// autokid.h #ifndef _AUTOKID_H_ #define _AUTOKID_H_ class CInstanceManager; class CD3DEngine; class CParticule; class CTerrain; class CCamera; class CObject; enum ObjectType; class CAutoKid : public CAuto { public: CAutoKid(CInstanceManager* iMan, CObject* object); ~CAutoKid(); void DeleteObject(BOOL bAll=FALSE); void Init(); BOOL EventProcess(const Event &event); Error RetError(); protected: protected: float m_speed; float m_progress; float m_lastParticule; int m_soundChannel; BOOL m_bSilent; }; #endif //_AUTOKID_H_