(prop*step); + last = step; + } + } + else + { + if ( m_particule[i].time < m_particule[i].duration*0.50f ) + { + prop = m_particule[i].time / (m_particule[i].duration*0.50f); + first = 0; + last = (int)(prop*step); + } + else if ( m_particule[i].time < m_particule[i].duration*0.75f ) + { + first = 0; + last = step; + } + else + { + prop = (m_particule[i].time-m_particule[i].duration*0.75f) / (m_particule[i].duration*0.25f); + first = (int)(prop*step); + last = step; + } + } + + corner[0].x = adv; + corner[2].x = adv; + corner[0].y = dim.y; + corner[2].y = -dim.y; + corner[0].z = (Math::Rand()-0.5f)*vario1; + corner[1].z = (Math::Rand()-0.5f)*vario1; + corner[2].z = (Math::Rand()-0.5f)*vario1; + corner[3].z = (Math::Rand()-0.5f)*vario1; + + for ( rank=0 ; rank= first && rank <= last ) + { +#if 1 + texInf = m_particule[i].texInf; + texSup = m_particule[i].texSup; + + r = rand()%16; + texInf.x += 0.25f*(r/4); + texSup.x += 0.25f*(r/4); + if ( r%2 < 1 && adv > 0.0f && m_particule[i].type != PARTIRAY1 ) + { + Math::Swap(texInf.x, texSup.x); + } + if ( r%4 < 2 ) + { + Math::Swap(texInf.y, texSup.y); + } +#else + texInf.x = Math::Mod(texInf.x+0.25f, 1.0f); + texSup.x = Math::Mod(texSup.x+0.25f, 1.0f); +#endif + + vertex[0] = D3DVERTEX2(corner[1], n, texSup.x, texSup.y); + vertex[1] = D3DVERTEX2(corner[0], n, texInf.x, texSup.y); + vertex[2] = D3DVERTEX2(corner[3], n, texSup.x, texInf.y); + vertex[3] = D3DVERTEX2(corner[2], n, texInf.x, texInf.y); + + m_pD3DDevice->DrawPrimitive(D3DPT_TRIANGLESTRIP, D3DFVF_VERTEX2, vertex, 4, NULL); + m_engine->AddStatisticTriangle(2); + } + adv += dim.x*2.0f; + } +} + +// Draws a spherical particle. + +void CParticule::DrawParticuleSphere(int i) +{ + D3DVERTEX2 vertex[2*16*(16+1)]; // triangles + Math::Matrix matrix, rot; + Math::Vector angle, v0, v1; + Math::Point ts, ti; + float zoom, deltaRingAngle, deltaSegAngle; + float r0,r1, tu0,tv0, tu1,tv1; + int j, ring, seg, numRings, numSegments; + + zoom = m_particule[i].zoom; +#if 0 + if ( !m_engine->RetStateColor() && m_particule[i].intensity < 0.5f ) + { + zoom *= m_particule[i].intensity/0.5f; + } +#endif + + if ( zoom == 0.0f ) return; + + m_engine->SetState(D3DSTATETTb|D3DSTATE2FACE|D3DSTATEWRAP, RetColor(m_particule[i].intensity)); + + matrix.LoadIdentity(); + matrix.Set(1, 1, zoom); + matrix.Set(2, 2, zoom); + matrix.Set(3, 3, zoom); + matrix.Set(1, 4, m_particule[i].pos.x); + matrix.Set(2, 4, m_particule[i].pos.y); + matrix.Set(3, 4, m_particule[i].pos.z); + + if ( m_particule[i].angle != 0.0f ) + { + angle.x = m_particule[i].angle*0.4f; + angle.y = m_particule[i].angle*1.0f; + angle.z = m_particule[i].angle*0.7f; + Math::LoadRotationZXYMatrix(rot, angle); + matrix = Math::MultiplyMatrices(rot, matrix); + } + + { + D3DMATRIX mat = MAT_TO_D3DMAT(matrix); + m_pD3DDevice->SetTransform(D3DTRANSFORMSTATE_WORLD, &mat); + } + + ts.x = m_particule[i].texSup.x; + ts.y = m_particule[i].texSup.y; + ti.x = m_particule[i].texInf.x; + ti.y = m_particule[i].texInf.y; + + // Choose a tesselation level. + if ( m_particule[i].type == PARTISPHERE3 || + m_particule[i].type == PARTISPHERE5 ) + { + numRings = 16; + numSegments = 16; + } + else + { + numRings = 8; + numSegments = 10; + } + + // Establish constants used in sphere generation. + deltaRingAngle = Math::PI/numRings; + deltaSegAngle = 2.0f*Math::PI/numSegments; + + // Generate the group of rings for the sphere. + j = 0; + for ( ring=0 ; ringDrawPrimitive(D3DPT_TRIANGLESTRIP, D3DFVF_VERTEX2, vertex, j, NULL); + m_engine->AddStatisticTriangle(j); + + m_engine->SetState(D3DSTATETTb, RetColor(m_particule[i].intensity)); +} + +// Returns the height depending on the progress. + +float ProgressCylinder(float progress) +{ + if ( progress < 0.5f ) + { + return 1.0f - (powf(1.0f-progress*2.0f, 2.0f)); + } + else + { + return 1.0f - (powf(progress*2.0f-1.0f, 2.0f)); + } +} + +// Draws a cylindrical particle. + +void CParticule::DrawParticuleCylinder(int i) +{ + D3DVERTEX2 vertex[2*5*(10+1)]; // triangles + Math::Matrix matrix, rot; + Math::Vector angle, v0, v1; + Math::Point ts, ti; + float progress, zoom, diam, deltaSegAngle, h[6], d[6]; + float r0,r1, tu0,tv0, tu1,tv1, p1, p2, pp; + int j, ring, seg, numRings, numSegments; + + progress = m_particule[i].zoom; + zoom = m_particule[i].dim.x; + diam = m_particule[i].dim.y; + if ( progress >= 1.0f || zoom == 0.0f ) return; + + m_engine->SetState(D3DSTATETTb|D3DSTATE2FACE|D3DSTATEWRAP, RetColor(m_particule[i].intensity)); + + matrix.LoadIdentity(); + matrix.Set(1, 1, zoom); + matrix.Set(2, 2, zoom); + matrix.Set(3, 3, zoom); + matrix.Set(1, 4, m_particule[i].pos.x); + matrix.Set(2, 4, m_particule[i].pos.y); + matrix.Set(3, 4, m_particule[i].pos.z); + + { + D3DMATRIX mat = MAT_TO_D3DMAT(matrix); + m_pD3DDevice->SetTransform(D3DTRANSFORMSTATE_WORLD, &mat); + } + + ts.x = m_particule[i].texSup.x; + ts.y = m_particule[i].texSup.y; + ti.x = m_particule[i].texInf.x; + ti.y = m_particule[i].texInf.y; + + numRings = 5; + numSegments = 10; + deltaSegAngle = 2.0f*Math::PI/numSegments; + + if ( m_particule[i].type == PARTIPLOUF0 ) + { +#if 0 + if ( progress <= 0.5f ) + { + p1 = progress/0.5f; // front + p2 = 0.0f; // back + } + else + { + p1 = 1.0f; // front + p2 = (progress-0.5f)/0.5f; // back + ts.y += (ti.y-ts.y)*p2; + } +#else + p1 = progress; // front + p2 = powf(progress, 5.0f); // back +#endif + + for ( ring=0 ; ring<=numRings ; ring++ ) + { + pp = p2+(p1-p2)*((float)ring/numRings); + d[ring] = diam/zoom+pp*2.0f; + h[ring] = ProgressCylinder(pp); + } + } + + j = 0; + for ( ring=0 ; ringDrawPrimitive(D3DPT_TRIANGLESTRIP, D3DFVF_VERTEX2, vertex, j, NULL); + m_engine->AddStatisticTriangle(j); + + m_engine->SetState(D3DSTATETTb, RetColor(m_particule[i].intensity)); +} + +// Draws a tire mark. + +void CParticule::DrawParticuleWheel(int i) +{ + Math::Vector pos[4], center; + D3DVERTEX2 vertex[4]; // 2 triangles + Math::Vector n; + Math::Point ts, ti; + float dist, dp; + + dist = Math::DistanceProjected(m_engine->RetEyePt(), m_wheelTrace[i].pos[0]); + if ( dist > 300.0f ) return; + + pos[0] = m_wheelTrace[i].pos[0]; + pos[1] = m_wheelTrace[i].pos[1]; + pos[2] = m_wheelTrace[i].pos[2]; + pos[3] = m_wheelTrace[i].pos[3]; + + if ( m_wheelTrace[i].type == PARTITRACE0 ) // white ground track? + { + ts.x = 8.0f/256.0f; + ts.y = 224.0f/256.0f; + } + else if ( m_wheelTrace[i].type == PARTITRACE1 ) // black ground track? + { + ts.x = 0.0f/256.0f; + ts.y = 224.0f/256.0f; + } + else if ( m_wheelTrace[i].type == PARTITRACE2 ) // gray ground track? + { + ts.x = 0.0f/256.0f; + ts.y = 232.0f/256.0f; + } + else if ( m_wheelTrace[i].type == PARTITRACE3 ) // light gray ground track? + { + ts.x = 8.0f/256.0f; + ts.y = 232.0f/256.0f; + } + else if ( m_wheelTrace[i].type == PARTITRACE4 ) // red ground track? + { + ts.x = 32.0f/256.0f; + ts.y = 224.0f/256.0f; + } + else if ( m_wheelTrace[i].type == PARTITRACE5 ) // pink ground track? + { + ts.x = 40.0f/256.0f; + ts.y = 224.0f/256.0f; + } + else if ( m_wheelTrace[i].type == PARTITRACE6 ) // violet ground track? + { + ts.x = 32.0f/256.0f; + ts.y = 232.0f/256.0f; + } + else if ( m_wheelTrace[i].type == PARTITRACE7 ) // orange ground track? + { + ts.x = 40.0f/256.0f; + ts.y = 232.0f/256.0f; + } + else if ( m_wheelTrace[i].type == PARTITRACE8 ) // yellow ground track? + { + ts.x = 16.0f/256.0f; + ts.y = 224.0f/256.0f; + } + else if ( m_wheelTrace[i].type == PARTITRACE9 ) // beige ground track? + { + ts.x = 24.0f/256.0f; + ts.y = 224.0f/256.0f; + } + else if ( m_wheelTrace[i].type == PARTITRACE10 ) // brown ground track? + { + ts.x = 16.0f/256.0f; + ts.y = 232.0f/256.0f; + } + else if ( m_wheelTrace[i].type == PARTITRACE11 ) // skin ground track? + { + ts.x = 24.0f/256.0f; + ts.y = 232.0f/256.0f; + } + else if ( m_wheelTrace[i].type == PARTITRACE12 ) // green ground track? + { + ts.x = 48.0f/256.0f; + ts.y = 224.0f/256.0f; + } + else if ( m_wheelTrace[i].type == PARTITRACE13 ) // light green ground track? + { + ts.x = 56.0f/256.0f; + ts.y = 224.0f/256.0f; + } + else if ( m_wheelTrace[i].type == PARTITRACE14 ) // blue ground track? + { + ts.x = 48.0f/256.0f; + ts.y = 232.0f/256.0f; + } + else if ( m_wheelTrace[i].type == PARTITRACE15 ) // light blue ground track? + { + ts.x = 56.0f/256.0f; + ts.y = 232.0f/256.0f; + } + else if ( m_wheelTrace[i].type == PARTITRACE16 ) // black arrow ground track? + { + ts.x = 160.0f/256.0f; + ts.y = 224.0f/256.0f; + } + else if ( m_wheelTrace[i].type == PARTITRACE17 ) // red arrow ground track? + { + ts.x = 176.0f/256.0f; + ts.y = 224.0f/256.0f; + } + else + { + return; + } + + if ( m_wheelTrace[i].type == PARTITRACE16 || + m_wheelTrace[i].type == PARTITRACE17 ) + { + ti.x = ts.x+16.0f/256.0f; + ti.y = ts.y+16.0f/256.0f; + } + else + { + ti.x = ts.x+8.0f/256.0f; + ti.y = ts.y+8.0f/256.0f; + } + + dp = (1.0f/256.0f)/2.0f; + ts.x = ts.x+dp; + ts.y = ts.y+dp; + ti.x = ti.x-dp; + ti.y = ti.y-dp; + + n = Math::Vector(0.0f, 1.0f, 0.0f); + + vertex[0] = D3DVERTEX2(pos[0], n, ts.x, ts.y); + vertex[1] = D3DVERTEX2(pos[1], n, ti.x, ts.y); + vertex[2] = D3DVERTEX2(pos[2], n, ts.x, ti.y); + vertex[3] = D3DVERTEX2(pos[3], n, ti.x, ti.y); + + m_pD3DDevice->DrawPrimitive(D3DPT_TRIANGLESTRIP, D3DFVF_VERTEX2, vertex, 4, NULL); + m_engine->AddStatisticTriangle(2); +} + +// Draws all the particles. + +void CParticule::DrawParticule(int sheet) +{ + D3DMATERIAL7 mat; + Math::Matrix matrix; + bool bLoadTexture; + char name[20]; + int state, t, i, j, r; + + m_pD3DDevice->SetRenderState(D3DRENDERSTATE_AMBIENT, 0xffffffff); + m_pD3DDevice->SetRenderState(D3DRENDERSTATE_LIGHTING, true); +//? m_pD3DDevice->SetRenderState(D3DRENDERSTATE_ZENABLE, false); + m_pD3DDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false); + + // Draw the basic particles of triangles. + if ( m_totalInterface[0][sheet] > 0 ) + { + for ( i=0 ; iSetTexture(m_triangle[i].texName1); + m_engine->SetMaterial(m_triangle[i].material); + m_engine->SetState(m_triangle[i].state); + DrawParticuleTriangle(i); + } + } + + // Draw the particles was calculated based on edge. + m_pD3DDevice->SetRenderState(D3DRENDERSTATE_LIGHTING, false); + + ZeroMemory( &mat, sizeof(D3DMATERIAL7) ); + mat.diffuse.r = 1.0f; + mat.diffuse.g = 1.0f; + mat.diffuse.b = 1.0f; // white + mat.ambient.r = 0.5f; + mat.ambient.g = 0.5f; + mat.ambient.b = 0.5f; + m_engine->SetMaterial(mat); + + // Draw tire marks. + if ( m_wheelTraceTotal > 0 && sheet == SH_WORLD ) + { +#if _POLISH + m_engine->SetTexture("textp.tga"); +#else + m_engine->SetTexture("text.tga"); +#endif + m_engine->SetState(D3DSTATETTw); +//? m_engine->SetState(D3DSTATENORMAL); + matrix.LoadIdentity(); + { + D3DMATRIX mat = MAT_TO_D3DMAT(matrix); + m_pD3DDevice->SetTransform(D3DTRANSFORMSTATE_WORLD, &mat); + } + for ( i=0 ; i=1 ; t-- ) // black behind! + { + if ( m_totalInterface[t][sheet] == 0 ) continue; + + bLoadTexture = false; + + if ( t == 4 ) state = D3DSTATETTw; // text.tga + else state = D3DSTATETTb; // effect[00..02].tga + m_engine->SetState(state); + + for ( j=0 ; jSetTexture(name); + bLoadTexture = true; + } + + r = m_particule[i].trackRank; + if ( r != -1 ) + { + m_engine->SetState(state); + TrackDraw(r, m_particule[i].type); // draws the drag + if ( !m_track[r].bDrawParticule ) continue; + } + + m_engine->SetState(state, RetColor(m_particule[i].intensity)); + + if ( m_particule[i].bRay ) // ray? + { + DrawParticuleRay(i); + } + else if ( m_particule[i].type == PARTIFLIC || // circle in the water? + m_particule[i].type == PARTISHOW || + m_particule[i].type == PARTICHOC || + m_particule[i].type == PARTIGFLAT ) + { + DrawParticuleFlat(i); + } + else if ( m_particule[i].type >= PARTIFOG0 && + m_particule[i].type <= PARTIFOG9 ) + { + DrawParticuleFog(i); + } + else if ( m_particule[i].type >= PARTISPHERE0 && + m_particule[i].type <= PARTISPHERE9 ) // sphere? + { + DrawParticuleSphere(i); + } + else if ( m_particule[i].type >= PARTIPLOUF0 && + m_particule[i].type <= PARTIPLOUF4 ) // cylinder? + { + DrawParticuleCylinder(i); + } + else // normal? + { + DrawParticuleNorm(i); + } + } + } + +//? m_pD3DDevice->SetRenderState(D3DRENDERSTATE_ZENABLE, true); + m_pD3DDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, true); +} + + +// Seeks if an object collided with a bullet. + +CObject* CParticule::SearchObjectGun(Math::Vector old, Math::Vector pos, + ParticuleType type, CObject *father) +{ + CObject *pObj, *pBest; + Math::Vector box1, box2, oPos, p; + ObjectType oType; + bool bShield; + float min, oRadius, dist, shieldRadius; + int i, j; + bool bHimself; + + if ( m_main->RetMovieLock() ) return 0; // current movie? + + bHimself = m_main->RetHimselfDamage(); + + min = 5.0f; + if ( type == PARTIGUN2 ) min = 2.0f; // shooting insect? + if ( type == PARTIGUN3 ) min = 3.0f; // suiciding spider? + + box1 = old; + box2 = pos; + if ( box1.x > box2.x ) Math::Swap(box1.x, box2.x); // box1 < box2 + if ( box1.y > box2.y ) Math::Swap(box1.y, box2.y); + if ( box1.z > box2.z ) Math::Swap(box1.z, box2.z); + box1.x -= min; + box1.y -= min; + box1.z -= min; + box2.x += min; + box2.y += min; + box2.z += min; + + pBest = 0; + bShield = false; + for ( i=0 ; i<1000000 ; i++ ) + { + pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); + if ( pObj == 0 ) break; + + if ( !pObj->RetActif() ) continue; // inactive? + if ( pObj == father ) continue; + + oType = pObj->RetType(); + + if ( oType == OBJECT_TOTO ) continue; + + if ( type == PARTIGUN1 ) // fireball shooting? + { + if ( oType == OBJECT_MOTHER ) continue; + if ( bHimself ) // damage is oneself? + { + if ( !IsAlien(oType) && + !IsSoft(oType) ) continue; + } + else // damage only to enemies? + { + if ( !IsAlien(oType) ) continue; + } + } + else if ( type == PARTIGUN2 ) // shooting insect? + { + if ( !IsSoft(oType) ) continue; + } + else if ( type == PARTIGUN3 ) // suiciding spider? + { + if ( !IsSoft(oType) ) continue; + } + else if ( type == PARTIGUN4 ) // orgaball shooting? + { + if ( oType == OBJECT_MOTHER ) continue; + if ( bHimself ) // damage is oneself? + { + if ( !IsAlien(oType) && + !IsSoft(oType) ) continue; + } + else // damage only to enemies? + { + if ( !IsAlien(oType) ) continue; + } + } + else if ( type == PARTITRACK11 ) // phazer shooting? + { + if ( bHimself ) // damage is oneself? + { + if ( !IsAlien(oType) && + !IsSoft(oType) ) continue; + } + else // damage only to enemies? + { + if ( !IsAlien(oType) ) continue; + } + } + else + { + continue; + } + + oPos = pObj->RetPosition(0); + + if ( type == PARTIGUN2 || // shooting insect? + type == PARTIGUN3 ) // suiciding spider? + { + // Test if the ball is entered into the sphere of a shield. + shieldRadius = pObj->RetShieldRadius(); + if ( shieldRadius > 0.0f ) + { + dist = Math::Distance(oPos, pos); + if ( dist <= shieldRadius ) + { + pBest = pObj; + bShield = true; + } + } + } + if ( bShield ) continue; + + // Test the center of the object, which is necessary for objects + // that have no sphere in the center (station). + dist = Math::Distance(oPos, pos)-4.0f; + if ( dist < min ) + { + pBest = pObj; + } + + // Test with all spheres of the object. + j = 0; + while ( pObj->GetCrashSphere(j++, oPos, oRadius) ) + { + if ( oPos.x+oRadius < box1.x || oPos.x-oRadius > box2.x || // outside the box? + oPos.y+oRadius < box1.y || oPos.y-oRadius > box2.y || + oPos.z+oRadius < box1.z || oPos.z-oRadius > box2.z ) continue; + + p = Math::Projection(old, pos, oPos); + dist = Math::Distance(p, oPos)-oRadius; + if ( dist < min ) + { + pBest = pObj; + } + } + } + + return pBest; +} + +// Seeks if an object collided with a ray. + +CObject* CParticule::SearchObjectRay(Math::Vector pos, Math::Vector goal, + ParticuleType type, CObject *father) +{ + CObject* pObj; + Math::Vector box1, box2, oPos, p; + ObjectType oType; + float min, dist; + int i; + + if ( m_main->RetMovieLock() ) return 0; // current movie? + + min = 10.0f; + + box1 = pos; + box2 = goal; + if ( box1.x > box2.x ) Math::Swap(box1.x, box2.x); // box1 < box2 + if ( box1.y > box2.y ) Math::Swap(box1.y, box2.y); + if ( box1.z > box2.z ) Math::Swap(box1.z, box2.z); + box1.x -= min; + box1.y -= min; + box1.z -= min; + box2.x += min; + box2.y += min; + box2.z += min; + + for ( i=0 ; i<1000000 ; i++ ) + { + pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); + if ( pObj == 0 ) break; + + if ( !pObj->RetActif() ) continue; // inactive? + if ( pObj == father ) continue; + + oType = pObj->RetType(); + + if ( oType == OBJECT_TOTO ) continue; + + if ( type == PARTIRAY1 && + oType != OBJECT_MOBILEtg && + oType != OBJECT_TEEN28 && + oType != OBJECT_TEEN31 && + oType != OBJECT_ANT && + oType != OBJECT_SPIDER && + oType != OBJECT_BEE && + oType != OBJECT_WORM && + oType != OBJECT_MOTHER && + oType != OBJECT_NEST ) continue; + + oPos = pObj->RetPosition(0); + + if ( oPos.x < box1.x || oPos.x > box2.x || // outside the box? + oPos.y < box1.y || oPos.y > box2.y || + oPos.z < box1.z || oPos.z > box2.z ) continue; + + p = Math::Projection(pos, goal, oPos); + dist = Math::Distance(p, oPos); + if ( dist < min ) return pObj; + } + + return 0; +} + + +// Sounded one. + +void CParticule::Play(Sound sound, Math::Vector pos, float amplitude) +{ + if ( m_sound == 0 ) + { + m_sound = (CSound*)m_iMan->SearchInstance(CLASS_SOUND); + } + + m_sound->Play(sound, pos, amplitude); +} + + + +// Seeks the color if you're in the fog. +// Returns black if you're not in the fog. + +D3DCOLORVALUE CParticule::RetFogColor(Math::Vector pos) +{ + D3DCOLORVALUE result, color; + float dist, factor; + int fog, i; + + result.r = 0.0f; + result.g = 0.0f; + result.b = 0.0f; + result.a = 0.0f; + + for ( fog=0 ; fog= m_particule[i].pos.y+FOG_HSUP ) continue; + if ( pos.y <= m_particule[i].pos.y-FOG_HINF ) continue; + + dist = Math::DistanceProjected(pos, m_particule[i].pos); + if ( dist >= m_particule[i].dim.x*1.5f ) continue; + + // Calculates the horizontal distance. + factor = 1.0f-powf(dist/(m_particule[i].dim.x*1.5f), 4.0f); + + // Calculates the vertical distance. + if ( pos.y > m_particule[i].pos.y ) + { + factor *= 1.0f-(pos.y-m_particule[i].pos.y)/FOG_HSUP; + } + else + { + factor *= 1.0f-(m_particule[i].pos.y-pos.y)/FOG_HINF; + } + + factor *= 0.3f; + + if ( m_particule[i].type == PARTIFOG0 || + m_particule[i].type == PARTIFOG1 ) // blue? + { + color.r = 0.0f; + color.g = 0.5f; + color.b = 1.0f; + } + else if ( m_particule[i].type == PARTIFOG2 || + m_particule[i].type == PARTIFOG3 ) // red? + { + color.r = 2.0f; + color.g = 1.0f; + color.b = 0.0f; + } + else if ( m_particule[i].type == PARTIFOG4 || + m_particule[i].type == PARTIFOG5 ) // white? + { + color.r = 1.0f; + color.g = 1.0f; + color.b = 1.0f; + } + else if ( m_particule[i].type == PARTIFOG6 || + m_particule[i].type == PARTIFOG7 ) // yellow? + { + color.r = 0.8f; + color.g = 1.0f; + color.b = 0.4f; + } + else + { + color.r = 0.0f; + color.g = 0.0f; + color.b = 0.0f; + } + + result.r += color.r*factor; + result.g += color.g*factor; + result.b += color.b*factor; + } + + if ( result.r > 0.6f ) result.r = 0.6f; + if ( result.g > 0.6f ) result.g = 0.6f; + if ( result.b > 0.6f ) result.b = 0.6f; + + return result; +} + + +// Writes a file. BMP containing all the tire tracks. + +bool CParticule::WriteWheelTrace(char *filename, int width, int height, + Math::Vector dl, Math::Vector ur) +{ + HDC hDC; + HDC hDCImage; + HBITMAP hb; + PBITMAPINFO info; + HBRUSH hBrush; + HPEN hPen; + HGDIOBJ old; + RECT rect; + COLORREF color; + Math::Point pos[4]; + POINT list[4]; + int i; + + if ( !m_engine->GetRenderDC(hDC) ) return false; + + hDCImage = CreateCompatibleDC(hDC); + if ( hDCImage == 0 ) + { + m_engine->ReleaseRenderDC(hDC); + return false; + } + + hb = CreateCompatibleBitmap(hDC, width, height); + if ( hb == 0 ) + { + DeleteDC(hDCImage); + m_engine->ReleaseRenderDC(hDC); + return false; + } + + SelectObject(hDCImage, hb); + + rect.left = 0; + rect.right = width; + rect.top = 0; + rect.bottom = height; + FillRect(hDCImage, &rect, (HBRUSH)GetStockObject(WHITE_BRUSH)); + + hPen = CreatePen(PS_NULL, 1, 0); + SelectObject(hDCImage, hPen); + + for ( i=0 ; iCreateBitmapInfoStruct(hb); + if ( info == 0 ) + { + DeleteObject(hb); + DeleteDC(hDCImage); + m_engine->ReleaseRenderDC(hDC); + return false; + } + + m_engine->CreateBMPFile(filename, info, hb, hDCImage); + + DeleteObject(hb); + DeleteDC(hDCImage); + m_engine->ReleaseRenderDC(hDC); + return true; +} + -- cgit v1.2.3-1-g7c22