From a4c804b49ec872b71bd5a0167c3ad45704a3cc30 Mon Sep 17 00:00:00 2001 From: adiblol Date: Thu, 8 Mar 2012 19:32:05 +0100 Subject: Initial commit, Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch --- src/slider.cpp | 570 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 570 insertions(+) create mode 100644 src/slider.cpp (limited to 'src/slider.cpp') diff --git a/src/slider.cpp b/src/slider.cpp new file mode 100644 index 0000000..6fbda72 --- /dev/null +++ b/src/slider.cpp @@ -0,0 +1,570 @@ +// slider.cpp + +#define STRICT +#define D3D_OVERLOADS + +#include +#include +#include + +#include "struct.h" +#include "D3DEngine.h" +#include "math3d.h" +#include "event.h" +#include "misc.h" +#include "iman.h" +#include "text.h" +#include "button.h" +#include "slider.h" + + + +#define CURSOR_WIDTH (10.0f/640.0f) +#define HOLE_WIDTH (5.0f/480.0f) + + + + +// Constructeur de l'objet. + +CSlider::CSlider(CInstanceManager* iMan) : CControl(iMan) +{ + CControl::CControl(iMan); + + m_buttonLeft = 0; + m_buttonRight = 0; + + m_min = 0.0f; + m_max = 1.0f; + m_visibleValue = 0.0f; + m_step = 0.0f; + + m_marginButton = 0.0f; + m_bHoriz = FALSE; + + m_eventUp = EVENT_NULL; + m_eventDown = EVENT_NULL; + + m_bCapture = FALSE; +} + +// Destructeur de l'objet. + +CSlider::~CSlider() +{ + delete m_buttonLeft; + delete m_buttonRight; + + CControl::~CControl(); +} + + +// Crée un nouveau bouton. + +BOOL CSlider::Create(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg) +{ + if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg(); + CControl::Create(pos, dim, icon, eventMsg); + + MoveAdjust(); + return TRUE; +} + + +void CSlider::SetPos(FPOINT pos) +{ + CControl::SetPos(pos); + MoveAdjust(); +} + +void CSlider::SetDim(FPOINT dim) +{ + CControl::SetDim(dim); + MoveAdjust(); +} + +void CSlider::MoveAdjust() +{ + FPOINT pos, dim; + + m_bHoriz = ( m_dim.x > m_dim.y ); + + if ( ( m_bHoriz && m_dim.x < m_dim.y*4.0f) || + (!m_bHoriz && m_dim.y < m_dim.x*4.0f) ) // slider très court ? + { + delete m_buttonLeft; + m_buttonLeft = 0; + + delete m_buttonRight; + m_buttonRight = 0; + + m_marginButton = 0.0f; + } + else + { +#if 1 + if ( m_buttonLeft == 0 ) + { + m_buttonLeft = new CButton(m_iMan); + m_buttonLeft->Create(FPOINT(0.0f, 0.0f), FPOINT(0.0f, 0.0f), m_bHoriz?55:49, EVENT_NULL); // SetRepeat(TRUE); + if ( m_state & STATE_SHADOW ) m_buttonLeft->SetState(STATE_SHADOW); + m_eventUp = m_buttonLeft->RetEventMsg(); + } + + if ( m_buttonRight == 0 ) + { + m_buttonRight = new CButton(m_iMan); + m_buttonRight->Create(FPOINT(0.0f, 0.0f), FPOINT(0.0f, 0.0f), m_bHoriz?48:50, EVENT_NULL); // >/v + m_buttonRight->SetRepeat(TRUE); + if ( m_state & STATE_SHADOW ) m_buttonRight->SetState(STATE_SHADOW); + m_eventDown = m_buttonRight->RetEventMsg(); + } + + m_marginButton = m_bHoriz?(m_dim.y*0.75f):(m_dim.x/0.75f); +#endif + } + + if ( m_buttonLeft != 0 ) + { + if ( m_bHoriz ) + { + pos.x = m_pos.x; + pos.y = m_pos.y; + dim.x = m_dim.y*0.75f; + dim.y = m_dim.y; + } + else + { + pos.x = m_pos.x; + pos.y = m_pos.y+m_dim.y-m_dim.x/0.75f; + dim.x = m_dim.x; + dim.y = m_dim.x/0.75f; + } + m_buttonLeft->SetPos(pos); + m_buttonLeft->SetDim(dim); + } + + if ( m_buttonRight != 0 ) + { + if ( m_bHoriz ) + { + pos.x = m_pos.x+m_dim.x-m_dim.y*0.75f; + pos.y = m_pos.y; + dim.x = m_dim.y*0.75f; + dim.y = m_dim.y; + } + else + { + pos.x = m_pos.x; + pos.y = m_pos.y; + dim.x = m_dim.x; + dim.y = m_dim.x/0.75f; + } + m_buttonRight->SetPos(pos); + m_buttonRight->SetDim(dim); + } + + AdjustGlint(); +} + +// Ajuste la position du reflet. + +void CSlider::AdjustGlint() +{ + FPOINT ref; + float w; + + if ( m_bHoriz ) + { + w = m_dim.x-m_marginButton*0.75f; + ref.x = m_pos.x+m_marginButton; + ref.x += (w-CURSOR_WIDTH)*m_visibleValue; + ref.y = m_pos.y+m_dim.y; + } + else + { + w = m_dim.y-m_marginButton*2.0f; + ref.y = m_pos.y+m_marginButton+CURSOR_WIDTH; + ref.y += (w-CURSOR_WIDTH)*m_visibleValue; + ref.x = m_pos.x; + } + + GlintCreate(ref); +} + + +BOOL CSlider::SetState(int state, BOOL bState) +{ + if ( (state & STATE_ENABLE) || + (state & STATE_SHADOW) ) + { + if ( m_buttonLeft != 0 ) m_buttonLeft->SetState(state, bState); + if ( m_buttonRight != 0 ) m_buttonRight->SetState(state, bState); + } + + return CControl::SetState(state, bState); +} + +BOOL CSlider::SetState(int state) +{ + if ( (state & STATE_ENABLE) || + (state & STATE_SHADOW) ) + { + if ( m_buttonLeft != 0 ) m_buttonLeft->SetState(state); + if ( m_buttonRight != 0 ) m_buttonRight->SetState(state); + } + + return CControl::SetState(state); +} + +BOOL CSlider::ClearState(int state) +{ + if ( (state & STATE_ENABLE) || + (state & STATE_SHADOW) ) + { + if ( m_buttonLeft != 0 ) m_buttonLeft->ClearState(state); + if ( m_buttonRight != 0 ) m_buttonRight->ClearState(state); + } + + return CControl::ClearState(state); +} + + +// Gestion d'un événement. + +BOOL CSlider::EventProcess(const Event &event) +{ + FPOINT pos, dim; + float value; + + if ( (m_state & STATE_VISIBLE) == 0 ) return TRUE; + + CControl::EventProcess(event); + + if ( m_buttonLeft != 0 && !m_bCapture ) + { + if ( !m_buttonLeft->EventProcess(event) ) return FALSE; + } + if ( m_buttonRight != 0 && !m_bCapture ) + { + if ( !m_buttonRight->EventProcess(event) ) return FALSE; + } + + if ( event.event == m_eventUp && m_step > 0.0f ) + { + m_visibleValue -= m_bHoriz?m_step:-m_step; + if ( m_visibleValue < 0.0f ) m_visibleValue = 0.0f; + if ( m_visibleValue > 1.0f ) m_visibleValue = 1.0f; + AdjustGlint(); + + Event newEvent = event; + newEvent.event = m_eventMsg; + m_event->AddEvent(newEvent); + } + + if ( event.event == m_eventDown && m_step > 0.0f ) + { + m_visibleValue += m_bHoriz?m_step:-m_step; + if ( m_visibleValue < 0.0f ) m_visibleValue = 0.0f; + if ( m_visibleValue > 1.0f ) m_visibleValue = 1.0f; + AdjustGlint(); + + Event newEvent = event; + newEvent.event = m_eventMsg; + m_event->AddEvent(newEvent); + } + + if ( event.event == EVENT_LBUTTONDOWN && + (m_state & STATE_VISIBLE) && + (m_state & STATE_ENABLE) ) + { + if ( CControl::Detect(event.pos) ) + { + if ( m_bHoriz ) + { + pos.x = m_pos.x+m_marginButton; + dim.x = m_dim.x-m_marginButton*2.0f; + value = (event.pos.x-pos.x-CURSOR_WIDTH/2.0f); + value /= (dim.x-CURSOR_WIDTH); + } + else + { + pos.y = m_pos.y+m_marginButton; + dim.y = m_dim.y-m_marginButton*2.0f; + value = (event.pos.y-pos.y-CURSOR_WIDTH/2.0f); + value /= (dim.y-CURSOR_WIDTH); + } + if ( value < 0.0f ) value = 0.0f; + if ( value > 1.0f ) value = 1.0f; + m_visibleValue = value; + AdjustGlint(); + + Event newEvent = event; + newEvent.event = m_eventMsg; + m_event->AddEvent(newEvent); + + m_bCapture = TRUE; + m_pressPos = event.pos; + m_pressValue = m_visibleValue; + } + } + + if ( event.event == EVENT_MOUSEMOVE && m_bCapture ) + { + if ( m_bHoriz ) + { + pos.x = m_pos.x+m_marginButton; + dim.x = m_dim.x-m_marginButton*2.0f; + value = (event.pos.x-pos.x-CURSOR_WIDTH/2.0f); + value /= (dim.x-CURSOR_WIDTH); + } + else + { + pos.y = m_pos.y+m_marginButton; + dim.y = m_dim.y-m_marginButton*2.0f; + value = (event.pos.y-pos.y-CURSOR_WIDTH/2.0f); + value /= (dim.y-CURSOR_WIDTH); + } + if ( value < 0.0f ) value = 0.0f; + if ( value > 1.0f ) value = 1.0f; + + if ( value != m_visibleValue ) + { + m_visibleValue = value; + AdjustGlint(); + + Event newEvent = event; + newEvent.event = m_eventMsg; + m_event->AddEvent(newEvent); + } + } + + if ( event.event == EVENT_LBUTTONUP && m_bCapture ) + { + m_bCapture = FALSE; + } + + if ( event.event == EVENT_KEYDOWN && + event.param == VK_WHEELUP && + Detect(event.pos) && + m_buttonLeft != 0 ) + { + Event newEvent = event; + newEvent.event = m_buttonLeft->RetEventMsg(); + m_event->AddEvent(newEvent); + } + if ( event.event == EVENT_KEYDOWN && + event.param == VK_WHEELDOWN && + Detect(event.pos) && + m_buttonRight != 0 ) + { + Event newEvent = event; + newEvent.event = m_buttonRight->RetEventMsg(); + m_event->AddEvent(newEvent); + } + + return TRUE; +} + + +// Dessine le bouton. + +void CSlider::Draw() +{ + FPOINT pos, dim, ppos, ddim, spos; + int icon; + float h; + char text[100]; + + if ( (m_state & STATE_VISIBLE) == 0 ) return; + + if ( m_buttonLeft != 0 ) + { + m_buttonLeft->Draw(); + } + + if ( m_bHoriz ) + { + pos.x = m_pos.x+m_marginButton; + pos.y = m_pos.y; + dim.x = m_dim.x-m_marginButton*2.0f; + dim.y = m_dim.y; + } + else + { + pos.x = m_pos.x; + pos.y = m_pos.y+m_marginButton; + dim.x = m_dim.x; + dim.y = m_dim.y-m_marginButton*2.0f; + } + + // Dessine le fond. + if ( m_bHoriz ) + { + ppos.x = pos.x + CURSOR_WIDTH/2.0f; + ppos.y = pos.y + (dim.y-HOLE_WIDTH)/2.0f; + ddim.x = dim.x - CURSOR_WIDTH; + ddim.y = HOLE_WIDTH; + } + else + { + ppos.x = pos.x + (dim.x-HOLE_WIDTH*0.75f)/2.0f; + ppos.y = pos.y + CURSOR_WIDTH/2.0f; + ddim.x = HOLE_WIDTH*0.75f; + ddim.y = dim.y - CURSOR_WIDTH; + } + + if ( m_state & STATE_SHADOW ) + { + spos = ppos; + spos.x -= 0.005f*0.75f; + spos.y += 0.005f; + DrawShadow(spos, ddim); + } + + if ( m_state & STATE_ENABLE ) icon = 0; + else icon = 1; + DrawVertex(ppos, ddim, icon); + + // Dessine la cabine. + if ( m_state & STATE_ENABLE ) + { + if ( m_bHoriz ) + { + ppos.x = pos.x + (dim.x-CURSOR_WIDTH)*m_visibleValue; + ppos.y = pos.y; + ddim.x = CURSOR_WIDTH; + ddim.y = dim.y; + } + else + { + ppos.x = pos.x; + ppos.y = pos.y + (dim.y-CURSOR_WIDTH)*m_visibleValue; + ddim.x = dim.x; + ddim.y = CURSOR_WIDTH; + } + DrawShadow(ppos, ddim, 0.7f); + DrawVertex(ppos, ddim, 2); + } + + if ( m_buttonRight != 0 ) + { + m_buttonRight->Draw(); + } + + if ( m_bHoriz ) + { + sprintf(text, "%d", (int)(m_min+m_visibleValue*(m_max-m_min))); + h = m_engine->RetText()->RetHeight(m_fontSize, m_fontType); + pos.x = m_pos.x+m_dim.x+(10.0f/640.0f); + pos.y = m_pos.y+(m_dim.y-h)/2.0f; + m_engine->RetText()->DrawText(text, pos, m_dim.x, 1, m_fontSize, m_fontStretch, m_fontType, 0); + } + else + { + if ( m_state & STATE_VALUE ) + { + pos.x = m_pos.x+m_dim.x+4.0f/640.0f; + h = m_dim.y-m_marginButton*2.0f; + pos.y = m_pos.y+m_marginButton-4.0f/480.0f; + pos.y += (h-CURSOR_WIDTH)*m_visibleValue; + dim.x = 50.0f/640.0f; + dim.y = 16.0f/480.0f; + sprintf(text, "%d", (int)(m_min+(m_visibleValue*(m_max-m_min)))); + m_engine->RetText()->DrawText(text, pos, dim.x, 1, m_fontSize, m_fontStretch, m_fontType, 0); + } + } +} + +// Dessine un rectangle. + +void CSlider::DrawVertex(FPOINT pos, FPOINT dim, int icon) +{ + FPOINT uv1, uv2, corner; + float ex, dp; + + if ( icon == 0 ) + { + m_engine->SetTexture("button2.tga"); + m_engine->SetState(D3DSTATENORMAL); + uv1.x = 0.0f/256.0f; // rectangle jaune + uv1.y = 32.0f/256.0f; + uv2.x = 32.0f/256.0f; + uv2.y = 64.0f/256.0f; + corner.x = 2.0f/640.0f; + corner.y = 2.0f/480.0f; + ex = 4.0f/256.0f; + } + else if ( icon == 1 ) + { + m_engine->SetTexture("button2.tga"); + m_engine->SetState(D3DSTATENORMAL); + uv1.x = 128.0f/256.0f; // rectangle gris + uv1.y = 32.0f/256.0f; + uv2.x = 160.0f/256.0f; + uv2.y = 64.0f/256.0f; + corner.x = 2.0f/640.0f; + corner.y = 2.0f/480.0f; + ex = 4.0f/256.0f; + } + else + { + m_engine->SetTexture("button2.tga"); + m_engine->SetState(D3DSTATENORMAL); + uv1.x = 224.0f/256.0f; // curseur + uv1.y = 32.0f/256.0f; + uv2.x = 256.0f/256.0f; + uv2.y = 64.0f/256.0f; + if ( !m_bHoriz ) + { + uv1.y += 64.0f/256.0f; + uv2.y += 64.0f/256.0f; + } + corner.x = 2.0f/640.0f; + corner.y = 2.0f/480.0f; + ex = 4.0f/256.0f; + } + + dp = 0.5f/256.0f; + uv1.x += dp; + uv1.y += dp; + uv2.x -= dp; + uv2.y -= dp; + + DrawIcon(pos, dim, uv1, uv2, corner, ex); +} + + +void CSlider::SetLimit(float min, float max) +{ + m_min = min; + m_max = max; +} + +void CSlider::SetVisibleValue(float value) +{ + value = (value-m_min)/(m_max-m_min); + if ( value < 0.0 ) value = 0.0f; + if ( value > 1.0 ) value = 1.0f; + m_visibleValue = value; + AdjustGlint(); +} + +float CSlider::RetVisibleValue() +{ + return m_min+m_visibleValue*(m_max-m_min); +} + + +void CSlider::SetArrowStep(float step) +{ + m_step = step/(m_max-m_min); +} + +float CSlider::RetArrowStep() +{ + return m_step*(m_max-m_min); +} + + -- cgit v1.2.3-1-g7c22