From a4c804b49ec872b71bd5a0167c3ad45704a3cc30 Mon Sep 17 00:00:00 2001 From: adiblol Date: Thu, 8 Mar 2012 19:32:05 +0100 Subject: Initial commit, Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch --- src/window.cpp | 1610 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 1610 insertions(+) create mode 100644 src/window.cpp (limited to 'src/window.cpp') diff --git a/src/window.cpp b/src/window.cpp new file mode 100644 index 0000000..1740919 --- /dev/null +++ b/src/window.cpp @@ -0,0 +1,1610 @@ +// window.cpp + +#define STRICT +#define D3D_OVERLOADS + +#include +#include +#include + +#include "struct.h" +#include "D3DEngine.h" +#include "language.h" +#include "math3d.h" +#include "event.h" +#include "misc.h" +#include "restext.h" +#include "iman.h" +#include "button.h" +#include "color.h" +#include "check.h" +#include "key.h" +#include "group.h" +#include "image.h" +#include "label.h" +#include "edit.h" +#include "editvalue.h" +#include "scroll.h" +#include "slider.h" +#include "list.h" +#include "shortcut.h" +#include "map.h" +#include "gauge.h" +#include "compass.h" +#include "target.h" +#include "text.h" +#include "window.h" + + + + +// Constructeur de l'objet. + +CWindow::CWindow(CInstanceManager* iMan) : CControl(iMan) +{ + int i; + + CControl::CControl(iMan); + + for ( i=0 ; iCreate(pos, dim, icon, eventMsg); + return pc; + } + } + return 0; +} + +// Crée un nouveau bouton. + +CColor* CWindow::CreateColor(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg) +{ + CColor* pc; + int i; + + if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg(); + + for ( i=0 ; iCreate(pos, dim, icon, eventMsg); + return pc; + } + } + return 0; +} + +// Crée un nouveau bouton. + +CCheck* CWindow::CreateCheck(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg) +{ + CCheck* pc; + int i; + + if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg(); + + for ( i=0 ; iCreate(pos, dim, icon, eventMsg); + return pc; + } + } + return 0; +} + +// Crée un nouveau bouton. + +CKey* CWindow::CreateKey(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg) +{ + CKey* pc; + int i; + + if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg(); + + for ( i=0 ; iCreate(pos, dim, icon, eventMsg); + return pc; + } + } + return 0; +} + +// Crée un nouveau bouton. + +CGroup* CWindow::CreateGroup(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg) +{ + CGroup* pc; + int i; + + if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg(); + + for ( i=0 ; iCreate(pos, dim, icon, eventMsg); + return pc; + } + } + return 0; +} + +// Crée un nouveau bouton. + +CImage* CWindow::CreateImage(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg) +{ + CImage* pc; + int i; + + if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg(); + + for ( i=0 ; iCreate(pos, dim, icon, eventMsg); + return pc; + } + } + return 0; +} + +// Crée un nouveau label. + +CLabel* CWindow::CreateLabel(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg, + char *name) +{ + CLabel* pc; + char* p; + int i; + + if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg(); + + for ( i=0 ; iCreate(pos, dim, icon, eventMsg); + + p = strchr(name, '\\'); + if ( p == 0 ) + { + pc->SetName(name); + } + else + { + char text[100]; + strncpy(text, name, 100); + text[100-1] = 0; + if ( p-name < 100 ) + { + text[p-name] = 0; // supprime texte après "\\" (tooltip) + } + pc->SetName(text); + } + return pc; + } + } + return 0; +} + +// Crée un nouveau pavé éditable. + +CEdit* CWindow::CreateEdit(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg) +{ + CEdit* pc; + int i; + + if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg(); + + for ( i=0 ; iCreate(pos, dim, icon, eventMsg); + return pc; + } + } + return 0; +} + +// Crée un nouveau pavé éditable. + +CEditValue* CWindow::CreateEditValue(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg) +{ + CEditValue* pc; + int i; + + if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg(); + + for ( i=0 ; iCreate(pos, dim, icon, eventMsg); + return pc; + } + } + return 0; +} + +// Crée un nouvel ascenseur. + +CScroll* CWindow::CreateScroll(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg) +{ + CScroll* pc; + int i; + + if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg(); + + for ( i=0 ; iCreate(pos, dim, icon, eventMsg); + return pc; + } + } + return 0; +} + +// Crée un nouveau curseur. + +CSlider* CWindow::CreateSlider(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg) +{ + CSlider* pc; + int i; + + if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg(); + + for ( i=0 ; iCreate(pos, dim, icon, eventMsg); + return pc; + } + } + return 0; +} + +// Crée une nouvelle liste. + +CList* CWindow::CreateList(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg, + float expand) +{ + CList* pc; + int i; + + if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg(); + + for ( i=0 ; iCreate(pos, dim, icon, eventMsg, expand); + return pc; + } + } + return 0; +} + +// Crée un nouveau raccourci. + +CShortcut* CWindow::CreateShortcut(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg) +{ + CShortcut* ps; + int i; + + if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg(); + + for ( i=0 ; iCreate(pos, dim, icon, eventMsg); + return ps; + } + } + return 0; +} + +// Crée une nouvelle carte. + +CMap* CWindow::CreateMap(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg) +{ + CMap* pm; + int i; + + if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg(); + + for ( i=0 ; iCreate(pos, dim, icon, eventMsg); + return pm; + } + } + return 0; +} + +// Crée une nouvelle jauge. + +CGauge* CWindow::CreateGauge(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg) +{ + CGauge* pc; + int i; + + if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg(); + + for ( i=0 ; iCreate(pos, dim, icon, eventMsg); + return pc; + } + } + return 0; +} + +// Crée une nouvelle boussole. + +CCompass* CWindow::CreateCompass(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg) +{ + CCompass* pc; + int i; + + if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg(); + + for ( i=0 ; iCreate(pos, dim, icon, eventMsg); + return pc; + } + } + return 0; +} + +// Crée une nouvelle cible. + +CTarget* CWindow::CreateTarget(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg) +{ + CTarget* pc; + int i; + + if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg(); + + for ( i=0 ; iCreate(pos, dim, icon, eventMsg); + return pc; + } + } + return 0; +} + +// Supprime un contrôle. + +BOOL CWindow::DeleteControl(EventMsg eventMsg) +{ + int i; + + for ( i=0 ; iRetEventMsg() ) + { + delete m_table[i]; + m_table[i] = 0; + return TRUE; + } + } + } + return FALSE; +} + +// Donne un contrôle. + +CControl* CWindow::SearchControl(EventMsg eventMsg) +{ + int i; + + for ( i=0 ; iRetEventMsg() ) + { + return m_table[i]; + } + } + } + return 0; +} + + +// Donne le tooltip lié à la fenêtre. + +BOOL CWindow::GetTooltip(FPOINT pos, char* name) +{ + int i; + + for ( i=MAXWINDOW-1 ; i>=0 ; i-- ) + { + if ( m_table[i] != 0 ) + { + if ( m_table[i]->GetTooltip(pos, name) ) + { + return TRUE; + } + } + } + + if ( m_buttonClose != 0 && + m_buttonClose->GetTooltip(pos, name) ) + { + return TRUE; + } + if ( m_buttonFull != 0 && + m_buttonFull->GetTooltip(pos, name) ) + { + return TRUE; + } + if ( m_buttonReduce != 0 && + m_buttonReduce->GetTooltip(pos, name) ) + { + return TRUE; + } + + if ( Detect(pos) ) // dans la fenêtre ? + { + strcpy(name, m_tooltip); + return TRUE; + } + + return FALSE; +} + + +// Spécifie le nom pour la barre de titre. + +void CWindow::SetName(char* name) +{ + CButton* pc; + BOOL bAdjust; + + CControl::SetName(name); + + if ( m_buttonReduce != 0 ) + { + delete m_buttonReduce; + m_buttonReduce = 0; + } + + if ( m_buttonFull != 0 ) + { + delete m_buttonFull; + m_buttonFull = 0; + } + + if ( m_buttonClose != 0 ) + { + delete m_buttonClose; + m_buttonClose = 0; + } + + bAdjust = FALSE; + + if ( m_name[0] != 0 && m_bRedim ) // barre de titre existe ? + { + m_buttonReduce = new CButton(m_iMan); + pc = (CButton*)m_buttonReduce; + pc->Create(m_pos, m_dim, 0, EVENT_NULL); + + m_buttonFull = new CButton(m_iMan); + pc = (CButton*)m_buttonFull; + pc->Create(m_pos, m_dim, 0, EVENT_NULL); + + bAdjust = TRUE; + } + + if ( m_name[0] != 0 && m_bClosable ) // barre de titre existe ? + { + m_buttonClose = new CButton(m_iMan); + pc = (CButton*)m_buttonClose; + pc->Create(m_pos, m_dim, 0, EVENT_NULL); + + bAdjust = TRUE; + } + + if ( bAdjust ) + { + AdjustButtons(); + } + + MoveAdjust(); +} + + +void CWindow::SetPos(FPOINT pos) +{ + CControl::SetPos(pos); + MoveAdjust(); +} + +void CWindow::SetDim(FPOINT dim) +{ + if ( dim.x < m_minDim.x ) dim.x = m_minDim.x; + if ( dim.x > m_maxDim.x ) dim.x = m_maxDim.x; + if ( dim.y < m_minDim.y ) dim.y = m_minDim.y; + if ( dim.y > m_maxDim.y ) dim.y = m_maxDim.y; + + CControl::SetDim(dim); + MoveAdjust(); +} + +void CWindow::MoveAdjust() +{ + FPOINT pos, dim; + float h, offset; + + h = m_engine->RetText()->RetHeight(m_fontSize, m_fontType); + dim.y = h*1.2f; + dim.x = dim.y*0.75f; + + if ( m_buttonClose != 0 ) + { + pos.x = m_pos.x+m_dim.x-0.01f-dim.x; + pos.y = m_pos.y+m_dim.y-0.01f-h*1.2f; + m_buttonClose->SetPos(pos); + m_buttonClose->SetDim(dim); + offset = dim.x*1.0f; + } + else + { + offset = 0.0f; + } + + if ( m_buttonFull != 0 ) + { + pos.x = m_pos.x+m_dim.x-0.01f-dim.x-offset; + pos.y = m_pos.y+m_dim.y-0.01f-h*1.2f; + m_buttonFull->SetPos(pos); + m_buttonFull->SetDim(dim); + } + + if ( m_buttonReduce != 0 ) + { + pos.x = m_pos.x+m_dim.x-0.01f-dim.x*2.0f-offset; + pos.y = m_pos.y+m_dim.y-0.01f-h*1.2f; + m_buttonReduce->SetPos(pos); + m_buttonReduce->SetDim(dim); + } +} + + +void CWindow::SetMinDim(FPOINT dim) +{ + m_minDim = dim; +} + +void CWindow::SetMaxDim(FPOINT dim) +{ + m_maxDim = dim; +} + +FPOINT CWindow::RetMinDim() +{ + return m_minDim; +} + +FPOINT CWindow::RetMaxDim() +{ + return m_maxDim; +} + + +// Indique si la fenêtre est déplaçable. + +void CWindow::SetMovable(BOOL bMode) +{ + m_bMovable = bMode; +} + +BOOL CWindow::RetMovable() +{ + return m_bMovable; +} + + +// Gestion de la présence des boutons minimise/maximise. + +void CWindow::SetRedim(BOOL bMode) +{ + m_bRedim = bMode; +} + +BOOL CWindow::RetRedim() +{ + return m_bRedim; +} + + +// Gestion de la présence du bouton de fermeture. + +void CWindow::SetClosable(BOOL bMode) +{ + m_bClosable = bMode; +} + +BOOL CWindow::RetClosable() +{ + return m_bClosable; +} + + +void CWindow::SetMaximized(BOOL bMaxi) +{ + m_bMaximized = bMaxi; + AdjustButtons(); +} + +BOOL CWindow::RetMaximized() +{ + return m_bMaximized; +} + +void CWindow::SetMinimized(BOOL bMini) +{ + m_bMinimized = bMini; + AdjustButtons(); +} + +BOOL CWindow::RetMinimized() +{ + return m_bMinimized; +} + +void CWindow::SetFixed(BOOL bFix) +{ + m_bFixed = bFix; +} + +BOOL CWindow::RetFixed() +{ + return m_bFixed; +} + + +// Ajuste les boutons dans la barre de titre. + +void CWindow::AdjustButtons() +{ + char res[100]; + + if ( m_buttonFull != 0 ) + { + if ( m_bMaximized ) + { + m_buttonFull->SetIcon(54); + GetResource(RES_TEXT, RT_WINDOW_STANDARD, res); + m_buttonFull->SetTooltip(res); + } + else + { + m_buttonFull->SetIcon(52); + GetResource(RES_TEXT, RT_WINDOW_MAXIMIZED, res); + m_buttonFull->SetTooltip(res); + } + } + + if ( m_buttonReduce != 0 ) + { + if ( m_bMinimized ) + { + m_buttonReduce->SetIcon(54); + GetResource(RES_TEXT, RT_WINDOW_STANDARD, res); + m_buttonReduce->SetTooltip(res); + } + else + { + m_buttonReduce->SetIcon(51); + GetResource(RES_TEXT, RT_WINDOW_MINIMIZED, res); + m_buttonReduce->SetTooltip(res); + } + } + + if ( m_buttonClose != 0 ) + { + m_buttonClose->SetIcon(11); // x + GetResource(RES_TEXT, RT_WINDOW_CLOSE, res); + m_buttonClose->SetTooltip(res); + } +} + + +void CWindow::SetTrashEvent(BOOL bTrash) +{ + m_bTrashEvent = bTrash; +} + +BOOL CWindow::RetTrashEvent() +{ + return m_bTrashEvent; +} + + +// Retourne le message du bouton "reduce". + +EventMsg CWindow::RetEventMsgReduce() +{ + if ( m_buttonReduce == 0 ) return EVENT_NULL; + return m_buttonReduce->RetEventMsg(); +} + +// Retourne le message du bouton "full". + +EventMsg CWindow::RetEventMsgFull() +{ + if ( m_buttonFull == 0 ) return EVENT_NULL; + return m_buttonFull->RetEventMsg(); +} + +// Retourne le message du bouton "close". + +EventMsg CWindow::RetEventMsgClose() +{ + if ( m_buttonClose == 0 ) return EVENT_NULL; + return m_buttonClose->RetEventMsg(); +} + + +// Détecte si la souris est dans un bord de la fenêtre, pour +// la redimensionner. +// Bits retournée: 0=gauche, 1=bas, 2=droite, 3=haut, -1=tout. + +int CWindow::BorderDetect(FPOINT pos) +{ + FPOINT dim; + float h; + int flags; + + if ( m_bMaximized || m_bMinimized || m_bFixed ) return 0; + + flags = 0; + if ( pos.x < m_pos.x+0.030f ) + { + flags |= (1<<0); + } + if ( pos.y < m_pos.y+0.020f ) + { + flags |= (1<<1); + } + if ( pos.x > m_pos.x+m_dim.x-0.030f ) + { + flags |= (1<<2); + } + if ( pos.y > m_pos.y+m_dim.y-0.020f ) + { + flags |= (1<<3); + } + + if ( pos.x > m_pos.x+ 0.015f && + pos.x < m_pos.x+m_dim.x-0.015f && + pos.y > m_pos.y+ 0.010f && + pos.y < m_pos.y+m_dim.y-0.010f ) + { + flags = 0; + } + + if ( flags == 0 ) + { + h = m_engine->RetText()->RetHeight(m_fontSize, m_fontType); + dim.y = h*1.2f; + dim.x = dim.y*0.75f; + if ( pos.x < m_pos.x+m_dim.x-0.01f-dim.x*3.0f && + pos.y >= m_pos.y+m_dim.y-0.01f-h*1.2f ) + { + flags = -1; + } + } + + return flags; +} + +// Gestion d'un événement. + +BOOL CWindow::EventProcess(const Event &event) +{ + FPOINT pos; + int i, flags; + + if ( event.event == EVENT_MOUSEMOVE ) + { + if ( m_bCapture ) + { + m_engine->SetMouseType(m_pressMouse); + } + else + { + m_pressMouse = D3DMOUSENORM; + + if ( m_name[0] != 0 && m_bMovable && // barre de titre ? + Detect(event.pos) ) + { + flags = BorderDetect(event.pos); + if ( flags == -1 ) + { + m_pressMouse = D3DMOUSEMOVE; // + + } + else if ( ((flags & (1<<0)) && (flags & (1<<3))) || + ((flags & (1<<1)) && (flags & (1<<2))) ) + { + m_pressMouse = D3DMOUSEMOVEI; // \ + } + else if ( ((flags & (1<<0)) && (flags & (1<<1))) || + ((flags & (1<<2)) && (flags & (1<<3))) ) + { + m_pressMouse = D3DMOUSEMOVED; // / + } + else if ( (flags & (1<<0)) || (flags & (1<<2)) ) + { + m_pressMouse = D3DMOUSEMOVEH; // - + } + else if ( (flags & (1<<1)) || (flags & (1<<3)) ) + { + m_pressMouse = D3DMOUSEMOVEV; // | + } + } + + if ( m_pressMouse != D3DMOUSENORM ) + { + m_engine->SetMouseType(m_pressMouse); + } + } + } + + if ( !m_bCapture ) + { + for ( i=MAXWINDOW-1 ; i>=0 ; i-- ) + { + if ( m_table[i] != 0 ) + { + if ( !m_table[i]->EventProcess(event) ) + { + return FALSE; + } + } + } + + if ( m_buttonReduce != 0 ) + { + m_buttonReduce->EventProcess(event); + } + if ( m_buttonFull != 0 ) + { + m_buttonFull->EventProcess(event); + } + if ( m_buttonClose != 0 ) + { + m_buttonClose->EventProcess(event); + } + } + + if ( m_bTrashEvent && event.event == EVENT_LBUTTONDOWN ) + { + if ( Detect(event.pos) ) + { + if ( m_name[0] != 0 && m_bMovable ) // barre de titre ? + { + m_pressFlags = BorderDetect(event.pos); + if ( m_pressFlags != 0 ) + { + m_bCapture = TRUE; + m_pressPos = event.pos; + } + } + return FALSE; + } + } + + if ( event.event == EVENT_MOUSEMOVE && m_bCapture ) + { + pos = event.pos; + if ( m_pressFlags == -1 ) // déplace tout ? + { + m_pos.x += pos.x-m_pressPos.x; + m_pos.y += pos.y-m_pressPos.y; + } + else + { + if ( m_pressFlags & (1<<0) ) // bord gauche ? + { + if ( pos.x > m_pressPos.x+m_dim.x-m_minDim.x ) + { + pos.x = m_pressPos.x+m_dim.x-m_minDim.x; + } + m_pos.x += pos.x-m_pressPos.x; + m_dim.x -= pos.x-m_pressPos.x; + } + if ( m_pressFlags & (1<<1) ) // bord inf ? + { + if ( pos.y > m_pressPos.y+m_dim.y-m_minDim.y ) + { + pos.y = m_pressPos.y+m_dim.y-m_minDim.y; + } + m_pos.y += pos.y-m_pressPos.y; + m_dim.y -= pos.y-m_pressPos.y; + } + if ( m_pressFlags & (1<<2) ) // bord droite ? + { + if ( pos.x < m_pressPos.x-m_dim.x+m_minDim.x ) + { + pos.x = m_pressPos.x-m_dim.x+m_minDim.x; + } + m_dim.x += pos.x-m_pressPos.x; + } + if ( m_pressFlags & (1<<3) ) // bord sup ? + { + if ( pos.y < m_pressPos.y-m_dim.y+m_minDim.y ) + { + pos.y = m_pressPos.y-m_dim.y+m_minDim.y; + } + m_dim.y += pos.y-m_pressPos.y; + } + } + m_pressPos = pos; + AdjustButtons(); + + Event newEvent = event; + newEvent.event = m_eventMsg; + m_event->AddEvent(newEvent); + } + + if ( event.event == EVENT_LBUTTONUP && m_bCapture ) + { + m_bCapture = FALSE; + } + + return TRUE; +} + + +// Dessine la fenêtre. + +void CWindow::Draw() +{ + FPOINT pos, dim; + float width, h, sw; + int i; + + if ( (m_state & STATE_VISIBLE) == 0 ) return; + + if ( m_state & STATE_SHADOW ) + { + DrawShadow(m_pos, m_dim); + } + + DrawVertex(m_pos, m_dim, m_icon); // dessine le fond + + if ( m_name[0] != 0 ) // barre de titre ? + { + h = m_engine->RetText()->RetHeight(m_fontSize, m_fontType); + + // Dessine l'ombre sous la barre de titre. + { + FPOINT sPos, sDim; + + pos.x = m_pos.x+0.01f; + dim.x = m_dim.x-0.02f; + pos.y = m_pos.y+m_dim.y-0.01f-h*1.2f; + dim.y = h*1.2f; + DrawShadow(pos, dim); + } + + width = m_dim.x; + if ( m_bRedim ) width -= h*1.2f*0.75f*2.0f; + if ( m_bClosable ) width -= h*1.2f*0.75f; + + pos.x = m_pos.x+0.01f; + dim.x = width-0.02f; + pos.y = m_pos.y+m_dim.y-0.01f-h*1.2f; + dim.y = h*1.2f; + DrawVertex(pos, dim, (m_state&STATE_ENABLE)?2:9); + + sw = m_engine->RetText()->RetStringWidth(m_name, strlen(m_name), m_fontSize, m_fontStretch, m_fontType); + + if ( m_state&STATE_ENABLE ) + { + pos.x = m_pos.x+0.015f; + dim.x = (width-sw-0.06f)/2.0f; + pos.y = m_pos.y+m_dim.y-0.01f-h*1.0f; + dim.y = h*0.8f; + DrawHach(pos, dim); // hachures gauches + pos.x = m_pos.x+width-dim.x-0.015f; + DrawHach(pos, dim); // hachures droites + } + + pos.x = m_pos.x+width/2.0f; + pos.y = m_pos.y+m_dim.y-0.01f-h*1.10f; + m_engine->RetText()->DrawText(m_name, pos, width, 0, m_fontSize, m_fontStretch, m_fontType, 0); + + if ( m_buttonReduce != 0 ) + { + m_buttonReduce->Draw(); + } + + if ( m_buttonFull != 0 ) + { + m_buttonFull->Draw(); + } + + if ( m_buttonClose != 0 ) + { + m_buttonClose->Draw(); + } + } + + for ( i=0 ; iDraw(); + } + } +} + +// Dessine un rectangle. + +void CWindow::DrawVertex(FPOINT pos, FPOINT dim, int icon) +{ + FPOINT p1, p2, uv1, uv2, corner; + float dp; + int i; + + dp = 0.5f/256.0f; + + if ( icon == 0 ) + { + m_engine->SetTexture("button2.tga"); + m_engine->SetState(D3DSTATETTw); + uv1.x = 64.0f/256.0f; // bleu foncé transparent + uv1.y = 64.0f/256.0f; + uv2.x = 128.0f/256.0f; + uv2.y = 128.0f/256.0f; + uv1.x += dp; + uv1.y += dp; + uv2.x -= dp; + uv2.y -= dp; + corner.x = 14.0f/640.0f; + corner.y = 14.0f/480.0f; + DrawIcon(pos, dim, uv1, uv2, corner, 8.0f/256.0f); + } + else if ( icon == 1 ) + { + m_engine->SetTexture("button1.tga"); + m_engine->SetState(D3DSTATENORMAL); + uv1.x = 128.0f/256.0f; // jaune tooltip + uv1.y = 0.0f/256.0f; + uv2.x = 224.0f/256.0f; + uv2.y = 16.0f/256.0f; + uv1.x += dp; + uv1.y += dp; + uv2.x -= dp; + uv2.y -= dp; + DrawIcon(pos, dim, uv1, uv2, 8.0f/256.0f); + } + else if ( icon == 2 ) + { + m_engine->SetTexture("button1.tga"); + m_engine->SetState(D3DSTATENORMAL); + uv1.x = 128.0f/256.0f; // jaune + uv1.y = 16.0f/256.0f; + uv2.x = 224.0f/256.0f; + uv2.y = 32.0f/256.0f; + uv1.x += dp; + uv1.y += dp; + uv2.x -= dp; + uv2.y -= dp; + DrawIcon(pos, dim, uv1, uv2, 8.0f/256.0f); + } + else if ( icon == 3 ) + { + m_engine->SetTexture("button2.tga"); + m_engine->SetState(D3DSTATETTb); + uv1.x = 0.0f/256.0f; // bleu transparent avec barre jaune supérieure + uv1.y = 64.0f/256.0f; + uv2.x = 64.0f/256.0f; + uv2.y = 128.0f/256.0f; + uv1.x += dp; + uv1.y += dp; + uv2.x -= dp; + uv2.y -= dp; + DrawIcon(pos, dim, uv1, uv2, 8.0f/256.0f); + } + else if ( icon == 4 ) // SatCom ? + { + pos.x -= 50.0f/640.0f; + pos.y -= 30.0f/480.0f; + dim.x += 100.0f/640.0f; + dim.y += 60.0f/480.0f; + + m_engine->SetTexture("human.tga"); + m_engine->SetState(D3DSTATENORMAL); + uv1.x = 140.0f/256.0f; + uv1.y = 32.0f/256.0f; + uv2.x = 182.0f/256.0f; + uv2.y = 64.0f/256.0f; + uv1.x += dp; + uv1.y += dp; + uv2.x -= dp; + uv2.y -= dp; + DrawIcon(pos, dim, uv1, uv2); // vêtement + + pos.x += 20.0f/640.0f; + pos.y -= 10.0f/480.0f; + dim.x -= 20.0f/640.0f; + dim.y += 0.0f/480.0f; + + m_engine->SetTexture("button2.tga"); + m_engine->SetState(D3DSTATETTw); + uv1.x = 192.0f/256.0f; + uv1.y = 32.0f/256.0f; + uv2.x = 224.0f/256.0f; + uv2.y = 64.0f/256.0f; + uv1.x += dp; + uv1.y += dp; + uv2.x -= dp; + uv2.y -= dp; + corner.x = 30.0f/640.0f; + corner.y = 30.0f/480.0f; + DrawIcon(pos, dim, uv1, uv2, corner, 5.0f/256.0f); // ombre + + pos.x += 0.0f/640.0f; + pos.y += 20.0f/480.0f; + dim.x -= 20.0f/640.0f; + dim.y -= 20.0f/480.0f; + + m_engine->SetTexture("button1.tga"); + m_engine->SetState(D3DSTATENORMAL); + uv1.x = 64.0f/256.0f; + uv1.y = 0.0f/256.0f; + uv2.x = 96.0f/256.0f; + uv2.y = 32.0f/256.0f; + uv1.x += dp; + uv1.y += dp; + uv2.x -= dp; + uv2.y -= dp; + corner.x = 14.0f/640.0f; + corner.y = 14.0f/480.0f; + DrawIcon(pos, dim, uv1, uv2, corner, 8.0f/256.0f); // ext. bleu + + pos.x += 20.0f/640.0f; + pos.y += 10.0f/480.0f; + dim.x -= 40.0f/640.0f; + dim.y -= 20.0f/480.0f; + + uv1.x = 96.0f/256.0f; + uv1.y = 0.0f/256.0f; + uv2.x = 128.0f/256.0f; + uv2.y = 32.0f/256.0f; + uv1.x += dp; + uv1.y += dp; + uv2.x -= dp; + uv2.y -= dp; + corner.x = 14.0f/640.0f; + corner.y = 14.0f/480.0f; + DrawIcon(pos, dim, uv1, uv2, corner, 8.0f/256.0f); // int. bleu + + pos.x += 10.0f/640.0f; + pos.y += 10.0f/480.0f; + dim.x -= 20.0f/640.0f; + dim.y -= 20.0f/480.0f; + + m_engine->SetTexture("button3.tga"); + uv1.x = 0.0f/256.0f; + uv1.y = 224.0f/256.0f; + uv2.x = 32.0f/256.0f; + uv2.y = 256.0f/256.0f; + uv1.x += dp; + uv1.y += dp; + uv2.x -= dp; + uv2.y -= dp; + DrawIcon(pos, dim, uv1, uv2); // fond bleu foncé + + m_engine->SetTexture("button2.tga"); + uv1.x = 224.0f/256.0f; + uv1.y = 224.0f/256.0f; + uv2.x = 249.0f/256.0f; + uv2.y = 235.0f/256.0f; + uv1.x += dp; + uv1.y += dp; + uv2.x -= dp; + uv2.y -= dp; + pos.x = 20.0f/640.0f; + pos.y = 70.0f/480.0f; + dim.x = 25.0f/640.0f; + dim.y = 11.0f/480.0f; + for ( i=0 ; i<5 ; i++ ) + { + DrawIcon(pos, dim, uv1, uv2); // = inf/gauche + pos.y += 15.0f/480.0f; + } + pos.y = (480.0f-70.0f-11.0f)/480.0f; + for ( i=0 ; i<5 ; i++ ) + { + DrawIcon(pos, dim, uv1, uv2); // = sup/gauche + pos.y -= 15.0f/480.0f; + } + pos.x = (640.0f-25.0f-20.0f)/640.0f; + pos.y = 70.0f/480.0f; + for ( i=0 ; i<5 ; i++ ) + { + DrawIcon(pos, dim, uv1, uv2); // = inf/droite + pos.y += 15.0f/480.0f; + } + pos.y = (480.0f-70.0f-11.0f)/480.0f; + for ( i=0 ; i<5 ; i++ ) + { + DrawIcon(pos, dim, uv1, uv2); // = sup/droite + pos.y -= 15.0f/480.0f; + } + + uv1.x = 208.0f/256.0f; + uv1.y = 224.0f/256.0f; + uv2.x = 224.0f/256.0f; + uv2.y = 240.0f/256.0f; + uv1.x += dp; + uv1.y += dp; + uv2.x -= dp; + uv2.y -= dp; + dim.x = 10.0f/640.0f; + dim.y = 10.0f/480.0f; + pos.x = 534.0f/640.0f; + pos.y = 430.0f/480.0f; + for ( i=0 ; i<3 ; i++ ) + { + DrawIcon(pos, dim, uv1, uv2); // micro + pos.x += 12.0f/640.0f; + } + pos.x = 528.0f/640.0f; + pos.y -= 12.0f/480.0f; + for ( i=0 ; i<4 ; i++ ) + { + DrawIcon(pos, dim, uv1, uv2); // micro + pos.x += 12.0f/640.0f; + } + pos.x = 534.0f/640.0f; + pos.y -= 12.0f/480.0f; + for ( i=0 ; i<3 ; i++ ) + { + DrawIcon(pos, dim, uv1, uv2); // micro + pos.x += 12.0f/640.0f; + } + } + else if ( icon == 5 ) + { + m_engine->SetTexture("button2.tga"); + m_engine->SetState(D3DSTATETTb); + uv1.x = 64.0f/256.0f; // vert transparent + uv1.y = 160.0f/256.0f; + uv2.x = 160.0f/256.0f; + uv2.y = 176.0f/256.0f; + uv1.x += dp; + uv1.y += dp; + uv2.x -= dp; + uv2.y -= dp; + DrawIcon(pos, dim, uv1, uv2, 8.0f/256.0f); + } + else if ( icon == 6 ) + { + m_engine->SetTexture("button2.tga"); + m_engine->SetState(D3DSTATETTb); + uv1.x = 64.0f/256.0f; // rouge transparent + uv1.y = 176.0f/256.0f; + uv2.x = 160.0f/256.0f; + uv2.y = 192.0f/256.0f; + uv1.x += dp; + uv1.y += dp; + uv2.x -= dp; + uv2.y -= dp; + DrawIcon(pos, dim, uv1, uv2, 8.0f/256.0f); + } + else if ( icon == 7 ) + { + m_engine->SetTexture("button2.tga"); + m_engine->SetState(D3DSTATETTb); + uv1.x = 64.0f/256.0f; // bleu transparent + uv1.y = 192.0f/256.0f; + uv2.x = 160.0f/256.0f; + uv2.y = 208.0f/256.0f; + uv1.x += dp; + uv1.y += dp; + uv2.x -= dp; + uv2.y -= dp; + DrawIcon(pos, dim, uv1, uv2, 8.0f/256.0f); + } + else if ( icon == 8 ) + { + m_engine->SetTexture("button1.tga"); + m_engine->SetState(D3DSTATENORMAL); + uv1.x = 0.0f/256.0f; // orange opaque + uv1.y = 0.0f/256.0f; + uv2.x = 32.0f/256.0f; + uv2.y = 32.0f/256.0f; + uv1.x += dp; + uv1.y += dp; + uv2.x -= dp; + uv2.y -= dp; + corner.x = 14.0f/640.0f; + corner.y = 14.0f/480.0f; + DrawIcon(pos, dim, uv1, uv2, corner, 8.0f/256.0f); + } + else if ( icon == 9 ) + { + m_engine->SetTexture("button2.tga"); + m_engine->SetState(D3DSTATENORMAL); + uv1.x = 32.0f/256.0f; // gris opaque + uv1.y = 32.0f/256.0f; + uv2.x = 64.0f/256.0f; + uv2.y = 64.0f/256.0f; + uv1.x += dp; + uv1.y += dp; + uv2.x -= dp; + uv2.y -= dp; + corner.x = 14.0f/640.0f; + corner.y = 14.0f/480.0f; + DrawIcon(pos, dim, uv1, uv2, corner, 8.0f/256.0f); + } + else if ( icon == 10 ) + { + // rien (dans l'image de fond) ! + } + else if ( icon == 11 ) + { + m_engine->SetTexture("button2.tga"); + m_engine->SetState(D3DSTATETTb); + uv1.x = 64.0f/256.0f; // jaune transparent + uv1.y = 224.0f/256.0f; + uv2.x = 160.0f/256.0f; + uv2.y = 240.0f/256.0f; + uv1.x += dp; + uv1.y += dp; + uv2.x -= dp; + uv2.y -= dp; + DrawIcon(pos, dim, uv1, uv2, 8.0f/256.0f); + } + else if ( icon == 12 ) + { + m_engine->SetTexture("button1.tga"); + m_engine->SetState(D3DSTATENORMAL); + uv1.x = 128.0f/256.0f; // gris sale opaque + uv1.y = 128.0f/256.0f; + uv2.x = 160.0f/256.0f; + uv2.y = 160.0f/256.0f; + uv1.x += dp; + uv1.y += dp; + uv2.x -= dp; + uv2.y -= dp; + corner.x = 6.0f/640.0f; + corner.y = 6.0f/480.0f; + DrawIcon(pos, dim, uv1, uv2, corner, 5.0f/256.0f); + } + else if ( icon == 13 ) + { + m_engine->SetTexture("button1.tga"); + m_engine->SetState(D3DSTATENORMAL); + uv1.x = 192.0f/256.0f; // bleu sale opaque + uv1.y = 128.0f/256.0f; + uv2.x = 224.0f/256.0f; + uv2.y = 160.0f/256.0f; + uv1.x += dp; + uv1.y += dp; + uv2.x -= dp; + uv2.y -= dp; + corner.x = 6.0f/640.0f; + corner.y = 6.0f/480.0f; + DrawIcon(pos, dim, uv1, uv2, corner, 5.0f/256.0f); + } + else if ( icon == 14 ) + { + m_engine->SetTexture("button1.tga"); + m_engine->SetState(D3DSTATENORMAL); + uv1.x = 160.0f/256.0f; // rouge sale opaque + uv1.y = 128.0f/256.0f; + uv2.x = 192.0f/256.0f; + uv2.y = 160.0f/256.0f; + uv1.x += dp; + uv1.y += dp; + uv2.x -= dp; + uv2.y -= dp; + corner.x = 6.0f/640.0f; + corner.y = 6.0f/480.0f; + DrawIcon(pos, dim, uv1, uv2, corner, 5.0f/256.0f); + } +} + +// Dessine des hachures. + +void CWindow::DrawHach(FPOINT pos, FPOINT dim) +{ +#if _NEWLOOK +#else + FPOINT ppos, ddim, uv1, uv2; + float dp, max, ndim; + BOOL bStop; + + dp = 0.5f/256.0f; + + m_engine->SetTexture("button2.tga"); + m_engine->SetState(D3DSTATENORMAL); + uv1.x = 64.0f/256.0f; // hachures + uv1.y = 208.0f/256.0f; + uv2.x = 145.0f/256.0f; + uv2.y = 224.0f/256.0f; + uv1.x += dp; + uv1.y += dp; + uv2.x -= dp; + uv2.y -= dp; + + max = dim.y*(uv2.x-uv1.x)/(uv2.y-uv1.y); + + ppos = pos; + ddim = dim; + bStop = FALSE; + do + { + ddim.x = max; + if ( ppos.x+ddim.x > pos.x+dim.x ) + { + ndim = pos.x+dim.x-ppos.x; + uv2.x = uv1.x+(uv2.x-uv1.x)*(ndim/ddim.x); + ddim.x = ndim; + bStop = TRUE; + } + DrawIcon(ppos, ddim, uv1, uv2); + + ppos.x += ddim.x; + } + while ( !bStop ); +#endif +} + -- cgit v1.2.3-1-g7c22