From f7d892cf4ef6bfce3747c4b6a810d4828b79833d Mon Sep 17 00:00:00 2001 From: Krzysztof H Date: Mon, 19 Mar 2012 12:44:39 +0100 Subject: Last coding fix ;) --- src/pyro.h | 22 +++++++++++----------- 1 file changed, 11 insertions(+), 11 deletions(-) (limited to 'src/pyro.h') diff --git a/src/pyro.h b/src/pyro.h index b27a0d7..34518d4 100644 --- a/src/pyro.h +++ b/src/pyro.h @@ -1,4 +1,4 @@ -// * This file is part of the COLOBOT source code +// * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch // * // * This program is free software: you can redistribute it and/or modify @@ -12,7 +12,7 @@ // * GNU General Public License for more details. // * // * You should have received a copy of the GNU General Public License -// * along with this program. If not, see http://www.gnu.org/licenses/. +// * along with this program. If not, see http://www.gnu.org/licenses/.// pyro.h #ifndef _PYRO_H_ #define _PYRO_H_ @@ -45,19 +45,19 @@ enum PyroType PT_SHOTM = 11, // coup pondeuse PT_SHOTW = 12, // coup sous l'eau PT_EGG = 13, // casse l'oeuf - PT_BURNT = 14, // br�le objet technique - PT_BURNO = 15, // br�le objet organique - PT_SPIDER = 16, // explosion araign�e + PT_BURNT = 14, // brûle objet technique + PT_BURNO = 15, // brûle objet organique + PT_SPIDER = 16, // explosion araignée PT_FALL = 17, // fret qui tombe PT_WPCHECK = 18, // indicateur atteint - PT_FLCREATE = 19, // drapeau cr�� - PT_FLDELETE = 20, // drapeau d�truit + PT_FLCREATE = 19, // drapeau créé + PT_FLDELETE = 20, // drapeau détruit PT_RESET = 21, // reset position de l'objet PT_WIN = 22, // feu d'artifice - PT_LOST = 23, // fum�e noire + PT_LOST = 23, // fumée noire PT_DEADG = 24, // mort par balle - PT_DEADW = 25, // mort noy� - PT_FINDING = 26, // objet d�couvert + PT_DEADW = 25, // mort noyé + PT_FINDING = 26, // objet découvert }; @@ -163,7 +163,7 @@ protected: float m_fallBulletTime; BOOL m_bFallEnding; - int m_crashSphereUsed; // nb de sph�res utilis�es + int m_crashSphereUsed; // nb de sphères utilisées D3DVECTOR m_crashSpherePos[50]; float m_crashSphereRadius[50]; }; -- cgit v1.2.3-1-g7c22