From 75a76e82529f9726772bff066748e764f88c6d85 Mon Sep 17 00:00:00 2001 From: erihel Date: Tue, 21 Aug 2012 20:53:39 +0200 Subject: latest changes --- src/ui/map.cpp | 363 ++++++++++++++++++++++++++------------------------------- 1 file changed, 167 insertions(+), 196 deletions(-) (limited to 'src/ui/map.cpp') diff --git a/src/ui/map.cpp b/src/ui/map.cpp index a74e557..2714c04 100644 --- a/src/ui/map.cpp +++ b/src/ui/map.cpp @@ -1,5 +1,6 @@ // * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * Copyright (C) 2012 Polish Portal of Colobot (PPC) // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by @@ -17,34 +18,18 @@ // map.cpp -#include -#include -#include - -#include "common/struct.h" -#include "math/geometry.h" -#include "old/d3dengine.h" -#include "common/event.h" -#include "old/math3d.h" -#include "old/terrain.h" -#include "old/water.h" -#include "object/object.h" -#include "common/event.h" -#include "common/misc.h" -#include "object/robotmain.h" -#include "common/iman.h" -#include "ui/map.h" - +#include +namespace Ui { // Object's constructor. -CMap::CMap(CInstanceManager* iMan) : CControl(iMan) +CMap::CMap() : CControl() { - m_main = (CRobotMain*)m_iMan->SearchInstance(CLASS_MAIN); - m_terrain = (CTerrain*)m_iMan->SearchInstance(CLASS_TERRAIN); - m_water = (CWater*)m_iMan->SearchInstance(CLASS_WATER); + m_main = static_cast(m_iMan->SearchInstance(CLASS_MAIN)); + m_terrain = static_cast(m_iMan->SearchInstance(CLASS_TERRAIN)); + m_water = static_cast(m_iMan->SearchInstance(CLASS_WATER)); m_bEnable = true; m_time = 0.0f; @@ -61,9 +46,9 @@ CMap::CMap(CInstanceManager* iMan) : CControl(iMan) m_waterColor.g = 0.80f; m_waterColor.b = 1.00f; // blue - m_half = m_terrain->RetMosaic()*m_terrain->RetBrick()*m_terrain->RetSize()/2.0f; + m_half = m_terrain->GetMosaic() * m_terrain->GetBrick() * m_terrain->GetSize() / 2.0f; - m_hiliteRank = -1; + m_highlightRank = -1; FlushObject(); m_fixImage[0] = 0; @@ -81,9 +66,10 @@ CMap::~CMap() // Creates a new button. -bool CMap::Create(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg) +bool CMap::Create(Math::Point pos, Math::Point dim, int icon, EventType eventMsg) { - if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg(); + if (eventMsg == EVENT_NULL) + eventMsg = GetUniqueEventType(); CControl::Create(pos, dim, icon, eventMsg); return true; @@ -96,7 +82,7 @@ void CMap::SetOffset(float ox, float oy) { m_offset.x = ox; m_offset.y = oy; - m_half = m_terrain->RetMosaic()*m_terrain->RetBrick()*m_terrain->RetSize()/2.0f; + m_half = m_terrain->GetMosaic() * m_terrain->GetBrick() * m_terrain->GetSize() / 2.0f; } // Choice of the global angle of rotation. @@ -131,10 +117,10 @@ void CMap::SetDebug(bool bDebug) void CMap::SetZoom(float value) { m_zoom = value; - m_half = m_terrain->RetMosaic()*m_terrain->RetBrick()*m_terrain->RetSize()/2.0f; + m_half = m_terrain->GetMosaic() * m_terrain->GetBrick() * m_terrain->GetSize() / 2.0f; } -float CMap::RetZoom() +float CMap::GetZoom() { return m_zoom; } @@ -149,7 +135,7 @@ void CMap::SetEnable(bool bEnable) SetState(STATE_DEAD, !bEnable); } -bool CMap::RetEnable() +bool CMap::GetEnable() { return m_bEnable; } @@ -157,14 +143,14 @@ bool CMap::RetEnable() // Choosing the color of the soil. -void CMap::SetFloorColor(D3DCOLORVALUE color) +void CMap::SetFloorColor(Gfx::Color color) { m_floorColor = color; } // Choosing the color of the water. -void CMap::SetWaterColor(D3DCOLORVALUE color) +void CMap::SetWaterColor(Gfx::Color color) { m_waterColor = color; } @@ -172,14 +158,14 @@ void CMap::SetWaterColor(D3DCOLORVALUE color) // Specifies a fixed image in place of the drawing of the relief. -void CMap::SetFixImage(char *filename) +void CMap::SetFixImage(const char *filename) { strcpy(m_fixImage, filename); } // Whether to use a still image. -bool CMap::RetFixImage() +bool CMap::GetFixImage() { return (m_fixImage[0] != 0); } @@ -189,30 +175,24 @@ bool CMap::RetFixImage() bool CMap::EventProcess(const Event &event) { - bool bInMap; + bool bInMap; - if ( (m_state & STATE_VISIBLE) == 0 ) return true; + if ( (m_state & STATE_VISIBLE) == 0 ) + return true; CControl::EventProcess(event); - if ( event.event == EVENT_FRAME ) - { + if ( event.type == EVENT_FRAME ) m_time += event.rTime; - } - if ( event.event == EVENT_MOUSEMOVE && Detect(event.pos) ) - { - m_engine->SetMouseType(D3DMOUSENORM); + if ( event.type == EVENT_MOUSE_MOVE && Detect(event.pos) ) { + m_engine->SetMouseType(Gfx::ENG_MOUSE_NORM); if ( DetectObject(event.pos, bInMap) != 0 ) - { - m_engine->SetMouseType(D3DMOUSEHAND); - } + m_engine->SetMouseType(Gfx::ENG_MOUSE_HAND); } - if ( event.event == EVENT_LBUTTONDOWN ) - { - if ( CControl::Detect(event.pos) ) - { + if ( event.type == EVENT_MOUSE_BUTTON_DOWN && event.mouseButton.button == 1 ) { + if ( CControl::Detect(event.pos) ) { SelectObject(event.pos); return false; } @@ -227,7 +207,7 @@ Math::Point CMap::AdjustOffset(Math::Point offset) { float limit; - limit = m_half - m_half/m_zoom; + limit = m_half - m_half / m_zoom; if ( offset.x < -limit ) offset.x = -limit; if ( offset.x > limit ) offset.x = limit; if ( offset.y < -limit ) offset.y = -limit; @@ -238,21 +218,20 @@ Math::Point CMap::AdjustOffset(Math::Point offset) // Indicates the object with the mouse hovers over. -void CMap::SetHilite(CObject* pObj) +void CMap::SetHighlight(CObject* pObj) { - int i; - - m_hiliteRank = -1; - if ( m_bToy || m_fixImage[0] != 0 ) return; // card with still image? - if ( pObj == 0 ) return; + m_highlightRank = -1; + if ( m_bToy || m_fixImage[0] != 0 ) + return; // card with still image? + if ( pObj == 0 ) + return; - for ( i=0 ; i m_pos.x+m_dim.x || - pos.y > m_pos.y+m_dim.y ) return 0; + if ( pos.x < m_pos.x || + pos.y < m_pos.y || + pos.x > m_pos.x + m_dim.x || + pos.y > m_pos.y + m_dim.y ) + return 0; bInMap = true; - pos.x = (pos.x-m_pos.x)/m_dim.x*256.0f; - pos.y = (pos.y-m_pos.y)/m_dim.y*256.0f; // 0..256 - pos.x = (pos.x-128.0f)*m_half/(m_zoom*128.0f)+m_offset.x; - pos.y = (pos.y-128.0f)*m_half/(m_zoom*128.0f)+m_offset.y; + pos.x = (pos.x - m_pos.x) / m_dim.x * 256.0f; + pos.y = (pos.y - m_pos.y) / m_dim.y * 256.0f; // 0..256 + pos.x = (pos.x - 128.0f) * m_half / (m_zoom * 128.0f) + m_offset.x; + pos.y = (pos.y - 128.0f) * m_half / (m_zoom * 128.0f) + m_offset.y; min = 10000.0f; best = -1; - for ( i=MAPMAXOBJECT-1 ; i>=0 ; i-- ) - { - if ( !m_map[i].bUsed ) continue; - if ( m_map[i].color == MAPCOLOR_BBOX && !m_bRadar ) continue; - if ( m_map[i].color == MAPCOLOR_ALIEN && !m_bRadar ) continue; - - dist = Math::Point(m_map[i].pos.x-pos.x, m_map[i].pos.y-pos.y).Length(); - if ( dist > m_half/m_zoom*8.0f/100.0f ) continue; // too far? - if ( dist < min ) - { + for (int i = MAPMAXOBJECT - 1; i >= 0; i--) { + if ( !m_map[i].bUsed ) + continue; + if ( m_map[i].color == MAPCOLOR_BBOX && !m_bRadar ) + continue; + if ( m_map[i].color == MAPCOLOR_ALIEN && !m_bRadar ) + continue; + + dist = Math::Point(m_map[i].pos.x - pos.x, m_map[i].pos.y - pos.y).Length(); + if ( dist > m_half / m_zoom * 8.0f / 100.0f ) + continue; // too far? + if ( dist < min ) { min = dist; best = i; } } - if ( best == -1 ) return 0; + if ( best == -1 ) + return 0; return m_map[best].object; } @@ -302,14 +285,12 @@ CObject* CMap::DetectObject(Math::Point pos, bool &bInMap) void CMap::SelectObject(Math::Point pos) { - CObject *pObj; - bool bInMap; + CObject *pObj; + bool bInMap; pObj = DetectObject(pos, bInMap); if ( pObj != 0 ) - { m_main->SelectObject(pObj); - } } @@ -318,34 +299,31 @@ void CMap::SelectObject(Math::Point pos) void CMap::Draw() { Math::Point uv1, uv2; - int i; + int i; - if ( (m_state & STATE_VISIBLE) == 0 ) return; + if ( (m_state & STATE_VISIBLE) == 0 ) + return; CControl::Draw(); // draws the bottom (button) - if ( !m_bEnable ) return; + if ( !m_bEnable ) + return; - if ( m_fixImage[0] == 0 && m_map[MAPMAXOBJECT-1].bUsed ) - { - m_offset = AdjustOffset(m_map[MAPMAXOBJECT-1].pos); - } + if ( m_fixImage[0] == 0 && m_map[MAPMAXOBJECT - 1].bUsed ) + m_offset = AdjustOffset(m_map[MAPMAXOBJECT - 1].pos); - if ( m_fixImage[0] == 0 ) // drawing of the relief? - { + if ( m_fixImage[0] == 0 ) { // drawing of the relief? m_engine->SetTexture("map.tga"); - m_engine->SetState(D3DSTATENORMAL); - uv1.x = 0.5f+(m_offset.x-(m_half/m_zoom))/(m_half*2.0f); - uv1.y = 0.5f-(m_offset.y+(m_half/m_zoom))/(m_half*2.0f); - uv2.x = 0.5f+(m_offset.x+(m_half/m_zoom))/(m_half*2.0f); - uv2.y = 0.5f-(m_offset.y-(m_half/m_zoom))/(m_half*2.0f); + m_engine->SetState(Gfx::ENG_RSTATE_NORMAL); + uv1.x = 0.5f + (m_offset.x - (m_half / m_zoom)) / (m_half * 2.0f); + uv1.y = 0.5f - (m_offset.y + (m_half / m_zoom)) / (m_half * 2.0f); + uv2.x = 0.5f + (m_offset.x + (m_half / m_zoom)) / (m_half * 2.0f); + uv2.y = 0.5f - (m_offset.y - (m_half / m_zoom)) / (m_half * 2.0f); DrawVertex(uv1, uv2, 0.97f); // drawing the map - } - else // still image? - { + } else { // still image? m_engine->LoadTexture(m_fixImage); m_engine->SetTexture(m_fixImage); - m_engine->SetState(D3DSTATENORMAL); + m_engine->SetState(Gfx::ENG_RSTATE_NORMAL); uv1.x = 0.0f; uv1.y = 0.0f; uv2.x = 1.0f; @@ -355,33 +333,28 @@ void CMap::Draw() i = MAPMAXOBJECT-1; if ( m_map[i].bUsed ) // selection: - { DrawFocus(m_map[i].pos, m_map[i].dir, m_map[i].type, m_map[i].color); - } - for ( i=0 ; im_totalMove ; i-- ) // moving objects: - { - if ( i == m_hiliteRank ) continue; + for ( i=MAPMAXOBJECT-2 ; i>m_totalMove ; i-- ) { // moving objects: + if ( i == m_highlightRank ) + continue; DrawObject(m_map[i].pos, m_map[i].dir, m_map[i].type, m_map[i].color, false, false); } i = MAPMAXOBJECT-1; - if ( m_map[i].bUsed && i != m_hiliteRank ) // selection: - { + if ( m_map[i].bUsed && i != m_highlightRank ) // selection: DrawObject(m_map[i].pos, m_map[i].dir, m_map[i].type, m_map[i].color, true, false); - } - if ( m_hiliteRank != -1 && m_map[m_hiliteRank].bUsed ) - { - i = m_hiliteRank; + if ( m_highlightRank != -1 && m_map[m_highlightRank].bUsed ) { + i = m_highlightRank; DrawObject(m_map[i].pos, m_map[i].dir, m_map[i].type, m_map[i].color, false, true); - DrawHilite(m_map[i].pos); + DrawHighlight(m_map[i].pos); } } @@ -392,35 +365,32 @@ Math::Point CMap::MapInter(Math::Point pos, float dir) Math::Point p1; float limit; - p1.x = pos.x+1.0f; + p1.x = pos.x + 1.0f; p1.y = pos.y; p1 = Math::RotatePoint(pos, dir, p1); p1.x -= pos.x; p1.y -= pos.y; - limit = m_mapPos.x+m_mapDim.x-pos.x; - if ( p1.x > limit ) // exceeds the right? - { + limit = m_mapPos.x + m_mapDim.x - pos.x; + if ( p1.x > limit ) { // exceeds the right? p1.y = limit*p1.y/p1.x; p1.x = limit; } - limit = m_mapPos.y*0.75f+m_mapDim.y*0.75f-pos.y; - if ( p1.y > limit ) // exceeds the top? - { - p1.x = limit*p1.x/p1.y; + limit = m_mapPos.y * 0.75f + m_mapDim.y * 0.75f - pos.y; + if ( p1.y > limit ) { // exceeds the top? + p1.x = limit * p1.x / p1.y; p1.y = limit; } - limit = m_mapPos.x-pos.x; - if ( p1.x < limit ) // exceeds the left? - { - p1.y = limit*p1.y/p1.x; + limit = m_mapPos.x - pos.x; + if ( p1.x < limit ) { // exceeds the left? + p1.y = limit * p1.y / p1.x; p1.x = limit; } - limit = m_mapPos.y*0.75f-pos.y; - if ( p1.y < limit ) // exceeds the bottom? - { - p1.x = limit*p1.x/p1.y; + + limit = m_mapPos.y * 0.75f - pos.y; + if ( p1.y < limit ) { // exceeds the bottom? + p1.x = limit * p1.x / p1.y; p1.y = limit; } @@ -454,7 +424,7 @@ void CMap::DrawFocus(Math::Point pos, float dir, ObjectType type, MapColor color pos.x = m_mapPos.x+m_mapDim.x*pos.x; pos.y = m_mapPos.y*0.75f+m_mapDim.y*pos.y*0.75f; - focus = m_engine->RetFocus(); + focus = m_engine->GetFocus(); dir += Math::PI/2.0f; aMin = Math::NormAngle(dir-Math::PI/4.0f*focus); aMax = Math::NormAngle(dir+Math::PI/4.0f*focus); @@ -484,7 +454,7 @@ void CMap::DrawFocus(Math::Point pos, float dir, ObjectType type, MapColor color uv2.y = 255.0f/256.0f; m_engine->SetTexture("button2.tga"); - m_engine->SetState(D3DSTATETTw); + m_engine->SetState(Gfx::ENG_RSTATE_TTEXTURE_WHITE); bEnding = false; do @@ -492,7 +462,7 @@ void CMap::DrawFocus(Math::Point pos, float dir, ObjectType type, MapColor color quart ++; aOct = limit[quart%4]; if ( quart >= 4 ) aOct += Math::PI*2.0f; - if ( aOct >= aMax-Math::VERY_SMALL ) + if ( aOct >= aMax - Math::VERY_SMALL_NUM ) { aOct = aMax; bEnding = true; @@ -544,7 +514,7 @@ void CMap::DrawObject(Math::Point pos, float dir, ObjectType type, MapColor colo } m_engine->SetTexture("button2.tga"); - m_engine->SetState(D3DSTATETTb); + m_engine->SetState(Gfx::ENG_RSTATE_TTEXTURE_BLACK); if ( bUp ) { uv1.x = 160.5f/256.0f; // yellow triangle ^ @@ -687,7 +657,7 @@ void CMap::DrawObject(Math::Point pos, float dir, ObjectType type, MapColor colo if ( bSelect ) { m_engine->SetTexture("button2.tga"); - m_engine->SetState(D3DSTATENORMAL); + m_engine->SetState(Gfx::ENG_RSTATE_NORMAL); if ( m_bToy ) { uv1.x = 164.5f/256.0f; // black pentagon @@ -713,7 +683,7 @@ void CMap::DrawObject(Math::Point pos, float dir, ObjectType type, MapColor colo if ( m_bRadar ) { m_engine->SetTexture("button2.tga"); - m_engine->SetState(D3DSTATETTw); + m_engine->SetState(Gfx::ENG_RSTATE_TTEXTURE_WHITE); uv1.x = 64.5f/256.0f; // blue triangle uv1.y = 240.5f/256.0f; uv2.x = 79.0f/256.0f; @@ -733,7 +703,7 @@ void CMap::DrawObject(Math::Point pos, float dir, ObjectType type, MapColor colo if ( color == MAPCOLOR_WAYPOINTb ) { m_engine->SetTexture("button2.tga"); - m_engine->SetState(D3DSTATETTb); + m_engine->SetState(Gfx::ENG_RSTATE_TTEXTURE_BLACK); uv1.x = 192.5f/256.0f; // blue cross uv1.y = 240.5f/256.0f; uv2.x = 207.0f/256.0f; @@ -743,7 +713,7 @@ void CMap::DrawObject(Math::Point pos, float dir, ObjectType type, MapColor colo if ( color == MAPCOLOR_WAYPOINTr ) { m_engine->SetTexture("button2.tga"); - m_engine->SetState(D3DSTATETTb); + m_engine->SetState(Gfx::ENG_RSTATE_TTEXTURE_BLACK); uv1.x = 208.5f/256.0f; // red cross uv1.y = 240.5f/256.0f; uv2.x = 223.0f/256.0f; @@ -753,7 +723,7 @@ void CMap::DrawObject(Math::Point pos, float dir, ObjectType type, MapColor colo if ( color == MAPCOLOR_WAYPOINTg ) { m_engine->SetTexture("button2.tga"); - m_engine->SetState(D3DSTATETTb); + m_engine->SetState(Gfx::ENG_RSTATE_TTEXTURE_BLACK); uv1.x = 224.5f/256.0f; // green cross uv1.y = 240.5f/256.0f; uv2.x = 239.0f/256.0f; @@ -763,7 +733,7 @@ void CMap::DrawObject(Math::Point pos, float dir, ObjectType type, MapColor colo if ( color == MAPCOLOR_WAYPOINTy ) { m_engine->SetTexture("button2.tga"); - m_engine->SetState(D3DSTATETTb); + m_engine->SetState(Gfx::ENG_RSTATE_TTEXTURE_BLACK); uv1.x = 240.5f/256.0f; // yellow cross uv1.y = 240.5f/256.0f; uv2.x = 255.0f/256.0f; @@ -773,7 +743,7 @@ void CMap::DrawObject(Math::Point pos, float dir, ObjectType type, MapColor colo if ( color == MAPCOLOR_WAYPOINTv ) { m_engine->SetTexture("button2.tga"); - m_engine->SetState(D3DSTATETTb); + m_engine->SetState(Gfx::ENG_RSTATE_TTEXTURE_BLACK); uv1.x = 192.5f/256.0f; // violet cross uv1.y = 224.5f/256.0f; uv2.x = 207.0f/256.0f; @@ -794,7 +764,7 @@ void CMap::DrawObjectIcon(Math::Point pos, Math::Point dim, MapColor color, dp = 0.5f/256.0f; m_engine->SetTexture("button3.tga"); - m_engine->SetState(D3DSTATENORMAL); + m_engine->SetState(Gfx::ENG_RSTATE_NORMAL); if ( color == MAPCOLOR_MOVE ) { uv1.x = 160.0f/256.0f; // blue @@ -877,7 +847,7 @@ void CMap::DrawObjectIcon(Math::Point pos, Math::Point dim, MapColor color, if ( type == OBJECT_TEEN34 ) icon = 48; // stone if ( icon == -1 ) return; - m_engine->SetState(D3DSTATETTw); + m_engine->SetState(Gfx::ENG_RSTATE_TTEXTURE_WHITE); uv1.x = (32.0f/256.0f)*(icon%8); uv1.y = (32.0f/256.0f)*(icon/8); uv2.x = uv1.x+32.0f/256.0f; @@ -892,7 +862,7 @@ void CMap::DrawObjectIcon(Math::Point pos, Math::Point dim, MapColor color, // Draw the object with the mouse hovers over. -void CMap::DrawHilite(Math::Point pos) +void CMap::DrawHighlight(Math::Point pos) { Math::Point dim, uv1, uv2; bool bOut, bUp, bDown, bLeft, bRight; @@ -916,7 +886,7 @@ void CMap::DrawHilite(Math::Point pos) dim.y *= 2.0f+cosf(m_time*8.0f)*0.5f; m_engine->SetTexture("button2.tga"); - m_engine->SetState(D3DSTATETTb); + m_engine->SetState(Gfx::ENG_RSTATE_TTEXTURE_BLACK); uv1.x = 160.5f/256.0f; // hilite uv1.y = 224.5f/256.0f; uv2.x = 175.0f/256.0f; @@ -930,19 +900,19 @@ void CMap::DrawHilite(Math::Point pos) void CMap::DrawTriangle(Math::Point p1, Math::Point p2, Math::Point p3, Math::Point uv1, Math::Point uv2) { - LPDIRECT3DDEVICE7 device; - D3DVERTEX2 vertex[3]; // 1 triangle + Gfx::CDevice* device; + Gfx::VertexTex2 vertex[3]; // 1 triangle Math::Vector n; - device = m_engine->RetD3DDevice(); + device = m_engine->GetDevice(); n = Math::Vector(0.0f, 0.0f, -1.0f); // normal - vertex[0] = D3DVERTEX2(Math::Vector(p1.x, p1.y, 0.0f), n, uv1.x,uv1.y); - vertex[1] = D3DVERTEX2(Math::Vector(p2.x, p2.y, 0.0f), n, uv1.x,uv2.y); - vertex[2] = D3DVERTEX2(Math::Vector(p3.x, p3.y, 0.0f), n, uv2.x,uv2.y); + vertex[0] = Gfx::VertexTex2(Math::Vector(p1.x, p1.y, 0.0f), n, Math::Point(uv1.x,uv1.y)); + vertex[1] = Gfx::VertexTex2(Math::Vector(p2.x, p2.y, 0.0f), n, Math::Point(uv1.x,uv2.y)); + vertex[2] = Gfx::VertexTex2(Math::Vector(p3.x, p3.y, 0.0f), n, Math::Point(uv2.x,uv2.y)); - device->DrawPrimitive(D3DPT_TRIANGLELIST, D3DFVF_VERTEX2, vertex, 3, NULL); + device->DrawPrimitive(Gfx::PRIMITIVE_TRIANGLES, vertex, 3); m_engine->AddStatisticTriangle(1); } @@ -950,28 +920,28 @@ void CMap::DrawTriangle(Math::Point p1, Math::Point p2, Math::Point p3, Math::Po void CMap::DrawPenta(Math::Point p1, Math::Point p2, Math::Point p3, Math::Point p4, Math::Point p5, Math::Point uv1, Math::Point uv2) { - LPDIRECT3DDEVICE7 device; - D3DVERTEX2 vertex[5]; // 1 pentagon + Gfx::CDevice* device; + Gfx::VertexTex2 vertex[5]; // 1 pentagon Math::Vector n; - device = m_engine->RetD3DDevice(); + device = m_engine->GetDevice(); n = Math::Vector(0.0f, 0.0f, -1.0f); // normal #if 1 - vertex[0] = D3DVERTEX2(Math::Vector(p1.x, p1.y, 0.0f), n, uv1.x,uv1.y); - vertex[1] = D3DVERTEX2(Math::Vector(p2.x, p2.y, 0.0f), n, uv1.x,uv2.y); - vertex[2] = D3DVERTEX2(Math::Vector(p5.x, p5.y, 0.0f), n, uv2.x,uv2.y); - vertex[3] = D3DVERTEX2(Math::Vector(p3.x, p3.y, 0.0f), n, uv2.x,uv2.y); - vertex[4] = D3DVERTEX2(Math::Vector(p4.x, p4.y, 0.0f), n, uv2.x,uv2.y); + vertex[0] = Gfx::VertexTex2(Math::Vector(p1.x, p1.y, 0.0f), n, Math::Point(uv1.x,uv1.y)); + vertex[1] = Gfx::VertexTex2(Math::Vector(p2.x, p2.y, 0.0f), n, Math::Point(uv1.x,uv2.y)); + vertex[2] = Gfx::VertexTex2(Math::Vector(p5.x, p5.y, 0.0f), n, Math::Point(uv2.x,uv2.y)); + vertex[3] = Gfx::VertexTex2(Math::Vector(p3.x, p3.y, 0.0f), n, Math::Point(uv2.x,uv2.y)); + vertex[4] = Gfx::VertexTex2(Math::Vector(p4.x, p4.y, 0.0f), n, Math::Point(uv2.x,uv2.y)); - device->DrawPrimitive(D3DPT_TRIANGLESTRIP, D3DFVF_VERTEX2, vertex, 5, NULL); + device->DrawPrimitive(Gfx::PRIMITIVE_TRIANGLE_STRIP, vertex, 5); #else - vertex[0] = D3DVERTEX2(Math::Vector(p2.x, p2.y, 0.0f), n, uv1.x,uv1.y); - vertex[1] = D3DVERTEX2(Math::Vector(p3.x, p3.y, 0.0f), n, uv1.x,uv2.y); - vertex[2] = D3DVERTEX2(Math::Vector(p4.x, p4.y, 0.0f), n, uv2.x,uv2.y); + vertex[0] = Gfx::VertexTex2(Math::Vector(p2.x, p2.y, 0.0f), n, Math::Point(uv1.x,uv1.y)); + vertex[1] = Gfx::VertexTex2(Math::Vector(p3.x, p3.y, 0.0f), n, Math::Point(uv1.x,uv2.y)); + vertex[2] = Gfx::VertexTex2(Math::Vector(p4.x, p4.y, 0.0f), n, Math::Point(uv2.x,uv2.y)); - device->DrawPrimitive(D3DPT_TRIANGLELIST, D3DFVF_VERTEX2, vertex, 3, NULL); + device->DrawPrimitive(Gfx::PRIMITIVE_TRIANGLES, vertex, 3); #endif m_engine->AddStatisticTriangle(3); } @@ -980,12 +950,12 @@ void CMap::DrawPenta(Math::Point p1, Math::Point p2, Math::Point p3, Math::Point void CMap::DrawVertex(Math::Point uv1, Math::Point uv2, float zoom) { - LPDIRECT3DDEVICE7 device; - D3DVERTEX2 vertex[4]; // 2 triangles + Gfx::CDevice* device; + Gfx::VertexTex2 vertex[4]; // 2 triangles Math::Point p1, p2, c; Math::Vector n; - device = m_engine->RetD3DDevice(); + device = m_engine->GetDevice(); p1.x = m_pos.x; p1.y = m_pos.y; @@ -1007,12 +977,12 @@ void CMap::DrawVertex(Math::Point uv1, Math::Point uv2, float zoom) n = Math::Vector(0.0f, 0.0f, -1.0f); // normal - vertex[0] = D3DVERTEX2(Math::Vector(p1.x, p1.y, 0.0f), n, uv1.x,uv2.y); - vertex[1] = D3DVERTEX2(Math::Vector(p1.x, p2.y, 0.0f), n, uv1.x,uv1.y); - vertex[2] = D3DVERTEX2(Math::Vector(p2.x, p1.y, 0.0f), n, uv2.x,uv2.y); - vertex[3] = D3DVERTEX2(Math::Vector(p2.x, p2.y, 0.0f), n, uv2.x,uv1.y); + vertex[0] = Gfx::VertexTex2(Math::Vector(p1.x, p1.y, 0.0f), n, Math::Point(uv1.x,uv2.y)); + vertex[1] = Gfx::VertexTex2(Math::Vector(p1.x, p2.y, 0.0f), n, Math::Point(uv1.x,uv1.y)); + vertex[2] = Gfx::VertexTex2(Math::Vector(p2.x, p1.y, 0.0f), n, Math::Point(uv2.x,uv2.y)); + vertex[3] = Gfx::VertexTex2(Math::Vector(p2.x, p2.y, 0.0f), n, Math::Point(uv2.x,uv1.y)); - device->DrawPrimitive(D3DPT_TRIANGLESTRIP, D3DFVF_VERTEX2, vertex, 4, NULL); + device->DrawPrimitive(Gfx::PRIMITIVE_TRIANGLE_STRIP, vertex, 4); m_engine->AddStatisticTriangle(2); } @@ -1021,7 +991,7 @@ void CMap::DrawVertex(Math::Point uv1, Math::Point uv2, float zoom) void CMap::UpdateTerrain() { - D3DCOLORVALUE color; + Gfx::Color color; Math::Vector pos; float scale, water, level, intensity; int x, y; @@ -1029,8 +999,8 @@ void CMap::UpdateTerrain() if ( m_fixImage[0] != 0 ) return; // still image? if ( !m_engine->OpenImage("map.tga") ) return; - scale = m_terrain->RetScaleRelief(); - water = m_water->RetLevel(); + scale = m_terrain->GetScaleRelief(); + water = m_water->GetLevel(); color.a = 0.0f; for ( y=0 ; y<256 ; y++ ) @@ -1044,7 +1014,7 @@ void CMap::UpdateTerrain() if ( pos.x >= -m_half && pos.x <= m_half && pos.z >= -m_half && pos.z <= m_half ) { - level = m_terrain->RetFloorLevel(pos, true)/scale; + level = m_terrain->GetFloorLevel(pos, true)/scale; } else { @@ -1080,7 +1050,7 @@ void CMap::UpdateTerrain() void CMap::UpdateTerrain(int bx, int by, int ex, int ey) { - D3DCOLORVALUE color; + Gfx::Color color; Math::Vector pos; float scale, water, level, intensity; int x, y; @@ -1089,8 +1059,8 @@ void CMap::UpdateTerrain(int bx, int by, int ex, int ey) if ( !m_engine->OpenImage("map.tga") ) return; m_engine->LoadImage(); - scale = m_terrain->RetScaleRelief(); - water = m_water->RetLevel(); + scale = m_terrain->GetScaleRelief(); + water = m_water->GetLevel(); color.a = 0.0f; for ( y=by ; y= -m_half && pos.x <= m_half && pos.z >= -m_half && pos.z <= m_half ) { - level = m_terrain->RetFloorLevel(pos, true)/scale; + level = m_terrain->GetFloorLevel(pos, true)/scale; } else { @@ -1145,7 +1115,7 @@ void CMap::FlushObject() m_totalFix = 0; // object index fixed m_totalMove = MAPMAXOBJECT-2; // moving vehicles index - m_bRadar = m_main->RetCheatRadar(); // no radar + //m_bRadar = m_main->GetCheatRadar(); // no radar for ( i=0 ; i= m_totalMove ) return; // full table? - if ( !pObj->RetActif() ) return; - if ( !pObj->RetSelectable() ) return; - if ( pObj->RetProxyActivate() ) return; - if ( pObj->RetTruck() != 0 ) return; + if ( !pObj->GetActif() ) return; + if ( !pObj->GetSelectable() ) return; + if ( pObj->GetProxyActivate() ) return; + if ( pObj->GetTruck() != 0 ) return; - type = pObj->RetType(); - pos = pObj->RetPosition(0); - dir = -(pObj->RetAngleY(0)+Math::PI/2.0f); + type = pObj->GetType(); + pos = pObj->GetPosition(0); + dir = -(pObj->GetAngleY(0)+Math::PI/2.0f); if ( m_angle != 0.0f ) { @@ -1299,7 +1269,7 @@ void CMap::UpdateObject(CObject* pObj) color != MAPCOLOR_MOVE ) return; } - if ( pObj->RetSelect() ) + if ( pObj->GetSelect() ) { m_map[MAPMAXOBJECT-1].type = type; m_map[MAPMAXOBJECT-1].object = pObj; @@ -1337,3 +1307,4 @@ void CMap::UpdateObject(CObject* pObj) } } +} -- cgit v1.2.3-1-g7c22 From 5408fe92527a4df01e4d66a2cdfdbbbea5738afc Mon Sep 17 00:00:00 2001 From: erihel Date: Tue, 21 Aug 2012 21:38:13 +0200 Subject: * added nullptr * changed Ret to Get function names * minor changes --- src/ui/map.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/ui/map.cpp') diff --git a/src/ui/map.cpp b/src/ui/map.cpp index 2714c04..30edfb1 100644 --- a/src/ui/map.cpp +++ b/src/ui/map.cpp @@ -223,7 +223,7 @@ void CMap::SetHighlight(CObject* pObj) m_highlightRank = -1; if ( m_bToy || m_fixImage[0] != 0 ) return; // card with still image? - if ( pObj == 0 ) + if ( pObj == nullptr ) return; for (int i = 0; i < MAPMAXOBJECT; i++) { -- cgit v1.2.3-1-g7c22 From 01cc0fbc49696a19a56dfdd8359d4bb77e868925 Mon Sep 17 00:00:00 2001 From: erihel Date: Tue, 11 Sep 2012 12:49:41 +0200 Subject: * latest changes * all files except studio, map and maindialog should compile * did some code cleanup --- src/ui/map.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src/ui/map.cpp') diff --git a/src/ui/map.cpp b/src/ui/map.cpp index 30edfb1..5139d88 100644 --- a/src/ui/map.cpp +++ b/src/ui/map.cpp @@ -18,7 +18,9 @@ // map.cpp -#include +#include "map.h" + + namespace Ui { -- cgit v1.2.3-1-g7c22