From ebed57aa22b772211387a5561f995eee8f5faed1 Mon Sep 17 00:00:00 2001 From: Piotr Dziwinski Date: Tue, 26 Jun 2012 22:23:05 +0200 Subject: Whitespace and language change - changed tabs to spaces and DOS line endings to Unix (except in CBot and metafile) - changed language to English - fixed #include in d3dengine.h --- src/old/planet.h | 152 +++++++++++++++++++++++++++---------------------------- 1 file changed, 76 insertions(+), 76 deletions(-) (limited to 'src/old/planet.h') diff --git a/src/old/planet.h b/src/old/planet.h index 14c8111..36f5586 100644 --- a/src/old/planet.h +++ b/src/old/planet.h @@ -1,76 +1,76 @@ -// * This file is part of the COLOBOT source code -// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch -// * -// * This program is free software: you can redistribute it and/or modify -// * it under the terms of the GNU General Public License as published by -// * the Free Software Foundation, either version 3 of the License, or -// * (at your option) any later version. -// * -// * This program is distributed in the hope that it will be useful, -// * but WITHOUT ANY WARRANTY; without even the implied warranty of -// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// * GNU General Public License for more details. -// * -// * You should have received a copy of the GNU General Public License -// * along with this program. If not, see http://www.gnu.org/licenses/. - -// planet.h - -#pragma once - - -#include "common/event.h" -#include "math/point.h" - - -class CInstanceManager; -class CD3DEngine; - - - -const int MAXPLANET = 10; - -struct Planet -{ - char bUsed; // true -> planet exists - Math::Point start; // initial position in degrees - Math::Point angle; // current position in degrees - float dim; // dimensions (0..1) - float speed; // speed - float dir; // direction in the sky - char name[20]; // name of the texture - Math::Point uv1, uv2; // texture mapping - char bTGA; // texture .TGA -}; - - - - -class CPlanet -{ -public: - CPlanet(CInstanceManager* iMan, CD3DEngine* engine); - ~CPlanet(); - - void Flush(); - bool EventProcess(const Event &event); - bool Create(int mode, Math::Point start, float dim, float speed, float dir, char *name, Math::Point uv1, Math::Point uv2); - bool PlanetExist(); - void LoadTexture(); - void Draw(); - void SetMode(int mode); - int RetMode(); - -protected: - bool EventFrame(const Event &event); - -protected: - CInstanceManager* m_iMan; - CD3DEngine* m_engine; - - float m_time; - int m_mode; - Planet m_planet[2][MAXPLANET]; - bool m_bPlanetExist; -}; - +// * This file is part of the COLOBOT source code +// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * +// * This program is free software: you can redistribute it and/or modify +// * it under the terms of the GNU General Public License as published by +// * the Free Software Foundation, either version 3 of the License, or +// * (at your option) any later version. +// * +// * This program is distributed in the hope that it will be useful, +// * but WITHOUT ANY WARRANTY; without even the implied warranty of +// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// * GNU General Public License for more details. +// * +// * You should have received a copy of the GNU General Public License +// * along with this program. If not, see http://www.gnu.org/licenses/. + +// planet.h + +#pragma once + + +#include "common/event.h" +#include "math/point.h" + + +class CInstanceManager; +class CD3DEngine; + + + +const int MAXPLANET = 10; + +struct Planet +{ + char bUsed; // true -> planet exists + Math::Point start; // initial position in degrees + Math::Point angle; // current position in degrees + float dim; // dimensions (0..1) + float speed; // speed + float dir; // direction in the sky + char name[20]; // name of the texture + Math::Point uv1, uv2; // texture mapping + char bTGA; // texture .TGA +}; + + + + +class CPlanet +{ +public: + CPlanet(CInstanceManager* iMan, CD3DEngine* engine); + ~CPlanet(); + + void Flush(); + bool EventProcess(const Event &event); + bool Create(int mode, Math::Point start, float dim, float speed, float dir, char *name, Math::Point uv1, Math::Point uv2); + bool PlanetExist(); + void LoadTexture(); + void Draw(); + void SetMode(int mode); + int RetMode(); + +protected: + bool EventFrame(const Event &event); + +protected: + CInstanceManager* m_iMan; + CD3DEngine* m_engine; + + float m_time; + int m_mode; + Planet m_planet[2][MAXPLANET]; + bool m_bPlanetExist; +}; + -- cgit v1.2.3-1-g7c22