// * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by // * the Free Software Foundation, either version 3 of the License, or // * (at your option) any later version. // * // * This program is distributed in the hope that it will be useful, // * but WITHOUT ANY WARRANTY; without even the implied warranty of // * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // * GNU General Public License for more details. // * // * You should have received a copy of the GNU General Public License // * along with this program. If not, see . #define STRICT #define D3D_OVERLOADS #include #include #include #include "struct.h" #include "D3DEngine.h" #include "D3DMath.h" #include "event.h" #include "misc.h" #include "iman.h" #include "math3d.h" #include "particule.h" #include "terrain.h" #include "camera.h" #include "object.h" #include "interface.h" #include "button.h" #include "window.h" #include "gauge.h" #include "sound.h" #include "auto.h" #include "autoradar.h" // Constructeur de l'objet. CAutoRadar::CAutoRadar(CInstanceManager* iMan, CObject* object) : CAuto(iMan, object) { CAuto::CAuto(iMan, object); Init(); m_phase = ARAP_WAIT; m_totalDetect = 0; } // Destructeur de l'objet. CAutoRadar::~CAutoRadar() { CAuto::~CAuto(); } // D�truit l'objet. void CAutoRadar::DeleteObject(BOOL bAll) { CAuto::DeleteObject(bAll); } // Initialise l'objet. void CAutoRadar::Init() { m_phase = ARAP_SEARCH; m_progress = 0.0f; m_speed = 1.0f/3.0f; m_aTime = 0.0f; m_time = 0.0f; m_timeVirus = 0.0f; } // Gestion d'un �v�nement. BOOL CAutoRadar::EventProcess(const Event &event) { D3DVECTOR pos, ePos; float speed, angle, prog, freq, ampl; CAuto::EventProcess(event); if ( m_engine->RetPause() ) return TRUE; if ( event.event != EVENT_FRAME ) return TRUE; if ( m_phase == ARAP_WAIT ) return TRUE; m_progress += event.rTime*m_speed; m_aTime += event.rTime; m_timeVirus -= event.rTime; if ( m_object->RetVirusMode() ) // contamin� par un virus ? { if ( m_timeVirus <= 0.0f ) { m_timeVirus = 0.1f+Rand()*0.3f; angle = m_object->RetAngleY(1); angle += (Rand()-0.2f)*0.5f; m_object->SetAngleY(1, angle); angle = m_object->RetAngleY(2); angle += (Rand()-0.8f)*1.0f; m_object->SetAngleY(2, angle); m_object->SetAngleX(3, (Rand()-0.5f)*0.3f); m_totalDetect = (int)(Rand()*10.0f); UpdateInterface(); } return TRUE; } if ( m_phase == ARAP_SEARCH ) { if ( m_progress < 1.0f ) { speed = Min(10.0f, m_progress*50.0f); angle = m_object->RetAngleY(1); angle += event.rTime*speed; m_object->SetAngleY(1, angle); } else { if ( !SearchEnemy(ePos) ) { m_phase = ARAP_SEARCH; m_progress = 10.0f/50.0f; // plein r�gime tout de suite m_speed = 1.0f/3.0f; } else { pos = m_object->RetPosition(0); m_start = m_object->RetAngleY(1); m_angle = m_start-NormAngle(m_start)+PI*2.0f; m_angle += RotateAngle(pos.x-ePos.x, ePos.z-pos.z); m_angle += PI-m_object->RetAngleY(0); m_phase = ARAP_SHOW; m_progress = 0.0f; m_speed = 1.0f/(Abs(m_angle-m_start)/10.0f); } } } if ( m_phase == ARAP_SHOW ) { if ( m_progress < 1.0f ) { angle = m_start + (m_angle-m_start)*m_progress; m_object->SetAngleY(1, angle); } else { m_sound->Play(SOUND_RADAR, m_object->RetPosition(0)); m_phase = ARAP_SINUS; m_progress = 0.0f; m_speed = 1.0f/4.0f; m_time = 0.0f; } } if ( m_phase == ARAP_SINUS ) { if ( m_progress < 1.0f ) { prog = Min(1.0f, m_progress*2.0f); freq = 16.0f*(prog+1.0f); ampl = 0.2f-prog*0.2f; angle = m_angle + sinf(m_time*freq)*ampl; m_object->SetAngleY(1, angle); } else { m_phase = ARAP_SEARCH; m_progress = 0.0f; m_speed = 1.0f/3.0f; } } angle = -m_aTime*2.0f; m_object->SetAngleY(2, angle); angle = sinf(m_aTime*4.0f)*0.3f; m_object->SetAngleX(3, angle); return TRUE; } // Retourne une erreur li�e � l'�tat de l'automate. Error CAutoRadar::RetError() { if ( m_object->RetVirusMode() ) { return ERR_BAT_VIRUS; } return ERR_OK; } // Cr�e toute l'interface lorsque l'objet est s�lectionn�. BOOL CAutoRadar::CreateInterface(BOOL bSelect) { CWindow* pw; FPOINT pos, dim, ddim; float ox, oy, sx, sy; CAuto::CreateInterface(bSelect); if ( !bSelect ) return TRUE; pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0); if ( pw == 0 ) return FALSE; ox = 3.0f/640.0f; oy = 3.0f/480.0f; sx = 33.0f/640.0f; sy = 33.0f/480.0f; pos.x = ox+sx*7.0f; pos.y = oy+sy*0.6f; dim.x = 160.0f/640.0f; dim.y = 26.0f/480.0f; pw->CreateGauge(pos, dim, 1, EVENT_OBJECT_GRADAR); pos.x = ox+sx*0.0f; pos.y = oy+sy*0; ddim.x = 66.0f/640.0f; ddim.y = 66.0f/480.0f; pw->CreateGroup(pos, ddim, 105, EVENT_OBJECT_TYPE); UpdateInterface(); return TRUE; } // Met � jour l'�tat de tous les boutons de l'interface. void CAutoRadar::UpdateInterface() { CWindow* pw; CGauge* pg; float level; if ( !m_object->RetSelect() ) return; CAuto::UpdateInterface(); pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0); if ( pw == 0 ) return; pg = (CGauge*)pw->SearchControl(EVENT_OBJECT_GRADAR); if ( pg != 0 ) { level = (float)m_totalDetect*(1.0f/8.0f); if ( level > 1.0f ) level = 1.0f; pg->SetLevel(level); } } // Cherche la position d'un ennemi. BOOL CAutoRadar::SearchEnemy(D3DVECTOR &pos) { CObject* pObj; CObject* pBest = 0; D3DVECTOR iPos, oPos; ObjectType oType; float distance, min; int i; iPos = m_object->RetPosition(0); min = 1000000.0f; m_totalDetect = 0; for ( i=0 ; i<1000000 ; i++ ) { pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); if ( pObj == 0 ) break; if ( !pObj->RetActif() ) continue; oType = pObj->RetType(); if ( oType != OBJECT_ANT && oType != OBJECT_SPIDER && oType != OBJECT_BEE && oType != OBJECT_WORM && oType != OBJECT_MOTHER ) continue; m_totalDetect ++; oPos = pObj->RetPosition(0); distance = Length(oPos, iPos); if ( distance < min ) { min = distance; pBest = pObj; } } UpdateInterface(); if ( pBest == 0 ) return FALSE; pos = pBest->RetPosition(0); return TRUE; }