// * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by // * the Free Software Foundation, either version 3 of the License, or // * (at your option) any later version. // * // * This program is distributed in the hope that it will be useful, // * but WITHOUT ANY WARRANTY; without even the implied warranty of // * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // * GNU General Public License for more details. // * // * You should have received a copy of the GNU General Public License // * along with this program. If not, see http://www.gnu.org/licenses/. // blitz.h #ifndef _BLITZ_H_ #define _BLITZ_H_ #include "misc.h" #include "struct.h" class CInstanceManager; class CD3DEngine; class CTerrain; class CCamera; class CSound; #define BLITZPARA 200.0f // radius of lightning protection #define BLITZMAX 50 enum BlitzPhase { BPH_WAIT, BPH_BLITZ, }; class CBlitz { public: CBlitz(CInstanceManager* iMan, CD3DEngine* engine); ~CBlitz(); void Flush(); BOOL EventProcess(const Event &event); BOOL Create(float sleep, float delay, float magnetic); BOOL GetStatus(float &sleep, float &delay, float &magnetic, float &progress); BOOL SetStatus(float sleep, float delay, float magnetic, float progress); void Draw(); protected: BOOL EventFrame(const Event &event); CObject* SearchObject(D3DVECTOR pos); protected: CInstanceManager* m_iMan; CD3DEngine* m_engine; CTerrain* m_terrain; CCamera* m_camera; CSound* m_sound; BOOL m_bBlitzExist; float m_sleep; float m_delay; float m_magnetic; BlitzPhase m_phase; float m_time; float m_speed; float m_progress; D3DVECTOR m_pos; FPOINT m_shift[BLITZMAX]; float m_width[BLITZMAX]; }; #endif //_BLITZ_H_