From af9af56bb007050c969af310c4e816d260b9ce7f Mon Sep 17 00:00:00 2001 From: Piotr Dziwinski Date: Sat, 15 Sep 2012 22:19:32 +0200 Subject: Successful compilation & running - temporarily mocked CSoundInterface and CPluginInterface - added CRobotMain to application - successfully compiles & runs, but doesn't display correctly at the moment --- src/sound/sound.h | 60 +++++++++++++++++++++++++++---------------------------- 1 file changed, 30 insertions(+), 30 deletions(-) (limited to 'src/sound') diff --git a/src/sound/sound.h b/src/sound/sound.h index 566efd5..883c659 100644 --- a/src/sound/sound.h +++ b/src/sound/sound.h @@ -44,7 +44,7 @@ **/ enum Sound { - SOUND_CLICK = 0, + SOUND_CLICK = 0, SOUND_BOUM = 1, SOUND_EXPLO = 2, SOUND_FLYh = 3, /*!< human */ @@ -151,21 +151,21 @@ enum SoundNext class CSoundInterface : public CPluginInterface { public: - CSoundInterface() { + inline CSoundInterface() { //CInstanceManager::getInstance().AddInstance(CLASS_SOUND, this); //m_iMan->AddInstance(CLASS_SOUND, this); }; - virtual ~CSoundInterface() = 0; + inline ~CSoundInterface() {}; /** Function to initialize sound device * @param bool b3D - enable support for 3D sound */ - virtual bool Create(bool b3D) = 0; + inline bool Create(bool b3D) { return true; }; /** Function called to cache all sound effect files. * Function calls \link CSoundInterface::Cache() \endlink for each file */ - virtual void CacheAll() = 0; + inline void CacheAll() {}; /** Function called to cache sound effect file. * This function is called by plugin interface for each file. @@ -173,58 +173,58 @@ class CSoundInterface : public CPluginInterface * @param std::string bFile - file to load * @return return true on success */ - virtual bool Cache(Sound bSound, std::string bFile) = 0; + inline bool Cache(Sound bSound, std::string bFile) { return true; }; /** Geturn if plugin is enabled * @return return true if plugin is enabled */ - virtual bool GetEnable() = 0; + inline bool GetEnable() {return true;}; /** Change sound mode to 2D/3D * @param bool bMode - true to enable 3D sound */ - virtual void SetSound3D(bool bMode) = 0; + inline void SetSound3D(bool bMode) {}; /** Geturn if we use 3D sound * @return true if we have 3D sound enabled */ - virtual bool GetSound3D() = 0; + inline bool GetSound3D() {return true;}; /** Geturn if we have 3D sound capable card * @return true for 3D sound support */ - virtual bool GetSound3DCap() = 0; + inline bool GetSound3DCap() {return true;}; /** Change global sound volume * @param int volume - range from 0 to MAXVOLUME */ - virtual void SetAudioVolume(int volume) = 0; + inline void SetAudioVolume(int volume) {}; /** Geturn global sound volume * @return global volume as int in range from 0 to MAXVOLUME */ - virtual int GetAudioVolume() = 0; + inline int GetAudioVolume() {return 0;}; /** Set music volume * @param int volume - range from 0 to MAXVOLUME */ - virtual void SetMusicVolume(int volume) = 0; + inline void SetMusicVolume(int volume) {}; /** Geturn music volume * @return music volume as int in range from 0 to MAXVOLUME */ - virtual int GetMusicVolume() = 0; + inline int GetMusicVolume() {return 0;}; /** Set listener position * @param Math::Vector eye - position of listener * @param Math::Vector lookat - direction listener is looking at */ - virtual void SetListener(Math::Vector eye, Math::Vector lookat) = 0; + inline void SetListener(Math::Vector eye, Math::Vector lookat) {}; /** Update data each frame * @param float rTime - time since last update */ - virtual void FrameMove(float rTime) = 0; + inline void FrameMove(float rTime) {}; /** Play specific sound * @param Sound sound - sound to play @@ -233,7 +233,7 @@ class CSoundInterface : public CPluginInterface * @param bool bLoop - loop sound * @return identifier of channel that sound will be played on */ - virtual int Play(Sound sound, float amplitude=1.0f, float frequency=1.0f, bool bLoop = false) = 0; + inline int Play(Sound sound, float amplitude=1.0f, float frequency=1.0f, bool bLoop = false) {return 0;}; /** Play specific sound * @param Sound sound - sound to play @@ -243,13 +243,13 @@ class CSoundInterface : public CPluginInterface * @param bool bLoop - loop sound * @return identifier of channel that sound will be played on */ - virtual int Play(Sound sound, Math::Vector pos, float amplitude=1.0f, float frequency=1.0f, bool bLoop = false) = 0; + inline int Play(Sound sound, Math::Vector pos, float amplitude=1.0f, float frequency=1.0f, bool bLoop = false) {return 0;}; /** Remove all operations that would be made on sound in channel. * @param int channel - channel to work on * @return return true on success */ - virtual bool FlushEnvelope(int channel) = 0; + inline bool FlushEnvelope(int channel) {return true;}; /** Add envelope to sound. Envelope is a operatino that will be performend on sound in future like changing frequency * @param int channel - channel to work on @@ -259,64 +259,64 @@ class CSoundInterface : public CPluginInterface * @param SoundNext oper - operation to perform * @return return true on success */ - virtual bool AddEnvelope(int channel, float amplitude, float frequency, float time, SoundNext oper) = 0; + inline bool AddEnvelope(int channel, float amplitude, float frequency, float time, SoundNext oper) {return true;}; /** Set sound position in space * @param int channel - channel to work on * @param Math::Vector pos - new positino of a sound * @return return true on success */ - virtual bool Position(int channel, Math::Vector pos) = 0; + inline bool Position(int channel, Math::Vector pos) {return true;}; /** Set sound frequency * @param int channel - channel to work on * @param float frequency - change sound frequency * @return return true on success */ - virtual bool Frequency(int channel, float frequency) = 0; + inline bool Frequency(int channel, float frequency) {return true;}; /** Stop playing sound * @param int channel - channel to work on * @return return true on success */ - virtual bool Stop(int channel) = 0; + inline bool Stop(int channel) {return true;}; /** Stop playing all sounds * @return return true on success */ - virtual bool StopAll() = 0; + inline bool StopAll() {return true;}; /** Mute/unmute all sounds * @param bool bMute * @return return true on success */ - virtual bool MuteAll(bool bMute) = 0; + inline bool MuteAll(bool bMute) {return true;}; /** Start playing music * @param int rank - track number * @param bool bRepeat - repeat playing * @return return true on success */ - virtual bool PlayMusic(int rank, bool bRepeat) = 0; + inline bool PlayMusic(int rank, bool bRepeat) {return true;}; /** Restart music * @return return true on success */ - virtual bool RestartMusic() = 0; + inline bool RestartMusic() {return true;}; /** Susspend paying music * @return return true on success */ - virtual void SuspendMusic() = 0; + inline void SuspendMusic() {}; /** Stop playing music * @return return true on success */ - virtual void StopMusic() = 0; + inline void StopMusic() {}; /** Check if music if playing * @return return true if music is playing */ - virtual bool IsPlayingMusic() = 0; + inline bool IsPlayingMusic() {return true;}; }; -- cgit v1.2.3-1-g7c22