// * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by // * the Free Software Foundation, either version 3 of the License, or // * (at your option) any later version. // * // * This program is distributed in the hope that it will be useful, // * but WITHOUT ANY WARRANTY; without even the implied warranty of // * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // * GNU General Public License for more details. // * // * You should have received a copy of the GNU General Public License // * along with this program. If not, see http://www.gnu.org/licenses/. #define STRICT #define D3D_OVERLOADS #include #include #include #include "struct.h" #include "d3dengine.h" #include "d3dmath.h" #include "event.h" #include "misc.h" #include "iman.h" #include "math3d.h" #include "particule.h" #include "terrain.h" #include "camera.h" #include "object.h" #include "auto.h" #include "autoflag.h" #define ADJUST_ANGLE FALSE // TRUE -> adjusts the angles of the members #if ADJUST_ANGLE static float g_flag1 = 6.00f; static float g_flag2 = 0.10f; static float g_flag3 = 2.00f; #endif // Object's constructor. CAutoFlag::CAutoFlag(CInstanceManager* iMan, CObject* object) : CAuto(iMan, object) { CAuto::CAuto(iMan, object); Init(); } // Object's destructor. CAutoFlag::~CAutoFlag() { this->CAuto::~CAuto(); } // Destroys the object. void CAutoFlag::DeleteObject(BOOL bAll) { CAuto::DeleteObject(bAll); } // Initialize the object. void CAutoFlag::Init() { D3DVECTOR wind; float angle; m_time = 0.0f; m_param = 0; m_progress = 0.0f; wind = m_terrain->RetWind(); angle = RotateAngle(wind.x, -wind.z); m_object->SetAngleY(0, angle); // directs the flag in the wind m_strong = Length(wind); } // Beginning of an action (1 = shakes). void CAutoFlag::Start(int param) { if ( m_param == 0 ) { m_param = param; m_progress = 0.0f; } } // Management of an event. BOOL CAutoFlag::EventProcess(const Event &event) { float angle; int i; CAuto::EventProcess(event); #if ADJUST_ANGLE if ( event.event == EVENT_KEYDOWN ) { if ( event.param == 'E' ) g_flag1 += 0.1f; if ( event.param == 'D' ) g_flag1 -= 0.1f; if ( event.param == 'R' ) g_flag2 += 0.1f; if ( event.param == 'F' ) g_flag2 -= 0.1f; if ( event.param == 'T' ) g_flag3 += 0.1f; if ( event.param == 'G' ) g_flag3 -= 0.1f; } #endif if ( m_engine->RetPause() ) return TRUE; if ( event.event != EVENT_FRAME ) return TRUE; if ( m_param == 1 ) // shakes? { m_progress += event.rTime*(1.0f/2.0f); if ( m_progress < 1.0f ) { angle = sinf(m_progress*PI*8.0f)*0.3f*(1.0f-m_progress); m_object->SetAngleX(0, angle); angle = sinf(m_progress*PI*4.0f)*0.3f*(1.0f-m_progress); m_object->SetAngleZ(0, angle); } else { m_object->SetAngleX(0, 0.0f); m_object->SetAngleZ(0, 0.0f); m_param = 0; m_progress = 0.0f; } } if ( m_strong == 0.0f ) return TRUE; // no wind? for ( i=0 ; i<4 ; i++ ) { #if ADJUST_ANGLE angle = sinf(m_time*g_flag1+i*2.0f)*((i+g_flag3)*g_flag2); #else angle = sinf(m_time*6.0f+i*2.0f)*((i+2.0f)*0.1f); #endif m_object->SetAngleY(1+i, angle); } #if ADJUST_ANGLE char s[100]; sprintf(s, "a=%.2f b=%.2f c=%.2f", g_flag1, g_flag2, g_flag3); m_engine->SetInfoText(4, s); #endif return TRUE; } // Returns an error due the state of the automation Error CAutoFlag::RetError() { return ERR_OK; }