// autodestroyer.cpp #define STRICT #define D3D_OVERLOADS #include #include #include #include "struct.h" #include "D3DEngine.h" #include "D3DMath.h" #include "event.h" #include "misc.h" #include "iman.h" #include "math3d.h" #include "particule.h" #include "light.h" #include "terrain.h" #include "camera.h" #include "object.h" #include "physics.h" #include "pyro.h" #include "sound.h" #include "interface.h" #include "button.h" #include "window.h" #include "robotmain.h" #include "cmdtoken.h" #include "auto.h" #include "autodestroyer.h" // Constructeur de l'objet. CAutoDestroyer::CAutoDestroyer(CInstanceManager* iMan, CObject* object) : CAuto(iMan, object) { CAuto::CAuto(iMan, object); Init(); m_phase = ADEP_WAIT; // en pause jusqu'au premier Init() } // Destructeur de l'objet. CAutoDestroyer::~CAutoDestroyer() { CAuto::~CAuto(); } // Détruit l'objet. void CAutoDestroyer::DeleteObject(BOOL bAll) { CAuto::DeleteObject(bAll); } // Initialise l'objet. void CAutoDestroyer::Init() { m_phase = ADEP_WAIT; m_progress = 0.0f; m_speed = 1.0f/0.5f; m_time = 0.0f; m_timeVirus = 0.0f; m_lastParticule = 0.0f; CAuto::Init(); } // Gestion d'un événement. BOOL CAutoDestroyer::EventProcess(const Event &event) { CObject* scrap; CPyro* pyro; D3DVECTOR pos, speed; FPOINT dim; CAuto::EventProcess(event); if ( m_engine->RetPause() ) return TRUE; if ( event.event != EVENT_FRAME ) return TRUE; m_progress += event.rTime*m_speed; m_timeVirus -= event.rTime; if ( m_object->RetVirusMode() ) // contaminé par un virus ? { if ( m_timeVirus <= 0.0f ) { m_timeVirus = 0.1f+Rand()*0.3f; } return TRUE; } if ( m_phase == ADEP_WAIT ) { if ( m_progress >= 1.0f ) { scrap = SearchPlastic(); if ( scrap == 0 ) { m_phase = ADEP_WAIT; // attend encore ... m_progress = 0.0f; m_speed = 1.0f/0.5f; } else { scrap->SetLock(TRUE); // déchet plus utilisable //? scrap->SetTruck(m_object); // déchet plus utilisable if ( SearchVehicle() ) { m_phase = ADEP_WAIT; // attend encore ... m_progress = 0.0f; m_speed = 1.0f/0.5f; } else { m_sound->Play(SOUND_PSHHH2, m_object->RetPosition(0), 1.0f, 1.0f); m_phase = ADEP_DOWN; m_progress = 0.0f; m_speed = 1.0f/1.0f; m_bExplo = FALSE; } } } } if ( m_phase == ADEP_DOWN ) { if ( m_progress >= 0.3f-0.05f && !m_bExplo ) { scrap = SearchPlastic(); if ( scrap != 0 ) { pyro = new CPyro(m_iMan); pyro->Create(PT_FRAGT, scrap); } m_bExplo = TRUE; } if ( m_progress < 1.0f ) { pos = D3DVECTOR(0.0f, -10.0f, 0.0f); pos.y = -Bounce(m_progress, 0.3f)*10.0f; m_object->SetPosition(1, pos); } else { m_object->SetPosition(1, D3DVECTOR(0.0f, -10.0f, 0.0f)); m_sound->Play(SOUND_REPAIR, m_object->RetPosition(0)); m_phase = ADEP_REPAIR; m_progress = 0.0f; m_speed = 1.0f/1.0f; } } if ( m_phase == ADEP_REPAIR ) { if ( m_progress < 1.0f ) { } else { m_sound->Play(SOUND_OPEN, m_object->RetPosition(0), 1.0f, 0.8f); m_phase = ADEP_UP; m_progress = 0.0f; m_speed = 1.0f/3.0f; } } if ( m_phase == ADEP_UP ) { if ( m_progress < 1.0f ) { pos = D3DVECTOR(0.0f, -10.0f, 0.0f); pos.y = -(1.0f-m_progress)*10.0f; m_object->SetPosition(1, pos); } else { m_object->SetPosition(1, D3DVECTOR(0.0f, 0.0f, 0.0f)); m_phase = ADEP_WAIT; m_progress = 0.0f; m_speed = 1.0f/0.5f; } } return TRUE; } // Crée toute l'interface lorsque l'objet est sélectionné. BOOL CAutoDestroyer::CreateInterface(BOOL bSelect) { CWindow* pw; FPOINT pos, ddim; float ox, oy, sx, sy; CAuto::CreateInterface(bSelect); if ( !bSelect ) return TRUE; pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0); if ( pw == 0 ) return FALSE; ox = 3.0f/640.0f; oy = 3.0f/480.0f; sx = 33.0f/640.0f; sy = 33.0f/480.0f; pos.x = ox+sx*0.0f; pos.y = oy+sy*0; ddim.x = 66.0f/640.0f; ddim.y = 66.0f/480.0f; pw->CreateGroup(pos, ddim, 106, EVENT_OBJECT_TYPE); return TRUE; } // Cherche le déchet placé sous le destructeur. CObject* CAutoDestroyer::SearchPlastic() { CObject* pObj; D3DVECTOR sPos, oPos; ObjectType type; float dist; int i; sPos = m_object->RetPosition(0); for ( i=0 ; i<1000000 ; i++ ) { pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); if ( pObj == 0 ) break; type = pObj->RetType(); if ( type != OBJECT_SCRAP4 && type != OBJECT_SCRAP5 ) continue; oPos = pObj->RetPosition(0); dist = Length(oPos, sPos); if ( dist <= 5.0f ) return pObj; } return 0; } // Cherche si un véhicule est trop proche. BOOL CAutoDestroyer::SearchVehicle() { CObject* pObj; D3DVECTOR cPos, oPos; ObjectType type; float oRadius, dist; int i; cPos = m_object->RetPosition(0); for ( i=0 ; i<1000000 ; i++ ) { pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); if ( pObj == 0 ) break; type = pObj->RetType(); if ( type != OBJECT_HUMAN && type != OBJECT_MOBILEfa && type != OBJECT_MOBILEta && type != OBJECT_MOBILEwa && type != OBJECT_MOBILEia && type != OBJECT_MOBILEfc && type != OBJECT_MOBILEtc && type != OBJECT_MOBILEwc && type != OBJECT_MOBILEic && type != OBJECT_MOBILEfi && type != OBJECT_MOBILEti && type != OBJECT_MOBILEwi && type != OBJECT_MOBILEii && type != OBJECT_MOBILEfs && type != OBJECT_MOBILEts && type != OBJECT_MOBILEws && type != OBJECT_MOBILEis && type != OBJECT_MOBILErt && type != OBJECT_MOBILErc && type != OBJECT_MOBILErr && type != OBJECT_MOBILErs && type != OBJECT_MOBILEsa && type != OBJECT_MOBILEtg && type != OBJECT_MOBILEft && type != OBJECT_MOBILEtt && type != OBJECT_MOBILEwt && type != OBJECT_MOBILEit && type != OBJECT_MOBILEdr && type != OBJECT_MOTHER && type != OBJECT_ANT && type != OBJECT_SPIDER && type != OBJECT_BEE && type != OBJECT_WORM ) continue; if ( !pObj->GetCrashSphere(0, oPos, oRadius) ) continue; dist = Length(oPos, cPos)-oRadius; if ( dist < 20.0f ) return TRUE; } return FALSE; } // Retourne une erreur liée à l'état de l'automate. Error CAutoDestroyer::RetError() { if ( m_object->RetVirusMode() ) { return ERR_BAT_VIRUS; } return ERR_OK; } // Sauve tous les paramètres de l'automate. BOOL CAutoDestroyer::Write(char *line) { char name[100]; if ( m_phase == ADEP_WAIT ) return FALSE; sprintf(name, " aExist=%d", 1); strcat(line, name); CAuto::Write(line); sprintf(name, " aPhase=%d", m_phase); strcat(line, name); sprintf(name, " aProgress=%.2f", m_progress); strcat(line, name); sprintf(name, " aSpeed=%.2f", m_speed); strcat(line, name); return TRUE; } // Restitue tous les paramètres de l'automate. BOOL CAutoDestroyer::Read(char *line) { if ( OpInt(line, "aExist", 0) == 0 ) return FALSE; CAuto::Read(line); m_phase = (AutoDestroyerPhase)OpInt(line, "aPhase", ADEP_WAIT); m_progress = OpFloat(line, "aProgress", 0.0f); m_speed = OpFloat(line, "aSpeed", 1.0f); m_lastParticule = 0.0f; return TRUE; }