// * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch // * Copyright (C) 2013, Polish Portal of Colobot (PPC) // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by // * the Free Software Foundation, either version 3 of the License, or // * (at your option) any later version. // * // * This program is distributed in the hope that it will be useful, // * but WITHOUT ANY WARRANTY; without even the implied warranty of // * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // * GNU General Public License for more details. // * // * You should have received a copy of the GNU General Public License // * along with this program. If not, see http://www.gnu.org/licenses/. #include "app/system_macosx.h" #include "common/logger.h" #include #include #include void CSystemUtilsMacOSX::Init() { // These functions are a deprecated way to get the 'Application Support' folder, but they do work, in plain C++ FSRef ref; OSType folderType = kApplicationSupportFolderType; char path[PATH_MAX]; FSFindFolder( kUserDomain, folderType, kCreateFolder, &ref ); FSRefMakePath( &ref, reinterpret_cast(&path), PATH_MAX ); m_ASPath = path; m_ASPath.append("/colobot/"); // Make sure the directory exists boost::filesystem::create_directories(m_ASPath.c_str()); } std::string CSystemUtilsMacOSX::GetProfileFileLocation() { std::string profileFile = m_ASPath + "/colobot.ini"; GetLogger()->Trace("Profile file is %s\n", profileFile.c_str()); return profileFile; } std::string CSystemUtilsMacOSX::GetSavegameDirectoryLocation() { std::string savegameDir = m_ASPath + "/savegame"; boost::filesystem::create_directories(savegameDir.c_str()); GetLogger()->Trace("Saved game files are going to %s\n", savegameDir.c_str()); return savegameDir; }