From ebed57aa22b772211387a5561f995eee8f5faed1 Mon Sep 17 00:00:00 2001 From: Piotr Dziwinski Date: Tue, 26 Jun 2012 22:23:05 +0200 Subject: Whitespace and language change - changed tabs to spaces and DOS line endings to Unix (except in CBot and metafile) - changed language to English - fixed #include in d3dengine.h --- src/ui/shortcut.cpp | 482 ++++++++++++++++++++++++++-------------------------- 1 file changed, 241 insertions(+), 241 deletions(-) (limited to 'src/ui/shortcut.cpp') diff --git a/src/ui/shortcut.cpp b/src/ui/shortcut.cpp index 1a5fc41..fe9ca9b 100644 --- a/src/ui/shortcut.cpp +++ b/src/ui/shortcut.cpp @@ -1,241 +1,241 @@ -// * This file is part of the COLOBOT source code -// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch -// * -// * This program is free software: you can redistribute it and/or modify -// * it under the terms of the GNU General Public License as published by -// * the Free Software Foundation, either version 3 of the License, or -// * (at your option) any later version. -// * -// * This program is distributed in the hope that it will be useful, -// * but WITHOUT ANY WARRANTY; without even the implied warranty of -// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// * GNU General Public License for more details. -// * -// * You should have received a copy of the GNU General Public License -// * along with this program. If not, see http://www.gnu.org/licenses/. - -// shortcut.cpp - - -#include -#include -#include - -#include "common/struct.h" -#include "old/d3dengine.h" -#include "old/math3d.h" -#include "common/event.h" -#include "common/misc.h" -#include "common/iman.h" -#include "ui/shortcut.h" - - - - -// Object's constructor. - -CShortcut::CShortcut(CInstanceManager* iMan) : CControl(iMan) -{ - m_time = 0.0f; -} - -// Object's destructor. - -CShortcut::~CShortcut() -{ -} - - -// Creates a new button. - -bool CShortcut::Create(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg) -{ - if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg(); - - CControl::Create(pos, dim, icon, eventMsg); - return true; -} - - -// Management of an event. - -bool CShortcut::EventProcess(const Event &event) -{ - CControl::EventProcess(event); - - if ( event.event == EVENT_FRAME ) - { - m_time += event.rTime; - } - - if ( event.event == EVENT_LBUTTONDOWN ) - { - if ( CControl::Detect(event.pos) ) - { - Event newEvent = event; - newEvent.event = m_eventMsg; - m_event->AddEvent(newEvent); - return false; - } - } - - return true; -} - - -// Draws the button. - -void CShortcut::Draw() -{ - float zoom; - int icon, mode; - - icon = 0; - zoom = 0.8f; - mode = D3DSTATETTw; - if ( m_state & STATE_HILIGHT ) - { - icon = 4; - zoom = 0.9f; - mode = D3DSTATENORMAL; - } - if ( m_state & STATE_CHECK ) - { - icon = 1; - zoom = 0.8f; - mode = D3DSTATENORMAL; - } - if ( m_state & STATE_PRESS ) - { - icon = 1; - zoom = 1.0f; - mode = D3DSTATENORMAL; - } - if ( m_icon == 6 || m_icon == 7 ) // pause or film? - { - icon = -1; // no bottom - zoom = 1.0f; - } - - m_engine->SetTexture("button3.tga"); - - if ( icon != -1 ) - { - m_engine->SetState(mode); - DrawVertex(icon, 0.95f); - } - - m_engine->SetState(D3DSTATETTb); - DrawVertex(m_icon, zoom); - - if ( m_state & STATE_FRAME ) - { - Math::Point p1, p2, c, uv1, uv2; - float zoom, dp; - - m_engine->SetTexture("button2.tga"); - m_engine->SetState(D3DSTATETTw); - - zoom = 0.9f+sinf(m_time*8.0f)*0.1f; - - p1.x = m_pos.x; - p1.y = m_pos.y; - p2.x = m_pos.x + m_dim.x; - p2.y = m_pos.y + m_dim.y; - - c.x = (p1.x+p2.x)/2.0f; - c.y = (p1.y+p2.y)/2.0f; // center - - p1.x = (p1.x-c.x)*zoom + c.x; - p1.y = (p1.y-c.y)*zoom + c.y; - p2.x = (p2.x-c.x)*zoom + c.x; - p2.y = (p2.y-c.y)*zoom + c.y; - - p2.x -= p1.x; - p2.y -= p1.y; - - uv1.x = 176.0f/256.0f; - uv1.y = 224.0f/256.0f; - uv2.x = 192.0f/256.0f; - uv2.y = 240.0f/256.0f; - - dp = 0.5f/256.0f; - uv1.x += dp; - uv1.y += dp; - uv2.x -= dp; - uv2.y -= dp; - - DrawIcon(p1, p2, uv1, uv2); - } - - if ( (m_state & STATE_RUN) && Math::Mod(m_time, 0.7f) >= 0.3f ) - { - Math::Point uv1, uv2; - float dp; - - m_engine->SetTexture("button3.tga"); - m_engine->SetState(D3DSTATETTw); - - uv1.x = 160.0f/256.0f; - uv1.y = 0.0f/256.0f; - uv2.x = 192.0f/256.0f; - uv2.y = 32.0f/256.0f; - - dp = 0.5f/256.0f; - uv1.x += dp; - uv1.y += dp; - uv2.x -= dp; - uv2.y -= dp; - - DrawIcon(m_pos, m_dim, uv1, uv2); - } -} - -// Draw the vertex array. - -void CShortcut::DrawVertex(int icon, float zoom) -{ - LPDIRECT3DDEVICE7 device; - D3DVERTEX2 vertex[4]; // 2 triangles - Math::Point p1, p2, c; - Math::Vector n; - float u1, u2, v1, v2, dp; - - device = m_engine->RetD3DDevice(); - - p1.x = m_pos.x; - p1.y = m_pos.y; - p2.x = m_pos.x + m_dim.x; - p2.y = m_pos.y + m_dim.y; - - c.x = (p1.x+p2.x)/2.0f; - c.y = (p1.y+p2.y)/2.0f; // center - - p1.x = (p1.x-c.x)*zoom + c.x; - p1.y = (p1.y-c.y)*zoom + c.y; - - p2.x = (p2.x-c.x)*zoom + c.x; - p2.y = (p2.y-c.y)*zoom + c.y; - - u1 = (32.0f/256.0f)*(icon%8); - v1 = (32.0f/256.0f)*(icon/8); // u-v texture - u2 = (32.0f/256.0f)+u1; - v2 = (32.0f/256.0f)+v1; - - dp = 0.5f/256.0f; - u1 += dp; - v1 += dp; - u2 -= dp; - v2 -= dp; - - n = Math::Vector(0.0f, 0.0f, -1.0f); // normal - - vertex[0] = D3DVERTEX2(Math::Vector(p1.x, p1.y, 0.0f), n, u1,v2); - vertex[1] = D3DVERTEX2(Math::Vector(p1.x, p2.y, 0.0f), n, u1,v1); - vertex[2] = D3DVERTEX2(Math::Vector(p2.x, p1.y, 0.0f), n, u2,v2); - vertex[3] = D3DVERTEX2(Math::Vector(p2.x, p2.y, 0.0f), n, u2,v1); - - device->DrawPrimitive(D3DPT_TRIANGLESTRIP, D3DFVF_VERTEX2, vertex, 4, NULL); - m_engine->AddStatisticTriangle(2); -} - +// * This file is part of the COLOBOT source code +// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * +// * This program is free software: you can redistribute it and/or modify +// * it under the terms of the GNU General Public License as published by +// * the Free Software Foundation, either version 3 of the License, or +// * (at your option) any later version. +// * +// * This program is distributed in the hope that it will be useful, +// * but WITHOUT ANY WARRANTY; without even the implied warranty of +// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// * GNU General Public License for more details. +// * +// * You should have received a copy of the GNU General Public License +// * along with this program. If not, see http://www.gnu.org/licenses/. + +// shortcut.cpp + + +#include +#include +#include + +#include "common/struct.h" +#include "old/d3dengine.h" +#include "old/math3d.h" +#include "common/event.h" +#include "common/misc.h" +#include "common/iman.h" +#include "ui/shortcut.h" + + + + +// Object's constructor. + +CShortcut::CShortcut(CInstanceManager* iMan) : CControl(iMan) +{ + m_time = 0.0f; +} + +// Object's destructor. + +CShortcut::~CShortcut() +{ +} + + +// Creates a new button. + +bool CShortcut::Create(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg) +{ + if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg(); + + CControl::Create(pos, dim, icon, eventMsg); + return true; +} + + +// Management of an event. + +bool CShortcut::EventProcess(const Event &event) +{ + CControl::EventProcess(event); + + if ( event.event == EVENT_FRAME ) + { + m_time += event.rTime; + } + + if ( event.event == EVENT_LBUTTONDOWN ) + { + if ( CControl::Detect(event.pos) ) + { + Event newEvent = event; + newEvent.event = m_eventMsg; + m_event->AddEvent(newEvent); + return false; + } + } + + return true; +} + + +// Draws the button. + +void CShortcut::Draw() +{ + float zoom; + int icon, mode; + + icon = 0; + zoom = 0.8f; + mode = D3DSTATETTw; + if ( m_state & STATE_HILIGHT ) + { + icon = 4; + zoom = 0.9f; + mode = D3DSTATENORMAL; + } + if ( m_state & STATE_CHECK ) + { + icon = 1; + zoom = 0.8f; + mode = D3DSTATENORMAL; + } + if ( m_state & STATE_PRESS ) + { + icon = 1; + zoom = 1.0f; + mode = D3DSTATENORMAL; + } + if ( m_icon == 6 || m_icon == 7 ) // pause or film? + { + icon = -1; // no bottom + zoom = 1.0f; + } + + m_engine->SetTexture("button3.tga"); + + if ( icon != -1 ) + { + m_engine->SetState(mode); + DrawVertex(icon, 0.95f); + } + + m_engine->SetState(D3DSTATETTb); + DrawVertex(m_icon, zoom); + + if ( m_state & STATE_FRAME ) + { + Math::Point p1, p2, c, uv1, uv2; + float zoom, dp; + + m_engine->SetTexture("button2.tga"); + m_engine->SetState(D3DSTATETTw); + + zoom = 0.9f+sinf(m_time*8.0f)*0.1f; + + p1.x = m_pos.x; + p1.y = m_pos.y; + p2.x = m_pos.x + m_dim.x; + p2.y = m_pos.y + m_dim.y; + + c.x = (p1.x+p2.x)/2.0f; + c.y = (p1.y+p2.y)/2.0f; // center + + p1.x = (p1.x-c.x)*zoom + c.x; + p1.y = (p1.y-c.y)*zoom + c.y; + p2.x = (p2.x-c.x)*zoom + c.x; + p2.y = (p2.y-c.y)*zoom + c.y; + + p2.x -= p1.x; + p2.y -= p1.y; + + uv1.x = 176.0f/256.0f; + uv1.y = 224.0f/256.0f; + uv2.x = 192.0f/256.0f; + uv2.y = 240.0f/256.0f; + + dp = 0.5f/256.0f; + uv1.x += dp; + uv1.y += dp; + uv2.x -= dp; + uv2.y -= dp; + + DrawIcon(p1, p2, uv1, uv2); + } + + if ( (m_state & STATE_RUN) && Math::Mod(m_time, 0.7f) >= 0.3f ) + { + Math::Point uv1, uv2; + float dp; + + m_engine->SetTexture("button3.tga"); + m_engine->SetState(D3DSTATETTw); + + uv1.x = 160.0f/256.0f; + uv1.y = 0.0f/256.0f; + uv2.x = 192.0f/256.0f; + uv2.y = 32.0f/256.0f; + + dp = 0.5f/256.0f; + uv1.x += dp; + uv1.y += dp; + uv2.x -= dp; + uv2.y -= dp; + + DrawIcon(m_pos, m_dim, uv1, uv2); + } +} + +// Draw the vertex array. + +void CShortcut::DrawVertex(int icon, float zoom) +{ + LPDIRECT3DDEVICE7 device; + D3DVERTEX2 vertex[4]; // 2 triangles + Math::Point p1, p2, c; + Math::Vector n; + float u1, u2, v1, v2, dp; + + device = m_engine->RetD3DDevice(); + + p1.x = m_pos.x; + p1.y = m_pos.y; + p2.x = m_pos.x + m_dim.x; + p2.y = m_pos.y + m_dim.y; + + c.x = (p1.x+p2.x)/2.0f; + c.y = (p1.y+p2.y)/2.0f; // center + + p1.x = (p1.x-c.x)*zoom + c.x; + p1.y = (p1.y-c.y)*zoom + c.y; + + p2.x = (p2.x-c.x)*zoom + c.x; + p2.y = (p2.y-c.y)*zoom + c.y; + + u1 = (32.0f/256.0f)*(icon%8); + v1 = (32.0f/256.0f)*(icon/8); // u-v texture + u2 = (32.0f/256.0f)+u1; + v2 = (32.0f/256.0f)+v1; + + dp = 0.5f/256.0f; + u1 += dp; + v1 += dp; + u2 -= dp; + v2 -= dp; + + n = Math::Vector(0.0f, 0.0f, -1.0f); // normal + + vertex[0] = D3DVERTEX2(Math::Vector(p1.x, p1.y, 0.0f), n, u1,v2); + vertex[1] = D3DVERTEX2(Math::Vector(p1.x, p2.y, 0.0f), n, u1,v1); + vertex[2] = D3DVERTEX2(Math::Vector(p2.x, p1.y, 0.0f), n, u2,v2); + vertex[3] = D3DVERTEX2(Math::Vector(p2.x, p2.y, 0.0f), n, u2,v1); + + device->DrawPrimitive(D3DPT_TRIANGLESTRIP, D3DFVF_VERTEX2, vertex, 4, NULL); + m_engine->AddStatisticTriangle(2); +} + -- cgit v1.2.3-1-g7c22