From a4c804b49ec872b71bd5a0167c3ad45704a3cc30 Mon Sep 17 00:00:00 2001 From: adiblol Date: Thu, 8 Mar 2012 19:32:05 +0100 Subject: Initial commit, Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch --- src/planet.cpp | 232 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 232 insertions(+) create mode 100644 src/planet.cpp (limited to 'src/planet.cpp') diff --git a/src/planet.cpp b/src/planet.cpp new file mode 100644 index 0000000..c479b1f --- /dev/null +++ b/src/planet.cpp @@ -0,0 +1,232 @@ +// planet.cpp + +#define STRICT +#define D3D_OVERLOADS + +#include +#include +#include + +#include "struct.h" +#include "D3DEngine.h" +#include "D3DMath.h" +#include "event.h" +#include "misc.h" +#include "iman.h" +#include "math3d.h" +#include "planet.h" + + + + +// Constructeur du terrain. + +CPlanet::CPlanet(CInstanceManager* iMan, CD3DEngine* engine) +{ + m_iMan = iMan; + m_iMan->AddInstance(CLASS_PLANET, this); + + m_engine = engine; + Flush(); + +} + +// Destructeur du terrain. + +CPlanet::~CPlanet() +{ +} + + +// Supprime toutes les planètes. + +void CPlanet::Flush() +{ + int i, j; + + for ( j=0 ; j<2 ; j++ ) + { + for ( i=0 ; iRetPause() ) return TRUE; + + m_time += event.rTime; + + for ( i=0 ; iLoadTexture(m_planet[j][i].name); + } + } +} + +// Dessine toutes les planètes. + +void CPlanet::Draw() +{ + LPDIRECT3DDEVICE7 device; + D3DVERTEX2 vertex[4]; // 2 triangles + D3DVECTOR n; + FPOINT p1, p2; + float eyeDirH, eyeDirV, dp, u1, u2, v1, v2, a; + int i; + + device = m_engine->RetD3DDevice(); + eyeDirH = m_engine->RetEyeDirH(); + eyeDirV = m_engine->RetEyeDirV(); + + n = D3DVECTOR(0.0f, 0.0f, -1.0f); // normale + dp = 0.5f/256.0f; + + for ( i=0 ; iSetTexture(m_planet[m_mode][i].name); + + if ( m_planet[m_mode][i].bTGA ) + { + m_engine->SetState(D3DSTATEWRAP|D3DSTATEALPHA); + } + else + { + m_engine->SetState(D3DSTATEWRAP|D3DSTATETTb); + } + + a = eyeDirH + m_planet[m_mode][i].angle.x; + p1.x = Mod(a, PI*2.0f)-0.5f; + + a = eyeDirV + m_planet[m_mode][i].angle.y; + p1.y = 0.4f+(Mod(a+PI, PI*2.0f)-PI)*(2.0f/PI); + + p1.x -= m_planet[m_mode][i].dim/2.0f*0.75f; + p1.y -= m_planet[m_mode][i].dim/2.0f; + p2.x = p1.x+m_planet[m_mode][i].dim*0.75f; + p2.y = p1.y+m_planet[m_mode][i].dim; + + u1 = m_planet[m_mode][i].uv1.x + dp; + v1 = m_planet[m_mode][i].uv1.y + dp; + u2 = m_planet[m_mode][i].uv2.x - dp; + v2 = m_planet[m_mode][i].uv2.y - dp; + + vertex[0] = D3DVERTEX2(D3DVECTOR(p1.x, p1.y, 0.0f), n, u1,v2); + vertex[1] = D3DVERTEX2(D3DVECTOR(p1.x, p2.y, 0.0f), n, u1,v1); + vertex[2] = D3DVERTEX2(D3DVECTOR(p2.x, p1.y, 0.0f), n, u2,v2); + vertex[3] = D3DVERTEX2(D3DVECTOR(p2.x, p2.y, 0.0f), n, u2,v1); + + device->DrawPrimitive(D3DPT_TRIANGLESTRIP, D3DFVF_VERTEX2, vertex, 4, NULL); + m_engine->AddStatisticTriangle(2); + } +} + + +// Crée une nouvelle planète. + +BOOL CPlanet::Create(int mode, FPOINT start, float dim, float speed, + float dir, char *name, FPOINT uv1, FPOINT uv2) +{ + int i; + + if ( mode < 0 ) mode = 0; + if ( mode > 1 ) mode = 1; + + for ( i=0 ; i 1 ) mode = 1; + m_mode = mode; +} + +int CPlanet::RetMode() +{ + return m_mode; +} + -- cgit v1.2.3-1-g7c22