#if !defined(AFX_BOTCONSOLEDLG_H__A11450A2_8E09_11D4_A439_00D059085115__INCLUDED_) #define AFX_BOTCONSOLEDLG_H__A11450A2_8E09_11D4_A439_00D059085115__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 // BotConsoleDlg.h : header file // struct ThreadInfo { CEdit* m_pEdit1 ; CBotProgram* m_pProg; CWnd* m_pWndMessage; BOOL m_bStop; BOOL m_bRun; }; ///////////////////////////////////////////////////////////////////////////// // CBotConsoleDlg dialog class CBotConsoleDlg : public CDialog { // Construction public: CBotConsoleDlg(CWnd* pParent = NULL); // standard constructor // Dialog Data //{{AFX_DATA(CBotConsoleDlg) enum { IDD = IDD_CONSOLE }; CButton m_cOK; CEdit m_Edit2; CEdit m_Edit1; //}}AFX_DATA CBotProgram* m_pProg; ThreadInfo m_threadinfo; int m_code, m_start, m_end; // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CBotConsoleDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(CBotConsoleDlg) virtual void OnOK(); virtual void OnCancel(); virtual BOOL OnInitDialog(); afx_msg LONG EndProg(UINT wparam, LONG lparam) ; //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_BOTCONSOLEDLG_H__A11450A2_8E09_11D4_A439_00D059085115__INCLUDED_)