From c2a7375788aea0cf1c0f4c45e4823a8a9a85264d Mon Sep 17 00:00:00 2001 From: Piotr Dziwinski Date: Tue, 26 Jun 2012 23:01:17 +0200 Subject: Removed trailing whitespace --- src/old/terrain.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/old/terrain.cpp') diff --git a/src/old/terrain.cpp b/src/old/terrain.cpp index 2f2250c..9804261 100644 --- a/src/old/terrain.cpp +++ b/src/old/terrain.cpp @@ -108,7 +108,7 @@ CTerrain::~CTerrain() // +---+---o---+---+---> x // | | | | | // | | | | | -// +---+---+---+---+ +// +---+---+---+---+ // | | | | | The land is viewed from above here. // | | | | | // +---+---+---+---+ @@ -759,7 +759,7 @@ D3DVERTEX2 CTerrain::RetVertex(int x, int y, int step) // | // +-------------------> x -bool CTerrain::CreateMosaic(int ox, int oy, int step, int objRank, +bool CTerrain::CreateMosaic(int ox, int oy, int step, int objRank, const D3DMATERIAL7 &mat, float min, float max) { @@ -1794,7 +1794,7 @@ float CTerrain::RetFloorLevel(const Math::Vector &p, bool bBrut, bool bWater) return ps.y; } -// Returns the height to the ground. +// Returns the height to the ground. // This height is positive when you are above the ground. float CTerrain::RetFloorHeight(const Math::Vector &p, bool bBrut, bool bWater) -- cgit v1.2.3-1-g7c22