// check.cpp #define STRICT #define D3D_OVERLOADS #include #include #include #include "struct.h" #include "D3DEngine.h" #include "math3d.h" #include "event.h" #include "misc.h" #include "iman.h" #include "restext.h" #include "text.h" #include "check.h" // Constructeur de l'objet. CCheck::CCheck(CInstanceManager* iMan) : CControl(iMan) { CControl::CControl(iMan); } // Destructeur de l'objet. CCheck::~CCheck() { CControl::~CControl(); } // Crée un nouveau bouton. BOOL CCheck::Create(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg) { char name[100]; char* p; if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg(); CControl::Create(pos, dim, icon, eventMsg); GetResource(RES_EVENT, eventMsg, name); p = strchr(name, '\\'); if ( p != 0 ) *p = 0; SetName(name); return TRUE; } // Gestion d'un événement. BOOL CCheck::EventProcess(const Event &event) { if ( m_state & STATE_DEAD ) return TRUE; CControl::EventProcess(event); if ( event.event == EVENT_LBUTTONDOWN && (m_state & STATE_VISIBLE) && (m_state & STATE_ENABLE) ) { if ( CControl::Detect(event.pos) ) { Event newEvent = event; newEvent.event = m_eventMsg; m_event->AddEvent(newEvent); return FALSE; } } return TRUE; } // Dessine le bouton. void CCheck::Draw() { FPOINT iDim, pos; float zoomExt, zoomInt; int icon; if ( (m_state & STATE_VISIBLE) == 0 ) return; iDim = m_dim; m_dim.x = m_dim.y*0.75f; // carré if ( m_state & STATE_SHADOW ) { DrawShadow(m_pos, m_dim); } m_engine->SetTexture("button1.tga"); m_engine->SetState(D3DSTATENORMAL); zoomExt = 1.00f; zoomInt = 0.95f; icon = 2; if ( m_state & STATE_DEFAULT ) { DrawPart(23, 1.3f, 0.0f); zoomExt *= 1.15f; zoomInt *= 1.15f; } if ( m_state & STATE_HILIGHT ) { icon = 1; } if ( m_state & STATE_PRESS ) { icon = 3; zoomInt *= 0.9f; } if ( (m_state & STATE_ENABLE) == 0 ) { icon = 7; } if ( m_state & STATE_DEAD ) { icon = 17; } DrawPart(icon, zoomExt, 0.0f); // dessine le bouton if ( (m_state & STATE_DEAD) == 0 ) { m_engine->SetState(D3DSTATETTw); if ( m_state & STATE_CHECK ) { icon = 16; // vu DrawPart(icon, zoomInt, 0.0f); // dessine l'icône } } m_dim = iDim; if ( m_state & STATE_DEAD ) return; // Dessine le nom. pos.x = m_pos.x+m_dim.y/0.9f; pos.y = m_pos.y+m_dim.y*0.50f; pos.y -= m_engine->RetText()->RetHeight(m_fontSize, m_fontType)/2.0f; m_engine->RetText()->DrawText(m_name, pos, m_dim.x, 1, m_fontSize, m_fontStretch, m_fontType, 0); }