// autoflag.h #ifndef _AUTOFLAG_H_ #define _AUTOFLAG_H_ class CInstanceManager; class CD3DEngine; class CParticule; class CTerrain; class CCamera; class CObject; enum ObjectType; class CAutoFlag : public CAuto { public: CAutoFlag(CInstanceManager* iMan, CObject* object); ~CAutoFlag(); void DeleteObject(BOOL bAll=FALSE); void Init(); void Start(int param); BOOL EventProcess(const Event &event); Error RetError(); protected: protected: float m_strong; int m_param; float m_progress; }; #endif //_AUTOFLAG_H_