From 4531ac88d3c022866d564be40c20593de4c70bfc Mon Sep 17 00:00:00 2001 From: Piotr Dziwinski Date: Fri, 22 Jun 2012 15:54:16 +0200 Subject: Moved old implementations to src/old --- src/old/water.h | 130 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 130 insertions(+) create mode 100644 src/old/water.h (limited to 'src/old/water.h') diff --git a/src/old/water.h b/src/old/water.h new file mode 100644 index 0000000..45a545d --- /dev/null +++ b/src/old/water.h @@ -0,0 +1,130 @@ +// * This file is part of the COLOBOT source code +// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * +// * This program is free software: you can redistribute it and/or modify +// * it under the terms of the GNU General Public License as published by +// * the Free Software Foundation, either version 3 of the License, or +// * (at your option) any later version. +// * +// * This program is distributed in the hope that it will be useful, +// * but WITHOUT ANY WARRANTY; without even the implied warranty of +// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// * GNU General Public License for more details. +// * +// * You should have received a copy of the GNU General Public License +// * along with this program. If not, see http://www.gnu.org/licenses/. + +// water.h + +#pragma once + + +#include "common/event.h" +#include "graphics/d3d/d3dengine.h" +#include "graphics/common/particule.h" + + +class CInstanceManager; +class CTerrain; +class CSound; + + + +const int MAXWATERLINE = 500; + +struct WaterLine +{ + short x, y; // beginning + short len; // length by x + float px1, px2, pz; +}; + + +const int MAXWATVAPOR = 10; + +struct WaterVapor +{ + bool bUsed; + ParticuleType type; + Math::Vector pos; + float delay; + float time; + float last; +}; + + +enum WaterType +{ + WATER_NULL = 0, // no water + WATER_TT = 1, // transparent texture + WATER_TO = 2, // opaque texture + WATER_CT = 3, // transparent color + WATER_CO = 4, // opaque color +}; + + +class CWater +{ +public: + CWater(CInstanceManager* iMan, CD3DEngine* engine); + ~CWater(); + + void SetD3DDevice(LPDIRECT3DDEVICE7 device); + bool EventProcess(const Event &event); + void Flush(); + bool Create(WaterType type1, WaterType type2, const char *filename, D3DCOLORVALUE diffuse, D3DCOLORVALUE ambient, float level, float glint, Math::Vector eddy); + void DrawBack(); + void DrawSurf(); + + bool SetLevel(float level); + float RetLevel(); + float RetLevel(CObject* object); + + void SetLava(bool bLava); + bool RetLava(); + + void AdjustEye(Math::Vector &eye); + +protected: + bool EventFrame(const Event &event); + void LavaFrame(float rTime); + void AdjustLevel(Math::Vector &pos, Math::Vector &norm, Math::Point &uv1, Math::Point &uv2); + bool RetWater(int x, int y); + bool CreateLine(int x, int y, int len); + + void VaporFlush(); + bool VaporCreate(ParticuleType type, Math::Vector pos, float delay); + void VaporFrame(int i, float rTime); + +protected: + CInstanceManager* m_iMan; + CD3DEngine* m_engine; + LPDIRECT3DDEVICE7 m_pD3DDevice; + CTerrain* m_terrain; + CParticule* m_particule; + CSound* m_sound; + + WaterType m_type[2]; + char m_filename[100]; + float m_level; // overall level + float m_glint; // amplitude of reflections + Math::Vector m_eddy; // amplitude of swirls + D3DCOLORVALUE m_diffuse; // diffuse color + D3DCOLORVALUE m_ambient; // ambient color + float m_time; + float m_lastLava; + int m_subdiv; + + int m_brick; // number of brick*mosaics + float m_size; // size of a item in an brick + + int m_lineUsed; + WaterLine m_line[MAXWATERLINE]; + + WaterVapor m_vapor[MAXWATVAPOR]; + + bool m_bDraw; + bool m_bLava; + D3DCOLOR m_color; +}; + -- cgit v1.2.3-1-g7c22