From a4c804b49ec872b71bd5a0167c3ad45704a3cc30 Mon Sep 17 00:00:00 2001 From: adiblol Date: Thu, 8 Mar 2012 19:32:05 +0100 Subject: Initial commit, Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch --- src/taskreset.cpp | 329 ++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 329 insertions(+) create mode 100644 src/taskreset.cpp (limited to 'src/taskreset.cpp') diff --git a/src/taskreset.cpp b/src/taskreset.cpp new file mode 100644 index 0000000..0d4aa28 --- /dev/null +++ b/src/taskreset.cpp @@ -0,0 +1,329 @@ +// taskreset.cpp + +#define STRICT +#define D3D_OVERLOADS + +#include +#include +#include + +#include "struct.h" +#include "D3DEngine.h" +#include "math3d.h" +#include "event.h" +#include "misc.h" +#include "iman.h" +#include "particule.h" +#include "terrain.h" +#include "object.h" +#include "physics.h" +#include "brain.h" +#include "sound.h" +#include "robotmain.h" +#include "task.h" +#include "taskreset.h" + + + +#define RESET_DELAY_ZOOM 0.7f +#define RESET_DELAY_MOVE 0.7f + + + + +// Constructeur de l'objet. + +CTaskReset::CTaskReset(CInstanceManager* iMan, CObject* object) + : CTask(iMan, object) +{ + CTask::CTask(iMan, object); +} + +// Destructeur de l'objet. + +CTaskReset::~CTaskReset() +{ +} + + +// Gestion d'un événement. + +BOOL CTaskReset::EventProcess(const Event &event) +{ + D3DVECTOR pos, speed; + FPOINT dim; + float angle, duration; + + if ( m_engine->RetPause() ) return TRUE; + if ( event.event != EVENT_FRAME ) return TRUE; + if ( m_bError ) return FALSE; + + m_time += event.rTime; + m_progress += event.rTime*m_speed; + + if ( m_phase == TRSP_ZOUT ) + { + angle = m_iAngle; + angle += powf(m_progress*5.0f, 2.0f); // accélère + m_object->SetAngleY(0, angle); + m_object->SetZoom(0, 1.0f-m_progress); + + if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time ) + { + m_lastParticule = m_time; + + pos = m_begin; + pos.x += (Rand()-0.5f)*5.0f; + pos.z += (Rand()-0.5f)*5.0f; + speed.x = 0.0f; + speed.z = 0.0f; + speed.y = 5.0f+Rand()*5.0f; + dim.x = Rand()*2.0f+2.0f; + dim.y = dim.x; + m_particule->CreateParticule(pos, speed, dim, PARTIGLINTb, 2.0f); + + pos = m_begin; + speed.x = (Rand()-0.5f)*20.0f; + speed.z = (Rand()-0.5f)*20.0f; + speed.y = Rand()*10.0f; + speed *= 1.0f-m_progress*0.5f; + pos += speed*1.5f; + speed = -speed; + dim.x = 0.6f; + dim.y = dim.x; + pos.y += dim.y; + duration = Rand()*1.5f+1.5f; + m_particule->CreateTrack(pos, speed, dim, PARTITRACK6, + duration, 0.0f, + duration*0.9f, 0.7f); + } + } + + if ( m_phase == TRSP_MOVE ) + { + pos = m_begin+(m_goal-m_begin)*m_progress; + m_object->SetPosition(0, pos); + + if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time ) + { + m_lastParticule = m_time; + + pos.x += (Rand()-0.5f)*5.0f; + pos.z += (Rand()-0.5f)*5.0f; + speed.x = 0.0f; + speed.z = 0.0f; + speed.y = 2.0f+Rand()*2.0f; + dim.x = Rand()*2.0f+2.0f; + dim.y = dim.x; + m_particule->CreateParticule(pos, speed, dim, PARTIGLINTb, 2.0f); + } + } + + if ( m_phase == TRSP_ZIN ) + { + angle = m_angle.y; + angle += -powf((1.0f-m_progress)*5.0f, 2.0f); // freine + m_object->SetAngleY(0, angle); + m_object->SetZoom(0, m_progress); + + if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time ) + { + m_lastParticule = m_time; + + pos = m_goal; + pos.x += (Rand()-0.5f)*5.0f; + pos.z += (Rand()-0.5f)*5.0f; + speed.x = 0.0f; + speed.z = 0.0f; + speed.y = 5.0f+Rand()*5.0f; + dim.x = Rand()*2.0f+2.0f; + dim.y = dim.x; + m_particule->CreateParticule(pos, speed, dim, PARTIGLINTb, 2.0f); + + pos = m_goal; + speed.x = (Rand()-0.5f)*20.0f; + speed.z = (Rand()-0.5f)*20.0f; + speed.y = Rand()*10.0f; + speed *= 0.5f+m_progress*0.5f; + dim.x = 0.6f; + dim.y = dim.x; + pos.y += dim.y; + duration = Rand()*1.5f+1.5f; + m_particule->CreateTrack(pos, speed, dim, PARTITRACK6, + duration, 0.0f, + duration*0.9f, 0.7f); + } + } + + return TRUE; +} + + +// Assigne le but à atteindre. +// Un angle positif effectue un virage à droite. + +Error CTaskReset::Start(D3DVECTOR goal, D3DVECTOR angle) +{ + CObject* fret; + int i; + + fret = m_object->RetFret(); + if ( fret != 0 && fret->RetResetCap() == RESET_MOVE ) + { + fret->SetTruck(0); + m_object->SetFret(0); // ne porte plus rien + } + + if ( !m_main->RetNiceReset() ) // retour rapide ? + { + m_object->SetPosition(0, goal); + m_object->SetAngle(0, angle); + m_brain->RunProgram(m_object->RetResetRun()); + + m_bError = FALSE; + return ERR_OK; + } + + m_begin = m_object->RetPosition(0); + m_goal = goal; + m_angle = angle; + + if ( SearchVehicle() ) // emplacement de départ occupé ? + { + m_bError = TRUE; + return ERR_RESET_NEAR; + } + + m_iAngle = m_object->RetAngleY(0); + m_time = 0.0f; + m_phase = TRSP_ZOUT; + m_speed = 1.0f/RESET_DELAY_ZOOM; + m_progress = 0.0f; + m_lastParticule = 0.0f; + + m_object->SetResetBusy(TRUE); + + i = m_sound->Play(SOUND_GGG, m_begin, 1.0f, 2.0f, TRUE); + m_sound->AddEnvelope(i, 0.0f, 0.5f, RESET_DELAY_ZOOM, SOPER_STOP); + + m_bError = FALSE; + return ERR_OK; +} + +// Indique si l'action est terminée. + +Error CTaskReset::IsEnded() +{ + CObject* power; + float dist; + int i; + + if ( !m_main->RetNiceReset() ) // retour rapide ? + { + return ERR_STOP; + } + + if ( m_engine->RetPause() ) return ERR_CONTINUE; + if ( m_bError ) return ERR_STOP; + if ( m_progress < 1.0f ) return ERR_CONTINUE; + + if ( m_phase == TRSP_ZOUT ) + { + dist = Length(m_begin, m_goal); + m_phase = TRSP_MOVE; + m_speed = 1.0f/(dist*RESET_DELAY_MOVE/100.0f); + m_progress = 0.0f; + return ERR_CONTINUE; + } + + if ( m_phase == TRSP_MOVE ) + { + m_object->SetPosition(0, m_goal); + m_object->SetAngle(0, m_angle); + + i = m_sound->Play(SOUND_GGG, m_goal, 1.0f, 0.5f, TRUE); + m_sound->AddEnvelope(i, 0.0f, 2.0f, RESET_DELAY_ZOOM, SOPER_STOP); + + m_phase = TRSP_ZIN; + m_speed = 1.0f/RESET_DELAY_ZOOM; + m_progress = 0.0f; + return ERR_CONTINUE; + } + + m_object->SetAngle(0, m_angle); + m_object->SetZoom(0, 1.0f); + + power = m_object->RetPower(); + if ( power != 0 ) + { + power->SetEnergy(power->RetCapacity()); // refait le plein + } + + m_brain->RunProgram(m_object->RetResetRun()); + m_object->SetResetBusy(FALSE); + return ERR_STOP; +} + + +// Cherche si un véhicule est trop proche. + +BOOL CTaskReset::SearchVehicle() +{ + CObject* pObj; + D3DVECTOR oPos; + ObjectType type; + float oRadius, dist; + int i; + + for ( i=0 ; i<1000000 ; i++ ) + { + pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); + if ( pObj == 0 ) break; + + if ( pObj == m_object ) continue; + + type = pObj->RetType(); + if ( type != OBJECT_HUMAN && + type != OBJECT_TECH && + type != OBJECT_MOBILEfa && + type != OBJECT_MOBILEta && + type != OBJECT_MOBILEwa && + type != OBJECT_MOBILEia && + type != OBJECT_MOBILEfc && + type != OBJECT_MOBILEtc && + type != OBJECT_MOBILEwc && + type != OBJECT_MOBILEic && + type != OBJECT_MOBILEfi && + type != OBJECT_MOBILEti && + type != OBJECT_MOBILEwi && + type != OBJECT_MOBILEii && + type != OBJECT_MOBILEfs && + type != OBJECT_MOBILEts && + type != OBJECT_MOBILEws && + type != OBJECT_MOBILEis && + type != OBJECT_MOBILErt && + type != OBJECT_MOBILErc && + type != OBJECT_MOBILErr && + type != OBJECT_MOBILErs && + type != OBJECT_MOBILEsa && + type != OBJECT_MOBILEtg && + type != OBJECT_MOBILEft && + type != OBJECT_MOBILEtt && + type != OBJECT_MOBILEwt && + type != OBJECT_MOBILEit && + type != OBJECT_MOBILEdr && + type != OBJECT_MOTHER && + type != OBJECT_ANT && + type != OBJECT_SPIDER && + type != OBJECT_BEE && + type != OBJECT_WORM ) continue; + + if ( !pObj->GetCrashSphere(0, oPos, oRadius) ) continue; + dist = Length(oPos, m_goal)-oRadius; + + if ( dist < 5.0f ) return TRUE; + } + + return FALSE; +} + -- cgit v1.2.3-1-g7c22