From 4531ac88d3c022866d564be40c20593de4c70bfc Mon Sep 17 00:00:00 2001 From: Piotr Dziwinski Date: Fri, 22 Jun 2012 15:54:16 +0200 Subject: Moved old implementations to src/old --- src/old/pyro.h | 170 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 170 insertions(+) create mode 100644 src/old/pyro.h (limited to 'src/old/pyro.h') diff --git a/src/old/pyro.h b/src/old/pyro.h new file mode 100644 index 0000000..9f35438 --- /dev/null +++ b/src/old/pyro.h @@ -0,0 +1,170 @@ +// * This file is part of the COLOBOT source code +// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * +// * This program is free software: you can redistribute it and/or modify +// * it under the terms of the GNU General Public License as published by +// * the Free Software Foundation, either version 3 of the License, or +// * (at your option) any later version. +// * +// * This program is distributed in the hope that it will be useful, +// * but WITHOUT ANY WARRANTY; without even the implied warranty of +// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// * GNU General Public License for more details. +// * +// * You should have received a copy of the GNU General Public License +// * along with this program. If not, see http://www.gnu.org/licenses/. + +// pyro.h + +#pragma once + + +#include "graphics/d3d/d3dengine.h" +#include "object/object.h" +#include "common/misc.h" + + +class CInstanceManager; +class CD3DEngine; +class CTerrain; +class CCamera; +class CParticule; +class CLight; +class CObject; +class CDisplayText; +class CRobotMain; +class CSound; + + + +enum PyroType +{ + PT_NULL = 0, + PT_FRAGT = 1, // fragmentation of technical object + PT_FRAGO = 2, // fragmentation of organic object + PT_FRAGW = 4, // fragmentation of object under water + PT_EXPLOT = 5, // explosion of technical object + PT_EXPLOO = 6, // explosion of organic object + PT_EXPLOW = 8, // explosion of object under water + PT_SHOTT = 9, // hit technical object + PT_SHOTH = 10, // hit human + PT_SHOTM = 11, // hit queen + PT_SHOTW = 12, // hit under water + PT_EGG = 13, // break the egg + PT_BURNT = 14, // burning of technical object + PT_BURNO = 15, // burning of organic object + PT_SPIDER = 16, // spider explosion + PT_FALL = 17, // cargo falling + PT_WPCHECK = 18, // indicator reaches + PT_FLCREATE = 19, // flag create + PT_FLDELETE = 20, // flag destroy + PT_RESET = 21, // reset position of the object + PT_WIN = 22, // fireworks + PT_LOST = 23, // black smoke + PT_DEADG = 24, // shooting death + PT_DEADW = 25, // drowning death + PT_FINDING = 26, // object discovered +}; + + +struct PyroBurnPart +{ + int part; + Math::Vector initialPos; + Math::Vector finalPos; + Math::Vector initialAngle; + Math::Vector finalAngle; +}; + +struct PyroLightOper +{ + float progress; + float intensity; + D3DCOLORVALUE color; +}; + + + +class CPyro +{ +public: + CPyro(CInstanceManager* iMan); + ~CPyro(); + + void DeleteObject(bool bAll=false); + bool Create(PyroType type, CObject* pObj, float force=1.0f); + bool EventProcess(const Event &event); + Error IsEnded(); + void CutObjectLink(CObject* pObj); + +protected: + void DisplayError(PyroType type, CObject* pObj); + bool CreateLight(Math::Vector pos, float height); + void DeleteObject(bool bPrimary, bool bSecondary); + + void CreateTriangle(CObject* pObj, ObjectType oType, int part); + + void ExploStart(); + void ExploTerminate(); + + void BurnStart(); + void BurnAddPart(int part, Math::Vector pos, Math::Vector angle); + void BurnProgress(); + bool BurnIsKeepPart(int part); + void BurnTerminate(); + + void FallStart(); + CObject* FallSearchBeeExplo(); + void FallProgress(float rTime); + Error FallIsEnded(); + + void LightOperFlush(); + void LightOperAdd(float progress, float intensity, float r, float g, float b); + void LightOperFrame(float rTime); + +protected: + CInstanceManager* m_iMan; + CD3DEngine* m_engine; + CTerrain* m_terrain; + CCamera* m_camera; + CParticule* m_particule; + CLight* m_light; + CObject* m_object; + CDisplayText* m_displayText; + CRobotMain* m_main; + CSound* m_sound; + + Math::Vector m_pos; // center of the effect + Math::Vector m_posPower; // center of the battery + bool m_bPower; // battery exists? + PyroType m_type; + float m_force; + float m_size; + float m_progress; + float m_speed; + float m_time; + float m_lastParticule; + float m_lastParticuleSmoke; + int m_soundChannel; + + int m_lightRank; + int m_lightOperTotal; + PyroLightOper m_lightOper[10]; + float m_lightHeight; + + ObjectType m_burnType; + int m_burnPartTotal; + PyroBurnPart m_burnPart[10]; + int m_burnKeepPart[10]; + float m_burnFall; + + float m_fallFloor; + float m_fallSpeed; + float m_fallBulletTime; + bool m_bFallEnding; + + int m_crashSphereUsed; // number of spheres used + Math::Vector m_crashSpherePos[50]; + float m_crashSphereRadius[50]; +}; + -- cgit v1.2.3-1-g7c22