From b08a63790c0fbeacb3f96a74e3eb15abe8c70dab Mon Sep 17 00:00:00 2001 From: Piotr Dziwinski Date: Mon, 25 Jun 2012 19:59:17 +0200 Subject: SDL project - added (very basic) SDL template in CApplication and CEngine - split project into two targets: colobot_old (dependent on DirectX and WinAPI) and colobot_new (dependent on SDL and OpenGL) - moved sound.h/cpp to old/ and created new template in Snd namespace - added platform-independent dialog boxes in app/system.h/cpp --- src/old/sound.h | 242 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 242 insertions(+) create mode 100644 src/old/sound.h (limited to 'src/old/sound.h') diff --git a/src/old/sound.h b/src/old/sound.h new file mode 100644 index 0000000..2dcdc2c --- /dev/null +++ b/src/old/sound.h @@ -0,0 +1,242 @@ +// * This file is part of the COLOBOT source code +// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * +// * This program is free software: you can redistribute it and/or modify +// * it under the terms of the GNU General Public License as published by +// * the Free Software Foundation, either version 3 of the License, or +// * (at your option) any later version. +// * +// * This program is distributed in the hope that it will be useful, +// * but WITHOUT ANY WARRANTY; without even the implied warranty of +// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// * GNU General Public License for more details. +// * +// * You should have received a copy of the GNU General Public License +// * along with this program. If not, see http://www.gnu.org/licenses/. + +// sound.h + +#pragma once + + +#include + + +const int MAXFILES = 200; +const int MAXSOUND = 32; +const int MAXVOLUME = 20; +const int MAXOPER = 4; + +class CInstanceManager; + + +enum Sound +{ + SOUND_CLICK = 0, + SOUND_BOUM = 1, + SOUND_EXPLO = 2, + SOUND_FLYh = 3, // human + SOUND_FLY = 4, + SOUND_STEPs = 5, // smooth + SOUND_MOTORw = 6, // wheel + SOUND_MOTORt = 7, // tank + SOUND_MOTORr = 8, // roller + SOUND_ERROR = 9, + SOUND_CONVERT = 10, + SOUND_ENERGY = 11, + SOUND_PLOUF = 12, + SOUND_BLUP = 13, + SOUND_WARNING = 14, + SOUND_DERRICK = 15, + SOUND_LABO = 16, + SOUND_STATION = 17, + SOUND_REPAIR = 18, + SOUND_RESEARCH = 19, + SOUND_INSECTs = 20, // spider + SOUND_BURN = 21, + SOUND_TZOING = 22, + SOUND_GGG = 23, + SOUND_MANIP = 24, + SOUND_FIRE = 25, // shooting with fireball + SOUND_HUMAN1 = 26, // breathing + SOUND_STEPw = 27, // water + SOUND_SWIM = 28, + SOUND_RADAR = 29, + SOUND_BUILD = 30, + SOUND_ALARM = 31, // energy alarm + SOUND_SLIDE = 32, + SOUND_EXPLOi = 33, // insect + SOUND_INSECTa = 34, // ant + SOUND_INSECTb = 35, // bee + SOUND_INSECTw = 36, // worm + SOUND_INSECTm = 37, // mother + SOUND_TREMBLE = 38, + SOUND_PSHHH = 39, + SOUND_NUCLEAR = 40, + SOUND_INFO = 41, + SOUND_OPEN = 42, + SOUND_CLOSE = 43, + SOUND_FACTORY = 44, + SOUND_EGG = 45, + SOUND_MOTORs = 46, // submarine + SOUND_MOTORi = 47, // insect (legs) + SOUND_SHIELD = 48, + SOUND_FIREi = 49, // shooting with orgaball (insect) + SOUND_GUNDEL = 50, + SOUND_PSHHH2 = 51, // shield + SOUND_MESSAGE = 52, + SOUND_BOUMm = 53, // metal + SOUND_BOUMv = 54, // plant + SOUND_BOUMs = 55, // smooth + SOUND_EXPLOl = 56, // little + SOUND_EXPLOlp = 57, // little power + SOUND_EXPLOp = 58, // power + SOUND_STEPh = 59, // hard + SOUND_STEPm = 60, // metal + SOUND_POWERON = 61, + SOUND_POWEROFF = 62, + SOUND_AIE = 63, + SOUND_WAYPOINT = 64, + SOUND_RECOVER = 65, + SOUND_DEADi = 66, + SOUND_JOSTLE = 67, + SOUND_GFLAT = 68, + SOUND_DEADg = 69, // shooting death + SOUND_DEADw = 70, // drowning + SOUND_FLYf = 71, // reactor fail + SOUND_ALARMt = 72, // temperature alarm + SOUND_FINDING = 73, // finds a cache object + SOUND_THUMP = 74, + SOUND_TOUCH = 75, + SOUND_BLITZ = 76, + SOUND_MUSHROOM = 77, + SOUND_FIREp = 78, // shooting with phazer + SOUND_EXPLOg1 = 79, // impact gun 1 + SOUND_EXPLOg2 = 80, // impact gun 2 + SOUND_MOTORd = 81, // engine friction +}; + +enum SoundNext +{ + SOPER_CONTINUE = 1, + SOPER_STOP = 2, + SOPER_LOOP = 3, +}; + +struct SoundOper +{ + char bUsed; + float finalAmplitude; + float finalFrequency; + float totalTime; + float currentTime; + SoundNext nextOper; +}; + +struct SoundChannel +{ + char bUsed; // buffer used? + char bMute; // silence? + Sound type; // SOUND_* + int priority; // so great -> important + Math::Vector pos; // position in space + unsigned short uniqueStamp; // unique marker + LPDIRECTSOUNDBUFFER soundBuffer; + LPDIRECTSOUND3DBUFFER soundBuffer3D; + float startAmplitude; + float startFrequency; + float changeFrequency; + int initFrequency; + float volume; // 2D: volume 1..0 depending on position + float pan; // 2D: pan -1..+1 depending on position + SoundOper oper[MAXOPER]; +}; + + + +class CSound +{ +public: + CSound(CInstanceManager* iMan); + ~CSound(); + + void SetDebugMode(bool bMode); + bool Create(HWND hWnd, bool b3D); + void CacheAll(); + + void SetState(bool bState); + bool RetEnable(); + + void SetCDpath(char *path); + void SetAudioTrack(bool bAudio); + + void SetSound3D(bool bMode); + bool RetSound3D(); + bool RetSound3DCap(); + + void SetAudioVolume(int volume); + int RetAudioVolume(); + void SetMidiVolume(int volume); + int RetMidiVolume(); + + void SetListener(Math::Vector eye, Math::Vector lookat); + void FrameMove(float rTime); + + int Play(Sound sound, float amplitude=1.0f, float frequency=1.0f, bool bLoop=false); + int Play(Sound sound, Math::Vector pos, float amplitude=1.0f, float frequency=1.0f, bool bLoop=false); + bool FlushEnvelope(int channel); + bool AddEnvelope(int channel, float amplitude, float frequency, float time, SoundNext oper); + bool Position(int channel, Math::Vector pos); + bool Frequency(int channel, float frequency); + bool Stop(int channel); + bool StopAll(); + bool MuteAll(bool bMute); + + bool PlayMusic(int rank, bool bRepeat); + bool RestartMusic(); + void SuspendMusic(); + void StopMusic(); + bool IsPlayingMusic(); + void AdaptVolumeMusic(); + +protected: + bool CheckChannel(int &channel); + bool CreateSoundBuffer(int channel, DWORD size, DWORD freq, DWORD bitsPerSample, DWORD blkAlign, bool bStereo); + bool ReadData(LPDIRECTSOUNDBUFFER lpDSB, Sound sound, DWORD size); + bool CreateBuffer(int channel, Sound sound); + void ComputeVolumePan2D(int channel, const Math::Vector &pos); + bool ReadFile(Sound sound, char *metaname, char *filename); + int RetPriority(Sound sound); + bool SearchFreeBuffer(Sound sound, int &channel, bool &bAlreadyLoaded); + void OperNext(int channel); + bool PlayAudioTrack(int rank); + +protected: + CInstanceManager* m_iMan; + + HWND m_hWnd; + bool m_bEnable; + bool m_bState; + bool m_bAudioTrack; + bool m_ctrl3D; + bool m_bDebugMode; + LPDIRECTSOUND m_lpDS; + LPDIRECTSOUND3DLISTENER m_listener; + SoundChannel m_channel[MAXSOUND]; + char* m_files[MAXFILES]; + UINT m_MidiDeviceID; + int m_MIDIMusic; + bool m_bRepeatMusic; + int m_audioVolume; + int m_midiVolume; + int m_lastMidiVolume; + Math::Vector m_eye; + Math::Vector m_lookat; + float m_lastTime; + float m_playTime; + int m_uniqueStamp; + int m_maxSound; + char m_CDpath[100]; +}; + + -- cgit v1.2.3-1-g7c22