From 2ee0702d69728016593030e1b3a18d537563dab4 Mon Sep 17 00:00:00 2001 From: MrSimbax Date: Sun, 9 Mar 2014 14:36:39 +0100 Subject: Made some improvements to fall damage from a61da740 Fall damage on: - no energy - overheat Fall damage off: - underwater --- src/physics/physics.cpp | 46 ++++++++++++++++++++++++++++++++++++++-------- 1 file changed, 38 insertions(+), 8 deletions(-) (limited to 'src/physics/physics.cpp') diff --git a/src/physics/physics.cpp b/src/physics/physics.cpp index 2ab7425..0d1c6fe 100644 --- a/src/physics/physics.cpp +++ b/src/physics/physics.cpp @@ -108,8 +108,8 @@ CPhysics::CPhysics(CObject* object) m_bForceUpdate = true; m_bLowLevel = false; m_fallingHeight = 0.0f; - m_fallDamageFraction = 0.0f; - m_minFallingHeight = 0.0f; + m_minFallingHeight = 20.0f; + m_fallDamageFraction = 0.007f; memset(&m_linMotion, 0, sizeof(Motion)); memset(&m_cirMotion, 0,sizeof(Motion)); @@ -854,6 +854,7 @@ void CPhysics::MotorUpdate(float aTime, float rTime) else { motorSpeed.y = -1.0f; // grave + SetFalling(); } SetMotor(false); } @@ -915,15 +916,10 @@ void CPhysics::MotorUpdate(float aTime, float rTime) if ( m_reactorRange < 0.5f ) m_bLowLevel = true; } - m_minFallingHeight = 20.0f; - m_fallDamageFraction = 0.007f; - if ( m_reactorRange == 0.0f ) // reactor tilt? { motorSpeed.y = -1.0f; // grave - - if (m_fallingHeight == 0.0f && m_floorHeight >= m_minFallingHeight) - m_fallingHeight = m_floorHeight; + SetFalling(); } } @@ -1522,6 +1518,7 @@ bool CPhysics::EventFrame(const Event &event) if ( pos.y < m_water->GetLevel(m_object) ) // underwater? { h *= 0.5f; + m_fallingHeight = 0.0f; // can't fall underwater } #endif //? m_linMotion.terrainSpeed.x = -tAngle.z*m_linMotion.terrainForce.x*h; @@ -3901,3 +3898,36 @@ Error CPhysics::GetError() return ERR_OK; } +void CPhysics::SetFalling() +{ + if (m_fallingHeight == 0.0f && m_floorHeight >= m_minFallingHeight) + m_fallingHeight = m_floorHeight; +} + +float CPhysics::GetFallingHeight() +{ + return m_fallingHeight; +} + +void CPhysics::SetMinFallingHeight(float value) +{ + if (value < 0.0f) return; + m_minFallingHeight = value; +} + +float CPhysics::GetMinFallingHeight() +{ + return m_minFallingHeight; +} + +void CPhysics::SetFallDamageFraction(float value) +{ + if (value < 0.0f) return; + m_fallDamageFraction = value; +} + +float CPhysics::GetFallDamageFraction() +{ + return m_fallDamageFraction; +} + -- cgit v1.2.3-1-g7c22