/* This file is part of Warzone 2100. Copyright (C) 2007 Giel van Schijndel Copyright (C) 2007-2009 Warzone Resurrection Project Warzone 2100 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Warzone 2100 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Warzone 2100; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA $Revision: 9101 $ $Id: utf.c 9101 2010-01-10 13:11:55Z zarelsl $ $HeadURL: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk/lib/framework/utf.c $ */ /** \file * Functions to convert between different Unicode Transformation Formats (UTF for short) */ #include "utf.h" #include #include #if defined(LIB_COMPILE) # define ASSERT(expr, ...) (assert(expr)) # define debug(part, ...) ((void)0) #else # include "debug.h" #endif // Assert that non-starting octets are of the form 10xxxxxx #define ASSERT_NON_START_OCTET(octet) \ assert((octet & 0xC0) == 0x80 && "invalid non-start UTF-8 octet") // Assert that starting octets are either of the form 0xxxxxxx (ASCII) or 11xxxxxx #define ASSERT_START_OCTECT(octet) \ assert((octet & 0x80) == 0x00 || (octet & 0xC0) == 0xC0 || !"invalid starting UTF-8 octet") // Assert that hexadect (16bit sequence) 1 of UTF-16 surrogate pair sequences are of the form 110110XXXXXXXXXX #define ASSERT_START_HEXADECT(hexadect) \ assert(((hexadect) & 0xD800) == 0xD800 && "invalid first UTF-16 hexadect") // Assert that hexadect (16bit sequence) 2 of UTF-16 surrogate pair sequences are of the form 110111XXXXXXXXXX #define ASSERT_FINAL_HEXADECT(hexadect) \ assert(((hexadect) & 0xDC00) == 0xDC00 && "invalid first UTF-16 hexadect") utf_32_char UTF8DecodeChar(const char *utf8_char, const char **next_char) { utf_32_char decoded = '\0'; *next_char = utf8_char; ASSERT_START_OCTECT(*utf8_char); // first octect: 0xxxxxxx: 7 bit (ASCII) if ((*utf8_char & 0x80) == 0x00) { // 1 byte long encoding decoded = *((*next_char)++); } // first octect: 110xxxxx: 11 bit else if ((*utf8_char & 0xe0) == 0xc0) { // 2 byte long encoding ASSERT_NON_START_OCTET(utf8_char[1]); decoded = (*((*next_char)++) & 0x1f) << 6; decoded |= (*((*next_char)++) & 0x3f) << 0; } // first octect: 1110xxxx: 16 bit else if ((*utf8_char & 0xf0) == 0xe0) { // 3 byte long encoding ASSERT_NON_START_OCTET(utf8_char[1]); ASSERT_NON_START_OCTET(utf8_char[2]); decoded = (*((*next_char)++) & 0x0f) << 12; decoded |= (*((*next_char)++) & 0x3f) << 6; decoded |= (*((*next_char)++) & 0x3f) << 0; } // first octect: 11110xxx: 21 bit else if ((*utf8_char & 0xf8) == 0xf0) { // 4 byte long encoding ASSERT_NON_START_OCTET(utf8_char[1]); ASSERT_NON_START_OCTET(utf8_char[2]); ASSERT_NON_START_OCTET(utf8_char[3]); decoded = (*((*next_char)++) & 0x07) << 18; decoded |= (*((*next_char)++) & 0x3f) << 12; decoded |= (*((*next_char)++) & 0x3f) << 6; decoded |= (*((*next_char)++) & 0x3f) << 0; } else { // apparently this character uses more than 21 bit // this decoder is not developed to cope with those // characters so error out ASSERT(!"out-of-range UTF-8 character", "this UTF-8 character is too large (> 21bits) for this UTF-8 decoder and too large to be a valid Unicode codepoint"); } return decoded; } size_t UTF8CharacterCount(const char *utf8_string) { size_t length = 0; while (*utf8_string != '\0') { UTF8DecodeChar(utf8_string, &utf8_string); ++length; } return length; } size_t UTF16CharacterCount(const uint16_t *utf16) { size_t length = 0; while (*utf16) { UTF16DecodeChar(utf16, &utf16); ++length; } return length; } static size_t unicode_utf8_char_length(const utf_32_char unicode_char) { // an ASCII character, which uses 7 bit at most, which is one byte in UTF-8 if (unicode_char < 0x00000080) return 1; // stores 7 bits else if (unicode_char < 0x00000800) return 2; // stores 11 bits else if (unicode_char < 0x00010000) return 3; // stores 16 bits /* This encoder can deal with < 0x00200000, but Unicode only ranges * from 0x0 to 0x10FFFF. Thus we don't accept anything else. */ else if (unicode_char < 0x00110000) return 4; // stores 21 bits /* Apparently this character lies outside the 0x0 - 0x10FFFF * Unicode range, so don't accept it. */ ASSERT(!"out-of-range Unicode codepoint", "This Unicode codepoint is too large (%u > 0x10FFFF) to be a valid Unicode codepoint", (unsigned int)unicode_char); // Dummy value to prevent warnings about missing return from function return 0; } char *UTF8CharacterAtOffset(const char *utf8_string, size_t index) { while (*utf8_string != '\0' && index != 0) { // Move to the next character UTF8DecodeChar(utf8_string, &utf8_string); --index; } if (*utf8_string == '\0') return NULL; return (char*)utf8_string; } /** Encodes a single Unicode character to a UTF-8 encoded string. * * \param unicode_char A UTF-32 encoded Unicode codepoint that will be encoded * into UTF-8. This should be a valid Unicode codepoint * (i.e. ranging from 0x0 to 0x10FFFF inclusive). * \param out_char Points to the position in a buffer where the UTF-8 * encoded character can be stored. * * \return A pointer pointing to the first byte after the encoded * UTF-8 sequence. This can be used as the \c out_char parameter for a * next invocation of encode_utf8_char(). */ static char *encode_utf8_char(const utf_32_char unicode_char, char *out_char) { char *next_char = out_char; // 7 bits if (unicode_char < 0x00000080) { *(next_char++) = unicode_char; } // 11 bits else if (unicode_char < 0x00000800) { // 0xc0 provides the counting bits: 110 // then append the 5 most significant bits *(next_char++) = 0xc0 | (unicode_char >> 6); // Put the next 6 bits in a byte of their own *(next_char++) = 0x80 | (unicode_char & 0x3f); } // 16 bits else if (unicode_char < 0x00010000) { // 0xe0 provides the counting bits: 1110 // then append the 4 most significant bits *(next_char++) = 0xe0 | (unicode_char >> 12); // Put the next 12 bits in two bytes of their own *(next_char++) = 0x80 | ((unicode_char >> 6) & 0x3f); *(next_char++) = 0x80 | (unicode_char & 0x3f); } // 21 bits /* This encoder can deal with < 0x00200000, but Unicode only ranges * from 0x0 to 0x10FFFF. Thus we don't accept anything else. */ else if (unicode_char < 0x00110000) { // 0xf0 provides the counting bits: 11110 // then append the 3 most significant bits *(next_char++) = 0xf0 | (unicode_char >> 18); // Put the next 18 bits in three bytes of their own *(next_char++) = 0x80 | ((unicode_char >> 12) & 0x3f); *(next_char++) = 0x80 | ((unicode_char >> 6) & 0x3f); *(next_char++) = 0x80 | (unicode_char & 0x3f); } else { /* Apparently this character lies outside the 0x0 - 0x10FFFF * Unicode range, so don't accept it. */ ASSERT(!"out-of-range Unicode codepoint", "This Unicode codepoint is too large (%u > 0x10FFFF) to be a valid Unicode codepoint", (unsigned int)unicode_char); } return next_char; } utf_32_char UTF16DecodeChar(const utf_16_char *utf16_char, const utf_16_char **next_char) { utf_32_char decoded; *next_char = utf16_char; // Are we dealing with a surrogate pair if (*utf16_char >= 0xD800 && *utf16_char <= 0xDFFF) { ASSERT_START_HEXADECT(utf16_char[0]); ASSERT_FINAL_HEXADECT(utf16_char[1]); decoded = (*((*next_char)++) & 0x3ff) << 10; decoded |= *((*next_char)++) & 0x3ff; decoded += 0x10000; } // Not a surrogate pair, so it's a valid Unicode codepoint right away else { decoded = *((*next_char)++); } return decoded; } /** Encodes a single Unicode character to a UTF-16 encoded string. * * \param unicode_char A UTF-32 encoded Unicode codepoint that will be encoded * into UTF-16. This should be a valid Unicode codepoint * (i.e. ranging from 0x0 to 0x10FFFF inclusive). * \param out_char Points to the position in a buffer where the UTF-16 * encoded character can be stored. * * \return A pointer pointing to the first byte after the encoded * UTF-16 sequence. This can be used as the \c out_char parameter for a * next invocation of encode_utf16_char(). */ static utf_16_char *encode_utf16_char(const utf_32_char unicode_char, utf_16_char *out_char) { utf_16_char *next_char = out_char; // 16 bits if (unicode_char < 0x10000) { *(next_char++) = unicode_char; } else if (unicode_char < 0x110000) { const utf_16_char v = unicode_char - 0x10000; *(next_char++) = 0xD800 | (v >> 10); *(next_char++) = 0xDC00 | (v & 0x3ff); ASSERT_START_HEXADECT(out_char[0]); ASSERT_FINAL_HEXADECT(out_char[1]); } else { /* Apparently this character lies outside the 0x0 - 0x10FFFF * Unicode range, and UTF-16 cannot cope with that, so error * out. */ ASSERT(!"out-of-range Unicode codepoint", "This Unicode codepoint is too large (%u > 0x10FFFF) to be a valid Unicode codepoint", (unsigned int)unicode_char); } return next_char; } static size_t utf16_utf8_buffer_length(const utf_16_char* unicode_string) { const utf_16_char* curChar = unicode_string; // Determine length of string (in octets) when encoded in UTF-8 size_t length = 0; while (*curChar) { length += unicode_utf8_char_length(UTF16DecodeChar(curChar, &curChar)); } return length; } char *UTF16toUTF8(const utf_16_char *unicode_string, size_t *nbytes) { const utf_16_char* curChar; const size_t utf8_length = utf16_utf8_buffer_length(unicode_string); // Allocate memory to hold the UTF-8 encoded string (plus a terminating nul char) char* utf8_string = malloc(utf8_length + 1); char* curOutPos = utf8_string; if (utf8_string == NULL) { debug(LOG_ERROR, "Out of memory"); return NULL; } curChar = unicode_string; while (*curChar) { curOutPos = encode_utf8_char(UTF16DecodeChar(curChar, &curChar), curOutPos); } // Terminate the string with a nul character utf8_string[utf8_length] = '\0'; // Set the number of bytes allocated if (nbytes) { *nbytes = utf8_length + 1; } return utf8_string; } static size_t utf8_as_utf16_buf_size(const char* utf8_string) { const char* curChar = utf8_string; size_t length = 0; while (*curChar != '\0') { const utf_32_char unicode_char = UTF8DecodeChar(curChar, &curChar); if (unicode_char < 0x10000) { length += 1; } else if (unicode_char < 0x110000) { length += 2; } else { /* Apparently this character lies outside the 0x0 - 0x10FFFF * Unicode range, and UTF-16 cannot cope with that, so error * out. */ ASSERT(!"out-of-range Unicode codepoint", "This Unicode codepoint too large (%u > 0x10FFFF) for the UTF-16 encoding", (unsigned int)unicode_char); } } return length; } utf_16_char *UTF8toUTF16(const char* utf8_string, size_t *nbytes) { const char* curChar = utf8_string; const size_t unicode_length = utf8_as_utf16_buf_size(utf8_string); // Allocate memory to hold the UTF-16 encoded string (plus a terminating nul) utf_16_char* unicode_string = malloc(sizeof(utf_16_char) * (unicode_length + 1)); utf_16_char* curOutPos = unicode_string; if (unicode_string == NULL) { debug(LOG_ERROR, "Out of memory"); return NULL; } while (*curChar != '\0') { curOutPos = encode_utf16_char(UTF8DecodeChar(curChar, &curChar), curOutPos); } // Terminate the string with a nul unicode_string[unicode_length] = '\0'; // Set the number of bytes allocated if (nbytes) { *nbytes = sizeof(utf_16_char) * (unicode_length + 1); } return unicode_string; } utf_16_char *UTF16CharacterAtOffset(const utf_16_char *utf16_string, size_t index) { while (*utf16_string != '\0' && index != 0) { // Move to the next character UTF16DecodeChar(utf16_string, &utf16_string); --index; } if (*utf16_string == '\0') return NULL; return (utf_16_char*)utf16_string; } static size_t utf32_utf8_buffer_length(const utf_32_char* unicode_string) { const utf_32_char* curChar; // Determine length of string (in octets) when encoded in UTF-8 size_t length = 0; for (curChar = unicode_string; *curChar != '\0'; ++curChar) { length += unicode_utf8_char_length(*curChar); } return length; } char *UTF32toUTF8(const utf_32_char *unicode_string, size_t *nbytes) { const utf_32_char* curChar; const size_t utf8_length = utf32_utf8_buffer_length(unicode_string); // Allocate memory to hold the UTF-8 encoded string (plus a terminating nul char) char* utf8_string = malloc(utf8_length + 1); char* curOutPos = utf8_string; if (utf8_string == NULL) { debug(LOG_ERROR, "Out of memory"); return NULL; } for (curChar = unicode_string; *curChar != 0; ++curChar) { curOutPos = encode_utf8_char(*curChar, curOutPos); } // Terminate the string with a nul character utf8_string[utf8_length] = '\0'; // Set the number of bytes allocated if (nbytes) { *nbytes = utf8_length + 1; } return utf8_string; } utf_32_char *UTF8toUTF32(const char *utf8_string, size_t *nbytes) { const char* curChar = utf8_string; const size_t unicode_length = UTF8CharacterCount(utf8_string); // Allocate memory to hold the UTF-32 encoded string (plus a terminating nul) utf_32_char* unicode_string = malloc(sizeof(utf_32_char) * (unicode_length + 1)); utf_32_char* curOutPos = unicode_string; if (unicode_string == NULL) { debug(LOG_ERROR, "Out of memory"); return NULL; } while (*curChar != '\0') { *(curOutPos++) = UTF8DecodeChar(curChar, &curChar); } // Terminate the string with a nul unicode_string[unicode_length] = '\0'; // Set the number of bytes allocated if (nbytes) { *nbytes = sizeof(utf_32_char) * (unicode_length + 1); } return unicode_string; } size_t utf32len(const utf_32_char *unicode_string) { size_t ret = 0; while (*unicode_string++) ++ret; return ret; }