// * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch // * Copyright (C) 2012, Polish Portal of Colobot (PPC) // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by // * the Free Software Foundation, either version 3 of the License, or // * (at your option) any later version. // * // * This program is distributed in the hope that it will be useful, // * but WITHOUT ANY WARRANTY; without even the implied warranty of // * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // * GNU General Public License for more details. // * // * You should have received a copy of the GNU General Public License // * along with this program. If not, see http://www.gnu.org/licenses/. // app.cpp #include "app/app.h" #include "app/system.h" #include "common/iman.h" #include #include /** * \struct ApplicationPrivate Private data of CApplication class * * Contains SDL-specific variables that should not be visible outside application module. */ struct ApplicationPrivate { //! Display surface SDL_Surface *surface; //! Currently handled event SDL_Event currentEvent; //! Joystick SDL_Joystick *joystick; //! Index of joystick device int joystickDevice; ApplicationPrivate() { memset(¤tEvent, 0, sizeof(SDL_Event)); surface = NULL; joystick = NULL; joystickDevice = 0; } }; CApplication::CApplication() { m_private = new ApplicationPrivate(); m_exitCode = 0; m_iMan = new CInstanceManager(); m_event = new CEvent(m_iMan); m_engine = 0; m_robotMain = 0; m_sound = 0; m_keyState = 0; m_axeKey = Math::Vector(0.0f, 0.0f, 0.0f); m_axeJoy = Math::Vector(0.0f, 0.0f, 0.0f); m_vidMemTotal = 0; m_active = false; m_activateApp = false; m_ready = false; m_joystick = false; m_time = 0.0f; for (int i = 0; i < 32; i++) { m_joyButton[i] = false; } m_windowTitle = "COLOBOT"; m_appUseZBuffer = true; m_appUseStereo = true; m_showStats = false; m_debugMode = false; m_audioState = true; m_audioTrack = true; m_niceMouse = false; m_setupMode = true; ResetKey(); } CApplication::~CApplication() { delete m_private; m_private = NULL; delete m_iMan; m_iMan = NULL; } Error CApplication::ParseArguments(int argc, char *argv[]) { for (int i = 1; i < argc; ++i) { std::string arg = argv[i]; if (arg == "-debug") { m_showStats = true; SetDebugMode(true); } else if (arg == "-audiostate") { m_audioState = false; } else if (arg == "-audiotrack") { m_audioTrack = false; } // TODO else {} report invalid argument } return ERR_OK; } bool CApplication::Create() { /* TODO Full screen by default unless in debug mode if (! m_debugMode) m_deviceConfig.fullScreen = true; int full = 0; if (GetProfileInt("Device", "FullScreen", full)) m_deviceConfig.fullScreen = full == 1; */ // Temporarily -- only in windowed mode m_deviceConfig.fullScreen = false; /* TODO // Create the 3D engine. m_engine = new CEngine(m_iMan, this); // Initialize the app's custom scene stuff if (! m_engine->OneTimeSceneInit()) { SystemDialog(SDT_ERROR, "COLOBOT - Error", m_engine->RetError()); return false; } // Create the sound instance. m_sound = new CSound(m_iMan); // Create the robot application. m_robotMain = new CRobotMain(m_iMan); */ Uint32 initFlags = SDL_INIT_VIDEO; if (m_joystick) initFlags |= SDL_INIT_JOYSTICK; if (SDL_Init(initFlags) < 0) { SystemDialog( SDT_ERROR, "COLOBOT - Error", "SDL initialization error:\n" + std::string(SDL_GetError()) ); return false; } const SDL_VideoInfo *videoInfo = SDL_GetVideoInfo(); if (! videoInfo) { SystemDialog( SDT_ERROR, "COLOBOT - Error", "SDL error while getting video info:\n " + std::string(SDL_GetError()) ); return false; } Uint32 videoFlags = SDL_OPENGL | SDL_GL_DOUBLEBUFFER | SDL_HWPALETTE; if (m_deviceConfig.resizeable) videoFlags |= SDL_RESIZABLE; // Use hardware surface if available if (videoInfo->hw_available) videoFlags |= SDL_HWSURFACE; else videoFlags |= SDL_SWSURFACE; // Enable hardware blit if available if (videoInfo->blit_hw) videoFlags |= SDL_HWACCEL; if (m_deviceConfig.fullScreen) videoFlags |= SDL_FULLSCREEN; SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); if ((IMG_Init(IMG_INIT_PNG) & IMG_INIT_PNG) == 0) { SystemDialog( SDT_ERROR, "COLOBOT - Error", std::string("SDL_Image initialization error:\n") + std::string(IMG_GetError()) ); return false; } m_private->surface = SDL_SetVideoMode(m_deviceConfig.width, m_deviceConfig.height, m_deviceConfig.bpp, videoFlags); if (! m_private->surface) { SystemDialog( SDT_ERROR, "COLOBT - Error", std::string("SDL error while setting video mode:\n") + std::string(SDL_GetError()) ); return false; } SDL_WM_SetCaption(m_windowTitle.c_str(), m_windowTitle.c_str()); SDL_EnableUNICODE(1); /* TODO InitJoystick(); if ( !GetProfileInt("Setup", "Sound3D", b3D) ) { b3D = true; } m_pSound->SetDebugMode(m_bDebugMode); m_pSound->Create(m_hWnd, b3D); m_pSound->CacheAll(); m_pSound->SetState(m_bAudioState); m_pSound->SetAudioTrack(m_bAudioTrack); m_pSound->SetCDpath(m_CDpath); // First execution? if ( !GetProfileInt("Setup", "ObjectDirty", iValue) ) { m_pD3DEngine->FirstExecuteAdapt(true); } // Creates the file colobot.ini at the first execution. m_pRobotMain->CreateIni(); m_pRobotMain->ChangePhase(PHASE_WELCOME2); m_engine->TimeInit(); */ // The app is ready to go m_ready = true; return true; } void CApplication::Destroy() { if (m_private->joystick != NULL) { SDL_JoystickClose(m_private->joystick); m_private->joystick = NULL; } SDL_FreeSurface(m_private->surface); m_private->surface = NULL; IMG_Quit(); SDL_Quit(); } int CApplication::Run() { m_active = true; while (m_private->currentEvent.type != SDL_QUIT) { // Use SDL_PeepEvents() if the app is active, so we can use idle time to // render the scene. Else, use SDL_PollEvent() to avoid eating CPU time. int count = 0; if (m_active) { SDL_PumpEvents(); count = SDL_PeepEvents(&m_private->currentEvent, 1, SDL_GETEVENT, SDL_ALLEVENTS); } else { SDL_PollEvent(&m_private->currentEvent); } // If received an event if ((m_active && count > 0) || (!m_active)) { ParseEvent(); } // Render a frame during idle time (no messages are waiting) if (m_active && m_ready) { Event event; while (m_event->GetEvent(event)) { if (event.event == EVENT_QUIT) { goto end; // exit both loops } //m_robotMain->EventProcess(event); } //if ( !RetNiceMouse()) //{ // SetMouseType(m_engine->RetMouseType()); //} // If an error occurs, push quit event to the queue if (! Render()) { SDL_Event quitEvent; memset(&quitEvent, 0, sizeof(SDL_Event)); quitEvent.type = SDL_QUIT; SDL_PushEvent(&quitEvent); } } } end: //m_sound->StopMusic(); Destroy(); return m_exitCode; } void CApplication::ParseEvent() { /* Event event; if (m_private->currentEvent.type == SDL_MOUSEBUTTONDOWN) { if (m_private->currentEvent.button.button == SDL_BUTTON_LEFT) event.event = EVENT_LBUTTONDOWN; else if (m_private->currentEvent.button.button == SDL_BUTTON_RIGHT) event.event = EVENT_RBUTTONDOWN; } else if (m_private->currentEvent.type == SDL_MOUSEBUTTONUP) { if (m_private->currentEvent.button.button == SDL_BUTTON_LEFT) event.event = EVENT_LBUTTONUP; else if (m_private->currentEvent.button.button == SDL_BUTTON_RIGHT) event.event = EVENT_RBUTTONUP; } else if (m_private->currentEvent.type == SDL_MOUSEMOTION) { event.event = EVENT_MOUSEMOVE; } else if (m_private->currentEvent.type == SDL_KEYDOWN) { event.event = EVENT_KEYDOWN; } else if (m_private->currentEvent.type == SDL_KEYUP) { event.event = EVENT_KEYUP; } if (m_robotMain != NULL && event.event != EVENT_NULL) { m_robotMain->EventProcess(event); } if (m_engine != NULL) { m_engine->MsgProc( hWnd, uMsg, wParam, lParam ); } ProcessEvent(event);*/ } void CApplication::ProcessEvent(Event event) { } bool CApplication::Render() { bool result = m_engine->Render(); if (! result) return false; if (m_deviceConfig.doubleBuf) SDL_GL_SwapBuffers(); return true; } void CApplication::Pause(bool pause) { // TODO } void CApplication::SetMousePos(Math::Point pos) { // TODO } void CApplication::StepSimulation(float rTime) { // TODO } void SetShowStat(bool show) { // TODO } bool CApplication::RetShowStat() { // TODO return false; } void CApplication::SetDebugMode(bool mode) { // TODO } bool CApplication::RetDebugMode() { // TODO return false; } bool CApplication::RetSetupMode() { // TODO return false; } void CApplication::FlushPressKey() { // TODO } void CApplication::ResetKey() { // TODO } void CApplication::SetKey(int keyRank, int option, int key) { // TODO } int CApplication::RetKey(int keyRank, int option) { // TODO return 0; } void CApplication::SetJoystick(bool enable) { // TODO } bool CApplication::RetJoystick() { // TODO return false; } void SetMouseType(Gfx::MouseType type) { // TODO } void SetNiceMouse(bool nice) { // TODO } bool CApplication::RetNiceMouse() { return false; } bool CApplication::RetNiceMouseCap() { return false; } bool CApplication::WriteScreenShot(char *filename, int width, int height) { // TODO } void CApplication::InitText() { // TODO } void CApplication::DrawSuppl() { // TODO } void CApplication::ShowStats() { // TODO } void CApplication::OutputText(long x, long y, char* str) { // TODO }