/* This file is part of Warzone 2100. Copyright (C) 2007 Giel van Schijndel Copyright (C) 2007-2009 Warzone Resurrection Project Warzone 2100 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Warzone 2100 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Warzone 2100; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA $Revision: 9336 $ $Id: utf.h 9336 2010-01-18 19:10:17Z cypr $ $HeadURL: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk/lib/framework/utf.h $ */ #ifndef __INCLUDE_LIB_FRAMEWORK_UTF8_H__ #define __INCLUDE_LIB_FRAMEWORK_UTF8_H__ /* Allow frame header files to be singly included */ #define FRAME_LIB_INCLUDE #include "types.h" #ifdef __cplusplus extern "C" { #endif //__cplusplus /** Used to store a UTF-32 character in */ typedef uint32_t utf_32_char; /** Used to store a UTF-16 character in (this is not necessarily a * full Unicode codepoint) */ typedef uint16_t utf_16_char; /** Decodes a single Unicode character from the given UTF-16 string. * * \param utf16_char Points to a character string that should contain at * least one valid UTF-16 character sequence. * \param[out] next_char Will be modified to point to the first character * following the UTF-16 character sequence. * * \return The Unicode character encoded as UTF-32 with native endianness. */ utf_32_char UTF16DecodeChar(const utf_16_char *utf16_char, const utf_16_char **next_char); /** Decodes a single Unicode character from the given UTF-8 string. * * \param utf8_char Points to a character string that should contain at * least one valid UTF-8 character sequence. * \param[out] next_char Will be modified to point to the first character * following the UTF-8 character sequence. * * \return The Unicode character encoded as UTF-32 with native endianness. */ utf_32_char UTF8DecodeChar(const char *utf8_char, const char **next_char); /** Determines the amount of unicode codepoints in a UTF-8 encoded string * \param utf8_string the UTF-8 encoded string to count * \return the amount of codepoints found in the UTF-8 string */ size_t UTF8CharacterCount(const char *utf8_string); size_t UTF16CharacterCount(const uint16_t *utf16); /** Encodes a UTF-16 encoded unicode string to a UTF-8 encoded string * \param unicode_string the UTF-16 encoded unicode string to encode into UTF-8 * \param[out] nbytes the number of bytes allocated, may be NULL * \return a UTF-8 encoded unicode nul terminated string (use free() to deallocate it) */ char *UTF16toUTF8(const utf_16_char *unicode_string, size_t *nbytes); /** Decodes a UTF-8 encoded string to a UTF-16 encoded string (native endianess) * \param utf8_string a UTF-8 encoded nul terminated string * \param[out] nbytes the number of bytes allocated, may be NULL * \return a UTF-16 encoded unicode nul terminated string (use free() to deallocate it) */ utf_16_char *UTF8toUTF16(const char *utf8_string, size_t *nbytes); char *UTF8CharacterAtOffset(const char *utf8_string, size_t index); utf_16_char *UTF16CharacterAtOffset(const utf_16_char *utf16_string, size_t index); /** Encodes a UTF-32 string to a UTF-8 encoded string * \param unicode_string the UTF-32 string to encode into UTF-8 * \param[out] nbytes the number of bytes allocated, may be NULL * \return a UTF-8 encoded unicode nul terminated string (use free() to deallocate it) */ char *UTF32toUTF8(const utf_32_char *unicode_string, size_t *nbytes); /** Decodes a UTF-8 encoded string to a UTF-32 string * \param utf8_string a UTF-8 encoded nul terminated string * \param[out] nbytes the number of bytes allocated, may be NULL * \return a UTF-32 nul terminated string (use free() to deallocate it) */ utf_32_char *UTF8toUTF32(const char *utf8_string, size_t *nbytes); /** Returns number of characters, not including terminating nul. */ size_t utf32len(const utf_32_char *unicode_string); #ifdef __cplusplus } #endif //__cplusplus #endif // __INCLUDE_LIB_FRAMEWORK_UTF8_H__