/* * This file is part of the Colobot: Gold Edition source code * Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam * http://epsiteс.ch; http://colobot.info; http://github.com/colobot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ /////////////////////////////////////////////////////////////////////// // instruction if (condition) operation1 else operation2; #include "CBot.h" // various constructors / destructors CBotIf::CBotIf() { m_Condition = m_Block = m_BlockElse = NULL; // NULL so that delete is not possible further name = "CBotIf"; // debug } CBotIf::~CBotIf() { delete m_Condition; // frees the condition delete m_Block; // frees the block of instruction1 delete m_BlockElse; // frees the block of instruction2 } // compilation (static routine) // called when the token "if" has been found CBotInstr* CBotIf::Compile(CBotToken* &p, CBotCStack* pStack) { CBotToken* pp = p; // preserves at the ^ token (starting instruction) if (!IsOfType(p, ID_IF)) return NULL; // should never happen CBotCStack* pStk = pStack->TokenStack(pp); // un petit bout de pile svp CBotIf* inst = new CBotIf(); // create the object inst->SetToken( pp ); if ( NULL != (inst->m_Condition = CBotCondition::Compile( p, pStk )) ) { // the condition does exist inst->m_Block = CBotBlock::CompileBlkOrInst( p, pStk, true ); if ( pStk->IsOk() ) { // the statement block is ok (can be empty) // see if the next instruction is the token "else" if (IsOfType(p, ID_ELSE)) { // if so, compiles the following statement block inst->m_BlockElse = CBotBlock::CompileBlkOrInst( p, pStk, true ); if (!pStk->IsOk()) { // there is no correct block after the else // frees the object, and transmits the error that is on the stack delete inst; return pStack->Return(NULL, pStk); } } // return the corrent object to the application return pStack->Return(inst, pStk); } } // error, frees the object delete inst; // and transmits the error that is on the stack. return pStack->Return(NULL, pStk); } // execution of the instruction bool CBotIf :: Execute(CBotStack* &pj) { CBotStack* pile = pj->AddStack(this); // adds an item to the stack // or found in case of recovery // if ( pile == EOX ) return true; if ( pile->IfStep() ) return false; // according to recovery, it may be in one of two states if( pile->GetState() == 0 ) { // evaluates the condition if ( !m_Condition->Execute(pile) ) return false; // interrupted here? // terminates if there is an error if ( !pile->IsOk() ) { return pj->Return(pile); // returns the results and releases the stack } // passes into the second state if (!pile->SetState(1)) return false; // ready for further } // second state, evaluates the associated instructions // the result of the condition is on the stack if ( pile->GetVal() == true ) // condition was true? { if ( m_Block != NULL && // block may be absent !m_Block->Execute(pile) ) return false; // interrupted here? } else { if ( m_BlockElse != NULL && // if there is an alternate block !m_BlockElse->Execute(pile) ) return false; // interrupted here } // sends the results and releases the stack return pj->Return(pile); } void CBotIf :: RestoreState(CBotStack* &pj, bool bMain) { if ( !bMain ) return; CBotStack* pile = pj->RestoreStack(this); // adds an item to the stack if ( pile == NULL ) return; // according to recovery, it may be in one of two states if( pile->GetState() == 0 ) { // evaluates the condition m_Condition->RestoreState(pile, bMain); // interrupted here! return; } // second state, evaluates the associated instructions // the result of the condition is on the stack if ( pile->GetVal() == true ) // condition was true? { if ( m_Block != NULL ) // block may be absent m_Block->RestoreState(pile, bMain); // interrupted here! } else { if ( m_BlockElse != NULL ) // if there is an alternate block m_BlockElse->RestoreState(pile, bMain); // interrupted here! } }