// * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by // * the Free Software Foundation, either version 3 of the License, or // * (at your option) any later version. // * // * This program is distributed in the hope that it will be useful, // * but WITHOUT ANY WARRANTY; without even the implied warranty of // * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // * GNU General Public License for more details. // * // * You should have received a copy of the GNU General Public License // * along with this program. If not, see http://www.gnu.org/licenses/.// restext.cpp #define STRICT #define D3D_OVERLOADS #include #include "common/struct.h" #include "graphics/d3d/d3dengine.h" #include "common/language.h" #include "common/misc.h" #include "common/event.h" #include "object/object.h" #include "CBot/resource.h" #include "common/restext.h" //** -> text to translate! // Gives the pointer to the engine. void SetEngine(CD3DEngine *engine) { g_engine = engine; } // Give the player's name. void SetGlobalGamerName(char *name) { strcpy(g_gamerName, name); } typedef struct { KeyRank key; char name[20]; } KeyDesc; static KeyDesc keyTable[22] = { { KEYRANK_LEFT, "left;" }, { KEYRANK_RIGHT, "right;" }, { KEYRANK_UP, "up;" }, { KEYRANK_DOWN, "down;" }, { KEYRANK_GUP, "gup;" }, { KEYRANK_GDOWN, "gdown;" }, { KEYRANK_CAMERA, "camera;" }, { KEYRANK_DESEL, "desel;" }, { KEYRANK_ACTION, "action;" }, { KEYRANK_NEAR, "near;" }, { KEYRANK_AWAY, "away;" }, { KEYRANK_NEXT, "next;" }, { KEYRANK_HUMAN, "human;" }, { KEYRANK_QUIT, "quit;" }, { KEYRANK_HELP, "help;" }, { KEYRANK_PROG, "prog;" }, { KEYRANK_CBOT, "cbot;" }, { KEYRANK_VISIT, "visit;" }, { KEYRANK_SPEED10, "speed10;" }, { KEYRANK_SPEED15, "speed15;" }, { KEYRANK_SPEED20, "speed20;" }, { KEYRANK_SPEED30, "speed30;" }, }; // Seeks a key. bool SearchKey(char *cmd, KeyRank &key) { int i; for ( i=0 ; i<22 ; i++ ) { if ( strstr(cmd, keyTable[i].name) == cmd ) { key = keyTable[i].key; return true; } } return false; } // Replaces the commands "\key name;" in a text. void PutKeyName(char* dst, char* src) { KeyRank key; char name[50]; int s, d, n, res; s = d = 0; while ( src[s] != 0 ) { if ( src[s+0] == '\\' && src[s+1] == 'k' && src[s+2] == 'e' && src[s+3] == 'y' && src[s+4] == ' ' ) { if ( SearchKey(src+s+5, key) ) { res = g_engine->RetKey(key, 0); if ( res != 0 ) { if ( GetResource(RES_KEY, res, name) ) { n = 0; while ( name[n] != 0 ) { dst[d++] = name[n++]; } while ( src[s++] != ';' ); continue; } } } } dst[d++] = src[s++]; } dst[d++] = 0; } // Returns the text of a resource. bool GetResource(ResType type, int num, char* text) { char buffer[100]; if ( !GetResourceBase(type, num, buffer) ) { text[0] = 0; return false; } PutKeyName(text, buffer); return true; } // Returns the text of a resource. bool GetResourceBase(ResType type, int num, char* text) { text[0] = 0; #if _ENGLISH if ( type == RES_TEXT ) { #if _FULL if ( num == RT_VERSION_ID ) strcpy(text, "1.18 /e"); #endif #if _NET if ( num == RT_VERSION_ID ) strcpy(text, "CeeBot-A 1.18"); #endif #if _SCHOOL & _EDU #if _TEEN if ( num == RT_VERSION_ID ) strcpy(text, "CeeBot-Teen EDU 1.18"); #else if ( num == RT_VERSION_ID ) strcpy(text, "CeeBot-A EDU 1.18"); #endif #endif #if _SCHOOL & _PERSO #if _TEEN if ( num == RT_VERSION_ID ) strcpy(text, "CeeBot-Teen PERSO 1.18"); #else if ( num == RT_VERSION_ID ) strcpy(text, "CeeBot-A PERSO 1.18"); #endif #endif #if _SCHOOL & _CEEBOTDEMO #if _TEEN if ( num == RT_VERSION_ID ) strcpy(text, "CeeBot-Teen DEMO 1.18"); #else if ( num == RT_VERSION_ID ) strcpy(text, "CeeBot-A DEMO 1.18"); #endif #endif #if _DEMO if ( num == RT_VERSION_ID ) strcpy(text, "Demo 1.18 /e"); #endif if ( num == RT_DISINFO_TITLE ) strcpy(text, "SatCom"); if ( num == RT_WINDOW_MAXIMIZED ) strcpy(text, "Maximize"); if ( num == RT_WINDOW_MINIMIZED ) strcpy(text, "Minimize"); if ( num == RT_WINDOW_STANDARD ) strcpy(text, "Normal size"); if ( num == RT_WINDOW_CLOSE ) strcpy(text, "Close"); if ( num == RT_STUDIO_TITLE ) strcpy(text, "Program editor"); if ( num == RT_SCRIPT_NEW ) strcpy(text, "New"); if ( num == RT_NAME_DEFAULT ) strcpy(text, "Player"); if ( num == RT_IO_NEW ) strcpy(text, "New ..."); if ( num == RT_KEY_OR ) strcpy(text, " or "); #if _NEWLOOK if ( num == RT_TITLE_BASE ) strcpy(text, "CeeBot"); if ( num == RT_TITLE_INIT ) strcpy(text, "CeeBot"); #else if ( num == RT_TITLE_BASE ) strcpy(text, "COLOBOT"); if ( num == RT_TITLE_INIT ) strcpy(text, "COLOBOT"); #endif if ( num == RT_TITLE_TRAINER ) strcpy(text, "Programming exercises"); if ( num == RT_TITLE_DEFI ) strcpy(text, "Challenges"); if ( num == RT_TITLE_MISSION ) strcpy(text, "Missions"); if ( num == RT_TITLE_FREE ) strcpy(text, "Free game"); if ( num == RT_TITLE_TEEN ) strcpy(text, "Free game"); if ( num == RT_TITLE_USER ) strcpy(text, "User levels"); if ( num == RT_TITLE_PROTO ) strcpy(text, "Prototypes"); if ( num == RT_TITLE_SETUP ) strcpy(text, "Options"); if ( num == RT_TITLE_NAME ) strcpy(text, "Player's name"); if ( num == RT_TITLE_PERSO ) strcpy(text, "Customize your appearance"); if ( num == RT_TITLE_WRITE ) strcpy(text, "Save the current mission"); if ( num == RT_TITLE_READ ) strcpy(text, "Load a saved mission"); if ( num == RT_PLAY_CHAPt ) strcpy(text, " Chapters:"); if ( num == RT_PLAY_CHAPd ) strcpy(text, " Chapters:"); if ( num == RT_PLAY_CHAPm ) strcpy(text, " Planets:"); if ( num == RT_PLAY_CHAPf ) strcpy(text, " Planets:"); if ( num == RT_PLAY_CHAPu ) strcpy(text, " User levels:"); if ( num == RT_PLAY_CHAPp ) strcpy(text, " Planets:"); if ( num == RT_PLAY_CHAPte ) strcpy(text, " Chapters:"); if ( num == RT_PLAY_LISTt ) strcpy(text, " Exercises in the chapter:"); if ( num == RT_PLAY_LISTd ) strcpy(text, " Challenges in the chapter:"); if ( num == RT_PLAY_LISTm ) strcpy(text, " Missions on this planet:"); if ( num == RT_PLAY_LISTf ) strcpy(text, " Free game on this planet:"); if ( num == RT_PLAY_LISTu ) strcpy(text, " Missions on this level:"); if ( num == RT_PLAY_LISTp ) strcpy(text, " Prototypes on this planet:"); if ( num == RT_PLAY_LISTk ) strcpy(text, " Free game on this chapter:"); if ( num == RT_PLAY_RESUME ) strcpy(text, " Summary:"); if ( num == RT_SETUP_DEVICE ) strcpy(text, " Drivers:"); if ( num == RT_SETUP_MODE ) strcpy(text, " Resolution:"); if ( num == RT_SETUP_KEY1 ) strcpy(text, "1) First click on the key you want to redefine."); if ( num == RT_SETUP_KEY2 ) strcpy(text, "2) Then press the key you want to use instead."); if ( num == RT_PERSO_FACE ) strcpy(text, "Face type:"); if ( num == RT_PERSO_GLASSES ) strcpy(text, "Eyeglasses:"); if ( num == RT_PERSO_HAIR ) strcpy(text, "Hair color:"); if ( num == RT_PERSO_COMBI ) strcpy(text, "Suit color:"); if ( num == RT_PERSO_BAND ) strcpy(text, "Strip color:"); #if _NEWLOOK if ( num == RT_DIALOG_QUIT ) strcpy(text, "Do you want to quit CeeBot ?"); if ( num == RT_DIALOG_TITLE ) strcpy(text, "CeeBot"); if ( num == RT_DIALOG_YESQUIT ) strcpy(text, "Quit\\Quit CeeBot"); #else if ( num == RT_DIALOG_QUIT ) strcpy(text, "Do you want to quit COLOBOT ?"); if ( num == RT_DIALOG_TITLE ) strcpy(text, "COLOBOT"); if ( num == RT_DIALOG_YESQUIT ) strcpy(text, "Quit\\Quit COLOBOT"); #endif if ( num == RT_DIALOG_ABORT ) strcpy(text, "Quit the mission?"); if ( num == RT_DIALOG_YES ) strcpy(text, "Abort\\Abort the current mission"); if ( num == RT_DIALOG_NO ) strcpy(text, "Continue\\Continue the current mission"); if ( num == RT_DIALOG_NOQUIT ) strcpy(text, "Continue\\Continue the game"); if ( num == RT_DIALOG_DELOBJ ) strcpy(text, "Do you really want to destroy the selected building?"); if ( num == RT_DIALOG_DELGAME ) strcpy(text, "Do you want to delete %s's saved games? "); if ( num == RT_DIALOG_YESDEL ) strcpy(text, "Delete"); if ( num == RT_DIALOG_NODEL ) strcpy(text, "Cancel"); if ( num == RT_DIALOG_LOADING ) strcpy(text, "LOADING"); if ( num == RT_STUDIO_LISTTT ) strcpy(text, "Keyword help(\\key cbot;)"); if ( num == RT_STUDIO_COMPOK ) strcpy(text, "Compilation ok (0 errors)"); if ( num == RT_STUDIO_PROGSTOP ) strcpy(text, "Program finished"); if ( num == RT_SATCOM_LIST ) strcpy(text, "\\b;List of objects\n"); if ( num == RT_SATCOM_BOT ) strcpy(text, "\\b;Robots\n"); if ( num == RT_SATCOM_BUILDING ) strcpy(text, "\\b;Buildings\n"); if ( num == RT_SATCOM_FRET ) strcpy(text, "\\b;Moveable objects\n"); if ( num == RT_SATCOM_ALIEN ) strcpy(text, "\\b;Aliens\n"); if ( num == RT_SATCOM_NULL ) strcpy(text, "\\c; (none)\\n;\n"); if ( num == RT_SATCOM_ERROR1 ) strcpy(text, "\\b;Error\n"); if ( num == RT_SATCOM_ERROR2 ) strcpy(text, "The list is only available if a \\l;radar station\\u object\\radar; is working.\n"); if ( num == RT_IO_OPEN ) strcpy(text, "Open"); if ( num == RT_IO_SAVE ) strcpy(text, "Save"); if ( num == RT_IO_LIST ) strcpy(text, "Folder: %s"); if ( num == RT_IO_NAME ) strcpy(text, "Name:"); if ( num == RT_IO_DIR ) strcpy(text, "Folder:"); if ( num == RT_IO_PRIVATE ) strcpy(text, "Private\\Private folder"); if ( num == RT_IO_PUBLIC ) strcpy(text, "Public\\Common folder"); if ( num == RT_GENERIC_DEV1 ) strcpy(text, "Developed by :"); if ( num == RT_GENERIC_DEV2 ) strcpy(text, "www.epsitec.com"); //? if ( num == RT_GENERIC_EDIT1 ) strcpy(text, "English version published by:"); //? if ( num == RT_GENERIC_EDIT2 ) strcpy(text, "www.?.com"); if ( num == RT_GENERIC_EDIT1 ) strcpy(text, " "); if ( num == RT_GENERIC_EDIT2 ) strcpy(text, " "); if ( num == RT_INTERFACE_REC ) strcpy(text, "Recorder"); } if ( type == RES_EVENT ) { if ( num == EVENT_BUTTON_OK ) strcpy(text, "OK"); if ( num == EVENT_BUTTON_CANCEL ) strcpy(text, "Cancel"); if ( num == EVENT_BUTTON_NEXT ) strcpy(text, "Next"); if ( num == EVENT_BUTTON_PREV ) strcpy(text, "Previous"); if ( num == EVENT_BUTTON_QUIT ) strcpy(text, "Menu (\\key quit;)"); if ( num == EVENT_DIALOG_OK ) strcpy(text, "OK"); if ( num == EVENT_DIALOG_CANCEL ) strcpy(text, "Cancel"); if ( num == EVENT_INTERFACE_TRAINER) strcpy(text, "Exercises\\Programming exercises"); if ( num == EVENT_INTERFACE_DEFI ) strcpy(text, "Challenges\\Programming challenges"); if ( num == EVENT_INTERFACE_MISSION) strcpy(text, "Missions\\Select mission"); if ( num == EVENT_INTERFACE_FREE ) strcpy(text, "Free game\\Free game without a specific goal"); if ( num == EVENT_INTERFACE_TEEN ) strcpy(text, "Free game\\Free game without a specific goal"); if ( num == EVENT_INTERFACE_USER ) strcpy(text, "User\\User levels"); if ( num == EVENT_INTERFACE_PROTO ) strcpy(text, "Proto\\Prototypes under development"); if ( num == EVENT_INTERFACE_NAME ) strcpy(text, "New player\\Choose player's name"); if ( num == EVENT_INTERFACE_SETUP ) strcpy(text, "Options\\Preferences"); if ( num == EVENT_INTERFACE_AGAIN ) strcpy(text, "Restart\\Restart the mission from the beginning"); if ( num == EVENT_INTERFACE_WRITE ) strcpy(text, "Save\\Save the current mission "); if ( num == EVENT_INTERFACE_READ ) strcpy(text, "Load\\Load a saved mission"); #if _NEWLOOK if ( num == EVENT_INTERFACE_ABORT ) strcpy(text, "\\Return to CeeBot"); if ( num == EVENT_INTERFACE_QUIT ) strcpy(text, "Quit\\Quit CeeBot"); #else if ( num == EVENT_INTERFACE_ABORT ) strcpy(text, "\\Return to COLOBOT"); if ( num == EVENT_INTERFACE_QUIT ) strcpy(text, "Quit\\Quit COLOBOT"); #endif if ( num == EVENT_INTERFACE_BACK ) strcpy(text, "<< Back \\Back to the previous screen"); if ( num == EVENT_INTERFACE_PLAY ) strcpy(text, "Play\\Start mission!"); if ( num == EVENT_INTERFACE_SETUPd ) strcpy(text, "Device\\Driver and resolution settings"); if ( num == EVENT_INTERFACE_SETUPg ) strcpy(text, "Graphics\\Graphics settings"); if ( num == EVENT_INTERFACE_SETUPp ) strcpy(text, "Game\\Game settings"); if ( num == EVENT_INTERFACE_SETUPc ) strcpy(text, "Controls\\Keyboard, joystick and mouse settings"); if ( num == EVENT_INTERFACE_SETUPs ) strcpy(text, "Sound\\Music and game sound volume"); if ( num == EVENT_INTERFACE_DEVICE ) strcpy(text, "Unit"); if ( num == EVENT_INTERFACE_RESOL ) strcpy(text, "Resolution"); if ( num == EVENT_INTERFACE_FULL ) strcpy(text, "Full screen\\Full screen or window mode"); if ( num == EVENT_INTERFACE_APPLY ) strcpy(text, "Apply changes\\Activates the changed settings"); if ( num == EVENT_INTERFACE_TOTO ) strcpy(text, "Robbie\\Your assistant"); if ( num == EVENT_INTERFACE_SHADOW ) strcpy(text, "Shadows\\Shadows on the ground"); if ( num == EVENT_INTERFACE_GROUND ) strcpy(text, "Marks on the ground\\Marks on the ground"); if ( num == EVENT_INTERFACE_DIRTY ) strcpy(text, "Dust\\Dust and dirt on bots and buildings"); if ( num == EVENT_INTERFACE_FOG ) strcpy(text, "Fog\\Fog"); if ( num == EVENT_INTERFACE_LENS ) strcpy(text, "Sunbeams\\Sunbeams in the sky"); if ( num == EVENT_INTERFACE_SKY ) strcpy(text, "Sky\\Clouds and nebulae"); if ( num == EVENT_INTERFACE_PLANET ) strcpy(text, "Planets and stars\\Astronomical objects in the sky"); if ( num == EVENT_INTERFACE_LIGHT ) strcpy(text, "Dynamic lighting\\Mobile light sources"); if ( num == EVENT_INTERFACE_PARTI ) strcpy(text, "Number of particles\\Explosions, dust, reflections, etc."); if ( num == EVENT_INTERFACE_CLIP ) strcpy(text, "Depth of field\\Maximum visibility"); if ( num == EVENT_INTERFACE_DETAIL ) strcpy(text, "Details\\Visual quality of 3D objects"); if ( num == EVENT_INTERFACE_TEXTURE) strcpy(text, "Textures\\Quality of textures "); if ( num == EVENT_INTERFACE_GADGET ) strcpy(text, "Num of decorative objects\\Number of purely ornamental objects"); if ( num == EVENT_INTERFACE_RAIN ) strcpy(text, "Particles in the interface\\Steam clouds and sparks in the interface"); if ( num == EVENT_INTERFACE_GLINT ) strcpy(text, "Reflections on the buttons \\Shiny buttons"); if ( num == EVENT_INTERFACE_TOOLTIP) strcpy(text, "Help balloons\\Explain the function of the buttons"); if ( num == EVENT_INTERFACE_MOVIES ) strcpy(text, "Film sequences\\Films before and after the missions"); if ( num == EVENT_INTERFACE_NICERST) strcpy(text, "Exit film\\Film at the exit of exercises"); if ( num == EVENT_INTERFACE_HIMSELF) strcpy(text, "Friendly fire\\Your shooting can damage your own objects "); if ( num == EVENT_INTERFACE_SCROLL ) strcpy(text, "Scrolling\\Scrolling when the mouse touches right or left border"); if ( num == EVENT_INTERFACE_INVERTX) strcpy(text, "Mouse inversion X\\Inversion of the scrolling direction on the X axis"); if ( num == EVENT_INTERFACE_INVERTY) strcpy(text, "Mouse inversion Y\\Inversion of the scrolling direction on the Y axis"); if ( num == EVENT_INTERFACE_EFFECT ) strcpy(text, "Quake at explosions\\The screen shakes at explosions"); if ( num == EVENT_INTERFACE_MOUSE ) strcpy(text, "Mouse shadow\\Gives the mouse a shadow"); if ( num == EVENT_INTERFACE_EDITMODE) strcpy(text, "Automatic indent\\When program editing"); if ( num == EVENT_INTERFACE_EDITVALUE)strcpy(text, "Big indent\\Indent 2 or 4 spaces per level defined by braces"); if ( num == EVENT_INTERFACE_SOLUCE4) strcpy(text, "Access to solutions\\Show program \"4: Solution\" in the exercises"); //** if ( num == EVENT_INTERFACE_KDEF ) strcpy(text, "Standard controls\\Standard key functions"); if ( num == EVENT_INTERFACE_KLEFT ) strcpy(text, "Turn left\\turns the bot to the left"); if ( num == EVENT_INTERFACE_KRIGHT ) strcpy(text, "Turn right\\turns the bot to the right"); if ( num == EVENT_INTERFACE_KUP ) strcpy(text, "Forward\\Moves forward"); if ( num == EVENT_INTERFACE_KDOWN ) strcpy(text, "Backward\\Moves backward"); if ( num == EVENT_INTERFACE_KGUP ) strcpy(text, "Climb\\Increases the power of the jet"); if ( num == EVENT_INTERFACE_KGDOWN ) strcpy(text, "Descend\\Reduces the power of the jet"); if ( num == EVENT_INTERFACE_KCAMERA) strcpy(text, "Change camera\\Switches between onboard camera and following camera"); if ( num == EVENT_INTERFACE_KDESEL ) strcpy(text, "Previous object\\Selects the previous object"); if ( num == EVENT_INTERFACE_KACTION) strcpy(text, "Standard action\\Standard action of the bot (take/grab, shoot, sniff, etc)"); if ( num == EVENT_INTERFACE_KNEAR ) strcpy(text, "Camera closer\\Moves the camera forward"); if ( num == EVENT_INTERFACE_KAWAY ) strcpy(text, "Camera back\\Moves the camera backward"); if ( num == EVENT_INTERFACE_KNEXT ) strcpy(text, "Next object\\Selects the next object"); if ( num == EVENT_INTERFACE_KHUMAN ) strcpy(text, "Select the astronaut\\Selects the astronaut"); if ( num == EVENT_INTERFACE_KQUIT ) strcpy(text, "Quit\\Quit the current mission or exercise"); if ( num == EVENT_INTERFACE_KHELP ) strcpy(text, "Instructions\\Shows the instructions for the current mission"); if ( num == EVENT_INTERFACE_KPROG ) strcpy(text, "Programming help\\Gives more detailed help with programming"); if ( num == EVENT_INTERFACE_KCBOT ) strcpy(text, "Key word help\\More detailed help about key words"); if ( num == EVENT_INTERFACE_KVISIT ) strcpy(text, "Origin of last message\\Shows where the last message was sent from"); if ( num == EVENT_INTERFACE_KSPEED10) strcpy(text, "Speed 1.0x\\Normal speed"); if ( num == EVENT_INTERFACE_KSPEED15) strcpy(text, "Speed 1.5x\\1.5 times faster"); if ( num == EVENT_INTERFACE_KSPEED20) strcpy(text, "Speed 2.0x\\Double speed"); if ( num == EVENT_INTERFACE_KSPEED30) strcpy(text, "Speed 3.0x\\Three times faster"); if ( num == EVENT_INTERFACE_VOLSOUND) strcpy(text, "Sound effects:\\Volume of engines, voice, shooting, etc."); if ( num == EVENT_INTERFACE_VOLMUSIC) strcpy(text, "Background sound :\\Volume of audio tracks on the CD"); if ( num == EVENT_INTERFACE_SOUND3D) strcpy(text, "3D sound\\3D positioning of the sound"); if ( num == EVENT_INTERFACE_MIN ) strcpy(text, "Lowest\\Minimum graphic quality (highest frame rate)"); if ( num == EVENT_INTERFACE_NORM ) strcpy(text, "Normal\\Normal graphic quality"); if ( num == EVENT_INTERFACE_MAX ) strcpy(text, "Highest\\Highest graphic quality (lowest frame rate)"); if ( num == EVENT_INTERFACE_SILENT ) strcpy(text, "Mute\\No sound"); if ( num == EVENT_INTERFACE_NOISY ) strcpy(text, "Normal\\Normal sound volume"); if ( num == EVENT_INTERFACE_JOYSTICK) strcpy(text, "Use a joystick\\Joystick or keyboard"); if ( num == EVENT_INTERFACE_SOLUCE ) strcpy(text, "Access to solution\\Shows the solution (detailed instructions for missions)"); if ( num == EVENT_INTERFACE_NEDIT ) strcpy(text, "\\New player name"); if ( num == EVENT_INTERFACE_NOK ) strcpy(text, "OK\\Choose the selected player"); if ( num == EVENT_INTERFACE_NCANCEL) strcpy(text, "Cancel\\Keep current player name"); if ( num == EVENT_INTERFACE_NDELETE) strcpy(text, "Delete player\\Deletes the player from the list"); if ( num == EVENT_INTERFACE_NLABEL ) strcpy(text, "Player name"); if ( num == EVENT_INTERFACE_IOWRITE) strcpy(text, "Save\\Saves the current mission"); if ( num == EVENT_INTERFACE_IOREAD ) strcpy(text, "Load\\Loads the selected mission"); if ( num == EVENT_INTERFACE_IOLIST ) strcpy(text, "List of saved missions"); if ( num == EVENT_INTERFACE_IOLABEL) strcpy(text, "Filename:"); if ( num == EVENT_INTERFACE_IONAME ) strcpy(text, "Mission name"); if ( num == EVENT_INTERFACE_IOIMAGE) strcpy(text, "Photography"); if ( num == EVENT_INTERFACE_IODELETE) strcpy(text, "Delete\\Deletes the selected file"); if ( num == EVENT_INTERFACE_PERSO ) strcpy(text, "Appearance\\Choose your appearance"); if ( num == EVENT_INTERFACE_POK ) strcpy(text, "OK"); if ( num == EVENT_INTERFACE_PCANCEL) strcpy(text, "Cancel"); if ( num == EVENT_INTERFACE_PDEF ) strcpy(text, "Standard\\Standard appearance settings"); if ( num == EVENT_INTERFACE_PHEAD ) strcpy(text, "Head\\Face and hair"); if ( num == EVENT_INTERFACE_PBODY ) strcpy(text, "Suit\\Astronaut suit"); if ( num == EVENT_INTERFACE_PLROT ) strcpy(text, "\\Turn left"); if ( num == EVENT_INTERFACE_PRROT ) strcpy(text, "\\Turn right"); if ( num == EVENT_INTERFACE_PCRa ) strcpy(text, "Red"); if ( num == EVENT_INTERFACE_PCGa ) strcpy(text, "Green"); if ( num == EVENT_INTERFACE_PCBa ) strcpy(text, "Blue"); if ( num == EVENT_INTERFACE_PCRb ) strcpy(text, "Red"); if ( num == EVENT_INTERFACE_PCGb ) strcpy(text, "Green"); if ( num == EVENT_INTERFACE_PCBb ) strcpy(text, "Blue"); if ( num == EVENT_INTERFACE_PFACE1 ) strcpy(text, "\\Face 1"); if ( num == EVENT_INTERFACE_PFACE2 ) strcpy(text, "\\Face 4"); if ( num == EVENT_INTERFACE_PFACE3 ) strcpy(text, "\\Face 3"); if ( num == EVENT_INTERFACE_PFACE4 ) strcpy(text, "\\Face 2"); if ( num == EVENT_INTERFACE_PGLASS0) strcpy(text, "\\No eyeglasses"); if ( num == EVENT_INTERFACE_PGLASS1) strcpy(text, "\\Eyeglasses 1"); if ( num == EVENT_INTERFACE_PGLASS2) strcpy(text, "\\Eyeglasses 2"); if ( num == EVENT_INTERFACE_PGLASS3) strcpy(text, "\\Eyeglasses 3"); if ( num == EVENT_INTERFACE_PGLASS4) strcpy(text, "\\Eyeglasses 4"); if ( num == EVENT_INTERFACE_PGLASS5) strcpy(text, "\\Eyeglasses 5"); if ( num == EVENT_OBJECT_DESELECT ) strcpy(text, "Previous selection (\\key desel;)"); if ( num == EVENT_OBJECT_LEFT ) strcpy(text, "Turn left (\\key left;)"); if ( num == EVENT_OBJECT_RIGHT ) strcpy(text, "Turn right (\\key right;)"); if ( num == EVENT_OBJECT_UP ) strcpy(text, "Forward (\\key up;)"); if ( num == EVENT_OBJECT_DOWN ) strcpy(text, "Backward (\\key down;)"); if ( num == EVENT_OBJECT_GASUP ) strcpy(text, "Up (\\key gup;)"); if ( num == EVENT_OBJECT_GASDOWN ) strcpy(text, "Down (\\key gdown;)"); if ( num == EVENT_OBJECT_HTAKE ) strcpy(text, "Grab or drop (\\key action;)"); if ( num == EVENT_OBJECT_MTAKE ) strcpy(text, "Grab or drop (\\key action;)"); if ( num == EVENT_OBJECT_MFRONT ) strcpy(text, "..in front"); if ( num == EVENT_OBJECT_MBACK ) strcpy(text, "..behind"); if ( num == EVENT_OBJECT_MPOWER ) strcpy(text, "..power cell"); if ( num == EVENT_OBJECT_BHELP ) strcpy(text, "Instructions for the mission (\\key help;)"); if ( num == EVENT_OBJECT_BTAKEOFF ) strcpy(text, "Take off to finish the mission"); if ( num == EVENT_OBJECT_BDERRICK ) strcpy(text, "Build a derrick"); if ( num == EVENT_OBJECT_BSTATION ) strcpy(text, "Build a power station"); if ( num == EVENT_OBJECT_BFACTORY ) strcpy(text, "Build a bot factory"); if ( num == EVENT_OBJECT_BREPAIR ) strcpy(text, "Build a repair center"); if ( num == EVENT_OBJECT_BCONVERT ) strcpy(text, "Build a converter"); if ( num == EVENT_OBJECT_BTOWER ) strcpy(text, "Build a defense tower"); if ( num == EVENT_OBJECT_BRESEARCH ) strcpy(text, "Build a research center"); if ( num == EVENT_OBJECT_BRADAR ) strcpy(text, "Build a radar station"); if ( num == EVENT_OBJECT_BENERGY ) strcpy(text, "Build a power cell factory"); if ( num == EVENT_OBJECT_BLABO ) strcpy(text, "Build an autolab"); if ( num == EVENT_OBJECT_BNUCLEAR ) strcpy(text, "Build a nuclear power plant"); if ( num == EVENT_OBJECT_BPARA ) strcpy(text, "Build a lightning conductor"); if ( num == EVENT_OBJECT_BINFO ) strcpy(text, "Build a exchange post"); if ( num == EVENT_OBJECT_GFLAT ) strcpy(text, "Show if the ground is flat"); if ( num == EVENT_OBJECT_FCREATE ) strcpy(text, "Plant a flag"); if ( num == EVENT_OBJECT_FDELETE ) strcpy(text, "Remove a flag"); if ( num == EVENT_OBJECT_FCOLORb ) strcpy(text, "\\Blue flags"); if ( num == EVENT_OBJECT_FCOLORr ) strcpy(text, "\\Red flags"); if ( num == EVENT_OBJECT_FCOLORg ) strcpy(text, "\\Green flags"); if ( num == EVENT_OBJECT_FCOLORy ) strcpy(text, "\\Yellow flags"); if ( num == EVENT_OBJECT_FCOLORv ) strcpy(text, "\\Violet flags"); if ( num == EVENT_OBJECT_FACTORYfa ) strcpy(text, "Build a winged grabber"); if ( num == EVENT_OBJECT_FACTORYta ) strcpy(text, "Build a tracked grabber"); if ( num == EVENT_OBJECT_FACTORYwa ) strcpy(text, "Build a wheeled grabber"); if ( num == EVENT_OBJECT_FACTORYia ) strcpy(text, "Build a legged grabber"); if ( num == EVENT_OBJECT_FACTORYfc ) strcpy(text, "Build a winged shooter"); if ( num == EVENT_OBJECT_FACTORYtc ) strcpy(text, "Build a tracked shooter"); if ( num == EVENT_OBJECT_FACTORYwc ) strcpy(text, "Build a wheeled shooter"); if ( num == EVENT_OBJECT_FACTORYic ) strcpy(text, "Build a legged shooter"); if ( num == EVENT_OBJECT_FACTORYfi ) strcpy(text, "Build a winged orga shooter"); if ( num == EVENT_OBJECT_FACTORYti ) strcpy(text, "Build a tracked orga shooter"); if ( num == EVENT_OBJECT_FACTORYwi ) strcpy(text, "Build a wheeled orga shooter"); if ( num == EVENT_OBJECT_FACTORYii ) strcpy(text, "Build a legged orga shooter"); if ( num == EVENT_OBJECT_FACTORYfs ) strcpy(text, "Build a winged sniffer"); if ( num == EVENT_OBJECT_FACTORYts ) strcpy(text, "Build a tracked sniffer"); if ( num == EVENT_OBJECT_FACTORYws ) strcpy(text, "Build a wheeled sniffer"); if ( num == EVENT_OBJECT_FACTORYis ) strcpy(text, "Build a legged sniffer"); if ( num == EVENT_OBJECT_FACTORYrt ) strcpy(text, "Build a thumper"); if ( num == EVENT_OBJECT_FACTORYrc ) strcpy(text, "Build a phazer shooter"); if ( num == EVENT_OBJECT_FACTORYrr ) strcpy(text, "Build a recycler"); if ( num == EVENT_OBJECT_FACTORYrs ) strcpy(text, "Build a shielder"); if ( num == EVENT_OBJECT_FACTORYsa ) strcpy(text, "Build a subber"); if ( num == EVENT_OBJECT_RTANK ) strcpy(text, "Run research program for tracked bots"); if ( num == EVENT_OBJECT_RFLY ) strcpy(text, "Run research program for winged bots"); if ( num == EVENT_OBJECT_RTHUMP ) strcpy(text, "Run research program for thumper"); if ( num == EVENT_OBJECT_RCANON ) strcpy(text, "Run research program for shooter"); if ( num == EVENT_OBJECT_RTOWER ) strcpy(text, "Run research program for defense tower"); if ( num == EVENT_OBJECT_RPHAZER ) strcpy(text, "Run research program for phazer shooter"); if ( num == EVENT_OBJECT_RSHIELD ) strcpy(text, "Run research program for shielder"); if ( num == EVENT_OBJECT_RATOMIC ) strcpy(text, "Run research program for nuclear power"); if ( num == EVENT_OBJECT_RiPAW ) strcpy(text, "Run research program for legged bots"); if ( num == EVENT_OBJECT_RiGUN ) strcpy(text, "Run research program for orga shooter"); if ( num == EVENT_OBJECT_RESET ) strcpy(text, "Return to start"); if ( num == EVENT_OBJECT_SEARCH ) strcpy(text, "Sniff (\\key action;)"); if ( num == EVENT_OBJECT_TERRAFORM ) strcpy(text, "Thump (\\key action;)"); if ( num == EVENT_OBJECT_FIRE ) strcpy(text, "Shoot (\\key action;)"); if ( num == EVENT_OBJECT_RECOVER ) strcpy(text, "Recycle (\\key action;)"); if ( num == EVENT_OBJECT_BEGSHIELD ) strcpy(text, "Extend shield (\\key action;)"); if ( num == EVENT_OBJECT_ENDSHIELD ) strcpy(text, "Withdraw shield (\\key action;)"); if ( num == EVENT_OBJECT_DIMSHIELD ) strcpy(text, "Shield radius"); if ( num == EVENT_OBJECT_PROGRUN ) strcpy(text, "Execute the selected program"); if ( num == EVENT_OBJECT_PROGEDIT ) strcpy(text, "Edit the selected program"); if ( num == EVENT_OBJECT_INFOOK ) strcpy(text, "\\SatCom on standby"); if ( num == EVENT_OBJECT_DELETE ) strcpy(text, "Destroy the building"); if ( num == EVENT_OBJECT_GENERGY ) strcpy(text, "Energy level"); if ( num == EVENT_OBJECT_GSHIELD ) strcpy(text, "Shield level"); if ( num == EVENT_OBJECT_GRANGE ) strcpy(text, "Jet temperature"); if ( num == EVENT_OBJECT_GPROGRESS ) strcpy(text, "Still working ..."); if ( num == EVENT_OBJECT_GRADAR ) strcpy(text, "Number of insects detected"); if ( num == EVENT_OBJECT_GINFO ) strcpy(text, "Transmitted information"); if ( num == EVENT_OBJECT_COMPASS ) strcpy(text, "Compass"); //? if ( num == EVENT_OBJECT_MAP ) strcpy(text, "Mini-map"); if ( num == EVENT_OBJECT_MAPZOOM ) strcpy(text, "Zoom mini-map"); if ( num == EVENT_OBJECT_CAMERA ) strcpy(text, "Camera (\\key camera;)"); if ( num == EVENT_OBJECT_CAMERAleft) strcpy(text, "Camera to left"); if ( num == EVENT_OBJECT_CAMERAright) strcpy(text, "Camera to right"); if ( num == EVENT_OBJECT_CAMERAnear) strcpy(text, "Camera nearest"); if ( num == EVENT_OBJECT_CAMERAaway) strcpy(text, "Camera awayest"); if ( num == EVENT_OBJECT_HELP ) strcpy(text, "Help about selected object"); if ( num == EVENT_OBJECT_SOLUCE ) strcpy(text, "Show the solution"); if ( num == EVENT_OBJECT_SHORTCUT00) strcpy(text, "Switch bots <-> buildings"); if ( num == EVENT_OBJECT_LIMIT ) strcpy(text, "Show the range"); if ( num == EVENT_OBJECT_PEN0 ) strcpy(text, "\\Raise the pencil"); if ( num == EVENT_OBJECT_PEN1 ) strcpy(text, "\\Use the black pencil"); if ( num == EVENT_OBJECT_PEN2 ) strcpy(text, "\\Use the yellow pencil"); if ( num == EVENT_OBJECT_PEN3 ) strcpy(text, "\\Use the orange pencil"); if ( num == EVENT_OBJECT_PEN4 ) strcpy(text, "\\Use the red pencil"); if ( num == EVENT_OBJECT_PEN5 ) strcpy(text, "\\Use the purple pencil"); if ( num == EVENT_OBJECT_PEN6 ) strcpy(text, "\\Use the blue pencil"); if ( num == EVENT_OBJECT_PEN7 ) strcpy(text, "\\Use the green pencil"); if ( num == EVENT_OBJECT_PEN8 ) strcpy(text, "\\Use the brown pencil"); if ( num == EVENT_OBJECT_REC ) strcpy(text, "\\Start recording"); if ( num == EVENT_OBJECT_STOP ) strcpy(text, "\\Stop recording"); if ( num == EVENT_DT_VISIT0 || num == EVENT_DT_VISIT1 || num == EVENT_DT_VISIT2 || num == EVENT_DT_VISIT3 || num == EVENT_DT_VISIT4 ) strcpy(text, "Show the place"); if ( num == EVENT_DT_END ) strcpy(text, "Continue"); if ( num == EVENT_CMD ) strcpy(text, "Command line"); if ( num == EVENT_SPEED ) strcpy(text, "Game speed"); if ( num == EVENT_HYPER_PREV ) strcpy(text, "Back"); if ( num == EVENT_HYPER_NEXT ) strcpy(text, "Forward"); if ( num == EVENT_HYPER_HOME ) strcpy(text, "Home"); if ( num == EVENT_HYPER_COPY ) strcpy(text, "Copy"); if ( num == EVENT_HYPER_SIZE1 ) strcpy(text, "Size 1"); if ( num == EVENT_HYPER_SIZE2 ) strcpy(text, "Size 2"); if ( num == EVENT_HYPER_SIZE3 ) strcpy(text, "Size 3"); if ( num == EVENT_HYPER_SIZE4 ) strcpy(text, "Size 4"); if ( num == EVENT_HYPER_SIZE5 ) strcpy(text, "Size 5"); if ( num == EVENT_SATCOM_HUSTON ) strcpy(text, "Instructions from Houston"); #if _TEEN if ( num == EVENT_SATCOM_SAT ) strcpy(text, "Dictionnary"); #else if ( num == EVENT_SATCOM_SAT ) strcpy(text, "Satellite report"); #endif if ( num == EVENT_SATCOM_LOADING ) strcpy(text, "Programs dispatched by Houston"); if ( num == EVENT_SATCOM_OBJECT ) strcpy(text, "List of objects"); if ( num == EVENT_SATCOM_PROG ) strcpy(text, "Programming help"); if ( num == EVENT_SATCOM_SOLUCE ) strcpy(text, "Solution"); if ( num == EVENT_STUDIO_OK ) strcpy(text, "OK\\Close program editor and return to game"); if ( num == EVENT_STUDIO_CANCEL ) strcpy(text, "Cancel\\Cancel all changes"); if ( num == EVENT_STUDIO_NEW ) strcpy(text, "New"); if ( num == EVENT_STUDIO_OPEN ) strcpy(text, "Open (Ctrl+o)"); if ( num == EVENT_STUDIO_SAVE ) strcpy(text, "Save (Ctrl+s)"); if ( num == EVENT_STUDIO_UNDO ) strcpy(text, "Undo (Ctrl+z)"); if ( num == EVENT_STUDIO_CUT ) strcpy(text, "Cut (Ctrl+x)"); if ( num == EVENT_STUDIO_COPY ) strcpy(text, "Copy (Ctrl+c)"); if ( num == EVENT_STUDIO_PASTE ) strcpy(text, "Paste (Ctrl+v)"); if ( num == EVENT_STUDIO_SIZE ) strcpy(text, "Font size"); if ( num == EVENT_STUDIO_TOOL ) strcpy(text, "Instructions (\\key help;)"); if ( num == EVENT_STUDIO_HELP ) strcpy(text, "Programming help (\\key prog;)"); if ( num == EVENT_STUDIO_COMPILE ) strcpy(text, "Compile"); if ( num == EVENT_STUDIO_RUN ) strcpy(text, "Execute/stop"); if ( num == EVENT_STUDIO_REALTIME ) strcpy(text, "Pause/continue"); if ( num == EVENT_STUDIO_STEP ) strcpy(text, "One step"); } if ( type == RES_OBJECT ) { if ( num == OBJECT_PORTICO ) strcpy(text, "Gantry crane"); if ( num == OBJECT_BASE ) strcpy(text, "Spaceship"); if ( num == OBJECT_DERRICK ) strcpy(text, "Derrick"); if ( num == OBJECT_FACTORY ) strcpy(text, "Bot factory"); if ( num == OBJECT_REPAIR ) strcpy(text, "Repair center"); if ( num == OBJECT_DESTROYER ) strcpy(text, "Destroyer"); if ( num == OBJECT_STATION ) strcpy(text, "Power station"); if ( num == OBJECT_CONVERT ) strcpy(text, "Converts ore to titanium"); if ( num == OBJECT_TOWER ) strcpy(text, "Defense tower"); if ( num == OBJECT_NEST ) strcpy(text, "Nest"); if ( num == OBJECT_RESEARCH ) strcpy(text, "Research center"); if ( num == OBJECT_RADAR ) strcpy(text, "Radar station"); if ( num == OBJECT_INFO ) strcpy(text, "Information exchange post"); #if _TEEN if ( num == OBJECT_ENERGY ) strcpy(text, "Power cell factory"); #else if ( num == OBJECT_ENERGY ) strcpy(text, "Power cell factory"); #endif if ( num == OBJECT_LABO ) strcpy(text, "Autolab"); if ( num == OBJECT_NUCLEAR ) strcpy(text, "Nuclear power station"); if ( num == OBJECT_PARA ) strcpy(text, "Lightning conductor"); if ( num == OBJECT_SAFE ) strcpy(text, "Vault"); if ( num == OBJECT_HUSTON ) strcpy(text, "Houston Mission Control"); if ( num == OBJECT_TARGET1 ) strcpy(text, "Target"); if ( num == OBJECT_TARGET2 ) strcpy(text, "Target"); if ( num == OBJECT_START ) strcpy(text, "Start"); if ( num == OBJECT_END ) strcpy(text, "Finish"); if ( num == OBJECT_STONE ) strcpy(text, "Titanium ore"); if ( num == OBJECT_URANIUM ) strcpy(text, "Uranium ore"); if ( num == OBJECT_BULLET ) strcpy(text, "Organic matter"); if ( num == OBJECT_METAL ) strcpy(text, "Titanium"); if ( num == OBJECT_POWER ) strcpy(text, "Power cell"); if ( num == OBJECT_ATOMIC ) strcpy(text, "Nuclear power cell"); if ( num == OBJECT_BBOX ) strcpy(text, "Black box"); if ( num == OBJECT_KEYa ) strcpy(text, "Key A"); if ( num == OBJECT_KEYb ) strcpy(text, "Key B"); if ( num == OBJECT_KEYc ) strcpy(text, "Key C"); if ( num == OBJECT_KEYd ) strcpy(text, "Key D"); if ( num == OBJECT_TNT ) strcpy(text, "Explosive"); if ( num == OBJECT_BOMB ) strcpy(text, "Fixed mine"); if ( num == OBJECT_BAG ) strcpy(text, "Survival kit"); if ( num == OBJECT_WAYPOINT ) strcpy(text, "Checkpoint"); if ( num == OBJECT_FLAGb ) strcpy(text, "Blue flag"); if ( num == OBJECT_FLAGr ) strcpy(text, "Red flag"); if ( num == OBJECT_FLAGg ) strcpy(text, "Green flag"); if ( num == OBJECT_FLAGy ) strcpy(text, "Yellow flag"); if ( num == OBJECT_FLAGv ) strcpy(text, "Violet flag"); if ( num == OBJECT_MARKPOWER ) strcpy(text, "Energy deposit (site for power station)"); if ( num == OBJECT_MARKURANIUM ) strcpy(text, "Uranium deposit (site for derrick)"); if ( num == OBJECT_MARKKEYa ) strcpy(text, "Found key A (site for derrick)"); if ( num == OBJECT_MARKKEYb ) strcpy(text, "Found key B (site for derrick)"); if ( num == OBJECT_MARKKEYc ) strcpy(text, "Found key C (site for derrick)"); if ( num == OBJECT_MARKKEYd ) strcpy(text, "Found key D (site for derrick)"); if ( num == OBJECT_MARKSTONE ) strcpy(text, "Titanium deposit (site for derrick)"); if ( num == OBJECT_MOBILEft ) strcpy(text, "Practice bot"); if ( num == OBJECT_MOBILEtt ) strcpy(text, "Practice bot"); if ( num == OBJECT_MOBILEwt ) strcpy(text, "Practice bot"); if ( num == OBJECT_MOBILEit ) strcpy(text, "Practice bot"); if ( num == OBJECT_MOBILEfa ) strcpy(text, "Winged grabber"); if ( num == OBJECT_MOBILEta ) strcpy(text, "Tracked grabber"); if ( num == OBJECT_MOBILEwa ) strcpy(text, "Wheeled grabber"); if ( num == OBJECT_MOBILEia ) strcpy(text, "Legged grabber"); if ( num == OBJECT_MOBILEfc ) strcpy(text, "Winged shooter"); if ( num == OBJECT_MOBILEtc ) strcpy(text, "Tracked shooter"); if ( num == OBJECT_MOBILEwc ) strcpy(text, "Wheeled shooter"); if ( num == OBJECT_MOBILEic ) strcpy(text, "Legged shooter"); if ( num == OBJECT_MOBILEfi ) strcpy(text, "Winged orga shooter"); if ( num == OBJECT_MOBILEti ) strcpy(text, "Tracked orga shooter"); if ( num == OBJECT_MOBILEwi ) strcpy(text, "Wheeled orga shooter"); if ( num == OBJECT_MOBILEii ) strcpy(text, "Legged orga shooter"); if ( num == OBJECT_MOBILEfs ) strcpy(text, "Winged sniffer"); if ( num == OBJECT_MOBILEts ) strcpy(text, "Tracked sniffer"); if ( num == OBJECT_MOBILEws ) strcpy(text, "Wheeled sniffer"); if ( num == OBJECT_MOBILEis ) strcpy(text, "Legged sniffer"); if ( num == OBJECT_MOBILErt ) strcpy(text, "Thumper"); if ( num == OBJECT_MOBILErc ) strcpy(text, "Phazer shooter"); if ( num == OBJECT_MOBILErr ) strcpy(text, "Recycler"); if ( num == OBJECT_MOBILErs ) strcpy(text, "Shielder"); if ( num == OBJECT_MOBILEsa ) strcpy(text, "Subber"); if ( num == OBJECT_MOBILEtg ) strcpy(text, "Target bot"); if ( num == OBJECT_MOBILEdr ) strcpy(text, "Drawer bot"); if ( num == OBJECT_HUMAN ) strcpy(text, g_gamerName); if ( num == OBJECT_TECH ) strcpy(text, "Engineer"); if ( num == OBJECT_TOTO ) strcpy(text, "Robbie"); if ( num == OBJECT_MOTHER ) strcpy(text, "Alien Queen"); if ( num == OBJECT_ANT ) strcpy(text, "Ant"); if ( num == OBJECT_SPIDER ) strcpy(text, "Spider"); if ( num == OBJECT_BEE ) strcpy(text, "Wasp"); if ( num == OBJECT_WORM ) strcpy(text, "Worm"); if ( num == OBJECT_EGG ) strcpy(text, "Egg"); if ( num == OBJECT_RUINmobilew1 ) strcpy(text, "Wreckage"); if ( num == OBJECT_RUINmobilew2 ) strcpy(text, "Wreckage"); if ( num == OBJECT_RUINmobilet1 ) strcpy(text, "Wreckage"); if ( num == OBJECT_RUINmobilet2 ) strcpy(text, "Wreckage"); if ( num == OBJECT_RUINmobiler1 ) strcpy(text, "Wreckage"); if ( num == OBJECT_RUINmobiler2 ) strcpy(text, "Wreckage"); if ( num == OBJECT_RUINfactory ) strcpy(text, "Ruin"); if ( num == OBJECT_RUINdoor ) strcpy(text, "Ruin"); if ( num == OBJECT_RUINsupport ) strcpy(text, "Waste"); if ( num == OBJECT_RUINradar ) strcpy(text, "Ruin"); if ( num == OBJECT_RUINconvert ) strcpy(text, "Ruin"); if ( num == OBJECT_RUINbase ) strcpy(text, "Spaceship ruin"); if ( num == OBJECT_RUINhead ) strcpy(text, "Spaceship ruin"); if ( num == OBJECT_APOLLO1 || num == OBJECT_APOLLO3 || num == OBJECT_APOLLO4 || num == OBJECT_APOLLO5 ) strcpy(text, "Remains of Apollo mission"); if ( num == OBJECT_APOLLO2 ) strcpy(text, "Lunar Roving Vehicle"); } if ( type == RES_ERR ) { strcpy(text, "Error"); if ( num == ERR_CMD ) strcpy(text, "Unknown command"); #if _NEWLOOK if ( num == ERR_INSTALL ) strcpy(text, "CeeBot not installed."); if ( num == ERR_NOCD ) strcpy(text, "Please insert the CeeBot CD\nand re-run the game."); #else if ( num == ERR_INSTALL ) strcpy(text, "COLOBOT not installed."); if ( num == ERR_NOCD ) strcpy(text, "Please insert the COLOBOT CD\nand re-run the game."); #endif if ( num == ERR_MANIP_VEH ) strcpy(text, "Inappropriate bot"); if ( num == ERR_MANIP_FLY ) strcpy(text, "Impossible when flying"); if ( num == ERR_MANIP_BUSY ) strcpy(text, "Already carrying something"); if ( num == ERR_MANIP_NIL ) strcpy(text, "Nothing to grab"); if ( num == ERR_MANIP_MOTOR ) strcpy(text, "Impossible when moving"); if ( num == ERR_MANIP_OCC ) strcpy(text, "Place occupied"); if ( num == ERR_MANIP_FRIEND ) strcpy(text, "No other robot"); if ( num == ERR_MANIP_RADIO ) strcpy(text, "You can not carry a radioactive object"); if ( num == ERR_MANIP_WATER ) strcpy(text, "You can not carry an object under water"); if ( num == ERR_MANIP_EMPTY ) strcpy(text, "Nothing to drop"); if ( num == ERR_BUILD_FLY ) strcpy(text, "Impossible when flying"); if ( num == ERR_BUILD_WATER ) strcpy(text, "Impossible under water"); if ( num == ERR_BUILD_ENERGY ) strcpy(text, "Not enough energy"); if ( num == ERR_BUILD_METALAWAY ) strcpy(text, "Titanium too far away"); if ( num == ERR_BUILD_METALNEAR ) strcpy(text, "Titanium too close"); if ( num == ERR_BUILD_METALINEX ) strcpy(text, "No titanium around"); if ( num == ERR_BUILD_FLAT ) strcpy(text, "Ground not flat enough"); if ( num == ERR_BUILD_FLATLIT ) strcpy(text, "Flat ground not large enough"); if ( num == ERR_BUILD_BUSY ) strcpy(text, "Place occupied"); if ( num == ERR_BUILD_BASE ) strcpy(text, "Too close to space ship"); if ( num == ERR_BUILD_NARROW ) strcpy(text, "Too close to a building"); if ( num == ERR_BUILD_MOTOR ) strcpy(text, "Impossible when moving"); if ( num == ERR_SEARCH_FLY ) strcpy(text, "Impossible when flying"); if ( num == ERR_SEARCH_VEH ) strcpy(text, "Inappropriate bot"); if ( num == ERR_SEARCH_MOTOR ) strcpy(text, "Impossible when moving"); if ( num == ERR_TERRA_VEH ) strcpy(text, "Inappropriate bot"); if ( num == ERR_TERRA_ENERGY ) strcpy(text, "Not enough energy"); if ( num == ERR_TERRA_FLOOR ) strcpy(text, "Ground inappropriate"); if ( num == ERR_TERRA_BUILDING ) strcpy(text, "Building too close"); if ( num == ERR_TERRA_OBJECT ) strcpy(text, "Object too close"); if ( num == ERR_RECOVER_VEH ) strcpy(text, "Inappropriate bot"); if ( num == ERR_RECOVER_ENERGY ) strcpy(text, "Not enough energy"); if ( num == ERR_RECOVER_NULL ) strcpy(text, "Nothing to recycle"); if ( num == ERR_SHIELD_VEH ) strcpy(text, "Inappropriate bot"); if ( num == ERR_SHIELD_ENERGY ) strcpy(text, "No more energy"); if ( num == ERR_MOVE_IMPOSSIBLE ) strcpy(text, "Error in instruction move"); if ( num == ERR_FIND_IMPOSSIBLE ) strcpy(text, "Object not found"); if ( num == ERR_GOTO_IMPOSSIBLE ) strcpy(text, "Goto: inaccessible destination"); if ( num == ERR_GOTO_ITER ) strcpy(text, "Goto: inaccessible destination"); if ( num == ERR_GOTO_BUSY ) strcpy(text, "Goto: destination occupied"); if ( num == ERR_FIRE_VEH ) strcpy(text, "Inappropriate bot"); if ( num == ERR_FIRE_ENERGY ) strcpy(text, "Not enough energy"); if ( num == ERR_FIRE_FLY ) strcpy(text, "Impossible when flying"); if ( num == ERR_CONVERT_EMPTY ) strcpy(text, "No titanium ore to convert"); if ( num == ERR_DERRICK_NULL ) strcpy(text, "No ore in the subsoil"); if ( num == ERR_STATION_NULL ) strcpy(text, "No energy in the subsoil"); if ( num == ERR_TOWER_POWER ) strcpy(text, "No power cell"); if ( num == ERR_TOWER_ENERGY ) strcpy(text, "No more energy"); if ( num == ERR_RESEARCH_POWER ) strcpy(text, "No power cell"); if ( num == ERR_RESEARCH_ENERGY ) strcpy(text, "Not enough energy"); if ( num == ERR_RESEARCH_TYPE ) strcpy(text, "Inappropriate cell type"); if ( num == ERR_RESEARCH_ALREADY) strcpy(text, "Research program already performed"); if ( num == ERR_ENERGY_NULL ) strcpy(text, "No energy in the subsoil"); if ( num == ERR_ENERGY_LOW ) strcpy(text, "Not enough energy yet"); if ( num == ERR_ENERGY_EMPTY ) strcpy(text, "No titanium to transform"); if ( num == ERR_ENERGY_BAD ) strcpy(text, "Transforms only titanium"); if ( num == ERR_BASE_DLOCK ) strcpy(text, "Doors blocked by a robot or another object "); if ( num == ERR_BASE_DHUMAN ) strcpy(text, "You must get on the spaceship to take off "); if ( num == ERR_LABO_NULL ) strcpy(text, "Nothing to analyze"); if ( num == ERR_LABO_BAD ) strcpy(text, "Analyzes only organic matter"); if ( num == ERR_LABO_ALREADY ) strcpy(text, "Analysis already performed"); if ( num == ERR_NUCLEAR_NULL ) strcpy(text, "No energy in the subsoil"); if ( num == ERR_NUCLEAR_LOW ) strcpy(text, "Not yet enough energy"); if ( num == ERR_NUCLEAR_EMPTY ) strcpy(text, "No uranium to transform"); if ( num == ERR_NUCLEAR_BAD ) strcpy(text, "Transforms only uranium"); if ( num == ERR_FACTORY_NULL ) strcpy(text, "No titanium"); if ( num == ERR_FACTORY_NEAR ) strcpy(text, "Object too close"); if ( num == ERR_RESET_NEAR ) strcpy(text, "Place occupied"); if ( num == ERR_INFO_NULL ) strcpy(text, "No information exchange post within range"); if ( num == ERR_VEH_VIRUS ) strcpy(text, "Program infected by a virus"); if ( num == ERR_BAT_VIRUS ) strcpy(text, "Infected by a virus, temporarily out of order"); if ( num == ERR_VEH_POWER ) strcpy(text, "No power cell"); if ( num == ERR_VEH_ENERGY ) strcpy(text, "No more energy"); if ( num == ERR_FLAG_FLY ) strcpy(text, "Impossible when flying"); if ( num == ERR_FLAG_WATER ) strcpy(text, "Impossible when swimming"); if ( num == ERR_FLAG_MOTOR ) strcpy(text, "Impossible when moving"); if ( num == ERR_FLAG_BUSY ) strcpy(text, "Impossible when carrying an object"); if ( num == ERR_FLAG_CREATE ) strcpy(text, "Too many flags of this color (maximum 5)"); if ( num == ERR_FLAG_PROXY ) strcpy(text, "Too close to an existing flag"); if ( num == ERR_FLAG_DELETE ) strcpy(text, "No flag nearby"); if ( num == ERR_MISSION_NOTERM ) strcpy(text, "The mission is not accomplished yet (press \\key help; for more details)"); if ( num == ERR_DELETEMOBILE ) strcpy(text, "Bot destroyed"); if ( num == ERR_DELETEBUILDING ) strcpy(text, "Building destroyed"); if ( num == ERR_TOOMANY ) strcpy(text, "Can not create this, there are too many objects"); if ( num == ERR_OBLIGATORYTOKEN ) strcpy(text, "\"%s\" missing in this exercise"); //** if ( num == ERR_PROHIBITEDTOKEN ) strcpy(text, "Do not use in this exercise"); //** if ( num == INFO_BUILD ) strcpy(text, "Building completed"); if ( num == INFO_CONVERT ) strcpy(text, "Titanium available"); if ( num == INFO_RESEARCH ) strcpy(text, "Research program completed"); if ( num == INFO_RESEARCHTANK ) strcpy(text, "Plans for tracked robots available "); if ( num == INFO_RESEARCHFLY ) strcpy(text, "You can fly with the keys (\\key gup;) and (\\key gdown;)"); if ( num == INFO_RESEARCHTHUMP ) strcpy(text, "Plans for thumper available"); if ( num == INFO_RESEARCHCANON ) strcpy(text, "Plans for shooter available"); if ( num == INFO_RESEARCHTOWER ) strcpy(text, "Plans for defense tower available"); if ( num == INFO_RESEARCHPHAZER ) strcpy(text, "Plans for phazer shooter available"); if ( num == INFO_RESEARCHSHIELD ) strcpy(text, "Plans for shielder available"); if ( num == INFO_RESEARCHATOMIC ) strcpy(text, "Plans for nuclear power plant available"); if ( num == INFO_FACTORY ) strcpy(text, "New bot available"); if ( num == INFO_LABO ) strcpy(text, "Analysis performed"); if ( num == INFO_ENERGY ) strcpy(text, "Power cell available"); if ( num == INFO_NUCLEAR ) strcpy(text, "Nuclear power cell available"); if ( num == INFO_FINDING ) strcpy(text, "You found a usable object"); if ( num == INFO_MARKPOWER ) strcpy(text, "Found a site for power station"); if ( num == INFO_MARKURANIUM ) strcpy(text, "Found a site for a derrick"); if ( num == INFO_MARKSTONE ) strcpy(text, "Found a site for a derrick"); if ( num == INFO_MARKKEYa ) strcpy(text, "Found a site for a derrick"); if ( num == INFO_MARKKEYb ) strcpy(text, "Found a site for a derrick"); if ( num == INFO_MARKKEYc ) strcpy(text, "Found a site for a derrick"); if ( num == INFO_MARKKEYd ) strcpy(text, "Found a site for a derrick"); if ( num == INFO_WIN ) strcpy(text, "<<< Well done, mission accomplished >>>"); if ( num == INFO_LOST ) strcpy(text, "<<< Sorry, mission failed >>>"); if ( num == INFO_LOSTq ) strcpy(text, "<<< Sorry, mission failed >>>"); if ( num == INFO_WRITEOK ) strcpy(text, "Current mission saved"); if ( num == INFO_DELETEPATH ) strcpy(text, "Checkpoint crossed"); if ( num == INFO_DELETEMOTHER ) strcpy(text, "Alien Queen killed"); if ( num == INFO_DELETEANT ) strcpy(text, "Ant fatally wounded"); if ( num == INFO_DELETEBEE ) strcpy(text, "Wasp fatally wounded"); if ( num == INFO_DELETEWORM ) strcpy(text, "Worm fatally wounded"); if ( num == INFO_DELETESPIDER ) strcpy(text, "Spider fatally wounded"); if ( num == INFO_BEGINSATCOM ) strcpy(text, "Press \\key help; to read instructions on your SatCom"); } if ( type == RES_CBOT ) { strcpy(text, "Error"); if ( num == TX_OPENPAR ) strcpy(text, "Opening bracket missing"); if ( num == TX_CLOSEPAR ) strcpy(text, "Closing bracket missing "); if ( num == TX_NOTBOOL ) strcpy(text, "The expression must return a boolean value"); if ( num == TX_UNDEFVAR ) strcpy(text, "Variable not declared"); if ( num == TX_BADLEFT ) strcpy(text, "Assignment impossible"); if ( num == TX_ENDOF ) strcpy(text, "Semicolon terminator missing"); if ( num == TX_OUTCASE ) strcpy(text, "Instruction ""case"" outside a block ""switch"""); if ( num == TX_NOTERM ) strcpy(text, "Instructions after the final closing brace"); if ( num == TX_CLOSEBLK ) strcpy(text, "End of block missing"); if ( num == TX_ELSEWITHOUTIF ) strcpy(text, "Instruction ""else"" without corresponding ""if"" "); if ( num == TX_OPENBLK ) strcpy(text, "Opening brace missing ");//début d'un bloc attendu? if ( num == TX_BADTYPE ) strcpy(text, "Wrong type for the assignment"); if ( num == TX_REDEFVAR ) strcpy(text, "A variable can not be declared twice"); if ( num == TX_BAD2TYPE ) strcpy(text, "The types of the two operands are incompatible "); if ( num == TX_UNDEFCALL ) strcpy(text, "Unknown function"); if ( num == TX_MISDOTS ) strcpy(text, "Sign "" : "" missing"); if ( num == TX_WHILE ) strcpy(text, "Keyword ""while"" missing"); if ( num == TX_BREAK ) strcpy(text, "Instruction ""break"" outside a loop"); if ( num == TX_LABEL ) strcpy(text, "A label must be followed by ""for"", ""while"", ""do"" or ""switch"""); if ( num == TX_NOLABEL ) strcpy(text, "This label does not exist");// Cette étiquette n'existe pas if ( num == TX_NOCASE ) strcpy(text, "Instruction ""case"" missing"); if ( num == TX_BADNUM ) strcpy(text, "Number missing"); if ( num == TX_VOID ) strcpy(text, "Void parameter"); if ( num == TX_NOTYP ) strcpy(text, "Type declaration missing"); if ( num == TX_NOVAR ) strcpy(text, "Variable name missing"); if ( num == TX_NOFONC ) strcpy(text, "Function name missing"); if ( num == TX_OVERPARAM ) strcpy(text, "Too many parameters"); if ( num == TX_REDEF ) strcpy(text, "Function already exists"); if ( num == TX_LOWPARAM ) strcpy(text, "Parameters missing "); if ( num == TX_BADPARAM ) strcpy(text, "No function with this name accepts this kind of parameter"); if ( num == TX_NUMPARAM ) strcpy(text, "No function with this name accepts this number of parameters"); if ( num == TX_NOITEM ) strcpy(text, "This is not a member of this class"); if ( num == TX_DOT ) strcpy(text, "This object is not a member of a class"); if ( num == TX_NOCONST ) strcpy(text, "Appropriate constructor missing"); if ( num == TX_REDEFCLASS ) strcpy(text, "This class already exists"); if ( num == TX_CLBRK ) strcpy(text, """ ] "" missing"); if ( num == TX_RESERVED ) strcpy(text, "Reserved keyword of CBOT language"); if ( num == TX_BADNEW ) strcpy(text, "Bad argument for ""new"""); if ( num == TX_OPBRK ) strcpy(text, """ [ "" expected"); if ( num == TX_BADSTRING ) strcpy(text, "String missing"); if ( num == TX_BADINDEX ) strcpy(text, "Incorrect index type"); if ( num == TX_PRIVATE ) strcpy(text, "Private element"); if ( num == TX_NOPUBLIC ) strcpy(text, "Public required"); if ( num == TX_DIVZERO ) strcpy(text, "Dividing by zero"); if ( num == TX_NOTINIT ) strcpy(text, "Variable not initialized"); if ( num == TX_BADTHROW ) strcpy(text, "Negative value rejected by ""throw""");//C'est quoi, ça? if ( num == TX_NORETVAL ) strcpy(text, "The function returned no value "); if ( num == TX_NORUN ) strcpy(text, "No function running"); if ( num == TX_NOCALL ) strcpy(text, "Calling an unknown function"); if ( num == TX_NOCLASS ) strcpy(text, "This class does not exist"); if ( num == TX_NULLPT ) strcpy(text, "Unknown Object"); if ( num == TX_OPNAN ) strcpy(text, "Operation impossible with value ""nan"""); if ( num == TX_OUTARRAY ) strcpy(text, "Access beyond array limit"); if ( num == TX_STACKOVER ) strcpy(text, "Stack overflow"); if ( num == TX_DELETEDPT ) strcpy(text, "Illegal object"); if ( num == TX_FILEOPEN ) strcpy(text, "Can't open file"); if ( num == TX_NOTOPEN ) strcpy(text, "File not open"); if ( num == TX_ERRREAD ) strcpy(text, "Read error"); if ( num == TX_ERRWRITE ) strcpy(text, "Write error"); } if ( type == RES_KEY ) { if ( num == 0 ) strcpy(text, "< none >"); if ( num == VK_LEFT ) strcpy(text, "Arrow left"); if ( num == VK_RIGHT ) strcpy(text, "Arrow right"); if ( num == VK_UP ) strcpy(text, "Arrow up"); if ( num == VK_DOWN ) strcpy(text, "Arrow down"); if ( num == VK_CANCEL ) strcpy(text, "Control-break"); if ( num == VK_BACK ) strcpy(text, "<--"); if ( num == VK_TAB ) strcpy(text, "Tab"); if ( num == VK_CLEAR ) strcpy(text, "Clear"); if ( num == VK_RETURN ) strcpy(text, "Enter"); if ( num == VK_SHIFT ) strcpy(text, "Shift"); if ( num == VK_CONTROL ) strcpy(text, "Ctrl"); if ( num == VK_MENU ) strcpy(text, "Alt"); if ( num == VK_PAUSE ) strcpy(text, "Pause"); if ( num == VK_CAPITAL ) strcpy(text, "Caps Lock"); if ( num == VK_ESCAPE ) strcpy(text, "Esc"); if ( num == VK_SPACE ) strcpy(text, "Space"); if ( num == VK_PRIOR ) strcpy(text, "Page Up"); if ( num == VK_NEXT ) strcpy(text, "Page Down"); if ( num == VK_END ) strcpy(text, "End"); if ( num == VK_HOME ) strcpy(text, "Home"); if ( num == VK_SELECT ) strcpy(text, "Select"); if ( num == VK_EXECUTE ) strcpy(text, "Execute"); if ( num == VK_SNAPSHOT ) strcpy(text, "Print Scrn"); if ( num == VK_INSERT ) strcpy(text, "Insert"); if ( num == VK_DELETE ) strcpy(text, "Delete"); if ( num == VK_HELP ) strcpy(text, "Help"); if ( num == VK_LWIN ) strcpy(text, "Left Windows"); if ( num == VK_RWIN ) strcpy(text, "Right Windows"); if ( num == VK_APPS ) strcpy(text, "Application key"); if ( num == VK_NUMPAD0 ) strcpy(text, "NumPad 0"); if ( num == VK_NUMPAD1 ) strcpy(text, "NumPad 1"); if ( num == VK_NUMPAD2 ) strcpy(text, "NumPad 2"); if ( num == VK_NUMPAD3 ) strcpy(text, "NumPad 3"); if ( num == VK_NUMPAD4 ) strcpy(text, "NumPad 4"); if ( num == VK_NUMPAD5 ) strcpy(text, "NumPad 5"); if ( num == VK_NUMPAD6 ) strcpy(text, "NumPad 6"); if ( num == VK_NUMPAD7 ) strcpy(text, "NumPad 7"); if ( num == VK_NUMPAD8 ) strcpy(text, "NumPad 8"); if ( num == VK_NUMPAD9 ) strcpy(text, "NumPad 9"); if ( num == VK_MULTIPLY ) strcpy(text, "NumPad *"); if ( num == VK_ADD ) strcpy(text, "NumPad +"); if ( num == VK_SEPARATOR ) strcpy(text, "NumPad sep"); if ( num == VK_SUBTRACT ) strcpy(text, "NumPad -"); if ( num == VK_DECIMAL ) strcpy(text, "NumPad ."); if ( num == VK_DIVIDE ) strcpy(text, "NumPad /"); if ( num == VK_F1 ) strcpy(text, "F1"); if ( num == VK_F2 ) strcpy(text, "F2"); if ( num == VK_F3 ) strcpy(text, "F3"); if ( num == VK_F4 ) strcpy(text, "F4"); if ( num == VK_F5 ) strcpy(text, "F5"); if ( num == VK_F6 ) strcpy(text, "F6"); if ( num == VK_F7 ) strcpy(text, "F7"); if ( num == VK_F8 ) strcpy(text, "F8"); if ( num == VK_F9 ) strcpy(text, "F9"); if ( num == VK_F10 ) strcpy(text, "F10"); if ( num == VK_F11 ) strcpy(text, "F11"); if ( num == VK_F12 ) strcpy(text, "F12"); if ( num == VK_F13 ) strcpy(text, "F13"); if ( num == VK_F14 ) strcpy(text, "F14"); if ( num == VK_F15 ) strcpy(text, "F15"); if ( num == VK_F16 ) strcpy(text, "F16"); if ( num == VK_F17 ) strcpy(text, "F17"); if ( num == VK_F18 ) strcpy(text, "F18"); if ( num == VK_F19 ) strcpy(text, "F19"); if ( num == VK_F20 ) strcpy(text, "F20"); if ( num == VK_NUMLOCK ) strcpy(text, "Num Lock"); if ( num == VK_SCROLL ) strcpy(text, "Scroll"); if ( num == VK_ATTN ) strcpy(text, "Attn"); if ( num == VK_CRSEL ) strcpy(text, "CrSel"); if ( num == VK_EXSEL ) strcpy(text, "ExSel"); if ( num == VK_EREOF ) strcpy(text, "Erase EOF"); if ( num == VK_PLAY ) strcpy(text, "Play"); if ( num == VK_ZOOM ) strcpy(text, "Zoom"); if ( num == VK_PA1 ) strcpy(text, "PA1"); if ( num == VK_OEM_CLEAR ) strcpy(text, "Clear"); if ( num == VK_BUTTON1 ) strcpy(text, "Button 1"); if ( num == VK_BUTTON2 ) strcpy(text, "Button 2"); if ( num == VK_BUTTON3 ) strcpy(text, "Button 3"); if ( num == VK_BUTTON4 ) strcpy(text, "Button 4"); if ( num == VK_BUTTON5 ) strcpy(text, "Button 5"); if ( num == VK_BUTTON6 ) strcpy(text, "Button 6"); if ( num == VK_BUTTON7 ) strcpy(text, "Button 7"); if ( num == VK_BUTTON8 ) strcpy(text, "Button 8"); if ( num == VK_BUTTON9 ) strcpy(text, "Button 9"); if ( num == VK_BUTTON10 ) strcpy(text, "Button 10"); if ( num == VK_BUTTON11 ) strcpy(text, "Button 11"); if ( num == VK_BUTTON12 ) strcpy(text, "Button 12"); if ( num == VK_BUTTON13 ) strcpy(text, "Button 13"); if ( num == VK_BUTTON14 ) strcpy(text, "Button 14"); if ( num == VK_BUTTON15 ) strcpy(text, "Button 15"); if ( num == VK_BUTTON16 ) strcpy(text, "Button 16"); if ( num == VK_BUTTON17 ) strcpy(text, "Button 17"); if ( num == VK_BUTTON18 ) strcpy(text, "Button 18"); if ( num == VK_BUTTON19 ) strcpy(text, "Button 19"); if ( num == VK_BUTTON20 ) strcpy(text, "Button 20"); if ( num == VK_BUTTON21 ) strcpy(text, "Button 21"); if ( num == VK_BUTTON22 ) strcpy(text, "Button 22"); if ( num == VK_BUTTON23 ) strcpy(text, "Button 23"); if ( num == VK_BUTTON24 ) strcpy(text, "Button 24"); if ( num == VK_BUTTON25 ) strcpy(text, "Button 25"); if ( num == VK_BUTTON26 ) strcpy(text, "Button 26"); if ( num == VK_BUTTON27 ) strcpy(text, "Button 27"); if ( num == VK_BUTTON28 ) strcpy(text, "Button 28"); if ( num == VK_BUTTON29 ) strcpy(text, "Button 29"); if ( num == VK_BUTTON30 ) strcpy(text, "Button 30"); if ( num == VK_BUTTON31 ) strcpy(text, "Button 31"); if ( num == VK_BUTTON32 ) strcpy(text, "Button 32"); if ( num == VK_WHEELUP ) strcpy(text, "Wheel up"); if ( num == VK_WHEELDOWN ) strcpy(text, "Wheel down"); } #endif #if _FRENCH if ( type == RES_TEXT ) { #if _FULL if ( num == RT_VERSION_ID ) strcpy(text, "1.18 /f"); #endif #if _NET if ( num == RT_VERSION_ID ) strcpy(text, "CeeBot-A 1.18"); #endif #if _SCHOOL & _EDU #if _TEEN if ( num == RT_VERSION_ID ) strcpy(text, "CeeBot-Teen EDU 1.18"); #else if ( num == RT_VERSION_ID ) strcpy(text, "CeeBot-A EDU 1.18"); #endif #endif #if _SCHOOL & _PERSO #if _TEEN if ( num == RT_VERSION_ID ) strcpy(text, "CeeBot-Teen PERSO 1.18"); #else if ( num == RT_VERSION_ID ) strcpy(text, "CeeBot-A PERSO 1.18"); #endif #endif #if _SCHOOL & _CEEBOTDEMO #if _TEEN if ( num == RT_VERSION_ID ) strcpy(text, "CeeBot-Teen DEMO 1.18"); #else if ( num == RT_VERSION_ID ) strcpy(text, "CeeBot-A DEMO 1.18"); #endif #endif #if _DEMO if ( num == RT_VERSION_ID ) strcpy(text, "Demo 1.18 /f"); #endif if ( num == RT_DISINFO_TITLE ) strcpy(text, "SatCom"); if ( num == RT_WINDOW_MAXIMIZED ) strcpy(text, "Taille maximale"); if ( num == RT_WINDOW_MINIMIZED ) strcpy(text, "Taille réduite"); if ( num == RT_WINDOW_STANDARD ) strcpy(text, "Taille normale"); if ( num == RT_WINDOW_CLOSE ) strcpy(text, "Fermer"); if ( num == RT_STUDIO_TITLE ) strcpy(text, "Edition du programme"); if ( num == RT_SCRIPT_NEW ) strcpy(text, "Nouveau"); if ( num == RT_NAME_DEFAULT ) strcpy(text, "Joueur"); if ( num == RT_IO_NEW ) strcpy(text, "Nouveau ..."); if ( num == RT_KEY_OR ) strcpy(text, " ou "); #if _NEWLOOK if ( num == RT_TITLE_BASE ) strcpy(text, "CeeBot"); if ( num == RT_TITLE_INIT ) strcpy(text, "CeeBot"); #else if ( num == RT_TITLE_BASE ) strcpy(text, "COLOBOT"); if ( num == RT_TITLE_INIT ) strcpy(text, "COLOBOT"); #endif if ( num == RT_TITLE_TRAINER ) strcpy(text, "Programmation"); if ( num == RT_TITLE_DEFI ) strcpy(text, "Défis"); if ( num == RT_TITLE_MISSION ) strcpy(text, "Missions"); if ( num == RT_TITLE_FREE ) strcpy(text, "Jeu libre"); if ( num == RT_TITLE_TEEN ) strcpy(text, "Jeu libre"); if ( num == RT_TITLE_USER ) strcpy(text, "Niveaux supplémentaires"); if ( num == RT_TITLE_PROTO ) strcpy(text, "Prototypes"); if ( num == RT_TITLE_SETUP ) strcpy(text, "Options"); if ( num == RT_TITLE_NAME ) strcpy(text, "Nom du joueur"); if ( num == RT_TITLE_PERSO ) strcpy(text, "Personnalisation de votre apparence"); if ( num == RT_TITLE_WRITE ) strcpy(text, "Enregistrement de la mission en cours"); if ( num == RT_TITLE_READ ) strcpy(text, "Chargement d'une mission enregistrée"); if ( num == RT_PLAY_CHAPt ) strcpy(text, " Liste des chapitres :"); if ( num == RT_PLAY_CHAPd ) strcpy(text, " Liste des chapitres :"); if ( num == RT_PLAY_CHAPm ) strcpy(text, " Liste des plančtes :"); if ( num == RT_PLAY_CHAPf ) strcpy(text, " Liste des plančtes :"); if ( num == RT_PLAY_CHAPu ) strcpy(text, " Niveaux supplémentaires :"); if ( num == RT_PLAY_CHAPp ) strcpy(text, " Liste des plančtes :"); if ( num == RT_PLAY_CHAPte ) strcpy(text, " Liste des chapitres :"); if ( num == RT_PLAY_LISTt ) strcpy(text, " Liste des exercices du chapitre :"); if ( num == RT_PLAY_LISTd ) strcpy(text, " Liste des défis du chapitre :"); if ( num == RT_PLAY_LISTm ) strcpy(text, " Liste des missions du chapitre :"); if ( num == RT_PLAY_LISTf ) strcpy(text, " Liste des jeux libres du chapitre :"); if ( num == RT_PLAY_LISTu ) strcpy(text, " Missions du niveau :"); if ( num == RT_PLAY_LISTp ) strcpy(text, " Liste des prototypes du chapitre :"); if ( num == RT_PLAY_LISTk ) strcpy(text, " Liste des jeux libres du chapitre :"); if ( num == RT_PLAY_RESUME ) strcpy(text, " Résumé :"); if ( num == RT_SETUP_DEVICE ) strcpy(text, " Pilotes :"); if ( num == RT_SETUP_MODE ) strcpy(text, " Résolutions :"); if ( num == RT_SETUP_KEY1 ) strcpy(text, "1) Cliquez d'abord sur la touche ŕ redéfinir."); if ( num == RT_SETUP_KEY2 ) strcpy(text, "2) Appuyez ensuite sur la nouvelle touche souhaitée."); if ( num == RT_PERSO_FACE ) strcpy(text, "Type de visage :"); if ( num == RT_PERSO_GLASSES ) strcpy(text, "Lunettes :"); if ( num == RT_PERSO_HAIR ) strcpy(text, "Couleur des cheveux :"); if ( num == RT_PERSO_COMBI ) strcpy(text, "Couleur de la combinaison :"); if ( num == RT_PERSO_BAND ) strcpy(text, "Couleur des bandes :"); #if _NEWLOOK if ( num == RT_DIALOG_TITLE ) strcpy(text, "CeeBot"); if ( num == RT_DIALOG_QUIT ) strcpy(text, "Voulez-vous quitter CeeBot ?"); if ( num == RT_DIALOG_YESQUIT ) strcpy(text, "Quitter\\Quitter CeeBot"); #else if ( num == RT_DIALOG_TITLE ) strcpy(text, "COLOBOT"); if ( num == RT_DIALOG_QUIT ) strcpy(text, "Voulez-vous quitter COLOBOT ?"); if ( num == RT_DIALOG_YESQUIT ) strcpy(text, "Quitter\\Quitter COLOBOT"); #endif if ( num == RT_DIALOG_ABORT ) strcpy(text, "Quitter la mission ?"); if ( num == RT_DIALOG_YES ) strcpy(text, "Abandonner\\Abandonner la mission en cours"); if ( num == RT_DIALOG_NO ) strcpy(text, "Continuer\\Continuer la mission en cours"); if ( num == RT_DIALOG_NOQUIT ) strcpy(text, "Continuer\\Continuer de jouer"); if ( num == RT_DIALOG_DELOBJ ) strcpy(text, "Voulez-vous vraiment détruire le bâtiment sélectionné ?"); if ( num == RT_DIALOG_DELGAME ) strcpy(text, "Voulez-vous détruire les sauvegardes de %s ?"); if ( num == RT_DIALOG_YESDEL ) strcpy(text, "Détruire"); if ( num == RT_DIALOG_NODEL ) strcpy(text, "Annuler"); if ( num == RT_DIALOG_LOADING ) strcpy(text, "CHARGEMENT"); if ( num == RT_STUDIO_LISTTT ) strcpy(text, "Aide sur le mot-clé (\\key cbot;)"); if ( num == RT_STUDIO_COMPOK ) strcpy(text, "Compilation ok (0 erreur)"); if ( num == RT_STUDIO_PROGSTOP ) strcpy(text, "Programme terminé"); if ( num == RT_SATCOM_LIST ) strcpy(text, "\\b;Listes des objets\n"); if ( num == RT_SATCOM_BOT ) strcpy(text, "\\b;Listes des robots\n"); if ( num == RT_SATCOM_BUILDING ) strcpy(text, "\\b;Listes des bâtiments\n"); if ( num == RT_SATCOM_FRET ) strcpy(text, "\\b;Listes des objets transportables\n"); if ( num == RT_SATCOM_ALIEN ) strcpy(text, "\\b;Listes des ennemis\n"); if ( num == RT_SATCOM_NULL ) strcpy(text, "\\c; (aucun)\\n;\n"); if ( num == RT_SATCOM_ERROR1 ) strcpy(text, "\\b;Erreur\n"); if ( num == RT_SATCOM_ERROR2 ) strcpy(text, "Liste non disponible sans \\l;radar\\u object\\radar; !\n"); if ( num == RT_IO_OPEN ) strcpy(text, "Ouvrir"); if ( num == RT_IO_SAVE ) strcpy(text, "Enregistrer"); if ( num == RT_IO_LIST ) strcpy(text, "Dossier: %s"); if ( num == RT_IO_NAME ) strcpy(text, "Nom:"); if ( num == RT_IO_DIR ) strcpy(text, "Dans:"); if ( num == RT_IO_PRIVATE ) strcpy(text, "Privé\\Dossier privé"); if ( num == RT_IO_PUBLIC ) strcpy(text, "Public\\Dossier commun ŕ tous les joueurs"); if ( num == RT_GENERIC_DEV1 ) strcpy(text, "Développé par :"); if ( num == RT_GENERIC_DEV2 ) strcpy(text, "www.epsitec.com"); #if _SCHOOL if ( num == RT_GENERIC_EDIT1 ) strcpy(text, " "); if ( num == RT_GENERIC_EDIT2 ) strcpy(text, " "); #else //?if ( num == RT_GENERIC_EDIT1 ) strcpy(text, "Version française éditée par :"); //?if ( num == RT_GENERIC_EDIT2 ) strcpy(text, "www.alsyd.com"); if ( num == RT_GENERIC_EDIT1 ) strcpy(text, " "); if ( num == RT_GENERIC_EDIT2 ) strcpy(text, " "); #endif if ( num == RT_INTERFACE_REC ) strcpy(text, "Enregistreur"); } if ( type == RES_EVENT ) { if ( num == EVENT_BUTTON_OK ) strcpy(text, "D'accord"); if ( num == EVENT_BUTTON_CANCEL ) strcpy(text, "Annuler"); if ( num == EVENT_BUTTON_NEXT ) strcpy(text, "Suivant"); if ( num == EVENT_BUTTON_PREV ) strcpy(text, "Précédent"); if ( num == EVENT_BUTTON_QUIT ) strcpy(text, "Menu (\\key quit;)"); if ( num == EVENT_DIALOG_OK ) strcpy(text, "D'accord"); if ( num == EVENT_DIALOG_CANCEL ) strcpy(text, "Annuler"); if ( num == EVENT_INTERFACE_TRAINER) strcpy(text, "Programmation\\Exercices de programmation"); if ( num == EVENT_INTERFACE_DEFI ) strcpy(text, "Défis\\Défis de programmation"); if ( num == EVENT_INTERFACE_MISSION) strcpy(text, "Missions\\La grande aventure"); if ( num == EVENT_INTERFACE_FREE ) strcpy(text, "Jeu libre\\Jeu libre sans but précis"); if ( num == EVENT_INTERFACE_TEEN ) strcpy(text, "Jeu libre\\Jeu libre sans but précis"); if ( num == EVENT_INTERFACE_USER ) strcpy(text, "Suppl.\\Niveaux supplémentaires"); if ( num == EVENT_INTERFACE_PROTO ) strcpy(text, "Proto\\Prototypes en cours d'élaboration"); if ( num == EVENT_INTERFACE_NAME ) strcpy(text, "Autre joueur\\Choix du nom du joueur"); if ( num == EVENT_INTERFACE_SETUP ) strcpy(text, "Options\\Réglages"); if ( num == EVENT_INTERFACE_AGAIN ) strcpy(text, "Recommencer\\Recommencer la mission au début"); if ( num == EVENT_INTERFACE_WRITE ) strcpy(text, "Enregistrer\\Enregistrer la mission en cours"); if ( num == EVENT_INTERFACE_READ ) strcpy(text, "Charger\\Charger une mission enregistrée"); #if _NEWLOOK if ( num == EVENT_INTERFACE_ABORT ) strcpy(text, "\\Retourner dans CeeBot"); if ( num == EVENT_INTERFACE_QUIT ) strcpy(text, "Quitter\\Quitter CeeBot"); #else if ( num == EVENT_INTERFACE_ABORT ) strcpy(text, "\\Retourner dans COLOBOT"); if ( num == EVENT_INTERFACE_QUIT ) strcpy(text, "Quitter\\Quitter COLOBOT"); #endif if ( num == EVENT_INTERFACE_BACK ) strcpy(text, "<< Retour \\Retour au niveau précédent"); if ( num == EVENT_INTERFACE_PLAY ) strcpy(text, "Jouer ...\\Démarrer l'action"); if ( num == EVENT_INTERFACE_SETUPd ) strcpy(text, "Affichage\\Pilote et résolution d'affichage"); if ( num == EVENT_INTERFACE_SETUPg ) strcpy(text, "Graphique\\Options graphiques"); if ( num == EVENT_INTERFACE_SETUPp ) strcpy(text, "Jeu\\Options de jouabilité"); if ( num == EVENT_INTERFACE_SETUPc ) strcpy(text, "Commandes\\Touches du clavier"); if ( num == EVENT_INTERFACE_SETUPs ) strcpy(text, "Son\\Volumes bruitages & musiques"); if ( num == EVENT_INTERFACE_DEVICE ) strcpy(text, "Unité"); if ( num == EVENT_INTERFACE_RESOL ) strcpy(text, "Résolution"); if ( num == EVENT_INTERFACE_FULL ) strcpy(text, "Plein écran\\Plein écran ou fenętré"); if ( num == EVENT_INTERFACE_APPLY ) strcpy(text, "Appliquer les changements\\Active les changements effectués"); if ( num == EVENT_INTERFACE_TOTO ) strcpy(text, "Robbie\\Votre assistant"); if ( num == EVENT_INTERFACE_SHADOW ) strcpy(text, "Ombres\\Ombres projetées au sol"); if ( num == EVENT_INTERFACE_GROUND ) strcpy(text, "Marques sur le sol\\Marques dessinées sur le sol"); if ( num == EVENT_INTERFACE_DIRTY ) strcpy(text, "Salissures\\Salissures des robots et bâtiments"); if ( num == EVENT_INTERFACE_FOG ) strcpy(text, "Brouillard\\Nappes de brouillard"); if ( num == EVENT_INTERFACE_LENS ) strcpy(text, "Rayons du soleil\\Rayons selon l'orientation"); if ( num == EVENT_INTERFACE_SKY ) strcpy(text, "Ciel\\Ciel et nuages"); if ( num == EVENT_INTERFACE_PLANET ) strcpy(text, "Plančtes et étoiles\\Motifs mobiles dans le ciel"); if ( num == EVENT_INTERFACE_LIGHT ) strcpy(text, "Lumičres dynamiques\\Eclairages mobiles"); if ( num == EVENT_INTERFACE_PARTI ) strcpy(text, "Quantité de particules\\Explosions, poussičres, reflets, etc."); if ( num == EVENT_INTERFACE_CLIP ) strcpy(text, "Profondeur de champ\\Distance de vue maximale"); if ( num == EVENT_INTERFACE_DETAIL ) strcpy(text, "Détails des objets\\Qualité des objets en 3D"); if ( num == EVENT_INTERFACE_TEXTURE) strcpy(text, "Qualité des textures\\Qualité des images"); if ( num == EVENT_INTERFACE_GADGET ) strcpy(text, "Nb d'objets décoratifs\\Qualité d'objets non indispensables"); if ( num == EVENT_INTERFACE_RAIN ) strcpy(text, "Particules dans l'interface\\Pluie de particules"); if ( num == EVENT_INTERFACE_GLINT ) strcpy(text, "Reflets sur les boutons\\Boutons brillants"); if ( num == EVENT_INTERFACE_TOOLTIP) strcpy(text, "Bulles d'aide\\Bulles explicatives"); if ( num == EVENT_INTERFACE_MOVIES ) strcpy(text, "Séquences cinématiques\\Films avant ou aprčs une mission"); if ( num == EVENT_INTERFACE_NICERST) strcpy(text, "Retour animé\\Retour animé dans les exercices"); if ( num == EVENT_INTERFACE_HIMSELF) strcpy(text, "Dégâts ŕ soi-męme\\Vos tirs infligent des dommages ŕ vos unités"); if ( num == EVENT_INTERFACE_SCROLL ) strcpy(text, "Défilement dans les bords\\Défilement lorsque la souris touches les bords gauche ou droite"); if ( num == EVENT_INTERFACE_INVERTX) strcpy(text, "Inversion souris X\\Inversion de la rotation lorsque la souris touche un bord"); if ( num == EVENT_INTERFACE_INVERTY) strcpy(text, "Inversion souris Y\\Inversion de la rotation lorsque la souris touche un bord"); if ( num == EVENT_INTERFACE_EFFECT ) strcpy(text, "Secousses lors d'explosions\\L'écran vibre lors d'une explosion"); if ( num == EVENT_INTERFACE_MOUSE ) strcpy(text, "Souris ombrée\\Jolie souris avec une ombre"); if ( num == EVENT_INTERFACE_EDITMODE) strcpy(text, "Indentation automatique\\Pendant l'édition d'un programme"); if ( num == EVENT_INTERFACE_EDITVALUE)strcpy(text, "Grande indentation\\Indente avec 2 ou 4 espaces"); if ( num == EVENT_INTERFACE_SOLUCE4) strcpy(text, "Accčs aux solutions\\Programme \"4: Solution\" dans les exercices"); if ( num == EVENT_INTERFACE_KDEF ) strcpy(text, "Tout réinitialiser\\Remet toutes les touches standards"); if ( num == EVENT_INTERFACE_KLEFT ) strcpy(text, "Tourner ŕ gauche\\Moteur ŕ gauche"); if ( num == EVENT_INTERFACE_KRIGHT ) strcpy(text, "Tourner ŕ droite\\Moteur ŕ droite"); if ( num == EVENT_INTERFACE_KUP ) strcpy(text, "Avancer\\Moteur en avant"); if ( num == EVENT_INTERFACE_KDOWN ) strcpy(text, "Reculer\\Moteur en arričre"); if ( num == EVENT_INTERFACE_KGUP ) strcpy(text, "Monter\\Augmenter la puissance du réacteur"); if ( num == EVENT_INTERFACE_KGDOWN ) strcpy(text, "Descendre\\Diminuer la puissance du réacteur"); if ( num == EVENT_INTERFACE_KCAMERA) strcpy(text, "Changement de caméra\\Autre de point de vue"); if ( num == EVENT_INTERFACE_KDESEL ) strcpy(text, "Sélection précédente\\Sélectionne l'objet précédent"); if ( num == EVENT_INTERFACE_KACTION) strcpy(text, "Action standard\\Action du bouton avec le cadre rouge"); if ( num == EVENT_INTERFACE_KNEAR ) strcpy(text, "Caméra plus proche\\Avance la caméra"); if ( num == EVENT_INTERFACE_KAWAY ) strcpy(text, "Caméra plus loin\\Recule la caméra"); if ( num == EVENT_INTERFACE_KNEXT ) strcpy(text, "Sélectionner l'objet suivant\\Sélectionner l'objet suivant"); if ( num == EVENT_INTERFACE_KHUMAN ) strcpy(text, "Sélectionner le cosmonaute\\Sélectionner le cosmonaute"); if ( num == EVENT_INTERFACE_KQUIT ) strcpy(text, "Quitter la mission en cours\\Terminer un exercice ou une mssion"); if ( num == EVENT_INTERFACE_KHELP ) strcpy(text, "Instructions mission\\Marche ŕ suivre"); if ( num == EVENT_INTERFACE_KPROG ) strcpy(text, "Instructions programmation\\Explication sur la programmation"); if ( num == EVENT_INTERFACE_KCBOT ) strcpy(text, "Instructions mot-clé\\Explication sur le mot-clé"); if ( num == EVENT_INTERFACE_KVISIT ) strcpy(text, "Montrer le lieu d'un message\\Montrer le lieu du dernier message"); if ( num == EVENT_INTERFACE_KSPEED10) strcpy(text, "Vitesse 1.0x\\Vitesse normale"); if ( num == EVENT_INTERFACE_KSPEED15) strcpy(text, "Vitesse 1.5x\\Une fois et demi plus rapide"); if ( num == EVENT_INTERFACE_KSPEED20) strcpy(text, "Vitesse 2.0x\\Deux fois plus rapide"); if ( num == EVENT_INTERFACE_KSPEED30) strcpy(text, "Vitesse 3.0x\\Trois fois plus rapide"); if ( num == EVENT_INTERFACE_VOLSOUND) strcpy(text, "Bruitages :\\Volume des moteurs, voix, etc."); if ( num == EVENT_INTERFACE_VOLMUSIC) strcpy(text, "Fond sonore :\\Volume des pistes audio du CD"); if ( num == EVENT_INTERFACE_SOUND3D) strcpy(text, "Bruitages 3D\\Positionnement sonore dans l'espace"); if ( num == EVENT_INTERFACE_MIN ) strcpy(text, "Mini\\Qualité minimale (+ rapide)"); if ( num == EVENT_INTERFACE_NORM ) strcpy(text, "Normal\\Qualité standard"); if ( num == EVENT_INTERFACE_MAX ) strcpy(text, "Maxi\\Haute qualité (+ lent)"); if ( num == EVENT_INTERFACE_SILENT ) strcpy(text, "Silencieux\\Totalement silencieux"); if ( num == EVENT_INTERFACE_NOISY ) strcpy(text, "Normal\\Niveaux normaux"); if ( num == EVENT_INTERFACE_JOYSTICK) strcpy(text, "Utilise un joystick\\Joystick ou clavier"); if ( num == EVENT_INTERFACE_SOLUCE ) strcpy(text, "Accčs ŕ la solution\\Donne la solution"); if ( num == EVENT_INTERFACE_NEDIT ) strcpy(text, "\\Nom du joueur ŕ créer"); if ( num == EVENT_INTERFACE_NOK ) strcpy(text, "D'accord\\Choisir le joueur"); if ( num == EVENT_INTERFACE_NCANCEL) strcpy(text, "Annuler\\Conserver le joueur actuel"); if ( num == EVENT_INTERFACE_NDELETE) strcpy(text, "Supprimer le joueur\\Supprimer le joueur de la liste"); if ( num == EVENT_INTERFACE_NLABEL ) strcpy(text, "Nom du joueur"); if ( num == EVENT_INTERFACE_IOWRITE) strcpy(text, "Enregistrer\\Enregistrer la mission en cours"); if ( num == EVENT_INTERFACE_IOREAD ) strcpy(text, "Charger\\Charger la mission sélectionnée"); if ( num == EVENT_INTERFACE_IOLIST ) strcpy(text, "Liste des missions enregistrées"); if ( num == EVENT_INTERFACE_IOLABEL) strcpy(text, "Nom du fichier :"); if ( num == EVENT_INTERFACE_IONAME ) strcpy(text, "Nom de la mission"); if ( num == EVENT_INTERFACE_IOIMAGE) strcpy(text, "Vue de la mission"); if ( num == EVENT_INTERFACE_IODELETE) strcpy(text, "Supprimer\\Supprime l'enregistrement sélectionné"); if ( num == EVENT_INTERFACE_PERSO ) strcpy(text, "Aspect\\Choisir votre aspect"); if ( num == EVENT_INTERFACE_POK ) strcpy(text, "D'accord"); if ( num == EVENT_INTERFACE_PCANCEL) strcpy(text, "Annuler"); if ( num == EVENT_INTERFACE_PDEF ) strcpy(text, "Standard\\Remet les couleurs standards"); if ( num == EVENT_INTERFACE_PHEAD ) strcpy(text, "Tęte\\Visage et cheveux"); if ( num == EVENT_INTERFACE_PBODY ) strcpy(text, "Corps\\Combinaison"); if ( num == EVENT_INTERFACE_PLROT ) strcpy(text, "\\Rotation ŕ gauche"); if ( num == EVENT_INTERFACE_PRROT ) strcpy(text, "\\Rotation ŕ droite"); if ( num == EVENT_INTERFACE_PCRa ) strcpy(text, "Rouge"); if ( num == EVENT_INTERFACE_PCGa ) strcpy(text, "Vert"); if ( num == EVENT_INTERFACE_PCBa ) strcpy(text, "Bleu"); if ( num == EVENT_INTERFACE_PCRb ) strcpy(text, "Rouge"); if ( num == EVENT_INTERFACE_PCGb ) strcpy(text, "Vert"); if ( num == EVENT_INTERFACE_PCBb ) strcpy(text, "Bleu"); if ( num == EVENT_INTERFACE_PFACE1 ) strcpy(text, "\\Visage 1"); if ( num == EVENT_INTERFACE_PFACE2 ) strcpy(text, "\\Visage 4"); if ( num == EVENT_INTERFACE_PFACE3 ) strcpy(text, "\\Visage 3"); if ( num == EVENT_INTERFACE_PFACE4 ) strcpy(text, "\\Visage 2"); if ( num == EVENT_INTERFACE_PGLASS0) strcpy(text, "\\Pas de lunettes"); if ( num == EVENT_INTERFACE_PGLASS1) strcpy(text, "\\Lunettes 1"); if ( num == EVENT_INTERFACE_PGLASS2) strcpy(text, "\\Lunettes 2"); if ( num == EVENT_INTERFACE_PGLASS3) strcpy(text, "\\Lunettes 3"); if ( num == EVENT_INTERFACE_PGLASS4) strcpy(text, "\\Lunettes 4"); if ( num == EVENT_INTERFACE_PGLASS5) strcpy(text, "\\Lunettes 5"); if ( num == EVENT_OBJECT_DESELECT ) strcpy(text, "Sélection précédente (\\key desel;)"); if ( num == EVENT_OBJECT_LEFT ) strcpy(text, "Tourne ŕ gauche (\\key left;)"); if ( num == EVENT_OBJECT_RIGHT ) strcpy(text, "Tourne ŕ droite (\\key right;)"); if ( num == EVENT_OBJECT_UP ) strcpy(text, "Avance (\\key up;)"); if ( num == EVENT_OBJECT_DOWN ) strcpy(text, "Recule (\\key down;)"); if ( num == EVENT_OBJECT_GASUP ) strcpy(text, "Monte (\\key gup;)"); if ( num == EVENT_OBJECT_GASDOWN ) strcpy(text, "Descend (\\key gdown;)"); if ( num == EVENT_OBJECT_HTAKE ) strcpy(text, "Prend ou dépose (\\key action;)"); if ( num == EVENT_OBJECT_MTAKE ) strcpy(text, "Prend ou dépose (\\key action;)"); if ( num == EVENT_OBJECT_MFRONT ) strcpy(text, "..devant"); if ( num == EVENT_OBJECT_MBACK ) strcpy(text, "..derričre"); if ( num == EVENT_OBJECT_MPOWER ) strcpy(text, "..pile"); if ( num == EVENT_OBJECT_BHELP ) strcpy(text, "Instructions sur la mission (\\key help;)"); if ( num == EVENT_OBJECT_BTAKEOFF ) strcpy(text, "Décolle pour terminer la mission"); if ( num == EVENT_OBJECT_BDERRICK ) strcpy(text, "Construit un derrick"); if ( num == EVENT_OBJECT_BSTATION ) strcpy(text, "Construit une station"); if ( num == EVENT_OBJECT_BFACTORY ) strcpy(text, "Construit une fabrique de robots"); if ( num == EVENT_OBJECT_BREPAIR ) strcpy(text, "Construit un centre de réparation"); if ( num == EVENT_OBJECT_BCONVERT ) strcpy(text, "Construit un convertisseur"); if ( num == EVENT_OBJECT_BTOWER ) strcpy(text, "Construit une tour"); if ( num == EVENT_OBJECT_BRESEARCH ) strcpy(text, "Construit un centre de recherches"); if ( num == EVENT_OBJECT_BRADAR ) strcpy(text, "Construit un radar"); if ( num == EVENT_OBJECT_BENERGY ) strcpy(text, "Construit une fabrique de piles"); if ( num == EVENT_OBJECT_BLABO ) strcpy(text, "Construit un laboratoire"); if ( num == EVENT_OBJECT_BNUCLEAR ) strcpy(text, "Construit une centrale nucléaire"); if ( num == EVENT_OBJECT_BPARA ) strcpy(text, "Construit un paratonnerre"); if ( num == EVENT_OBJECT_BINFO ) strcpy(text, "Construit une borne d'information"); if ( num == EVENT_OBJECT_GFLAT ) strcpy(text, "Montre si le sol est plat"); if ( num == EVENT_OBJECT_FCREATE ) strcpy(text, "Pose un drapeau de couleur"); if ( num == EVENT_OBJECT_FDELETE ) strcpy(text, "Enlčve un drapeau"); if ( num == EVENT_OBJECT_FCOLORb ) strcpy(text, "\\Drapeaux bleus"); if ( num == EVENT_OBJECT_FCOLORr ) strcpy(text, "\\Drapeaux rouges"); if ( num == EVENT_OBJECT_FCOLORg ) strcpy(text, "\\Drapeaux verts"); if ( num == EVENT_OBJECT_FCOLORy ) strcpy(text, "\\Drapeaux jaunes"); if ( num == EVENT_OBJECT_FCOLORv ) strcpy(text, "\\Drapeaux violets"); if ( num == EVENT_OBJECT_FACTORYfa ) strcpy(text, "Fabrique un déménageur volant"); if ( num == EVENT_OBJECT_FACTORYta ) strcpy(text, "Fabrique un déménageur ŕ chenilles"); if ( num == EVENT_OBJECT_FACTORYwa ) strcpy(text, "Fabrique un déménageur ŕ roues"); if ( num == EVENT_OBJECT_FACTORYia ) strcpy(text, "Fabrique un déménageur ŕ pattes"); if ( num == EVENT_OBJECT_FACTORYfc ) strcpy(text, "Fabrique un shooter volant"); if ( num == EVENT_OBJECT_FACTORYtc ) strcpy(text, "Fabrique un shooter ŕ chenilles"); if ( num == EVENT_OBJECT_FACTORYwc ) strcpy(text, "Fabrique un shooter ŕ roues"); if ( num == EVENT_OBJECT_FACTORYic ) strcpy(text, "Fabrique un shooter ŕ pattes"); if ( num == EVENT_OBJECT_FACTORYfi ) strcpy(text, "Fabrique un orgaShooter volant"); if ( num == EVENT_OBJECT_FACTORYti ) strcpy(text, "Fabrique un orgaShooter ŕ chenilles"); if ( num == EVENT_OBJECT_FACTORYwi ) strcpy(text, "Fabrique un orgaShooter ŕ roues"); if ( num == EVENT_OBJECT_FACTORYii ) strcpy(text, "Fabrique un orgaShooter ŕ pattes"); if ( num == EVENT_OBJECT_FACTORYfs ) strcpy(text, "Fabrique un renifleur volant"); if ( num == EVENT_OBJECT_FACTORYts ) strcpy(text, "Fabrique un renifleur ŕ chenilles"); if ( num == EVENT_OBJECT_FACTORYws ) strcpy(text, "Fabrique un renifleur ŕ roues"); if ( num == EVENT_OBJECT_FACTORYis ) strcpy(text, "Fabrique un renifleur ŕ pattes"); if ( num == EVENT_OBJECT_FACTORYrt ) strcpy(text, "Fabrique un robot secoueur"); if ( num == EVENT_OBJECT_FACTORYrc ) strcpy(text, "Fabrique un robot phazer"); if ( num == EVENT_OBJECT_FACTORYrr ) strcpy(text, "Fabrique un robot recycleur"); if ( num == EVENT_OBJECT_FACTORYrs ) strcpy(text, "Fabrique un robot bouclier"); if ( num == EVENT_OBJECT_FACTORYsa ) strcpy(text, "Fabrique un robot sous-marin"); if ( num == EVENT_OBJECT_RTANK ) strcpy(text, "Recherche les chenilles"); if ( num == EVENT_OBJECT_RFLY ) strcpy(text, "Recherche les robots volants"); if ( num == EVENT_OBJECT_RTHUMP ) strcpy(text, "Recherche le secoueur"); if ( num == EVENT_OBJECT_RCANON ) strcpy(text, "Recherche le canon shooter"); if ( num == EVENT_OBJECT_RTOWER ) strcpy(text, "Recherche la tour de défense"); if ( num == EVENT_OBJECT_RPHAZER ) strcpy(text, "Recherche le canon phazer"); if ( num == EVENT_OBJECT_RSHIELD ) strcpy(text, "Recherche le bouclier"); if ( num == EVENT_OBJECT_RATOMIC ) strcpy(text, "Recherche le nucléaire"); if ( num == EVENT_OBJECT_RiPAW ) strcpy(text, "Recherche les pattes"); if ( num == EVENT_OBJECT_RiGUN ) strcpy(text, "Recherche le canon orgaShooter"); if ( num == EVENT_OBJECT_RESET ) strcpy(text, "Remet au départ"); if ( num == EVENT_OBJECT_SEARCH ) strcpy(text, "Cherche (\\key action;)"); if ( num == EVENT_OBJECT_TERRAFORM ) strcpy(text, "Secoue (\\key action;)"); if ( num == EVENT_OBJECT_FIRE ) strcpy(text, "Tir (\\key action;)"); if ( num == EVENT_OBJECT_RECOVER ) strcpy(text, "Recycle (\\key action;)"); if ( num == EVENT_OBJECT_BEGSHIELD ) strcpy(text, "Déploie le bouclier (\\key action;)"); if ( num == EVENT_OBJECT_ENDSHIELD ) strcpy(text, "Stoppe le bouclier (\\key action;)"); if ( num == EVENT_OBJECT_DIMSHIELD ) strcpy(text, "Rayon du bouclier"); if ( num == EVENT_OBJECT_PROGRUN ) strcpy(text, "Exécute le programme sélectionné"); if ( num == EVENT_OBJECT_PROGEDIT ) strcpy(text, "Edite le programme sélectionné"); if ( num == EVENT_OBJECT_INFOOK ) strcpy(text, "\\Mettre le SatCom en veille"); if ( num == EVENT_OBJECT_DELETE ) strcpy(text, "Démolit le bâtiment"); if ( num == EVENT_OBJECT_GENERGY ) strcpy(text, "Niveau d'énergie"); if ( num == EVENT_OBJECT_GSHIELD ) strcpy(text, "Niveau du bouclier"); if ( num == EVENT_OBJECT_GRANGE ) strcpy(text, "Température du réacteur"); if ( num == EVENT_OBJECT_GPROGRESS ) strcpy(text, "Travail en cours ..."); if ( num == EVENT_OBJECT_GRADAR ) strcpy(text, "Nombre d'insectes détectés"); if ( num == EVENT_OBJECT_GINFO ) strcpy(text, "Informations diffusées"); if ( num == EVENT_OBJECT_COMPASS ) strcpy(text, "Boussole"); //? if ( num == EVENT_OBJECT_MAP ) strcpy(text, "Mini-carte"); if ( num == EVENT_OBJECT_MAPZOOM ) strcpy(text, "Zoom mini-carte"); if ( num == EVENT_OBJECT_CAMERA ) strcpy(text, "Caméra (\\key camera;)"); if ( num == EVENT_OBJECT_CAMERAleft) strcpy(text, "Caméra ŕ gauche"); if ( num == EVENT_OBJECT_CAMERAright) strcpy(text, "Caméra ŕ droite"); if ( num == EVENT_OBJECT_CAMERAnear) strcpy(text, "Caméra plus proche"); if ( num == EVENT_OBJECT_CAMERAaway) strcpy(text, "Caméra plus loin"); if ( num == EVENT_OBJECT_HELP ) strcpy(text, "Instructions sur la sélection"); if ( num == EVENT_OBJECT_SOLUCE ) strcpy(text, "Donne la solution"); if ( num == EVENT_OBJECT_SHORTCUT00) strcpy(text, "Permute robots <-> bâtiments"); if ( num == EVENT_OBJECT_LIMIT ) strcpy(text, "Montre le rayon d'action"); if ( num == EVENT_OBJECT_PEN0 ) strcpy(text, "\\Relčve le crayon"); if ( num == EVENT_OBJECT_PEN1 ) strcpy(text, "\\Abaisse le crayon noir"); if ( num == EVENT_OBJECT_PEN2 ) strcpy(text, "\\Abaisse le crayon jaune"); if ( num == EVENT_OBJECT_PEN3 ) strcpy(text, "\\Abaisse le crayon orange"); if ( num == EVENT_OBJECT_PEN4 ) strcpy(text, "\\Abaisse le crayon rouge"); if ( num == EVENT_OBJECT_PEN5 ) strcpy(text, "\\Abaisse le crayon violet"); if ( num == EVENT_OBJECT_PEN6 ) strcpy(text, "\\Abaisse le crayon bleu"); if ( num == EVENT_OBJECT_PEN7 ) strcpy(text, "\\Abaisse le crayon vert"); if ( num == EVENT_OBJECT_PEN8 ) strcpy(text, "\\Abaisse le crayon brun"); if ( num == EVENT_OBJECT_REC ) strcpy(text, "\\Démarre l'enregistrement"); if ( num == EVENT_OBJECT_STOP ) strcpy(text, "\\Stoppe l'enregistrement"); if ( num == EVENT_DT_VISIT0 || num == EVENT_DT_VISIT1 || num == EVENT_DT_VISIT2 || num == EVENT_DT_VISIT3 || num == EVENT_DT_VISIT4 ) strcpy(text, "Montre l'endroit"); if ( num == EVENT_DT_END ) strcpy(text, "Continuer"); if ( num == EVENT_CMD ) strcpy(text, "Console de commande"); if ( num == EVENT_SPEED ) strcpy(text, "Vitesse du jeu"); if ( num == EVENT_HYPER_PREV ) strcpy(text, "Page précédente"); if ( num == EVENT_HYPER_NEXT ) strcpy(text, "Page suivante"); if ( num == EVENT_HYPER_HOME ) strcpy(text, "Page initiale"); if ( num == EVENT_HYPER_COPY ) strcpy(text, "Copier"); if ( num == EVENT_HYPER_SIZE1 ) strcpy(text, "Taille 1"); if ( num == EVENT_HYPER_SIZE2 ) strcpy(text, "Taille 2"); if ( num == EVENT_HYPER_SIZE3 ) strcpy(text, "Taille 3"); if ( num == EVENT_HYPER_SIZE4 ) strcpy(text, "Taille 4"); if ( num == EVENT_HYPER_SIZE5 ) strcpy(text, "Taille 5"); if ( num == EVENT_SATCOM_HUSTON ) strcpy(text, "Instructions de Houston"); #if _TEEN if ( num == EVENT_SATCOM_SAT ) strcpy(text, "Dictionnaire anglais-français"); #else if ( num == EVENT_SATCOM_SAT ) strcpy(text, "Rapport du satellite"); #endif if ( num == EVENT_SATCOM_LOADING ) strcpy(text, "Programmes envoyés par Houston"); if ( num == EVENT_SATCOM_OBJECT ) strcpy(text, "Liste des objets"); if ( num == EVENT_SATCOM_PROG ) strcpy(text, "Aide ŕ la programmation"); if ( num == EVENT_SATCOM_SOLUCE ) strcpy(text, "Solution"); if ( num == EVENT_STUDIO_OK ) strcpy(text, "D'accord\\Compiler le programme"); if ( num == EVENT_STUDIO_CANCEL ) strcpy(text, "Annuler\\Annuler toutes les modifications"); if ( num == EVENT_STUDIO_NEW ) strcpy(text, "Nouveau"); if ( num == EVENT_STUDIO_OPEN ) strcpy(text, "Ouvrir (Ctrl+o)"); if ( num == EVENT_STUDIO_SAVE ) strcpy(text, "Enregistrer (Ctrl+s)"); if ( num == EVENT_STUDIO_UNDO ) strcpy(text, "Annuler (Ctrl+z)"); if ( num == EVENT_STUDIO_CUT ) strcpy(text, "Couper (Ctrl+x)"); if ( num == EVENT_STUDIO_COPY ) strcpy(text, "Copier (Ctrl+c)"); if ( num == EVENT_STUDIO_PASTE ) strcpy(text, "Coller (Ctrl+v)"); if ( num == EVENT_STUDIO_SIZE ) strcpy(text, "Taille des caractčres"); if ( num == EVENT_STUDIO_TOOL ) strcpy(text, "Instructions (\\key help;)"); if ( num == EVENT_STUDIO_HELP ) strcpy(text, "Aide ŕ la programmation (\\key prog;)"); if ( num == EVENT_STUDIO_COMPILE ) strcpy(text, "Compiler"); if ( num == EVENT_STUDIO_RUN ) strcpy(text, "Démarrer/stopper"); if ( num == EVENT_STUDIO_REALTIME ) strcpy(text, "Pause/continuer"); if ( num == EVENT_STUDIO_STEP ) strcpy(text, "Un pas"); } if ( type == RES_OBJECT ) { if ( num == OBJECT_PORTICO ) strcpy(text, "Portique"); if ( num == OBJECT_BASE ) strcpy(text, "Vaisseau spatial"); if ( num == OBJECT_DERRICK ) strcpy(text, "Derrick"); if ( num == OBJECT_FACTORY ) strcpy(text, "Fabrique de robots"); if ( num == OBJECT_REPAIR ) strcpy(text, "Centre de réparation"); if ( num == OBJECT_DESTROYER ) strcpy(text, "Destructeur"); if ( num == OBJECT_STATION ) strcpy(text, "Station de recharge"); if ( num == OBJECT_CONVERT ) strcpy(text, "Conversion minerai en titanium"); if ( num == OBJECT_TOWER ) strcpy(text, "Tour de défense"); if ( num == OBJECT_NEST ) strcpy(text, "Nid"); if ( num == OBJECT_RESEARCH ) strcpy(text, "Centre de recherches"); if ( num == OBJECT_RADAR ) strcpy(text, "Radar"); if ( num == OBJECT_INFO ) strcpy(text, "Borne d'information"); #if _TEEN if ( num == OBJECT_ENERGY ) strcpy(text, "Désintégrateur"); #else if ( num == OBJECT_ENERGY ) strcpy(text, "Fabrique de piles"); #endif if ( num == OBJECT_LABO ) strcpy(text, "Laboratoire de matičres organiques"); if ( num == OBJECT_NUCLEAR ) strcpy(text, "Centrale nucléaire"); if ( num == OBJECT_PARA ) strcpy(text, "Paratonnerre"); if ( num == OBJECT_SAFE ) strcpy(text, "Coffre-fort"); if ( num == OBJECT_HUSTON ) strcpy(text, "Centre de contrôle"); if ( num == OBJECT_TARGET1 ) strcpy(text, "Cible"); if ( num == OBJECT_TARGET2 ) strcpy(text, "Cible"); if ( num == OBJECT_START ) strcpy(text, "Départ"); if ( num == OBJECT_END ) strcpy(text, "But"); if ( num == OBJECT_STONE ) strcpy(text, "Minerai de titanium"); if ( num == OBJECT_URANIUM ) strcpy(text, "Minerai d'uranium"); if ( num == OBJECT_BULLET ) strcpy(text, "Matičre organique"); if ( num == OBJECT_METAL ) strcpy(text, "Titanium"); if ( num == OBJECT_POWER ) strcpy(text, "Pile normale"); if ( num == OBJECT_ATOMIC ) strcpy(text, "Pile nucléaire"); if ( num == OBJECT_BBOX ) strcpy(text, "Boîte noire"); if ( num == OBJECT_KEYa ) strcpy(text, "Clé A"); if ( num == OBJECT_KEYb ) strcpy(text, "Clé B"); if ( num == OBJECT_KEYc ) strcpy(text, "Clé C"); if ( num == OBJECT_KEYd ) strcpy(text, "Clé D"); if ( num == OBJECT_TNT ) strcpy(text, "Explosif"); if ( num == OBJECT_BOMB ) strcpy(text, "Mine fixe"); if ( num == OBJECT_BAG ) strcpy(text, "Sac de survie"); if ( num == OBJECT_WAYPOINT ) strcpy(text, "Indicateur"); if ( num == OBJECT_FLAGb ) strcpy(text, "Drapeau bleu"); if ( num == OBJECT_FLAGr ) strcpy(text, "Drapeau rouge"); if ( num == OBJECT_FLAGg ) strcpy(text, "Drapeau vert"); if ( num == OBJECT_FLAGy ) strcpy(text, "Drapeau jaune"); if ( num == OBJECT_FLAGv ) strcpy(text, "Drapeau violet"); if ( num == OBJECT_MARKPOWER ) strcpy(text, "Emplacement pour station"); if ( num == OBJECT_MARKURANIUM ) strcpy(text, "Emplacement pour derrick (uranium)"); if ( num == OBJECT_MARKKEYa ) strcpy(text, "Emplacement pour derrick (clé A)"); if ( num == OBJECT_MARKKEYb ) strcpy(text, "Emplacement pour derrick (clé B)"); if ( num == OBJECT_MARKKEYc ) strcpy(text, "Emplacement pour derrick (clé C)"); if ( num == OBJECT_MARKKEYd ) strcpy(text, "Emplacement pour derrick (clé D)"); if ( num == OBJECT_MARKSTONE ) strcpy(text, "Emplacement pour derrick (titanium)"); if ( num == OBJECT_MOBILEft ) strcpy(text, "Robot d'entraînement"); if ( num == OBJECT_MOBILEtt ) strcpy(text, "Robot d'entraînement"); if ( num == OBJECT_MOBILEwt ) strcpy(text, "Robot d'entraînement"); if ( num == OBJECT_MOBILEit ) strcpy(text, "Robot d'entraînement"); if ( num == OBJECT_MOBILEfa ) strcpy(text, "Robot déménageur"); if ( num == OBJECT_MOBILEta ) strcpy(text, "Robot déménageur"); if ( num == OBJECT_MOBILEwa ) strcpy(text, "Robot déménageur"); if ( num == OBJECT_MOBILEia ) strcpy(text, "Robot déménageur"); if ( num == OBJECT_MOBILEfc ) strcpy(text, "Robot shooter"); if ( num == OBJECT_MOBILEtc ) strcpy(text, "Robot shooter"); if ( num == OBJECT_MOBILEwc ) strcpy(text, "Robot shooter"); if ( num == OBJECT_MOBILEic ) strcpy(text, "Robot shooter"); if ( num == OBJECT_MOBILEfi ) strcpy(text, "Robot orgaShooter"); if ( num == OBJECT_MOBILEti ) strcpy(text, "Robot orgaShooter"); if ( num == OBJECT_MOBILEwi ) strcpy(text, "Robot orgaShooter"); if ( num == OBJECT_MOBILEii ) strcpy(text, "Robot orgaShooter"); if ( num == OBJECT_MOBILEfs ) strcpy(text, "Robot renifleur"); if ( num == OBJECT_MOBILEts ) strcpy(text, "Robot renifleur"); if ( num == OBJECT_MOBILEws ) strcpy(text, "Robot renifleur"); if ( num == OBJECT_MOBILEis ) strcpy(text, "Robot renifleur"); if ( num == OBJECT_MOBILErt ) strcpy(text, "Robot secoueur"); if ( num == OBJECT_MOBILErc ) strcpy(text, "Robot phazer"); if ( num == OBJECT_MOBILErr ) strcpy(text, "Robot recycleur"); if ( num == OBJECT_MOBILErs ) strcpy(text, "Robot bouclier"); if ( num == OBJECT_MOBILEsa ) strcpy(text, "Robot sous-marin"); if ( num == OBJECT_MOBILEtg ) strcpy(text, "Cible d'entraînement"); if ( num == OBJECT_MOBILEdr ) strcpy(text, "Robot dessinateur"); if ( num == OBJECT_HUMAN ) strcpy(text, g_gamerName); if ( num == OBJECT_TECH ) strcpy(text, "Technicien"); if ( num == OBJECT_TOTO ) strcpy(text, "Robbie"); if ( num == OBJECT_MOTHER ) strcpy(text, "Pondeuse"); if ( num == OBJECT_ANT ) strcpy(text, "Fourmi"); if ( num == OBJECT_SPIDER ) strcpy(text, "Araignée"); if ( num == OBJECT_BEE ) strcpy(text, "Guępe"); if ( num == OBJECT_WORM ) strcpy(text, "Ver"); if ( num == OBJECT_EGG ) strcpy(text, "Oeuf"); if ( num == OBJECT_RUINmobilew1 ) strcpy(text, "Epave de robot"); if ( num == OBJECT_RUINmobilew2 ) strcpy(text, "Epave de robot"); if ( num == OBJECT_RUINmobilet1 ) strcpy(text, "Epave de robot"); if ( num == OBJECT_RUINmobilet2 ) strcpy(text, "Epave de robot"); if ( num == OBJECT_RUINmobiler1 ) strcpy(text, "Epave de robot"); if ( num == OBJECT_RUINmobiler2 ) strcpy(text, "Epave de robot"); if ( num == OBJECT_RUINfactory ) strcpy(text, "Bâtiment en ruine"); if ( num == OBJECT_RUINdoor ) strcpy(text, "Bâtiment en ruine"); if ( num == OBJECT_RUINsupport ) strcpy(text, "Déchet"); if ( num == OBJECT_RUINradar ) strcpy(text, "Bâtiment en ruine"); if ( num == OBJECT_RUINconvert ) strcpy(text, "Bâtiment en ruine"); if ( num == OBJECT_RUINbase ) strcpy(text, "Epave de vaisseau spatial"); if ( num == OBJECT_RUINhead ) strcpy(text, "Epave de vaisseau spatial"); if ( num == OBJECT_APOLLO1 || num == OBJECT_APOLLO3 || num == OBJECT_APOLLO4 || num == OBJECT_APOLLO5 ) strcpy(text, "Vestige d'une mission Apollo"); if ( num == OBJECT_APOLLO2 ) strcpy(text, "Lunar Roving Vehicle"); } if ( type == RES_ERR ) { strcpy(text, "Erreur"); if ( num == ERR_CMD ) strcpy(text, "Commande inconnue"); #if _NEWLOOK if ( num == ERR_INSTALL ) strcpy(text, "CeeBot n'est pas installé."); if ( num == ERR_NOCD ) strcpy(text, "Veuillez mettre le CD de CeeBot\net relancer le jeu."); #else if ( num == ERR_INSTALL ) strcpy(text, "COLOBOT n'est pas installé."); if ( num == ERR_NOCD ) strcpy(text, "Veuillez mettre le CD de COLOBOT\net relancer le jeu."); #endif if ( num == ERR_MANIP_VEH ) strcpy(text, "Robot inadapté"); if ( num == ERR_MANIP_FLY ) strcpy(text, "Impossible en vol"); if ( num == ERR_MANIP_BUSY ) strcpy(text, "Porte déjŕ quelque chose"); if ( num == ERR_MANIP_NIL ) strcpy(text, "Rien ŕ prendre"); if ( num == ERR_MANIP_MOTOR ) strcpy(text, "Impossible en mouvement"); if ( num == ERR_MANIP_OCC ) strcpy(text, "Emplacement occupé"); if ( num == ERR_MANIP_FRIEND ) strcpy(text, "Pas d'autre robot"); if ( num == ERR_MANIP_RADIO ) strcpy(text, "Vous ne pouvez pas transporter un objet radioactif"); if ( num == ERR_MANIP_WATER ) strcpy(text, "Vous ne pouvez pas transporter un objet sous l'eau"); if ( num == ERR_MANIP_EMPTY ) strcpy(text, "Rien ŕ déposer"); if ( num == ERR_BUILD_FLY ) strcpy(text, "Impossible en vol"); if ( num == ERR_BUILD_WATER ) strcpy(text, "Impossible sous l'eau"); if ( num == ERR_BUILD_ENERGY ) strcpy(text, "Pas assez d'énergie"); if ( num == ERR_BUILD_METALAWAY ) strcpy(text, "Titanium trop loin"); if ( num == ERR_BUILD_METALNEAR ) strcpy(text, "Titanium trop proche"); if ( num == ERR_BUILD_METALINEX ) strcpy(text, "Titanium inexistant"); if ( num == ERR_BUILD_FLAT ) strcpy(text, "Sol pas assez plat"); if ( num == ERR_BUILD_FLATLIT ) strcpy(text, "Sol plat pas assez grand"); if ( num == ERR_BUILD_BUSY ) strcpy(text, "Emplacement occupé"); if ( num == ERR_BUILD_BASE ) strcpy(text, "Trop proche du vaisseau spatial"); if ( num == ERR_BUILD_NARROW ) strcpy(text, "Trop proche d'un bâtiment"); if ( num == ERR_BUILD_MOTOR ) strcpy(text, "Impossible en mouvement"); if ( num == ERR_SEARCH_FLY ) strcpy(text, "Impossible en vol"); if ( num == ERR_SEARCH_VEH ) strcpy(text, "Robot inadapté"); if ( num == ERR_SEARCH_MOTOR ) strcpy(text, "Impossible en mouvement"); if ( num == ERR_TERRA_VEH ) strcpy(text, "Robot inadapté"); if ( num == ERR_TERRA_ENERGY ) strcpy(text, "Pas assez d'énergie"); if ( num == ERR_TERRA_FLOOR ) strcpy(text, "Terrain inadapté"); if ( num == ERR_TERRA_BUILDING ) strcpy(text, "Bâtiment trop proche"); if ( num == ERR_TERRA_OBJECT ) strcpy(text, "Objet trop proche"); if ( num == ERR_RECOVER_VEH ) strcpy(text, "Robot inadapté"); if ( num == ERR_RECOVER_ENERGY ) strcpy(text, "Pas assez d'énergie"); if ( num == ERR_RECOVER_NULL ) strcpy(text, "Rien ŕ recycler"); if ( num == ERR_SHIELD_VEH ) strcpy(text, "Robot inadapté"); if ( num == ERR_SHIELD_ENERGY ) strcpy(text, "Plus d'énergie"); if ( num == ERR_MOVE_IMPOSSIBLE ) strcpy(text, "Déplacement impossible"); if ( num == ERR_FIND_IMPOSSIBLE ) strcpy(text, "Objet n'existe pas"); if ( num == ERR_GOTO_IMPOSSIBLE ) strcpy(text, "Chemin introuvable"); if ( num == ERR_GOTO_ITER ) strcpy(text, "Position inaccessible"); if ( num == ERR_GOTO_BUSY ) strcpy(text, "Destination occupée"); if ( num == ERR_FIRE_VEH ) strcpy(text, "Robot inadapté"); if ( num == ERR_FIRE_ENERGY ) strcpy(text, "Pas assez d'énergie"); if ( num == ERR_FIRE_FLY ) strcpy(text, "Impossible en vol"); if ( num == ERR_CONVERT_EMPTY ) strcpy(text, "Pas de minerai de titanium ŕ convertir"); if ( num == ERR_DERRICK_NULL ) strcpy(text, "Pas de minerai en sous-sol"); if ( num == ERR_STATION_NULL ) strcpy(text, "Pas d'énergie en sous-sol"); if ( num == ERR_TOWER_POWER ) strcpy(text, "Pas de pile"); if ( num == ERR_TOWER_ENERGY ) strcpy(text, "Plus d'énergie"); if ( num == ERR_RESEARCH_POWER ) strcpy(text, "Pas de pile"); if ( num == ERR_RESEARCH_ENERGY ) strcpy(text, "Plus assez d'énergie"); if ( num == ERR_RESEARCH_TYPE ) strcpy(text, "Pas le bon type de pile"); if ( num == ERR_RESEARCH_ALREADY) strcpy(text, "Recherche déjŕ effectuée"); if ( num == ERR_ENERGY_NULL ) strcpy(text, "Pas d'énergie en sous-sol"); if ( num == ERR_ENERGY_LOW ) strcpy(text, "Pas encore assez d'énergie"); if ( num == ERR_ENERGY_EMPTY ) strcpy(text, "Pas de titanium ŕ transformer"); if ( num == ERR_ENERGY_BAD ) strcpy(text, "Ne transforme que le titanium"); if ( num == ERR_BASE_DLOCK ) strcpy(text, "Portes bloquées par un robot ou un objet"); if ( num == ERR_BASE_DHUMAN ) strcpy(text, "Vous devez embarquer pour pouvoir décoller"); if ( num == ERR_LABO_NULL ) strcpy(text, "Rien ŕ analyser"); if ( num == ERR_LABO_BAD ) strcpy(text, "N'analyse que la matičre organique"); if ( num == ERR_LABO_ALREADY ) strcpy(text, "Analyse déjŕ effectuée"); if ( num == ERR_NUCLEAR_NULL ) strcpy(text, "Pas d'énergie en sous-sol"); if ( num == ERR_NUCLEAR_LOW ) strcpy(text, "Pas encore assez d'énergie"); if ( num == ERR_NUCLEAR_EMPTY ) strcpy(text, "Pas d'uranium ŕ transformer"); if ( num == ERR_NUCLEAR_BAD ) strcpy(text, "Ne transforme que l'uranium"); if ( num == ERR_FACTORY_NULL ) strcpy(text, "Pas de titanium"); if ( num == ERR_FACTORY_NEAR ) strcpy(text, "Quelque chose est trop proche"); if ( num == ERR_RESET_NEAR ) strcpy(text, "Emplacement occupé"); if ( num == ERR_INFO_NULL ) strcpy(text, "Pas trouvé de borne d'information"); if ( num == ERR_VEH_VIRUS ) strcpy(text, "Un programme est infecté par un virus"); if ( num == ERR_BAT_VIRUS ) strcpy(text, "Infecté par un virus, ne fonctionne plus temporairement"); if ( num == ERR_VEH_POWER ) strcpy(text, "Pas de pile"); if ( num == ERR_VEH_ENERGY ) strcpy(text, "Plus d'énergie"); if ( num == ERR_FLAG_FLY ) strcpy(text, "Impossible en vol"); if ( num == ERR_FLAG_WATER ) strcpy(text, "Impossible en nageant"); if ( num == ERR_FLAG_MOTOR ) strcpy(text, "Impossible en mouvement"); if ( num == ERR_FLAG_BUSY ) strcpy(text, "Impossible en portant un objet"); if ( num == ERR_FLAG_CREATE ) strcpy(text, "Trop de drapeaux de cette couleur (maximum 5)"); if ( num == ERR_FLAG_PROXY ) strcpy(text, "Trop proche d'un drapeau existant"); if ( num == ERR_FLAG_DELETE ) strcpy(text, "Aucun drapeau ŕ proximité"); if ( num == ERR_MISSION_NOTERM ) strcpy(text, "La misssion n'est pas terminée (appuyez sur \\key help; pour plus de détails)"); if ( num == ERR_DELETEMOBILE ) strcpy(text, "Robot détruit"); if ( num == ERR_DELETEBUILDING ) strcpy(text, "Bâtiment détruit"); if ( num == ERR_TOOMANY ) strcpy(text, "Création impossible, il y a trop d'objets"); if ( num == ERR_OBLIGATORYTOKEN ) strcpy(text, "Il manque \"%s\" dans le programme"); if ( num == ERR_PROHIBITEDTOKEN ) strcpy(text, "Interdit dans cet exercice"); if ( num == INFO_BUILD ) strcpy(text, "Bâtiment terminé"); if ( num == INFO_CONVERT ) strcpy(text, "Titanium disponible"); if ( num == INFO_RESEARCH ) strcpy(text, "Recherche terminée"); if ( num == INFO_RESEARCHTANK ) strcpy(text, "Fabrication d'un robot ŕ chenilles possible"); if ( num == INFO_RESEARCHFLY ) strcpy(text, "Il est possible de voler avec les touches (\\key gup;) et (\\key gdown;)"); if ( num == INFO_RESEARCHTHUMP ) strcpy(text, "Fabrication d'un robot secoueur possible"); if ( num == INFO_RESEARCHCANON ) strcpy(text, "Fabrication de robots shooter possible"); if ( num == INFO_RESEARCHTOWER ) strcpy(text, "Construction d'une tour de défense possible"); if ( num == INFO_RESEARCHPHAZER ) strcpy(text, "Fabrication d'un robot phazer possible"); if ( num == INFO_RESEARCHSHIELD ) strcpy(text, "Fabrication d'un robot bouclier possible"); if ( num == INFO_RESEARCHATOMIC ) strcpy(text, "Construction d'une centrale nucléaire possible"); if ( num == INFO_FACTORY ) strcpy(text, "Nouveau robot disponible"); if ( num == INFO_LABO ) strcpy(text, "Analyse terminée"); if ( num == INFO_ENERGY ) strcpy(text, "Pile disponible"); if ( num == INFO_NUCLEAR ) strcpy(text, "Pile nucléaire disponible"); if ( num == INFO_FINDING ) strcpy(text, "Vous avez trouvé un objet utilisable"); if ( num == INFO_MARKPOWER ) strcpy(text, "Emplacement pour station trouvé"); if ( num == INFO_MARKURANIUM ) strcpy(text, "Emplacement pour derrick trouvé"); if ( num == INFO_MARKSTONE ) strcpy(text, "Emplacement pour derrick trouvé"); if ( num == INFO_MARKKEYa ) strcpy(text, "Emplacement pour derrick trouvé"); if ( num == INFO_MARKKEYb ) strcpy(text, "Emplacement pour derrick trouvé"); if ( num == INFO_MARKKEYc ) strcpy(text, "Emplacement pour derrick trouvé"); if ( num == INFO_MARKKEYd ) strcpy(text, "Emplacement pour derrick trouvé"); if ( num == INFO_WIN ) strcpy(text, "<<< Bravo, mission terminée >>>"); if ( num == INFO_LOST ) strcpy(text, "<<< Désolé, mission échouée >>>"); if ( num == INFO_LOSTq ) strcpy(text, "<<< Désolé, mission échouée >>>"); if ( num == INFO_WRITEOK ) strcpy(text, "Enregistrement effectué"); if ( num == INFO_DELETEPATH ) strcpy(text, "Indicateur atteint"); if ( num == INFO_DELETEMOTHER ) strcpy(text, "Pondeuse mortellement touchée"); if ( num == INFO_DELETEANT ) strcpy(text, "Fourmi mortellement touchée"); if ( num == INFO_DELETEBEE ) strcpy(text, "Guępe mortellement touchée"); if ( num == INFO_DELETEWORM ) strcpy(text, "Ver mortellement touché"); if ( num == INFO_DELETESPIDER ) strcpy(text, "Araignée mortellement touchée"); if ( num == INFO_BEGINSATCOM ) strcpy(text, "Consultez votre SatCom en appuyant sur \\key help;"); } if ( type == RES_CBOT ) { strcpy(text, "Erreur"); if ( num == TX_OPENPAR ) strcpy(text, "Il manque une parenthčse ouvrante"); if ( num == TX_CLOSEPAR ) strcpy(text, "Il manque une parenthčse fermante"); if ( num == TX_NOTBOOL ) strcpy(text, "L'expression doit ętre un boolean"); if ( num == TX_UNDEFVAR ) strcpy(text, "Variable non déclarée"); if ( num == TX_BADLEFT ) strcpy(text, "Assignation impossible"); if ( num == TX_ENDOF ) strcpy(text, "Terminateur point-virgule non trouvé"); if ( num == TX_OUTCASE ) strcpy(text, "Instruction ""case"" hors d'un bloc ""switch"""); if ( num == TX_NOTERM ) strcpy(text, "Instructions aprčs la fin"); if ( num == TX_CLOSEBLK ) strcpy(text, "Il manque la fin du bloc"); if ( num == TX_ELSEWITHOUTIF ) strcpy(text, "Instruction ""else"" sans ""if"" correspondant"); if ( num == TX_OPENBLK ) strcpy(text, "Début d'un bloc attendu"); if ( num == TX_BADTYPE ) strcpy(text, "Mauvais type de résultat pour l'assignation"); if ( num == TX_REDEFVAR ) strcpy(text, "Redéfinition d'une variable"); if ( num == TX_BAD2TYPE ) strcpy(text, "Les deux opérandes ne sont pas de types compatibles"); if ( num == TX_UNDEFCALL ) strcpy(text, "Routine inconnue"); if ( num == TX_MISDOTS ) strcpy(text, "Séparateur "" : "" attendu"); if ( num == TX_WHILE ) strcpy(text, "Manque le mot ""while"""); if ( num == TX_BREAK ) strcpy(text, "Instruction ""break"" en dehors d'une boucle"); if ( num == TX_LABEL ) strcpy(text, "Un label ne peut se placer que devant un ""for"", un ""while"", un ""do"" ou un ""switch"""); if ( num == TX_NOLABEL ) strcpy(text, "Cette étiquette n'existe pas"); if ( num == TX_NOCASE ) strcpy(text, "Manque une instruction ""case"""); if ( num == TX_BADNUM ) strcpy(text, "Un nombre est attendu"); if ( num == TX_VOID ) strcpy(text, "Paramčtre void"); if ( num == TX_NOTYP ) strcpy(text, "Déclaration de type attendu"); if ( num == TX_NOVAR ) strcpy(text, "Nom d'une variable attendu"); if ( num == TX_NOFONC ) strcpy(text, "Nom de la fonction attendu"); if ( num == TX_OVERPARAM ) strcpy(text, "Trop de paramčtres"); if ( num == TX_REDEF ) strcpy(text, "Cette fonction existe déjŕ"); if ( num == TX_LOWPARAM ) strcpy(text, "Pas assez de paramčtres"); if ( num == TX_BADPARAM ) strcpy(text, "Aucune fonction de ce nom n'accepte ce(s) type(s) de paramčtre(s)"); if ( num == TX_NUMPARAM ) strcpy(text, "Aucune fonction de ce nom n'accepte ce nombre de paramčtres"); if ( num == TX_NOITEM ) strcpy(text, "Cet élément n'existe pas dans cette classe"); if ( num == TX_DOT ) strcpy(text, "L'objet n'est pas une instance d'une classe"); if ( num == TX_NOCONST ) strcpy(text, "Il n'y a pas de constructeur approprié"); if ( num == TX_REDEFCLASS ) strcpy(text, "Cette classe existe déjŕ"); if ( num == TX_CLBRK ) strcpy(text, """ ] "" attendu"); if ( num == TX_RESERVED ) strcpy(text, "Ce mot est réservé"); if ( num == TX_BADNEW ) strcpy(text, "Mauvais argument pour ""new"""); if ( num == TX_OPBRK ) strcpy(text, """ [ "" attendu"); if ( num == TX_BADSTRING ) strcpy(text, "Une chaîne de caractčre est attendue"); if ( num == TX_BADINDEX ) strcpy(text, "Mauvais type d'index"); if ( num == TX_PRIVATE ) strcpy(text, "Elément protégé"); if ( num == TX_NOPUBLIC ) strcpy(text, "Public requis"); if ( num == TX_DIVZERO ) strcpy(text, "Division par zéro"); if ( num == TX_NOTINIT ) strcpy(text, "Variable non initialisée"); if ( num == TX_BADTHROW ) strcpy(text, "Valeur négative refusée pour ""throw"""); if ( num == TX_NORETVAL ) strcpy(text, "La fonction n'a pas retourné de résultat"); if ( num == TX_NORUN ) strcpy(text, "Pas de fonction en exécution"); if ( num == TX_NOCALL ) strcpy(text, "Appel d'une fonction inexistante"); if ( num == TX_NOCLASS ) strcpy(text, "Cette classe n'existe pas"); if ( num == TX_NULLPT ) strcpy(text, "Objet n'existe pas"); if ( num == TX_OPNAN ) strcpy(text, "Opération sur un ""nan"""); if ( num == TX_OUTARRAY ) strcpy(text, "Accčs hors du tableau"); if ( num == TX_STACKOVER ) strcpy(text, "Débordement de la pile"); if ( num == TX_DELETEDPT ) strcpy(text, "Objet inaccessible"); if ( num == TX_FILEOPEN ) strcpy(text, "Ouverture du fichier impossible"); if ( num == TX_NOTOPEN ) strcpy(text, "Le fichier n'est pas ouvert"); if ( num == TX_ERRREAD ) strcpy(text, "Erreur ŕ la lecture"); if ( num == TX_ERRWRITE ) strcpy(text, "Erreur ŕ l'écriture"); } if ( type == RES_KEY ) { if ( num == 0 ) strcpy(text, "< aucune >"); if ( num == VK_LEFT ) strcpy(text, "Flčche Gauche"); if ( num == VK_RIGHT ) strcpy(text, "Flčche Droite"); if ( num == VK_UP ) strcpy(text, "Flčche Haut"); if ( num == VK_DOWN ) strcpy(text, "Flčche Bas"); if ( num == VK_CANCEL ) strcpy(text, "Control-break"); if ( num == VK_BACK ) strcpy(text, "<--"); if ( num == VK_TAB ) strcpy(text, "Tab"); if ( num == VK_CLEAR ) strcpy(text, "Clear"); if ( num == VK_RETURN ) strcpy(text, "Entrée"); if ( num == VK_SHIFT ) strcpy(text, "Shift"); if ( num == VK_CONTROL ) strcpy(text, "Ctrl"); if ( num == VK_MENU ) strcpy(text, "Alt"); if ( num == VK_PAUSE ) strcpy(text, "Pause"); if ( num == VK_CAPITAL ) strcpy(text, "Caps Lock"); if ( num == VK_ESCAPE ) strcpy(text, "Esc"); if ( num == VK_SPACE ) strcpy(text, "Espace"); if ( num == VK_PRIOR ) strcpy(text, "Page Up"); if ( num == VK_NEXT ) strcpy(text, "Page Down"); if ( num == VK_END ) strcpy(text, "End"); if ( num == VK_HOME ) strcpy(text, "Home"); if ( num == VK_SELECT ) strcpy(text, "Select"); if ( num == VK_EXECUTE ) strcpy(text, "Execute"); if ( num == VK_SNAPSHOT ) strcpy(text, "Print Scrn"); if ( num == VK_INSERT ) strcpy(text, "Insert"); if ( num == VK_DELETE ) strcpy(text, "Delete"); if ( num == VK_HELP ) strcpy(text, "Help"); if ( num == VK_LWIN ) strcpy(text, "Left Windows"); if ( num == VK_RWIN ) strcpy(text, "Right Windows"); if ( num == VK_APPS ) strcpy(text, "Application key"); if ( num == VK_NUMPAD0 ) strcpy(text, "NumPad 0"); if ( num == VK_NUMPAD1 ) strcpy(text, "NumPad 1"); if ( num == VK_NUMPAD2 ) strcpy(text, "NumPad 2"); if ( num == VK_NUMPAD3 ) strcpy(text, "NumPad 3"); if ( num == VK_NUMPAD4 ) strcpy(text, "NumPad 4"); if ( num == VK_NUMPAD5 ) strcpy(text, "NumPad 5"); if ( num == VK_NUMPAD6 ) strcpy(text, "NumPad 6"); if ( num == VK_NUMPAD7 ) strcpy(text, "NumPad 7"); if ( num == VK_NUMPAD8 ) strcpy(text, "NumPad 8"); if ( num == VK_NUMPAD9 ) strcpy(text, "NumPad 9"); if ( num == VK_MULTIPLY ) strcpy(text, "NumPad *"); if ( num == VK_ADD ) strcpy(text, "NumPad +"); if ( num == VK_SEPARATOR ) strcpy(text, "NumPad sep"); if ( num == VK_SUBTRACT ) strcpy(text, "NumPad -"); if ( num == VK_DECIMAL ) strcpy(text, "NumPad ."); if ( num == VK_DIVIDE ) strcpy(text, "NumPad /"); if ( num == VK_F1 ) strcpy(text, "F1"); if ( num == VK_F2 ) strcpy(text, "F2"); if ( num == VK_F3 ) strcpy(text, "F3"); if ( num == VK_F4 ) strcpy(text, "F4"); if ( num == VK_F5 ) strcpy(text, "F5"); if ( num == VK_F6 ) strcpy(text, "F6"); if ( num == VK_F7 ) strcpy(text, "F7"); if ( num == VK_F8 ) strcpy(text, "F8"); if ( num == VK_F9 ) strcpy(text, "F9"); if ( num == VK_F10 ) strcpy(text, "F10"); if ( num == VK_F11 ) strcpy(text, "F11"); if ( num == VK_F12 ) strcpy(text, "F12"); if ( num == VK_F13 ) strcpy(text, "F13"); if ( num == VK_F14 ) strcpy(text, "F14"); if ( num == VK_F15 ) strcpy(text, "F15"); if ( num == VK_F16 ) strcpy(text, "F16"); if ( num == VK_F17 ) strcpy(text, "F17"); if ( num == VK_F18 ) strcpy(text, "F18"); if ( num == VK_F19 ) strcpy(text, "F19"); if ( num == VK_F20 ) strcpy(text, "F20"); if ( num == VK_NUMLOCK ) strcpy(text, "Num Lock"); if ( num == VK_SCROLL ) strcpy(text, "Scroll"); if ( num == VK_ATTN ) strcpy(text, "Attn"); if ( num == VK_CRSEL ) strcpy(text, "CrSel"); if ( num == VK_EXSEL ) strcpy(text, "ExSel"); if ( num == VK_EREOF ) strcpy(text, "Erase EOF"); if ( num == VK_PLAY ) strcpy(text, "Play"); if ( num == VK_ZOOM ) strcpy(text, "Zoom"); if ( num == VK_PA1 ) strcpy(text, "PA1"); if ( num == VK_OEM_CLEAR ) strcpy(text, "Clear"); if ( num == VK_BUTTON1 ) strcpy(text, "Bouton 1"); if ( num == VK_BUTTON2 ) strcpy(text, "Bouton 2"); if ( num == VK_BUTTON3 ) strcpy(text, "Bouton 3"); if ( num == VK_BUTTON4 ) strcpy(text, "Bouton 4"); if ( num == VK_BUTTON5 ) strcpy(text, "Bouton 5"); if ( num == VK_BUTTON6 ) strcpy(text, "Bouton 6"); if ( num == VK_BUTTON7 ) strcpy(text, "Bouton 7"); if ( num == VK_BUTTON8 ) strcpy(text, "Bouton 8"); if ( num == VK_BUTTON9 ) strcpy(text, "Bouton 9"); if ( num == VK_BUTTON10 ) strcpy(text, "Bouton 10"); if ( num == VK_BUTTON11 ) strcpy(text, "Bouton 11"); if ( num == VK_BUTTON12 ) strcpy(text, "Bouton 12"); if ( num == VK_BUTTON13 ) strcpy(text, "Bouton 13"); if ( num == VK_BUTTON14 ) strcpy(text, "Bouton 14"); if ( num == VK_BUTTON15 ) strcpy(text, "Bouton 15"); if ( num == VK_BUTTON16 ) strcpy(text, "Bouton 16"); if ( num == VK_BUTTON17 ) strcpy(text, "Bouton 17"); if ( num == VK_BUTTON18 ) strcpy(text, "Bouton 18"); if ( num == VK_BUTTON19 ) strcpy(text, "Bouton 19"); if ( num == VK_BUTTON20 ) strcpy(text, "Bouton 20"); if ( num == VK_BUTTON21 ) strcpy(text, "Bouton 21"); if ( num == VK_BUTTON22 ) strcpy(text, "Bouton 22"); if ( num == VK_BUTTON23 ) strcpy(text, "Bouton 23"); if ( num == VK_BUTTON24 ) strcpy(text, "Bouton 24"); if ( num == VK_BUTTON25 ) strcpy(text, "Bouton 25"); if ( num == VK_BUTTON26 ) strcpy(text, "Bouton 26"); if ( num == VK_BUTTON27 ) strcpy(text, "Bouton 27"); if ( num == VK_BUTTON28 ) strcpy(text, "Bouton 28"); if ( num == VK_BUTTON29 ) strcpy(text, "Bouton 29"); if ( num == VK_BUTTON30 ) strcpy(text, "Bouton 30"); if ( num == VK_BUTTON31 ) strcpy(text, "Bouton 31"); if ( num == VK_BUTTON32 ) strcpy(text, "Bouton 32"); if ( num == VK_WHEELUP ) strcpy(text, "Molette haut"); if ( num == VK_WHEELDOWN ) strcpy(text, "Molette bas"); } #endif #if _GERMAN | _WG if ( type == RES_TEXT ) { #if _FULL if ( num == RT_VERSION_ID ) strcpy(text, "1.18 /d"); #endif #if _NET if ( num == RT_VERSION_ID ) strcpy(text, "CeeBot-A 1.18"); #endif #if _SCHOOL & _EDU #if _TEEN if ( num == RT_VERSION_ID ) strcpy(text, "CeeBot-Teen EDU 1.18"); #else if ( num == RT_VERSION_ID ) strcpy(text, "CeeBot-A EDU 1.18"); #endif #endif #if _SCHOOL & _PERSO #if _TEEN if ( num == RT_VERSION_ID ) strcpy(text, "CeeBot-Teen PERSO 1.18"); #else if ( num == RT_VERSION_ID ) strcpy(text, "CeeBot-A PERSO 1.18"); #endif #endif #if _SCHOOL & _CEEBOTDEMO #if _TEEN if ( num == RT_VERSION_ID ) strcpy(text, "CeeBot-Teen DEMO 1.18"); #else if ( num == RT_VERSION_ID ) strcpy(text, "CeeBot-A DEMO 1.18"); #endif #endif #if _DEMO if ( num == RT_VERSION_ID ) strcpy(text, "Demo 1.18 /d"); #endif if ( num == RT_DISINFO_TITLE ) strcpy(text, "SatCom"); if ( num == RT_WINDOW_MAXIMIZED ) strcpy(text, "Großes Fenster"); if ( num == RT_WINDOW_MINIMIZED ) strcpy(text, "Reduzieren"); if ( num == RT_WINDOW_STANDARD ) strcpy(text, "Normale Größe"); if ( num == RT_WINDOW_CLOSE ) strcpy(text, "Schließen"); if ( num == RT_STUDIO_TITLE ) strcpy(text, "Programmeditor"); if ( num == RT_SCRIPT_NEW ) strcpy(text, "Neu"); if ( num == RT_NAME_DEFAULT ) strcpy(text, "Spieler"); if ( num == RT_IO_NEW ) strcpy(text, "Neu ..."); if ( num == RT_KEY_OR ) strcpy(text, " oder "); #if _NEWLOOK if ( num == RT_TITLE_BASE ) strcpy(text, "CeeBot"); if ( num == RT_TITLE_INIT ) strcpy(text, "CeeBot"); #else if ( num == RT_TITLE_BASE ) strcpy(text, "COLOBOT"); if ( num == RT_TITLE_INIT ) strcpy(text, "COLOBOT"); #endif #if _SCHOOL if ( num == RT_TITLE_TRAINER ) strcpy(text, "Übungen"); #else if ( num == RT_TITLE_TRAINER ) strcpy(text, "Programmieren"); #endif if ( num == RT_TITLE_DEFI ) strcpy(text, "Challenges"); if ( num == RT_TITLE_MISSION ) strcpy(text, "Missionen"); if ( num == RT_TITLE_FREE ) strcpy(text, "Freestyle"); if ( num == RT_TITLE_TEEN ) strcpy(text, "Freestyle"); if ( num == RT_TITLE_USER ) strcpy(text, "Userlevels"); if ( num == RT_TITLE_PROTO ) strcpy(text, "Prototypen"); if ( num == RT_TITLE_SETUP ) strcpy(text, "Einstellungen"); if ( num == RT_TITLE_NAME ) strcpy(text, "Name "); if ( num == RT_TITLE_PERSO ) strcpy(text, "Aussehen einstellen"); if ( num == RT_TITLE_WRITE ) strcpy(text, "Aktuelle Mission speichern"); if ( num == RT_TITLE_READ ) strcpy(text, "Gespeicherte Mission laden"); if ( num == RT_PLAY_CHAPt ) strcpy(text, " Liste der Kapitel:"); if ( num == RT_PLAY_CHAPd ) strcpy(text, " Liste der Kapitel:"); if ( num == RT_PLAY_CHAPm ) strcpy(text, " Liste der Planeten:"); if ( num == RT_PLAY_CHAPf ) strcpy(text, " Liste der Planeten:"); if ( num == RT_PLAY_CHAPu ) strcpy(text, " Userlevels:"); if ( num == RT_PLAY_CHAPp ) strcpy(text, " Liste der Planeten:"); if ( num == RT_PLAY_CHAPte ) strcpy(text, " Liste der Kapitel:"); if ( num == RT_PLAY_LISTt ) strcpy(text, " Liste der Übungen des Kapitels:"); if ( num == RT_PLAY_LISTd ) strcpy(text, " Liste der Challenges des Kapitels:"); if ( num == RT_PLAY_LISTm ) strcpy(text, " Liste der Missionen des Planeten:"); if ( num == RT_PLAY_LISTf ) strcpy(text, " Liste der freien Levels des Planeten:"); if ( num == RT_PLAY_LISTu ) strcpy(text, " Missionen des Userlevels:"); if ( num == RT_PLAY_LISTp ) strcpy(text, " Liste der Prototypen des Planeten:"); if ( num == RT_PLAY_LISTk ) strcpy(text, " Liste der freien Levels des Kapitel:"); if ( num == RT_PLAY_RESUME ) strcpy(text, " Zusammenfassung:"); if ( num == RT_SETUP_DEVICE ) strcpy(text, " Driver:"); if ( num == RT_SETUP_MODE ) strcpy(text, " Auflösung:"); if ( num == RT_SETUP_KEY1 ) strcpy(text, "1) Klicken Sie auf die neu zu definierende Taste."); if ( num == RT_SETUP_KEY2 ) strcpy(text, "2) Drücken Sie auf die neue Taste."); if ( num == RT_PERSO_FACE ) strcpy(text, "Kopf:"); if ( num == RT_PERSO_GLASSES ) strcpy(text, "Brille:"); if ( num == RT_PERSO_HAIR ) strcpy(text, "Haarfarbe:"); if ( num == RT_PERSO_COMBI ) strcpy(text, "Farbe des Anzugs:"); if ( num == RT_PERSO_BAND ) strcpy(text, "Farbe der Streifen:"); #if _NEWLOOK if ( num == RT_DIALOG_TITLE ) strcpy(text, "CeeBot"); if ( num == RT_DIALOG_QUIT ) strcpy(text, "Wollen Sie CeeBot schließen ?"); if ( num == RT_DIALOG_YESQUIT ) strcpy(text, "Schließen\\CeeBot schließen"); #else if ( num == RT_DIALOG_TITLE ) strcpy(text, "COLOBOT"); if ( num == RT_DIALOG_QUIT ) strcpy(text, "Wollen Sie COLOBOT schließen ?"); if ( num == RT_DIALOG_YESQUIT ) strcpy(text, "Schließen\\COLOBOT schließen"); #endif if ( num == RT_DIALOG_ABORT ) strcpy(text, "Mission abbrechen ?"); if ( num == RT_DIALOG_YES ) strcpy(text, "Abbrechen\\Mission abbrechen"); if ( num == RT_DIALOG_NO ) strcpy(text, "Weitermachen\\Mission weitermachen"); if ( num == RT_DIALOG_NOQUIT ) strcpy(text, "Weitermachen\\Weitermachen"); if ( num == RT_DIALOG_DELOBJ ) strcpy(text, "Wollen Sie das angewählte Gebäude wirklich zerstören ?"); if ( num == RT_DIALOG_DELGAME ) strcpy(text, "Wollen Sie die gespeicherten Missionen von %s löschen ?"); if ( num == RT_DIALOG_YESDEL ) strcpy(text, "Zerstören"); if ( num == RT_DIALOG_NODEL ) strcpy(text, "Abbrechen"); if ( num == RT_DIALOG_LOADING ) strcpy(text, "Laden"); if ( num == RT_STUDIO_LISTTT ) strcpy(text, "Hilfe über den Begriff (\\key cbot;)"); if ( num == RT_STUDIO_COMPOK ) strcpy(text, "Kompilieren OK (0 Fehler)"); if ( num == RT_STUDIO_PROGSTOP ) strcpy(text, "Programm beendet"); if ( num == RT_SATCOM_LIST ) strcpy(text, "\\b;Liste der Objekte\n"); if ( num == RT_SATCOM_BOT ) strcpy(text, "\\b;Liste der Roboter\n"); if ( num == RT_SATCOM_BUILDING ) strcpy(text, "\\b;Listes der Gebäude\n"); if ( num == RT_SATCOM_FRET ) strcpy(text, "\\b;Listes der tragbaren Gegenstände\n"); if ( num == RT_SATCOM_ALIEN ) strcpy(text, "\\b;Listes der Feinde\n"); if ( num == RT_SATCOM_NULL ) strcpy(text, "\\c; (keine)\\n;\n"); if ( num == RT_SATCOM_ERROR1 ) strcpy(text, "\\b;Fehler\n"); if ( num == RT_SATCOM_ERROR2 ) strcpy(text, "Die Liste ist ohne \\l;Radar\\u object\\radar; nicht verfügbar !\n"); if ( num == RT_IO_OPEN ) strcpy(text, "Öffnen"); if ( num == RT_IO_SAVE ) strcpy(text, "Speichern"); if ( num == RT_IO_LIST ) strcpy(text, "Ordner: %s"); if ( num == RT_IO_NAME ) strcpy(text, "Name:"); if ( num == RT_IO_DIR ) strcpy(text, "In:"); if ( num == RT_IO_PRIVATE ) strcpy(text, "Privat\\Privater Ordner"); if ( num == RT_IO_PUBLIC ) strcpy(text, "Öffentlich\\Gemeinsamer Ordner für alle Spieler"); if ( num == RT_GENERIC_DEV1 ) strcpy(text, "Entwickelt von:"); if ( num == RT_GENERIC_DEV2 ) strcpy(text, "www.epsitec.com"); #if _WG if ( num == RT_GENERIC_EDIT1 ) strcpy(text, "Herausgegeben von:"); if ( num == RT_GENERIC_EDIT2 ) strcpy(text, "www.wg-verlag.ch"); #else if ( num == RT_GENERIC_EDIT1 ) strcpy(text, " "); if ( num == RT_GENERIC_EDIT2 ) strcpy(text, " "); #endif if ( num == RT_INTERFACE_REC ) strcpy(text, "Recorder"); } if ( type == RES_EVENT ) { if ( num == EVENT_BUTTON_OK ) strcpy(text, "OK"); if ( num == EVENT_BUTTON_CANCEL ) strcpy(text, "Abbrechen"); if ( num == EVENT_BUTTON_NEXT ) strcpy(text, "Nächster"); if ( num == EVENT_BUTTON_PREV ) strcpy(text, "Vorherg."); if ( num == EVENT_BUTTON_QUIT ) strcpy(text, "Menü (\\key quit;)"); if ( num == EVENT_DIALOG_OK ) strcpy(text, "OK"); if ( num == EVENT_DIALOG_CANCEL ) strcpy(text, "Abbrechen"); #if _SCHOOL if ( num == EVENT_INTERFACE_TRAINER) strcpy(text, "Übungen\\Programmierübungen"); #else if ( num == EVENT_INTERFACE_TRAINER) strcpy(text, "Programmieren\\Programmierübungen"); #endif if ( num == EVENT_INTERFACE_DEFI ) strcpy(text, "Challenges\\Herausforderungen"); if ( num == EVENT_INTERFACE_MISSION) strcpy(text, "Missionen\\Aufbruch ins Weltall"); if ( num == EVENT_INTERFACE_FREE ) strcpy(text, "Freestyle\\Freies Spielen ohne vorgegebenes Ziel"); if ( num == EVENT_INTERFACE_TEEN ) strcpy(text, "Freestyle\\Freies Spielen ohne vorgegebenes Ziel"); if ( num == EVENT_INTERFACE_USER ) strcpy(text, "User\\Userlevels"); if ( num == EVENT_INTERFACE_PROTO ) strcpy(text, "Proto\\In Entwicklung befindliche Prototypen"); if ( num == EVENT_INTERFACE_NAME ) strcpy(text, "Anderer Spieler\\Spielername ändern"); if ( num == EVENT_INTERFACE_SETUP ) strcpy(text, "Einstellungen\\Einstellungen"); if ( num == EVENT_INTERFACE_AGAIN ) strcpy(text, "Neu anfangen\\Die Mission von vorne anfangen"); if ( num == EVENT_INTERFACE_WRITE ) strcpy(text, "Speichern\\Aktuelle Mission speichern"); if ( num == EVENT_INTERFACE_READ ) strcpy(text, "Laden\\Eine gespeicherte Mission öffnen"); #if _NEWLOOK if ( num == EVENT_INTERFACE_ABORT ) strcpy(text, "\\Zurück zu CeeBot"); if ( num == EVENT_INTERFACE_QUIT ) strcpy(text, "Schließen\\CeeBot schließen"); #else if ( num == EVENT_INTERFACE_ABORT ) strcpy(text, "\\Zurück zu COLOBOT"); if ( num == EVENT_INTERFACE_QUIT ) strcpy(text, "Schließen\\COLOBOT schließen"); #endif if ( num == EVENT_INTERFACE_BACK ) strcpy(text, "<< Zurück \\Zurück zum Hauptmenü"); if ( num == EVENT_INTERFACE_PLAY ) strcpy(text, "Spielen ...\\Los geht's"); if ( num == EVENT_INTERFACE_SETUPd ) strcpy(text, "Bildschirm\\Driver und Bildschirmauflösung"); if ( num == EVENT_INTERFACE_SETUPg ) strcpy(text, "Grafik\\Grafische Einstellungen"); if ( num == EVENT_INTERFACE_SETUPp ) strcpy(text, "Spiel\\Gameplay Einstellungen"); if ( num == EVENT_INTERFACE_SETUPc ) strcpy(text, "Steuerung\\Auswahl der Tasten"); if ( num == EVENT_INTERFACE_SETUPs ) strcpy(text, "Geräusche\\Lautstärke Geräusche und Musik"); if ( num == EVENT_INTERFACE_DEVICE ) strcpy(text, "Einheit"); if ( num == EVENT_INTERFACE_RESOL ) strcpy(text, "Auflösung"); if ( num == EVENT_INTERFACE_FULL ) strcpy(text, "Vollbildschirm\\Vollbildschirm oder Fenster"); if ( num == EVENT_INTERFACE_APPLY ) strcpy(text, "Änderungen ausführen\\Getätigte Einstellungen ausführen"); if ( num == EVENT_INTERFACE_TOTO ) strcpy(text, "Robby\\Ihr Assistent"); if ( num == EVENT_INTERFACE_SHADOW ) strcpy(text, "Schatten\\Schlagschatten auf dem Boden"); if ( num == EVENT_INTERFACE_GROUND ) strcpy(text, "Markierungen\\Markierungen auf dem Boden"); if ( num == EVENT_INTERFACE_DIRTY ) strcpy(text, "Schmutz\\Schmutz auf Robotern und Bauten"); if ( num == EVENT_INTERFACE_FOG ) strcpy(text, "Nebel\\Nebelschwaden"); if ( num == EVENT_INTERFACE_LENS ) strcpy(text, "Sonnenstrahlen\\Sonnenstrahlen"); if ( num == EVENT_INTERFACE_SKY ) strcpy(text, "Himmel\\Himmel und Wolken"); if ( num == EVENT_INTERFACE_PLANET ) strcpy(text, "Planeten und Sterne\\Kreisende Planeten und Sterne"); if ( num == EVENT_INTERFACE_LIGHT ) strcpy(text, "Dynamische Beleuchtung\\Dynamische Beleuchtung"); if ( num == EVENT_INTERFACE_PARTI ) strcpy(text, "Anzahl Partikel\\Explosionen, Staub, usw."); if ( num == EVENT_INTERFACE_CLIP ) strcpy(text, "Sichtweite\\Maximale Sichtweite"); if ( num == EVENT_INTERFACE_DETAIL ) strcpy(text, "Details\\Detailliertheit der Objekte in 3D"); if ( num == EVENT_INTERFACE_TEXTURE) strcpy(text, "Qualität der Texturen\\Qualität der Anzeige"); if ( num == EVENT_INTERFACE_GADGET ) strcpy(text, "Anzahl Ziergegenstände\\Anzahl Gegenstände ohne Funktion"); if ( num == EVENT_INTERFACE_RAIN ) strcpy(text, "Partikel in den Menüs\\Funken und Sterne in den Menüs"); if ( num == EVENT_INTERFACE_GLINT ) strcpy(text, "Glänzende Tasten\\Glänzende Tasten in den Menüs"); if ( num == EVENT_INTERFACE_TOOLTIP) strcpy(text, "Hilfsblasen\\Hilfsblasen"); if ( num == EVENT_INTERFACE_MOVIES ) strcpy(text, "Filme\\Filme vor und nach den Missionen"); if ( num == EVENT_INTERFACE_NICERST) strcpy(text, "Zurücksetzen \\Kleine Show beim Zurücksetzen in den Übungen"); if ( num == EVENT_INTERFACE_HIMSELF) strcpy(text, "Eigenbeschuss\\Ihre Einheiten werden von Ihren Waffen beschädigt."); if ( num == EVENT_INTERFACE_SCROLL ) strcpy(text, "Kameradrehung mit der Maus\\Die Kamera dreht wenn die Maus den Rand erreicht"); if ( num == EVENT_INTERFACE_INVERTX) strcpy(text, "Umkehr X\\Umkehr der Kameradrehung X-Achse"); if ( num == EVENT_INTERFACE_INVERTY) strcpy(text, "Umkehr Y\\Umkehr der Kameradrehung Y-Achse"); if ( num == EVENT_INTERFACE_EFFECT ) strcpy(text, "Beben bei Explosionen\\Die Kamera bebt bei Explosionen"); if ( num == EVENT_INTERFACE_MOUSE ) strcpy(text, "Schatten unter der Maus\\Ein Schatten erscheint unter der Maus"); if ( num == EVENT_INTERFACE_EDITMODE) strcpy(text, "Automatisches Einrücken\\Beim Bearbeiten der Programme"); if ( num == EVENT_INTERFACE_EDITVALUE)strcpy(text, "Einrücken mit 4 Leerstellen\\Einrücken mit 2 oder 4 Leerstellen"); if ( num == EVENT_INTERFACE_SOLUCE4) strcpy(text, "Lösung zugänglich\\Die Lösung ist im Programmslot \"4: Lösung\" zugänglich"); if ( num == EVENT_INTERFACE_KDEF ) strcpy(text, "Alles zurücksetzen\\Standarddefinition aller Tasten"); if ( num == EVENT_INTERFACE_KLEFT ) strcpy(text, "Drehung nach links\\Steuer links"); if ( num == EVENT_INTERFACE_KRIGHT ) strcpy(text, "Drehung nach rechts\\Steuer rechts"); if ( num == EVENT_INTERFACE_KUP ) strcpy(text, "Vorwärts\\Bewegung nach vorne"); if ( num == EVENT_INTERFACE_KDOWN ) strcpy(text, "Rückwärts\\Bewegung nach hinten"); if ( num == EVENT_INTERFACE_KGUP ) strcpy(text, "Steigen\\Leistung des Triebwerks steigern"); if ( num == EVENT_INTERFACE_KGDOWN ) strcpy(text, "Sinken\\Leistung des Triebwerks drosseln"); if ( num == EVENT_INTERFACE_KCAMERA) strcpy(text, "Andere Kamera\\Sichtpunkt einstellen"); if ( num == EVENT_INTERFACE_KDESEL ) strcpy(text, "Vorherg. Auswahl\\Das vorhergehende Objekt auswählen"); if ( num == EVENT_INTERFACE_KACTION) strcpy(text, "Standardhandlung\\Führt die Standardhandlung des Roboters aus."); if ( num == EVENT_INTERFACE_KNEAR ) strcpy(text, "Kamera näher\\Bewegung der Kamera vorwärts"); if ( num == EVENT_INTERFACE_KAWAY ) strcpy(text, "Kamera weiter\\Bewegung der Kamera rückwärts"); if ( num == EVENT_INTERFACE_KNEXT ) strcpy(text, "Nächstes auswählen\\Nächstes Objekt auswählen"); if ( num == EVENT_INTERFACE_KHUMAN ) strcpy(text, "Astronauten auswählen\\Astronauten auswählen"); if ( num == EVENT_INTERFACE_KQUIT ) strcpy(text, "Mission verlassen\\Eine Mission oder Übung verlassen"); if ( num == EVENT_INTERFACE_KHELP ) strcpy(text, "Anweisungen\\Anweisungen für die Mission oder Übung"); if ( num == EVENT_INTERFACE_KPROG ) strcpy(text, "Hilfe CBOT-Sprache\\Hilfe über die Programmiersprache CBOT"); if ( num == EVENT_INTERFACE_KCBOT ) strcpy(text, "Hilfe über Begriff\\Hilfe über einen Begriff"); if ( num == EVENT_INTERFACE_KVISIT ) strcpy(text, "Ort der Meldung\\Zeigt den Ort, von dem die letzte Meldung stammt"); if ( num == EVENT_INTERFACE_KSPEED10) strcpy(text, "Geschwindigkeit 1.0x\\Normale Spielgeschwindigkeit"); if ( num == EVENT_INTERFACE_KSPEED15) strcpy(text, "Geschwindigkeit 1.5x\\Spielgeschwindigkeit anderthalb Mal schneller"); if ( num == EVENT_INTERFACE_KSPEED20) strcpy(text, "Geschwindigkeit 2.0x\\Spielgeschwindigkeit doppelt so schnell"); if ( num == EVENT_INTERFACE_KSPEED30) strcpy(text, "Geschwindigkeit 3.0x\\Spielgeschwindigkeit drei Mal schneller"); if ( num == EVENT_INTERFACE_VOLSOUND) strcpy(text, "Geräusche:\\Lautstärke Motoren, Stimmen, usw."); if ( num == EVENT_INTERFACE_VOLMUSIC) strcpy(text, "Geräuschkulisse:\\Lautstärke der Soundtracks der CD"); if ( num == EVENT_INTERFACE_SOUND3D) strcpy(text, "3D-Geräusche\\Orten der Geräusche im Raum"); if ( num == EVENT_INTERFACE_MIN ) strcpy(text, "Min.\\Minimale Qualität (großes Framerate)"); if ( num == EVENT_INTERFACE_NORM ) strcpy(text, "Normal\\Standardqualität"); if ( num == EVENT_INTERFACE_MAX ) strcpy(text, "Max.\\Beste Qualität (niedriges Framerate)"); if ( num == EVENT_INTERFACE_SILENT ) strcpy(text, "Kein Ton\\Keine Geräusche und Geräuschkulisse"); if ( num == EVENT_INTERFACE_NOISY ) strcpy(text, "Normal\\Normale Lautstärke"); if ( num == EVENT_INTERFACE_JOYSTICK) strcpy(text, "Joystick\\Joystick oder Tastatur"); if ( num == EVENT_INTERFACE_SOLUCE ) strcpy(text, "Zeigt die Lösung\\Zeigt nach 3mal Scheitern die Lösung"); if ( num == EVENT_INTERFACE_NEDIT ) strcpy(text, "\\Name des Spielers"); if ( num == EVENT_INTERFACE_NOK ) strcpy(text, "OK\\Spieler auswählen"); if ( num == EVENT_INTERFACE_NCANCEL) strcpy(text, "Abbrechen\\Behält den bisherigen Spieler bei"); if ( num == EVENT_INTERFACE_NDELETE) strcpy(text, "Spieler löschen\\Löscht den Spieler aus der Liste"); if ( num == EVENT_INTERFACE_NLABEL ) strcpy(text, "Name "); if ( num == EVENT_INTERFACE_IOWRITE) strcpy(text, "Speichern\\Speichert die Mission"); if ( num == EVENT_INTERFACE_IOREAD ) strcpy(text, "Laden\\Öffnet eine gespeicherte Mission"); if ( num == EVENT_INTERFACE_IOLIST ) strcpy(text, "Liste der gespeicherten Missionen"); if ( num == EVENT_INTERFACE_IOLABEL) strcpy(text, "Dateiname:"); if ( num == EVENT_INTERFACE_IONAME ) strcpy(text, "Name der Mission"); if ( num == EVENT_INTERFACE_IOIMAGE) strcpy(text, "Ansicht der Mission"); if ( num == EVENT_INTERFACE_IODELETE) strcpy(text, "Löschen\\Löscht die gespeicherte Mission"); if ( num == EVENT_INTERFACE_PERSO ) strcpy(text, "Aussehen\\Erscheinungsbild des Astronauten einstellen"); if ( num == EVENT_INTERFACE_POK ) strcpy(text, "OK"); if ( num == EVENT_INTERFACE_PCANCEL) strcpy(text, "Abbrechen"); if ( num == EVENT_INTERFACE_PDEF ) strcpy(text, "Standard\\Standardfarben einsetzen"); if ( num == EVENT_INTERFACE_PHEAD ) strcpy(text, "Kopf\\Gesicht und Haare"); if ( num == EVENT_INTERFACE_PBODY ) strcpy(text, "Anzug\\Raumfahrtanzug"); if ( num == EVENT_INTERFACE_PLROT ) strcpy(text, "\\Drehung links"); if ( num == EVENT_INTERFACE_PRROT ) strcpy(text, "\\Drehung rechts"); if ( num == EVENT_INTERFACE_PCRa ) strcpy(text, "Rot"); if ( num == EVENT_INTERFACE_PCGa ) strcpy(text, "Grün"); if ( num == EVENT_INTERFACE_PCBa ) strcpy(text, "Blau"); if ( num == EVENT_INTERFACE_PCRb ) strcpy(text, "Rot"); if ( num == EVENT_INTERFACE_PCGb ) strcpy(text, "Grün"); if ( num == EVENT_INTERFACE_PCBb ) strcpy(text, "Blau"); if ( num == EVENT_INTERFACE_PFACE1 ) strcpy(text, "\\Kopf 1"); if ( num == EVENT_INTERFACE_PFACE2 ) strcpy(text, "\\Kopf 4"); if ( num == EVENT_INTERFACE_PFACE3 ) strcpy(text, "\\Kopf 3"); if ( num == EVENT_INTERFACE_PFACE4 ) strcpy(text, "\\Kopf 2"); if ( num == EVENT_INTERFACE_PGLASS0) strcpy(text, "\\Keine Brille"); if ( num == EVENT_INTERFACE_PGLASS1) strcpy(text, "\\Brille 1"); if ( num == EVENT_INTERFACE_PGLASS2) strcpy(text, "\\Brille 2"); if ( num == EVENT_INTERFACE_PGLASS3) strcpy(text, "\\Brille 3"); if ( num == EVENT_INTERFACE_PGLASS4) strcpy(text, "\\Brille 4"); if ( num == EVENT_INTERFACE_PGLASS5) strcpy(text, "\\Brille 5"); if ( num == EVENT_OBJECT_DESELECT ) strcpy(text, "Vorherg. Auwahl (\\key desel;)"); if ( num == EVENT_OBJECT_LEFT ) strcpy(text, "Drehung links (\\key left;)"); if ( num == EVENT_OBJECT_RIGHT ) strcpy(text, "Drehung rechts (\\key right;)"); if ( num == EVENT_OBJECT_UP ) strcpy(text, "Vorwärts (\\key up;)"); if ( num == EVENT_OBJECT_DOWN ) strcpy(text, "Rückwärts (\\key down;)"); if ( num == EVENT_OBJECT_GASUP ) strcpy(text, "Steigt (\\key gup;)"); if ( num == EVENT_OBJECT_GASDOWN ) strcpy(text, "Sinkt (\\key gdown;)"); if ( num == EVENT_OBJECT_HTAKE ) strcpy(text, "Nehmen oder hinlegen (\\key action;)"); if ( num == EVENT_OBJECT_MTAKE ) strcpy(text, "Nehmen oder hinlegen (\\key action;)"); if ( num == EVENT_OBJECT_MFRONT ) strcpy(text, "..vorne"); if ( num == EVENT_OBJECT_MBACK ) strcpy(text, "..hinten"); if ( num == EVENT_OBJECT_MPOWER ) strcpy(text, "..Batterie"); if ( num == EVENT_OBJECT_BHELP ) strcpy(text, "Anweisungen über die Mission(\\key help;)"); if ( num == EVENT_OBJECT_BTAKEOFF ) strcpy(text, "Abheben nach vollbrachter Mission"); if ( num == EVENT_OBJECT_BDERRICK ) strcpy(text, "Baut einen Bohrturm"); if ( num == EVENT_OBJECT_BSTATION ) strcpy(text, "Baut ein Kraftwerk"); if ( num == EVENT_OBJECT_BFACTORY ) strcpy(text, "Baut eine Roboterfabrik"); if ( num == EVENT_OBJECT_BREPAIR ) strcpy(text, "Baut ein Reparaturzentrum"); if ( num == EVENT_OBJECT_BCONVERT ) strcpy(text, "Baut einen Konverter"); if ( num == EVENT_OBJECT_BTOWER ) strcpy(text, "Baut einen Geschützturm"); if ( num == EVENT_OBJECT_BRESEARCH ) strcpy(text, "Baut ein Forschungszentrum"); if ( num == EVENT_OBJECT_BRADAR ) strcpy(text, "Baut ein Radar"); if ( num == EVENT_OBJECT_BENERGY ) strcpy(text, "Baut eine Batteriefabrik"); if ( num == EVENT_OBJECT_BLABO ) strcpy(text, "Baut ein automatisches Labor"); if ( num == EVENT_OBJECT_BNUCLEAR ) strcpy(text, "Baut eine Brennstoffzellenfabrik"); if ( num == EVENT_OBJECT_BPARA ) strcpy(text, "Baut einen Blitzableiter"); if ( num == EVENT_OBJECT_BINFO ) strcpy(text, "Baut einen Infoserver"); if ( num == EVENT_OBJECT_GFLAT ) strcpy(text, "Zeigt ob der Boden eben ist"); if ( num == EVENT_OBJECT_FCREATE ) strcpy(text, "Setzt eine Fahne"); if ( num == EVENT_OBJECT_FDELETE ) strcpy(text, "Sammelt die Fahne ein"); if ( num == EVENT_OBJECT_FCOLORb ) strcpy(text, "\\Blaue Fahne"); if ( num == EVENT_OBJECT_FCOLORr ) strcpy(text, "\\Rote Fahne"); if ( num == EVENT_OBJECT_FCOLORg ) strcpy(text, "\\Grüne Fahne"); if ( num == EVENT_OBJECT_FCOLORy ) strcpy(text, "\\Gelbe Fahne"); if ( num == EVENT_OBJECT_FCOLORv ) strcpy(text, "\\Violette Fahne"); if ( num == EVENT_OBJECT_FACTORYfa ) strcpy(text, "Baut einen Jettransporter"); if ( num == EVENT_OBJECT_FACTORYta ) strcpy(text, "Baut einen Kettentransporter"); if ( num == EVENT_OBJECT_FACTORYwa ) strcpy(text, "Baut einen Radtransporter"); if ( num == EVENT_OBJECT_FACTORYia ) strcpy(text, "Baut einen Krabbeltransporter"); if ( num == EVENT_OBJECT_FACTORYfc ) strcpy(text, "Baut einen Jetshooter"); if ( num == EVENT_OBJECT_FACTORYtc ) strcpy(text, "Baut einen Kettenshooter"); if ( num == EVENT_OBJECT_FACTORYwc ) strcpy(text, "Baut einen Radshooter"); if ( num == EVENT_OBJECT_FACTORYic ) strcpy(text, "Baut einen Krabbelshooter"); if ( num == EVENT_OBJECT_FACTORYfi ) strcpy(text, "Baut einen Jetorgashooter"); if ( num == EVENT_OBJECT_FACTORYti ) strcpy(text, "Baut einen Kettenorgashooter"); if ( num == EVENT_OBJECT_FACTORYwi ) strcpy(text, "Baut einen Radorgashooter"); if ( num == EVENT_OBJECT_FACTORYii ) strcpy(text, "Baut einen Krabbelorgashooter"); if ( num == EVENT_OBJECT_FACTORYfs ) strcpy(text, "Baut einen Jetschnüffler"); if ( num == EVENT_OBJECT_FACTORYts ) strcpy(text, "Baut einen Kettenschnüffler"); if ( num == EVENT_OBJECT_FACTORYws ) strcpy(text, "Baut einen Radschnüffler"); if ( num == EVENT_OBJECT_FACTORYis ) strcpy(text, "Baut einen Krabbelschnüffler"); if ( num == EVENT_OBJECT_FACTORYrt ) strcpy(text, "Baut einen Stampfer"); if ( num == EVENT_OBJECT_FACTORYrc ) strcpy(text, "Baut einen Phazershooter"); if ( num == EVENT_OBJECT_FACTORYrr ) strcpy(text, "Baut einen Recycler"); if ( num == EVENT_OBJECT_FACTORYrs ) strcpy(text, "Baut einen Schutzschild"); if ( num == EVENT_OBJECT_FACTORYsa ) strcpy(text, "Baut einen Kettentaucher"); if ( num == EVENT_OBJECT_RTANK ) strcpy(text, "Forschungsprogramm Kettenantrieb"); if ( num == EVENT_OBJECT_RFLY ) strcpy(text, "Forschungsprogramm Jetantrieb"); if ( num == EVENT_OBJECT_RTHUMP ) strcpy(text, "Forschungsprogramm Stampfer"); if ( num == EVENT_OBJECT_RCANON ) strcpy(text, "Forschungsprogramm Shooterkanone"); if ( num == EVENT_OBJECT_RTOWER ) strcpy(text, "Forschungsprogramm Geschützturm"); if ( num == EVENT_OBJECT_RPHAZER ) strcpy(text, "Forschungsprogramm Phazerkanone"); if ( num == EVENT_OBJECT_RSHIELD ) strcpy(text, "Forschungsprogramm Schutzschild"); if ( num == EVENT_OBJECT_RATOMIC ) strcpy(text, "Forschungsprogramm Brennstoffzelle"); if ( num == EVENT_OBJECT_RiPAW ) strcpy(text, "Forschungsprogramm Krabbelantrieb"); if ( num == EVENT_OBJECT_RiGUN ) strcpy(text, "Forschungsprogramm Orgashooterkanone"); if ( num == EVENT_OBJECT_RESET ) strcpy(text, "Alles zurücksetzen"); if ( num == EVENT_OBJECT_SEARCH ) strcpy(text, "Schnüffeln (\\key action;)"); if ( num == EVENT_OBJECT_TERRAFORM ) strcpy(text, "Stampfen (\\key action;)"); if ( num == EVENT_OBJECT_FIRE ) strcpy(text, "Feuer (\\key action;)"); if ( num == EVENT_OBJECT_RECOVER ) strcpy(text, "Recyceln (\\key action;)"); if ( num == EVENT_OBJECT_BEGSHIELD ) strcpy(text, "Schutzschild ausfahren (\\key action;)"); if ( num == EVENT_OBJECT_ENDSHIELD ) strcpy(text, "Schutzschild einholen (\\key action;)"); if ( num == EVENT_OBJECT_DIMSHIELD ) strcpy(text, "Reichweite Schutzschild"); if ( num == EVENT_OBJECT_PROGRUN ) strcpy(text, "Gewähltes Programm ausführen"); if ( num == EVENT_OBJECT_PROGEDIT ) strcpy(text, "Gewähltes Programm bearbeiten"); if ( num == EVENT_OBJECT_INFOOK ) strcpy(text, "\\SatCom in Standby"); if ( num == EVENT_OBJECT_DELETE ) strcpy(text, "Gebäude sprengen"); if ( num == EVENT_OBJECT_GENERGY ) strcpy(text, "Energievorrat"); if ( num == EVENT_OBJECT_GSHIELD ) strcpy(text, "Schäden"); if ( num == EVENT_OBJECT_GRANGE ) strcpy(text, "Triebwerktemperatur"); if ( num == EVENT_OBJECT_GPROGRESS ) strcpy(text, "Prozess im Gang ..."); if ( num == EVENT_OBJECT_GRADAR ) strcpy(text, "Anzahl erfasster Insekten"); if ( num == EVENT_OBJECT_GINFO ) strcpy(text, "Gesendete Informationen"); if ( num == EVENT_OBJECT_COMPASS ) strcpy(text, "Kompass"); //? if ( num == EVENT_OBJECT_MAP ) strcpy(text, "Minikarte"); if ( num == EVENT_OBJECT_MAPZOOM ) strcpy(text, "Zoom Minikarte"); if ( num == EVENT_OBJECT_CAMERA ) strcpy(text, "Kamera (\\key camera;)"); if ( num == EVENT_OBJECT_CAMERAleft) strcpy(text, "Kamera links"); if ( num == EVENT_OBJECT_CAMERAright) strcpy(text, "Kamera rechts"); if ( num == EVENT_OBJECT_CAMERAnear) strcpy(text, "Kamera näher"); if ( num == EVENT_OBJECT_CAMERAaway) strcpy(text, "Kamera weiter weg"); if ( num == EVENT_OBJECT_HELP ) strcpy(text, "Anweisungen über das ausgewählte Objekt"); if ( num == EVENT_OBJECT_SOLUCE ) strcpy(text, "Zeigt die Lösung"); if ( num == EVENT_OBJECT_SHORTCUT00) strcpy(text, "Anzeige Roboter <-> Bauten"); if ( num == EVENT_OBJECT_LIMIT ) strcpy(text, "Zeigt die Reichweite"); if ( num == EVENT_OBJECT_PEN0 ) strcpy(text, "\\Bleistift abheben"); if ( num == EVENT_OBJECT_PEN1 ) strcpy(text, "\\Schwarzen Bleistift hinunterlassen"); if ( num == EVENT_OBJECT_PEN2 ) strcpy(text, "\\Gelben Bleistift hinunterlassen"); if ( num == EVENT_OBJECT_PEN3 ) strcpy(text, "\\Orangefarbenen Bleistift hinunterlassen"); if ( num == EVENT_OBJECT_PEN4 ) strcpy(text, "\\Roten Bleistift hinunterlassen"); if ( num == EVENT_OBJECT_PEN5 ) strcpy(text, "\\Violetten Bleistift hinunterlassen"); if ( num == EVENT_OBJECT_PEN6 ) strcpy(text, "\\Blauen Bleistift hinunterlassen"); if ( num == EVENT_OBJECT_PEN7 ) strcpy(text, "\\Grünen Bleistift hinunterlassen"); if ( num == EVENT_OBJECT_PEN8 ) strcpy(text, "\\Braunen Bleistift hinunterlassen"); if ( num == EVENT_OBJECT_REC ) strcpy(text, "\\Aufnahme starten"); if ( num == EVENT_OBJECT_STOP ) strcpy(text, "\\Aufnahme stoppen"); if ( num == EVENT_DT_VISIT0 || num == EVENT_DT_VISIT1 || num == EVENT_DT_VISIT2 || num == EVENT_DT_VISIT3 || num == EVENT_DT_VISIT4 ) strcpy(text, "Zeigt den Ort"); if ( num == EVENT_DT_END ) strcpy(text, "Weitermachen"); if ( num == EVENT_CMD ) strcpy(text, "Befehleingabe"); if ( num == EVENT_SPEED ) strcpy(text, "Spielgeschwindigkeit"); if ( num == EVENT_HYPER_PREV ) strcpy(text, "Vorherg. Seite"); if ( num == EVENT_HYPER_NEXT ) strcpy(text, "Nächste Seite"); if ( num == EVENT_HYPER_HOME ) strcpy(text, "Home"); if ( num == EVENT_HYPER_COPY ) strcpy(text, "Kopieren"); if ( num == EVENT_HYPER_SIZE1 ) strcpy(text, "Größe 1"); if ( num == EVENT_HYPER_SIZE2 ) strcpy(text, "Größe 2"); if ( num == EVENT_HYPER_SIZE3 ) strcpy(text, "Größe 3"); if ( num == EVENT_HYPER_SIZE4 ) strcpy(text, "Größe 4"); if ( num == EVENT_HYPER_SIZE5 ) strcpy(text, "Größe 5"); if ( num == EVENT_SATCOM_HUSTON ) strcpy(text, "Anweisungen von Houston"); #if _TEEN if ( num == EVENT_SATCOM_SAT ) strcpy(text, "Wörterbuch Englisch-Deutsch"); #else if ( num == EVENT_SATCOM_SAT ) strcpy(text, "Satellitenbericht"); #endif if ( num == EVENT_SATCOM_LOADING ) strcpy(text, "Von Houston übermittelte Programme"); if ( num == EVENT_SATCOM_OBJECT ) strcpy(text, "Liste der Objekte"); if ( num == EVENT_SATCOM_PROG ) strcpy(text, "Hilfe über Programmieren"); if ( num == EVENT_SATCOM_SOLUCE ) strcpy(text, "Lösung"); if ( num == EVENT_STUDIO_OK ) strcpy(text, "OK\\Programm kompilieren"); if ( num == EVENT_STUDIO_CANCEL ) strcpy(text, "Abbrechen\\Editor schließen"); if ( num == EVENT_STUDIO_NEW ) strcpy(text, "Neu"); if ( num == EVENT_STUDIO_OPEN ) strcpy(text, "Öffnen (Ctrl+o)"); if ( num == EVENT_STUDIO_SAVE ) strcpy(text, "Speichern (Ctrl+s)"); if ( num == EVENT_STUDIO_UNDO ) strcpy(text, "Widerrufen (Ctrl+z)"); if ( num == EVENT_STUDIO_CUT ) strcpy(text, "Ausschneiden (Ctrl+x)"); if ( num == EVENT_STUDIO_COPY ) strcpy(text, "Kopieren (Ctrl+c)"); if ( num == EVENT_STUDIO_PASTE ) strcpy(text, "Einfügen (Ctrl+v)"); if ( num == EVENT_STUDIO_SIZE ) strcpy(text, "Zeichengröße"); if ( num == EVENT_STUDIO_TOOL ) strcpy(text, "Anweisungen (\\key help;)"); if ( num == EVENT_STUDIO_HELP ) strcpy(text, "Hilfe über Programmieren (\\key prog;)"); if ( num == EVENT_STUDIO_COMPILE ) strcpy(text, "Kompilieren"); if ( num == EVENT_STUDIO_RUN ) strcpy(text, "Start/Stop"); if ( num == EVENT_STUDIO_REALTIME ) strcpy(text, "Pause/Weitermachen"); if ( num == EVENT_STUDIO_STEP ) strcpy(text, "Ein Schritt"); } if ( type == RES_OBJECT ) { if ( num == OBJECT_PORTICO ) strcpy(text, "Träger"); if ( num == OBJECT_BASE ) strcpy(text, "Raumschiff"); if ( num == OBJECT_DERRICK ) strcpy(text, "Bohrturm"); if ( num == OBJECT_FACTORY ) strcpy(text, "Roboterfabrik"); if ( num == OBJECT_REPAIR ) strcpy(text, "Reparaturzentrum"); if ( num == OBJECT_DESTROYER ) strcpy(text, "Einstampfer"); if ( num == OBJECT_STATION ) strcpy(text, "Kraftwerk"); if ( num == OBJECT_CONVERT ) strcpy(text, "Konverter Erz-Titan"); if ( num == OBJECT_TOWER ) strcpy(text, "Geschützturm"); if ( num == OBJECT_NEST ) strcpy(text, "Orgastoffquelle"); if ( num == OBJECT_RESEARCH ) strcpy(text, "Forschungszentrum"); if ( num == OBJECT_RADAR ) strcpy(text, "Radar"); if ( num == OBJECT_INFO ) strcpy(text, "Infoserver"); #if _TEEN if ( num == OBJECT_ENERGY ) strcpy(text, "Auflöser"); #else if ( num == OBJECT_ENERGY ) strcpy(text, "Batteriefabrik"); #endif if ( num == OBJECT_LABO ) strcpy(text, "Automatisches Labor"); if ( num == OBJECT_NUCLEAR ) strcpy(text, "Brennstoffzellenfabrik"); if ( num == OBJECT_PARA ) strcpy(text, "Blitzableiter"); if ( num == OBJECT_SAFE ) strcpy(text, "Bunker"); if ( num == OBJECT_HUSTON ) strcpy(text, "Kontrollzentrum"); if ( num == OBJECT_TARGET1 ) strcpy(text, "Zielscheibe"); if ( num == OBJECT_TARGET2 ) strcpy(text, "Zielscheibe"); if ( num == OBJECT_START ) strcpy(text, "Startfläche"); if ( num == OBJECT_END ) strcpy(text, "Zielfläche"); if ( num == OBJECT_STONE ) strcpy(text, "Titanerz"); if ( num == OBJECT_URANIUM ) strcpy(text, "Platinerz"); if ( num == OBJECT_BULLET ) strcpy(text, "Orgastoff"); if ( num == OBJECT_METAL ) strcpy(text, "Titan"); if ( num == OBJECT_POWER ) strcpy(text, "Elektrolytische Batterie"); if ( num == OBJECT_ATOMIC ) strcpy(text, "Brennstoffzelle"); if ( num == OBJECT_BBOX ) strcpy(text, "Flugschreiber"); if ( num == OBJECT_KEYa ) strcpy(text, "Schlüssel A"); if ( num == OBJECT_KEYb ) strcpy(text, "Schlüssel B"); if ( num == OBJECT_KEYc ) strcpy(text, "Schlüssel C"); if ( num == OBJECT_KEYd ) strcpy(text, "Schlüssel D"); if ( num == OBJECT_TNT ) strcpy(text, "Sprengstoff"); if ( num == OBJECT_BOMB ) strcpy(text, "Landmine"); if ( num == OBJECT_BAG ) strcpy(text, "Überlebenskit"); if ( num == OBJECT_WAYPOINT ) strcpy(text, "Checkpoint"); if ( num == OBJECT_FLAGb ) strcpy(text, "Blaue Fahne"); if ( num == OBJECT_FLAGr ) strcpy(text, "Rote Fahne"); if ( num == OBJECT_FLAGg ) strcpy(text, "Grüne Fahne"); if ( num == OBJECT_FLAGy ) strcpy(text, "Gelbe Fahne"); if ( num == OBJECT_FLAGv ) strcpy(text, "Violette Fahne"); if ( num == OBJECT_MARKPOWER ) strcpy(text, "Markierung für unterirdische Energiequelle"); if ( num == OBJECT_MARKURANIUM ) strcpy(text, "Markierung für unterirdisches Platinvorkommen"); if ( num == OBJECT_MARKKEYa ) strcpy(text, "Markierung für vergrabenen Schlüssel A"); if ( num == OBJECT_MARKKEYb ) strcpy(text, "Markierung für vergrabenen Schlüssel B"); if ( num == OBJECT_MARKKEYc ) strcpy(text, "Markierung für vergrabenen Schlüssel C"); if ( num == OBJECT_MARKKEYd ) strcpy(text, "Markierung für vergrabenen Schlüssel D"); if ( num == OBJECT_MARKSTONE ) strcpy(text, "Markierung für unterirdisches Titanvorkommen"); if ( num == OBJECT_MOBILEft ) strcpy(text, "Übungsroboter"); if ( num == OBJECT_MOBILEtt ) strcpy(text, "Übungsroboter"); if ( num == OBJECT_MOBILEwt ) strcpy(text, "Übungsroboter"); if ( num == OBJECT_MOBILEit ) strcpy(text, "Übungsroboter"); if ( num == OBJECT_MOBILEfa ) strcpy(text, "Transporter"); if ( num == OBJECT_MOBILEta ) strcpy(text, "Transporter"); if ( num == OBJECT_MOBILEwa ) strcpy(text, "Transporter"); if ( num == OBJECT_MOBILEia ) strcpy(text, "Transporter"); if ( num == OBJECT_MOBILEfc ) strcpy(text, "Shooter"); if ( num == OBJECT_MOBILEtc ) strcpy(text, "Shooter"); if ( num == OBJECT_MOBILEwc ) strcpy(text, "Shooter"); if ( num == OBJECT_MOBILEic ) strcpy(text, "Shooter"); if ( num == OBJECT_MOBILEfi ) strcpy(text, "OrgaShooter"); if ( num == OBJECT_MOBILEti ) strcpy(text, "OrgaShooter"); if ( num == OBJECT_MOBILEwi ) strcpy(text, "OrgaShooter"); if ( num == OBJECT_MOBILEii ) strcpy(text, "OrgaShooter"); if ( num == OBJECT_MOBILEfs ) strcpy(text, "Schnüffler"); if ( num == OBJECT_MOBILEts ) strcpy(text, "Schnüffler"); if ( num == OBJECT_MOBILEws ) strcpy(text, "Schnüffler"); if ( num == OBJECT_MOBILEis ) strcpy(text, "Schnüffler"); if ( num == OBJECT_MOBILErt ) strcpy(text, "Stampfer"); if ( num == OBJECT_MOBILErc ) strcpy(text, "Phazershooter"); if ( num == OBJECT_MOBILErr ) strcpy(text, "Recycler"); if ( num == OBJECT_MOBILErs ) strcpy(text, "Schutzschild"); if ( num == OBJECT_MOBILEsa ) strcpy(text, "Kettentaucher"); if ( num == OBJECT_MOBILEtg ) strcpy(text, "Mobile Zielscheibe"); if ( num == OBJECT_MOBILEdr ) strcpy(text, "Zeichner"); if ( num == OBJECT_HUMAN ) strcpy(text, g_gamerName); if ( num == OBJECT_TECH ) strcpy(text, "Techniker"); if ( num == OBJECT_TOTO ) strcpy(text, "Robby"); if ( num == OBJECT_MOTHER ) strcpy(text, "Insektenkönigin"); if ( num == OBJECT_ANT ) strcpy(text, "Ameise"); if ( num == OBJECT_SPIDER ) strcpy(text, "Spinne"); if ( num == OBJECT_BEE ) strcpy(text, "Wespe"); if ( num == OBJECT_WORM ) strcpy(text, "Wurm"); if ( num == OBJECT_EGG ) strcpy(text, "Ei"); if ( num == OBJECT_RUINmobilew1 ) strcpy(text, "Roboterwrack"); if ( num == OBJECT_RUINmobilew2 ) strcpy(text, "Roboterwrack"); if ( num == OBJECT_RUINmobilet1 ) strcpy(text, "Roboterwrack"); if ( num == OBJECT_RUINmobilet2 ) strcpy(text, "Roboterwrack"); if ( num == OBJECT_RUINmobiler1 ) strcpy(text, "Roboterwrack"); if ( num == OBJECT_RUINmobiler2 ) strcpy(text, "Roboterwrack"); if ( num == OBJECT_RUINfactory ) strcpy(text, "Gebäuderuine"); if ( num == OBJECT_RUINdoor ) strcpy(text, "Gebäuderuine"); if ( num == OBJECT_RUINsupport ) strcpy(text, "Abfall"); if ( num == OBJECT_RUINradar ) strcpy(text, "Gebäuderuine"); if ( num == OBJECT_RUINconvert ) strcpy(text, "Gebäuderuine"); if ( num == OBJECT_RUINbase ) strcpy(text, "Raumschiffruine"); if ( num == OBJECT_RUINhead ) strcpy(text, "Raumschiffruine"); if ( num == OBJECT_APOLLO1 || num == OBJECT_APOLLO3 || num == OBJECT_APOLLO4 || num == OBJECT_APOLLO5 ) strcpy(text, "Überreste einer Apollo-Mission"); if ( num == OBJECT_APOLLO2 ) strcpy(text, "Lunar Roving Vehicle"); } if ( type == RES_ERR ) { strcpy(text, "Fehler"); if ( num == ERR_CMD ) strcpy(text, "Befehl unbekannt"); #if _NEWLOOK if ( num == ERR_INSTALL ) strcpy(text, "CeeBot wurde nicht installiert."); if ( num == ERR_NOCD ) strcpy(text, "Legen Sie die CeeBot-CD ein\nund starten Sie das Spiel neu."); #else if ( num == ERR_INSTALL ) strcpy(text, "COLOBOT wurde nicht installiert."); if ( num == ERR_NOCD ) strcpy(text, "Legen Sie die COLOBOT-CD ein\nund starten Sie das Spiel neu."); #endif if ( num == ERR_MANIP_VEH ) strcpy(text, "Roboter ungeeignet"); if ( num == ERR_MANIP_FLY ) strcpy(text, "Im Flug unmöglich"); if ( num == ERR_MANIP_BUSY ) strcpy(text, "Trägt schon etwas"); if ( num == ERR_MANIP_NIL ) strcpy(text, "Nichts zu ergreifen"); if ( num == ERR_MANIP_MOTOR ) strcpy(text, "In Fahrt unmöglich"); if ( num == ERR_MANIP_OCC ) strcpy(text, "Stelle schon besetzt"); if ( num == ERR_MANIP_FRIEND ) strcpy(text, "Kein anderer Roboter"); if ( num == ERR_MANIP_RADIO ) strcpy(text, "Sie können keinen radioaktiven Gegenstand tragen"); if ( num == ERR_MANIP_WATER ) strcpy(text, "Sie können unter Wasser nichts tragen"); if ( num == ERR_MANIP_EMPTY ) strcpy(text, "Nichts abzulegen"); if ( num == ERR_BUILD_FLY ) strcpy(text, "Im Flug unmöglich"); if ( num == ERR_BUILD_WATER ) strcpy(text, "Unter Wasser unmöglich"); if ( num == ERR_BUILD_ENERGY ) strcpy(text, "Nicht genug Energie"); if ( num == ERR_BUILD_METALAWAY ) strcpy(text, "Titan zu weit weg"); if ( num == ERR_BUILD_METALNEAR ) strcpy(text, "Titan zu nahe"); if ( num == ERR_BUILD_METALINEX ) strcpy(text, "Kein Titan vorhanden"); if ( num == ERR_BUILD_FLAT ) strcpy(text, "Boden nicht eben genug"); if ( num == ERR_BUILD_FLATLIT ) strcpy(text, "Ebener Boden nicht groß genug"); if ( num == ERR_BUILD_BUSY ) strcpy(text, "Stelle schon besetzt"); if ( num == ERR_BUILD_BASE ) strcpy(text, "Zu nahe am Raumschiff"); if ( num == ERR_BUILD_NARROW ) strcpy(text, "Zu nahe an einem Gebäude"); if ( num == ERR_BUILD_MOTOR ) strcpy(text, "In Fahrt unmöglich"); if ( num == ERR_SEARCH_FLY ) strcpy(text, "Im Flug unmöglich"); if ( num == ERR_SEARCH_VEH ) strcpy(text, "Roboter ungeeignet"); if ( num == ERR_SEARCH_MOTOR ) strcpy(text, "In Fahrt unmöglich"); if ( num == ERR_TERRA_VEH ) strcpy(text, "Roboter ungeeignet"); if ( num == ERR_TERRA_ENERGY ) strcpy(text, "Nicht genug Energie"); if ( num == ERR_TERRA_FLOOR ) strcpy(text, "Boden ungeeignet"); if ( num == ERR_TERRA_BUILDING ) strcpy(text, "Gebäude zu nahe"); if ( num == ERR_TERRA_OBJECT ) strcpy(text, "Gegenstand zu nahe"); if ( num == ERR_RECOVER_VEH ) strcpy(text, "Roboter ungeeignet"); if ( num == ERR_RECOVER_ENERGY ) strcpy(text, "Nicht genug Energie"); if ( num == ERR_RECOVER_NULL ) strcpy(text, "Nichts zu recyceln"); if ( num == ERR_SHIELD_VEH ) strcpy(text, "Roboter ungeeignet"); if ( num == ERR_SHIELD_ENERGY ) strcpy(text, "Keine Energie mehr"); //? if ( num == ERR_COM ) strcpy(text, "Kommunikationsproblem mit dem Roboter"); if ( num == ERR_MOVE_IMPOSSIBLE ) strcpy(text, "Ziel kann nicht erreicht werden"); if ( num == ERR_FIND_IMPOSSIBLE ) strcpy(text, "Das Objekt existiert nicht"); if ( num == ERR_GOTO_IMPOSSIBLE ) strcpy(text, "Ziel kann nicht erreicht werden"); if ( num == ERR_GOTO_ITER ) strcpy(text, "Ziel kann nicht erreicht werden"); if ( num == ERR_GOTO_BUSY ) strcpy(text, "Ziel ist schon besetzt"); if ( num == ERR_FIRE_VEH ) strcpy(text, "Roboter ungeeignet"); if ( num == ERR_FIRE_ENERGY ) strcpy(text, "Nicht genug Energie"); if ( num == ERR_FIRE_FLY ) strcpy(text, "Im Flug unmöglich"); if ( num == ERR_CONVERT_EMPTY ) strcpy(text, "Kein konvertierbares Titanerz vorhanden"); if ( num == ERR_DERRICK_NULL ) strcpy(text, "Keine unterirdische Erzlagerstätte"); if ( num == ERR_STATION_NULL ) strcpy(text, "Kein unterirdisches Energievorkommen"); if ( num == ERR_TOWER_POWER ) strcpy(text, "Keine Batterie"); if ( num == ERR_TOWER_ENERGY ) strcpy(text, "Keine Energie mehr"); if ( num == ERR_RESEARCH_POWER ) strcpy(text, "Keine Batterie"); if ( num == ERR_RESEARCH_ENERGY ) strcpy(text, "Nicht mehr genug Energie"); if ( num == ERR_RESEARCH_TYPE ) strcpy(text, "Falscher Batterietyp"); if ( num == ERR_RESEARCH_ALREADY) strcpy(text, "Forschungsprogramm schon ausgeführt"); if ( num == ERR_ENERGY_NULL ) strcpy(text, "Kein unterirdisches Energievorkommen"); if ( num == ERR_ENERGY_LOW ) strcpy(text, "Noch nicht genug Energie"); if ( num == ERR_ENERGY_EMPTY ) strcpy(text, "Kein konvertierbares Titanerz vorhanden"); if ( num == ERR_ENERGY_BAD ) strcpy(text, "Wandelt nur Titanerz um"); if ( num == ERR_BASE_DLOCK ) strcpy(text, "Die Türen werden von einem Gegenstand blockiert"); if ( num == ERR_BASE_DHUMAN ) strcpy(text, "Gehen Sie an Bord, bevor Sie abheben"); if ( num == ERR_LABO_NULL ) strcpy(text, "Nichts zu analysieren"); if ( num == ERR_LABO_BAD ) strcpy(text, "Analysiert nur Orgastoff"); if ( num == ERR_LABO_ALREADY ) strcpy(text, "Analyse schon durchgeführt"); if ( num == ERR_NUCLEAR_NULL ) strcpy(text, "Kein unterirdisches Energievorkommen"); if ( num == ERR_NUCLEAR_LOW ) strcpy(text, "Noch nicht genug Energie"); if ( num == ERR_NUCLEAR_EMPTY ) strcpy(text, "Kein konvertierbares Platin"); if ( num == ERR_NUCLEAR_BAD ) strcpy(text, "Wandelt nur Platin um"); if ( num == ERR_FACTORY_NULL ) strcpy(text, "Kein Titan vorhanden"); if ( num == ERR_FACTORY_NEAR ) strcpy(text, "Ein Gegenstand ist zu nahe"); if ( num == ERR_RESET_NEAR ) strcpy(text, "Stelle schon besetzt"); if ( num == ERR_INFO_NULL ) strcpy(text, "Kein Infoserver in Reichweite"); if ( num == ERR_VEH_VIRUS ) strcpy(text, "Ein Programm wurde von einem Virus infiziert"); if ( num == ERR_BAT_VIRUS ) strcpy(text, "Von Virus infiziert, zeitweise außer Betrieb"); if ( num == ERR_VEH_POWER ) strcpy(text, "Keine Batterie"); if ( num == ERR_VEH_ENERGY ) strcpy(text, "Keine Energie mehr"); if ( num == ERR_FLAG_FLY ) strcpy(text, "Im Flug unmöglich"); if ( num == ERR_FLAG_WATER ) strcpy(text, "Im Wasser unmöglich"); if ( num == ERR_FLAG_MOTOR ) strcpy(text, "Beim Gehen unmöglich"); if ( num == ERR_FLAG_BUSY ) strcpy(text, "Unmöglich wenn Sie etwas tragen"); if ( num == ERR_FLAG_CREATE ) strcpy(text, "Zu viele Fahnen dieser Farbe (Maximum 5)"); if ( num == ERR_FLAG_PROXY ) strcpy(text, "Zu nahe an einer anderen Fahne"); if ( num == ERR_FLAG_DELETE ) strcpy(text, "Keine Fahne in Reichweite"); if ( num == ERR_MISSION_NOTERM ) strcpy(text, "Mission noch nicht beendet (Drücken Sie auf \\key help; für weitere Informationen)"); if ( num == ERR_DELETEMOBILE ) strcpy(text, "Roboter zerstört"); if ( num == ERR_DELETEBUILDING ) strcpy(text, "Gebäude zerstört"); if ( num == ERR_TOOMANY ) strcpy(text, "Kein neues Objekt kann erstellt werden (zu viele vorhanden)"); if ( num == ERR_OBLIGATORYTOKEN ) strcpy(text, "Es fehlt \"%s\" in Ihrem Programm"); if ( num == ERR_PROHIBITEDTOKEN ) strcpy(text, "In dieser Übung verboten"); if ( num == INFO_BUILD ) strcpy(text, "Gebäude fertiggestellt"); if ( num == INFO_CONVERT ) strcpy(text, "Titan verfügbar"); if ( num == INFO_RESEARCH ) strcpy(text, "Forschungsprogramm abgeschlossen"); if ( num == INFO_RESEARCHTANK ) strcpy(text, "Herstellung eines Roboters mit Kettenantrieb möglich"); if ( num == INFO_RESEARCHFLY ) strcpy(text, "Sie können jetzt mit den Tasten \\key gup; und \\key gdown; fliegen"); if ( num == INFO_RESEARCHTHUMP ) strcpy(text, "Herstellung eines Stampfers möglich"); if ( num == INFO_RESEARCHCANON ) strcpy(text, "Herstellung eines Shooters möglich"); if ( num == INFO_RESEARCHTOWER ) strcpy(text, "Errichtung eines Geschützturms möglich"); if ( num == INFO_RESEARCHPHAZER ) strcpy(text, "Herstellung eines Phazershooters möglich"); if ( num == INFO_RESEARCHSHIELD ) strcpy(text, "Herstellung eines Schutzschildes möglich"); if ( num == INFO_RESEARCHATOMIC ) strcpy(text, "Errichtung einer Brennstoffzellenfabrik möglich"); if ( num == INFO_FACTORY ) strcpy(text, "Neuer Roboter verfügbar"); if ( num == INFO_LABO ) strcpy(text, "Analyse vollendet"); if ( num == INFO_ENERGY ) strcpy(text, "Batterie verfügbar"); if ( num == INFO_NUCLEAR ) strcpy(text, "Brennstoffzelle verfügbar"); if ( num == INFO_FINDING ) strcpy(text, "Sie haben ein brauchbares Objekt gefunden"); if ( num == INFO_MARKPOWER ) strcpy(text, "Geeignete Stelle für Kraftwerk gefunden"); if ( num == INFO_MARKURANIUM ) strcpy(text, "Geeignete Stelle für Bohrturm gefunden"); if ( num == INFO_MARKSTONE ) strcpy(text, "Geeignete Stelle für Bohrturm gefunden"); if ( num == INFO_MARKKEYa ) strcpy(text, "Geeignete Stelle für Bohrturm gefunden"); if ( num == INFO_MARKKEYb ) strcpy(text, "Geeignete Stelle für Bohrturm gefunden"); if ( num == INFO_MARKKEYc ) strcpy(text, "Geeignete Stelle für Bohrturm gefunden"); if ( num == INFO_MARKKEYd ) strcpy(text, "Geeignete Stelle für Bohrturm gefunden"); if ( num == INFO_WIN ) strcpy(text, "<<< Bravo, Mission vollendet >>>"); if ( num == INFO_LOST ) strcpy(text, "<<< Mission gescheitert >>>"); if ( num == INFO_LOSTq ) strcpy(text, "<<< Mission gescheitert >>>"); if ( num == INFO_WRITEOK ) strcpy(text, "Mission gespeichert"); if ( num == INFO_DELETEPATH ) strcpy(text, "Checkpoint erreicht"); if ( num == INFO_DELETEMOTHER ) strcpy(text, "Insektenkönigin tödlich verwundet"); if ( num == INFO_DELETEANT ) strcpy(text, "Ameise tödlich verwundet"); if ( num == INFO_DELETEBEE ) strcpy(text, "Wespe tödlich verwundet"); if ( num == INFO_DELETEWORM ) strcpy(text, "Wurm tödlich verwundet"); if ( num == INFO_DELETESPIDER ) strcpy(text, "Spinne tödlich verwundet"); if ( num == INFO_BEGINSATCOM ) strcpy(text, "Beziehen Sie sich auf Ihren SatCom, indem Sie auf \\key help; drücken"); } if ( type == RES_CBOT ) { strcpy(text, "Fehler"); if ( num == TX_OPENPAR ) strcpy(text, "Es fehlt eine offene Klammer ""("""); if ( num == TX_CLOSEPAR ) strcpy(text, "Es fehlt eine geschlossene Klammer "")"""); if ( num == TX_NOTBOOL ) strcpy(text, "Der Ausdruck muss einen boolschen Wert ergeben"); if ( num == TX_UNDEFVAR ) strcpy(text, "Variable nicht deklariert"); if ( num == TX_BADLEFT ) strcpy(text, "Zuweisung unmöglich"); if ( num == TX_ENDOF ) strcpy(text, "Es fehlt ein Strichpunkt "";"" am Ende der Anweisung"); if ( num == TX_OUTCASE ) strcpy(text, "Anweisung ""case"" ohne vorhergehende Anweisung ""switch"""); if ( num == TX_NOTERM ) strcpy(text, "Hier ist eine Anweisung nach dem Ende des Programms"); if ( num == TX_CLOSEBLK ) strcpy(text, "Es fehlt eine geschlossene geschweifte Klammer ""}"" (Ende des Blocks)"); if ( num == TX_ELSEWITHOUTIF ) strcpy(text, "Anweisung ""else"" ohne vorhergehende Anweisung ""if"""); if ( num == TX_OPENBLK ) strcpy(text, "Es fehlt eine offene geschweifte Klammer""{"""); if ( num == TX_BADTYPE ) strcpy(text, "Der Ausdruck ergibt einen falschen Typ für die Zuweisung"); if ( num == TX_REDEFVAR ) strcpy(text, "Eine Variable wird zum zweiten Mal deklariert"); if ( num == TX_BAD2TYPE ) strcpy(text, "Die zwei Operanden sind nicht kompatibel"); if ( num == TX_UNDEFCALL ) strcpy(text, "Unbekannte Funktion"); if ( num == TX_MISDOTS ) strcpy(text, "Es fehlt ein Doppelpunkt "" : """); if ( num == TX_WHILE ) strcpy(text, "Es fehlt das Wort ""while"""); if ( num == TX_BREAK ) strcpy(text, "Anweisung ""break"" außerhalb einer Schleife"); if ( num == TX_LABEL ) strcpy(text, "Ein Label kann nur vor den Anweisungen ""for"", ""while"", ""do"" oder ""switch"" vorkommen"); if ( num == TX_NOLABEL ) strcpy(text, "Dieses Label existiert nicht"); if ( num == TX_NOCASE ) strcpy(text, "Es fehlt eine Anweisung ""case"""); if ( num == TX_BADNUM ) strcpy(text, "Es fehlt eine Zahl"); if ( num == TX_VOID ) strcpy(text, "Parameter void"); if ( num == TX_NOTYP ) strcpy(text, "Hier muss ein Variablentyp stehen"); if ( num == TX_NOVAR ) strcpy(text, "Es fehlt der Name einer Variable"); if ( num == TX_NOFONC ) strcpy(text, "Hier muss der Name der Funktion stehen"); if ( num == TX_OVERPARAM ) strcpy(text, "Zu viele Parameter"); if ( num == TX_REDEF ) strcpy(text, "Diese Funktion gibt es schon"); if ( num == TX_LOWPARAM ) strcpy(text, "Nicht genug Parameter"); if ( num == TX_BADPARAM ) strcpy(text, "Keine Funktion mit diesem Namen verträgt Parameter diesen Typs"); if ( num == TX_NUMPARAM ) strcpy(text, "Keine Funktion mit diesem Namen verträgt diese Anzahl Parameter"); if ( num == TX_NOITEM ) strcpy(text, "Dieses Element gibt es nicht in dieser Klasse"); if ( num == TX_DOT ) strcpy(text, "Das Objekt ist nicht eine Instanz einer Klasse"); if ( num == TX_NOCONST ) strcpy(text, "Es gibt keinen geeigneten Konstruktor"); if ( num == TX_REDEFCLASS ) strcpy(text, "Diese Klasse gibt es schon"); if ( num == TX_CLBRK ) strcpy(text, "Es fehlt eine geschlossene eckige Klammer "" ] """); if ( num == TX_RESERVED ) strcpy(text, "Dieses Wort ist reserviert"); if ( num == TX_BADNEW ) strcpy(text, "Falsche Argumente für ""new"""); if ( num == TX_OPBRK ) strcpy(text, "Es fehlt eine offene eckige Klammer "" [ """); if ( num == TX_BADSTRING ) strcpy(text, "Hier wird eine Zeichenkette erwartet"); if ( num == TX_BADINDEX ) strcpy(text, "Falscher Typ für einen Index"); if ( num == TX_PRIVATE ) strcpy(text, "Geschütztes Element (private)"); if ( num == TX_NOPUBLIC ) strcpy(text, "Hier muss das Wort ""public"" stehen"); if ( num == TX_DIVZERO ) strcpy(text, "Teilung durch Null"); if ( num == TX_NOTINIT ) strcpy(text, "Der Wert dieser Variable wurde nicht definiert"); if ( num == TX_BADTHROW ) strcpy(text, "Negativer Wert ungeeignet für Anweisung ""throw"""); if ( num == TX_NORETVAL ) strcpy(text, "Die Funktion hat kein Ergebnis zurückgegeben"); if ( num == TX_NORUN ) strcpy(text, "Keine Funktion wird ausgeführt"); if ( num == TX_NOCALL ) strcpy(text, "Die aufgerufene Funktion existiert nicht"); if ( num == TX_NOCLASS ) strcpy(text, "Diese Klasse existiert nicht"); if ( num == TX_NULLPT ) strcpy(text, "Das Objekt existiert nicht"); if ( num == TX_OPNAN ) strcpy(text, "Operation mit dem Wert ""nan"""); if ( num == TX_OUTARRAY ) strcpy(text, "Zugriff im Array außerhalb der Grenzen"); if ( num == TX_STACKOVER ) strcpy(text, "Stack overflow"); if ( num == TX_DELETEDPT ) strcpy(text, "Objekt nicht verfügbar"); if ( num == TX_FILEOPEN ) strcpy(text, "Die Datei kann nicht geöffnet werden"); if ( num == TX_NOTOPEN ) strcpy(text, "Die Datei wurde nicht geöffnet"); if ( num == TX_ERRREAD ) strcpy(text, "Fehler beim Lesezugriff"); if ( num == TX_ERRWRITE ) strcpy(text, "Fehler beim Schreibzugriff"); } if ( type == RES_KEY ) { if ( num == 0 ) strcpy(text, "< keine >"); if ( num == VK_LEFT ) strcpy(text, "Pfeiltaste links"); if ( num == VK_RIGHT ) strcpy(text, "Pfeiltaste rechts"); if ( num == VK_UP ) strcpy(text, "Pfeil nach oben"); if ( num == VK_DOWN ) strcpy(text, "Pfeil nach unten"); if ( num == VK_CANCEL ) strcpy(text, "Ctrl-Break"); if ( num == VK_BACK ) strcpy(text, "<--"); if ( num == VK_TAB ) strcpy(text, "Tab"); if ( num == VK_CLEAR ) strcpy(text, "Clear"); if ( num == VK_RETURN ) strcpy(text, "Eingabe"); if ( num == VK_SHIFT ) strcpy(text, "Shift"); if ( num == VK_CONTROL ) strcpy(text, "Ctrl"); if ( num == VK_MENU ) strcpy(text, "Alt"); if ( num == VK_PAUSE ) strcpy(text, "Pause"); if ( num == VK_CAPITAL ) strcpy(text, "Caps Lock"); if ( num == VK_ESCAPE ) strcpy(text, "Esc"); if ( num == VK_SPACE ) strcpy(text, "Leertaste"); if ( num == VK_PRIOR ) strcpy(text, "Page Up"); if ( num == VK_NEXT ) strcpy(text, "Page Down"); if ( num == VK_END ) strcpy(text, "End"); if ( num == VK_HOME ) strcpy(text, "Home"); if ( num == VK_SELECT ) strcpy(text, "Select"); if ( num == VK_EXECUTE ) strcpy(text, "Execute"); if ( num == VK_SNAPSHOT ) strcpy(text, "Print Scrn"); if ( num == VK_INSERT ) strcpy(text, "Insert"); if ( num == VK_DELETE ) strcpy(text, "Delete"); if ( num == VK_HELP ) strcpy(text, "Help"); if ( num == VK_LWIN ) strcpy(text, "Left Windows"); if ( num == VK_RWIN ) strcpy(text, "Right Windows"); if ( num == VK_APPS ) strcpy(text, "Application key"); if ( num == VK_NUMPAD0 ) strcpy(text, "NumPad 0"); if ( num == VK_NUMPAD1 ) strcpy(text, "NumPad 1"); if ( num == VK_NUMPAD2 ) strcpy(text, "NumPad 2"); if ( num == VK_NUMPAD3 ) strcpy(text, "NumPad 3"); if ( num == VK_NUMPAD4 ) strcpy(text, "NumPad 4"); if ( num == VK_NUMPAD5 ) strcpy(text, "NumPad 5"); if ( num == VK_NUMPAD6 ) strcpy(text, "NumPad 6"); if ( num == VK_NUMPAD7 ) strcpy(text, "NumPad 7"); if ( num == VK_NUMPAD8 ) strcpy(text, "NumPad 8"); if ( num == VK_NUMPAD9 ) strcpy(text, "NumPad 9"); if ( num == VK_MULTIPLY ) strcpy(text, "NumPad *"); if ( num == VK_ADD ) strcpy(text, "NumPad +"); if ( num == VK_SEPARATOR ) strcpy(text, "NumPad sep"); if ( num == VK_SUBTRACT ) strcpy(text, "NumPad -"); if ( num == VK_DECIMAL ) strcpy(text, "NumPad ."); if ( num == VK_DIVIDE ) strcpy(text, "NumPad /"); if ( num == VK_F1 ) strcpy(text, "F1"); if ( num == VK_F2 ) strcpy(text, "F2"); if ( num == VK_F3 ) strcpy(text, "F3"); if ( num == VK_F4 ) strcpy(text, "F4"); if ( num == VK_F5 ) strcpy(text, "F5"); if ( num == VK_F6 ) strcpy(text, "F6"); if ( num == VK_F7 ) strcpy(text, "F7"); if ( num == VK_F8 ) strcpy(text, "F8"); if ( num == VK_F9 ) strcpy(text, "F9"); if ( num == VK_F10 ) strcpy(text, "F10"); if ( num == VK_F11 ) strcpy(text, "F11"); if ( num == VK_F12 ) strcpy(text, "F12"); if ( num == VK_F13 ) strcpy(text, "F13"); if ( num == VK_F14 ) strcpy(text, "F14"); if ( num == VK_F15 ) strcpy(text, "F15"); if ( num == VK_F16 ) strcpy(text, "F16"); if ( num == VK_F17 ) strcpy(text, "F17"); if ( num == VK_F18 ) strcpy(text, "F18"); if ( num == VK_F19 ) strcpy(text, "F19"); if ( num == VK_F20 ) strcpy(text, "F20"); if ( num == VK_NUMLOCK ) strcpy(text, "Num Lock"); if ( num == VK_SCROLL ) strcpy(text, "Scroll"); if ( num == VK_ATTN ) strcpy(text, "Attn"); if ( num == VK_CRSEL ) strcpy(text, "CrSel"); if ( num == VK_EXSEL ) strcpy(text, "ExSel"); if ( num == VK_EREOF ) strcpy(text, "Erase EOF"); if ( num == VK_PLAY ) strcpy(text, "Play"); if ( num == VK_ZOOM ) strcpy(text, "Zoom"); if ( num == VK_PA1 ) strcpy(text, "PA1"); if ( num == VK_OEM_CLEAR ) strcpy(text, "Clear"); if ( num == VK_BUTTON1 ) strcpy(text, "Knopf 1"); if ( num == VK_BUTTON2 ) strcpy(text, "Knopf 2"); if ( num == VK_BUTTON3 ) strcpy(text, "Knopf 3"); if ( num == VK_BUTTON4 ) strcpy(text, "Knopf 4"); if ( num == VK_BUTTON5 ) strcpy(text, "Knopf 5"); if ( num == VK_BUTTON6 ) strcpy(text, "Knopf 6"); if ( num == VK_BUTTON7 ) strcpy(text, "Knopf 7"); if ( num == VK_BUTTON8 ) strcpy(text, "Knopf 8"); if ( num == VK_BUTTON9 ) strcpy(text, "Knopf 9"); if ( num == VK_BUTTON10 ) strcpy(text, "Knopf 10"); if ( num == VK_BUTTON11 ) strcpy(text, "Knopf 11"); if ( num == VK_BUTTON12 ) strcpy(text, "Knopf 12"); if ( num == VK_BUTTON13 ) strcpy(text, "Knopf 13"); if ( num == VK_BUTTON14 ) strcpy(text, "Knopf 14"); if ( num == VK_BUTTON15 ) strcpy(text, "Knopf 15"); if ( num == VK_BUTTON16 ) strcpy(text, "Knopf 16"); if ( num == VK_BUTTON17 ) strcpy(text, "Knopf 17"); if ( num == VK_BUTTON18 ) strcpy(text, "Knopf 18"); if ( num == VK_BUTTON19 ) strcpy(text, "Knopf 19"); if ( num == VK_BUTTON20 ) strcpy(text, "Knopf 20"); if ( num == VK_BUTTON21 ) strcpy(text, "Knopf 21"); if ( num == VK_BUTTON22 ) strcpy(text, "Knopf 22"); if ( num == VK_BUTTON23 ) strcpy(text, "Knopf 23"); if ( num == VK_BUTTON24 ) strcpy(text, "Knopf 24"); if ( num == VK_BUTTON25 ) strcpy(text, "Knopf 25"); if ( num == VK_BUTTON26 ) strcpy(text, "Knopf 26"); if ( num == VK_BUTTON27 ) strcpy(text, "Knopf 27"); if ( num == VK_BUTTON28 ) strcpy(text, "Knopf 28"); if ( num == VK_BUTTON29 ) strcpy(text, "Knopf 29"); if ( num == VK_BUTTON30 ) strcpy(text, "Knopf 30"); if ( num == VK_BUTTON31 ) strcpy(text, "Knopf 31"); if ( num == VK_BUTTON32 ) strcpy(text, "Knopf 32"); if ( num == VK_WHEELUP ) strcpy(text, "Mausrad nach vorne"); if ( num == VK_WHEELDOWN ) strcpy(text, "Mausrad zurück"); } #endif #if _POLISH if ( type == RES_TEXT ) { #if _FULL if ( num == RT_VERSION_ID ) strcpy(text, "Wersja 1.18 /pl"); #endif #if _NET if ( num == RT_VERSION_ID ) strcpy(text, "CeeBot-A 1.18"); #endif #if _SCHOOL & _EDU #if _TEEN if ( num == RT_VERSION_ID ) strcpy(text, "CeeBot-Teen EDU 1.18"); #else if ( num == RT_VERSION_ID ) strcpy(text, "CeeBot-A EDU 1.18"); #endif #endif #if _SCHOOL & _PERSO #if _TEEN if ( num == RT_VERSION_ID ) strcpy(text, "CeeBot-Teen PERSO 1.18"); #else if ( num == RT_VERSION_ID ) strcpy(text, "CeeBot-A PERSO 1.18"); #endif #endif #if _SCHOOL & _CEEBOTDEMO #if _TEEN if ( num == RT_VERSION_ID ) strcpy(text, "CeeBot-Teen DEMO 1.18"); #else if ( num == RT_VERSION_ID ) strcpy(text, "CeeBot-A DEMO 1.18"); #endif #endif #if _DEMO if ( num == RT_VERSION_ID ) strcpy(text, "Demo 1.18 /pl"); #endif if ( num == RT_DISINFO_TITLE ) strcpy(text, "SatCom"); if ( num == RT_WINDOW_MAXIMIZED ) strcpy(text, "Powiększ"); if ( num == RT_WINDOW_MINIMIZED ) strcpy(text, "Pomniejsz"); if ( num == RT_WINDOW_STANDARD ) strcpy(text, "Normalna wielkość"); if ( num == RT_WINDOW_CLOSE ) strcpy(text, "Zamknij"); if ( num == RT_STUDIO_TITLE ) strcpy(text, "Edytor programu"); if ( num == RT_SCRIPT_NEW ) strcpy(text, "Nowy"); if ( num == RT_NAME_DEFAULT ) strcpy(text, "Gracz"); if ( num == RT_IO_NEW ) strcpy(text, "Nowy ..."); if ( num == RT_KEY_OR ) strcpy(text, " lub "); #if _NEWLOOK if ( num == RT_TITLE_BASE ) strcpy(text, "CeeBot"); if ( num == RT_TITLE_INIT ) strcpy(text, "CeeBot"); #else if ( num == RT_TITLE_BASE ) strcpy(text, "COLOBOT"); if ( num == RT_TITLE_INIT ) strcpy(text, "COLOBOT"); #endif if ( num == RT_TITLE_TRAINER ) strcpy(text, "Ćwiczenia programistyczne"); if ( num == RT_TITLE_DEFI ) strcpy(text, "Wyzwania"); if ( num == RT_TITLE_MISSION ) strcpy(text, "Misje"); if ( num == RT_TITLE_FREE ) strcpy(text, "Swobodna gra"); if ( num == RT_TITLE_TEEN ) strcpy(text, "Swobodna gra"); if ( num == RT_TITLE_USER ) strcpy(text, "Poziomy użytkownika"); if ( num == RT_TITLE_PROTO ) strcpy(text, "Prototypy"); if ( num == RT_TITLE_SETUP ) strcpy(text, "Opcje"); if ( num == RT_TITLE_NAME ) strcpy(text, "Imię gracza"); if ( num == RT_TITLE_PERSO ) strcpy(text, "Dostosuj wygląd"); if ( num == RT_TITLE_WRITE ) strcpy(text, "Zapisz bieżącą misję"); if ( num == RT_TITLE_READ ) strcpy(text, "Wczytaj zapisaną misję"); if ( num == RT_PLAY_CHAPt ) strcpy(text, " Rozdziały:"); if ( num == RT_PLAY_CHAPd ) strcpy(text, " Rozdziały:"); if ( num == RT_PLAY_CHAPm ) strcpy(text, " Planety:"); if ( num == RT_PLAY_CHAPf ) strcpy(text, " Planety:"); if ( num == RT_PLAY_CHAPu ) strcpy(text, " Poziomy użytkownika:"); if ( num == RT_PLAY_CHAPp ) strcpy(text, " Planety:"); if ( num == RT_PLAY_CHAPte ) strcpy(text, " Planety:"); if ( num == RT_PLAY_LISTt ) strcpy(text, " Ćwiczenia w tym rozdziale:"); if ( num == RT_PLAY_LISTd ) strcpy(text, " Wyzwania w tym rozdziale:"); if ( num == RT_PLAY_LISTm ) strcpy(text, " Misje na tej planecie:"); if ( num == RT_PLAY_LISTf ) strcpy(text, " Swobodna gra na tej planecie:"); if ( num == RT_PLAY_LISTu ) strcpy(text, " Misje na tym poziomie:"); if ( num == RT_PLAY_LISTp ) strcpy(text, " Prototypy na tej planecie:"); if ( num == RT_PLAY_LISTk ) strcpy(text, " Prototypy na tej planecie:"); if ( num == RT_PLAY_RESUME ) strcpy(text, " Streszczenie:"); if ( num == RT_SETUP_DEVICE ) strcpy(text, " Sterowniki:"); if ( num == RT_SETUP_MODE ) strcpy(text, " Rozdzielczość:"); if ( num == RT_SETUP_KEY1 ) strcpy(text, "1) Najpierw kliknij klawisz, który chcesz przedefiniować."); if ( num == RT_SETUP_KEY2 ) strcpy(text, "2) Następnie naciśnij klawisz, którego chcesz używać."); if ( num == RT_PERSO_FACE ) strcpy(text, "Rodzaj twarzy:"); if ( num == RT_PERSO_GLASSES ) strcpy(text, "Okulary:"); if ( num == RT_PERSO_HAIR ) strcpy(text, "Kolor włosów:"); if ( num == RT_PERSO_COMBI ) strcpy(text, "Kolor skafandra:"); if ( num == RT_PERSO_BAND ) strcpy(text, "Kolor pasków:"); #if _NEWLOOK if ( num == RT_DIALOG_TITLE ) strcpy(text, "CeeBot"); if ( num == RT_DIALOG_QUIT ) strcpy(text, "Czy na pewno chcesz opuścić grę CeeBot?"); if ( num == RT_DIALOG_YESQUIT ) strcpy(text, "Zakończ\\Kończy grę CeeBot"); #else if ( num == RT_DIALOG_TITLE ) strcpy(text, "COLOBOT"); if ( num == RT_DIALOG_QUIT ) strcpy(text, "Czy na pewno chcesz opuścić grę COLOBOT?"); if ( num == RT_DIALOG_YESQUIT ) strcpy(text, "Zakończ\\Kończy grę COLOBOT"); #endif if ( num == RT_DIALOG_ABORT ) strcpy(text, "Opuścić misję?"); if ( num == RT_DIALOG_YES ) strcpy(text, "Przerwij\\Przerywa bieżącą misję"); if ( num == RT_DIALOG_NO ) strcpy(text, "Kontynuuj\\Kontynuuje bieżącą misję"); if ( num == RT_DIALOG_NOQUIT ) strcpy(text, "Kontynuuj\\Kontynuuje grę"); if ( num == RT_DIALOG_DELOBJ ) strcpy(text, "Czy na pewno chcesz zniszczyć zaznaczony budynek?"); if ( num == RT_DIALOG_DELGAME ) strcpy(text, "Czy na pewno chcesz skasować zapisane gry gracza %s? "); if ( num == RT_DIALOG_YESDEL ) strcpy(text, "Usuń"); if ( num == RT_DIALOG_NODEL ) strcpy(text, "Anuluj"); if ( num == RT_DIALOG_LOADING ) strcpy(text, "WCZYTYWANIE"); if ( num == RT_STUDIO_LISTTT ) strcpy(text, "Skróty klawiszowe (\\key cbot;)"); if ( num == RT_STUDIO_COMPOK ) strcpy(text, "Program skompilowany (0 błędów)"); if ( num == RT_STUDIO_PROGSTOP ) strcpy(text, "Program zakończony"); if ( num == RT_SATCOM_LIST ) strcpy(text, "\\b;Lista obiektów\n"); if ( num == RT_SATCOM_BOT ) strcpy(text, "\\b;Roboty\n"); if ( num == RT_SATCOM_BUILDING ) strcpy(text, "\\b;Budynki\n"); if ( num == RT_SATCOM_FRET ) strcpy(text, "\\b;Obiekty ruchome\n"); if ( num == RT_SATCOM_ALIEN ) strcpy(text, "\\b;Obcy\n"); if ( num == RT_SATCOM_NULL ) strcpy(text, "\\c; (brak)\\n;\n"); if ( num == RT_SATCOM_ERROR1 ) strcpy(text, "\\b;Błąd\n"); if ( num == RT_SATCOM_ERROR2 ) strcpy(text, "Lista jest dostępna jedynie gdy działa \\l;stacja radarowa\\u object\\radar;.\n"); if ( num == RT_IO_OPEN ) strcpy(text, "Otwórz"); if ( num == RT_IO_SAVE ) strcpy(text, "Zapisz"); if ( num == RT_IO_LIST ) strcpy(text, "Folder: %s"); if ( num == RT_IO_NAME ) strcpy(text, "Nazwa:"); if ( num == RT_IO_DIR ) strcpy(text, "Folder:"); if ( num == RT_IO_PRIVATE ) strcpy(text, "Prywatny\\Folder prywatny"); if ( num == RT_IO_PUBLIC ) strcpy(text, "Publiczny\\Folder ogólnodostępny"); if ( num == RT_GENERIC_DEV1 ) strcpy(text, "Twórcy:"); if ( num == RT_GENERIC_DEV2 ) strcpy(text, "www.epsitec.com"); if ( num == RT_GENERIC_EDIT1 ) strcpy(text, "Wersja polska wydana przez:"); if ( num == RT_GENERIC_EDIT2 ) strcpy(text, "www.manta.com.pl"); if ( num == RT_GENERIC_EDIT1 ) strcpy(text, " "); if ( num == RT_GENERIC_EDIT2 ) strcpy(text, " "); if ( num == RT_INTERFACE_REC ) strcpy(text, "Recorder"); } if ( type == RES_EVENT ) { if ( num == EVENT_BUTTON_OK ) strcpy(text, "OK"); if ( num == EVENT_BUTTON_CANCEL ) strcpy(text, "Anuluj"); if ( num == EVENT_BUTTON_NEXT ) strcpy(text, "Następny"); if ( num == EVENT_BUTTON_PREV ) strcpy(text, "Poprzedni"); if ( num == EVENT_BUTTON_QUIT ) strcpy(text, "Menu (\\key quit;)"); if ( num == EVENT_DIALOG_OK ) strcpy(text, "OK"); if ( num == EVENT_DIALOG_CANCEL ) strcpy(text, "Anuluj"); if ( num == EVENT_INTERFACE_TRAINER) strcpy(text, "Ćwiczenia\\Ćwiczenia programistyczne"); if ( num == EVENT_INTERFACE_DEFI ) strcpy(text, "Wyzwania\\Wyzwania programistyczne"); if ( num == EVENT_INTERFACE_MISSION) strcpy(text, "Misje\\Wybierz misję"); if ( num == EVENT_INTERFACE_FREE ) strcpy(text, "Swobodna gra\\Swobodna gra bez konkretnych celów"); if ( num == EVENT_INTERFACE_TEEN ) strcpy(text, "Swobodna gra\\Swobodna gra bez konkretnych celów"); if ( num == EVENT_INTERFACE_USER ) strcpy(text, "Poziomy\\Poziomy użytkownika"); if ( num == EVENT_INTERFACE_PROTO ) strcpy(text, "Prototypy\\Prototypy w trakcie rozwijania"); if ( num == EVENT_INTERFACE_NAME ) strcpy(text, "Nowy gracz\\Wybierz imię gracza"); if ( num == EVENT_INTERFACE_SETUP ) strcpy(text, "Opcje\\Preferencje"); if ( num == EVENT_INTERFACE_AGAIN ) strcpy(text, "Uruchom ponownie\\Uruchamia ponownie misję od początku"); if ( num == EVENT_INTERFACE_WRITE ) strcpy(text, "Zapisz\\Zapisuje bieżącą misję"); if ( num == EVENT_INTERFACE_READ ) strcpy(text, "Wczytaj\\Wczytuje zapisaną misję"); #if _NEWLOOK if ( num == EVENT_INTERFACE_ABORT ) strcpy(text, "\\Powróć do gry CeeBot"); if ( num == EVENT_INTERFACE_QUIT ) strcpy(text, "Zakończ\\Kończy grę CeeBot"); #else if ( num == EVENT_INTERFACE_ABORT ) strcpy(text, "\\Powróć do gry COLOBOT"); if ( num == EVENT_INTERFACE_QUIT ) strcpy(text, "Zakończ\\Kończy grę COLOBOT"); #endif if ( num == EVENT_INTERFACE_BACK ) strcpy(text, "<< Wstecz \\Wraca do poprzedniego ekranu"); if ( num == EVENT_INTERFACE_PLAY ) strcpy(text, "Graj\\Rozpoczyna misję!"); if ( num == EVENT_INTERFACE_SETUPd ) strcpy(text, "Urządzenie\\Ustawienia sterownika i rozdzielczości"); if ( num == EVENT_INTERFACE_SETUPg ) strcpy(text, "Grafika\\Ustawienia grafiki"); if ( num == EVENT_INTERFACE_SETUPp ) strcpy(text, "Gra\\Ustawienia gry"); if ( num == EVENT_INTERFACE_SETUPc ) strcpy(text, "Sterowanie\\Ustawienia klawiatury, joysticka i myszy"); if ( num == EVENT_INTERFACE_SETUPs ) strcpy(text, "Dźwięk\\Głośność muzyki i dźwięków gry"); if ( num == EVENT_INTERFACE_DEVICE ) strcpy(text, "Jednostka"); if ( num == EVENT_INTERFACE_RESOL ) strcpy(text, "Rozdzielczość"); if ( num == EVENT_INTERFACE_FULL ) strcpy(text, "Pełny ekran\\Pełny ekran lub tryb okna"); if ( num == EVENT_INTERFACE_APPLY ) strcpy(text, "Zastosuj zmiany\\Aktywuje zmienione ustawienia"); if ( num == EVENT_INTERFACE_TOTO ) strcpy(text, "Robbie\\Twój asystent"); if ( num == EVENT_INTERFACE_SHADOW ) strcpy(text, "Cienie\\Cienie na ziemi"); if ( num == EVENT_INTERFACE_GROUND ) strcpy(text, "Znaki na ziemi\\Znaki na ziemi"); if ( num == EVENT_INTERFACE_DIRTY ) strcpy(text, "Kurz\\Kurz i bród na robotach i budynkach"); if ( num == EVENT_INTERFACE_FOG ) strcpy(text, "Mgła\\Mgła"); if ( num == EVENT_INTERFACE_LENS ) strcpy(text, "Promienie słoneczne\\Promienie słoneczne na niebie"); if ( num == EVENT_INTERFACE_SKY ) strcpy(text, "Niebo\\Chmury i mgławice"); if ( num == EVENT_INTERFACE_PLANET ) strcpy(text, "Planety i gwiazdy\\Obiekty astronomiczne na niebie"); if ( num == EVENT_INTERFACE_LIGHT ) strcpy(text, "Dynamiczne oświetlenie\\Ruchome źródła światła"); if ( num == EVENT_INTERFACE_PARTI ) strcpy(text, "Liczba cząstek\\Wybuchy, kurz, odbicia, itp."); if ( num == EVENT_INTERFACE_CLIP ) strcpy(text, "Głębokość pola\\Maksymalna widoczność"); if ( num == EVENT_INTERFACE_DETAIL ) strcpy(text, "Szczegóły\\Jakość wizualna obiektów 3D"); if ( num == EVENT_INTERFACE_TEXTURE) strcpy(text, "Tekstury\\Jakość tekstur "); if ( num == EVENT_INTERFACE_GADGET ) strcpy(text, "Ilość elementów dekoracyjnych \\Ilość elementów czysto dekoracyjnych"); if ( num == EVENT_INTERFACE_RAIN ) strcpy(text, "Cząstki w interfejsie\\Para i iskry z silników w interfejsie"); if ( num == EVENT_INTERFACE_GLINT ) strcpy(text, "Odbicia na przyciskach \\Świecące przyciski"); if ( num == EVENT_INTERFACE_TOOLTIP) strcpy(text, "Dymki pomocy\\Wyjaśnia funkcje przycisków"); if ( num == EVENT_INTERFACE_MOVIES ) strcpy(text, "Sekwencje filmowe\\Filmy przed rozpoczęciem i na zakończenie misji"); if ( num == EVENT_INTERFACE_NICERST) strcpy(text, "Końcowy film\\Film na zakończenie ćwiczeń"); if ( num == EVENT_INTERFACE_HIMSELF) strcpy(text, "Przyjacielski ogień\\Własne strzały uszkadzają Twoje obiekty"); if ( num == EVENT_INTERFACE_SCROLL ) strcpy(text, "Przewijanie\\Ekran jest przewijany gdy mysz dotknie prawej lub lewej jego krawędzi"); if ( num == EVENT_INTERFACE_INVERTX) strcpy(text, "Odwrócenie myszy X\\Odwrócenie kierunków przewijania w poziomie"); if ( num == EVENT_INTERFACE_INVERTY) strcpy(text, "Odwrócenie myszy Y\\Odwrócenie kierunków przewijania w pionie"); if ( num == EVENT_INTERFACE_EFFECT ) strcpy(text, "Wstrząsy przy wybuchach\\Ekran trzęsie się podczas wybuchów"); if ( num == EVENT_INTERFACE_MOUSE ) strcpy(text, "Cień kursora myszy\\Dodaje cień kursorowi myszy"); if ( num == EVENT_INTERFACE_EDITMODE) strcpy(text, "Automatyczne wcięcia\\Automatyczne wcięcia podczas edycji programu"); if ( num == EVENT_INTERFACE_EDITVALUE)strcpy(text, "Duże wcięcie\\2 lub 4 spacje wcięcia na każdy poziom zdefiniowany przez klamry"); if ( num == EVENT_INTERFACE_SOLUCE4) strcpy(text, "Accčs aux solutions\\Programme \"4: Solution\" dans les exercices"); if ( num == EVENT_INTERFACE_KDEF ) strcpy(text, "Standardowa kontrola\\Standardowe klawisze funkcyjne"); if ( num == EVENT_INTERFACE_KLEFT ) strcpy(text, "Skręć w lewo\\Obraca robota w lewo"); if ( num == EVENT_INTERFACE_KRIGHT ) strcpy(text, "Obróć w prawo\\Obraca robota w prawo"); if ( num == EVENT_INTERFACE_KUP ) strcpy(text, "Naprzód\\Porusza do przodu"); if ( num == EVENT_INTERFACE_KDOWN ) strcpy(text, "Wstecz\\Porusza do tyłu"); if ( num == EVENT_INTERFACE_KGUP ) strcpy(text, "W górę\\Zwiększa moc silnika"); if ( num == EVENT_INTERFACE_KGDOWN ) strcpy(text, "W dół\\Zmniejsza moc silnika"); if ( num == EVENT_INTERFACE_KCAMERA) strcpy(text, "Zmień kamerę\\Przełącza pomiędzy kamerą pokładową i śledzącą"); if ( num == EVENT_INTERFACE_KDESEL ) strcpy(text, "Poprzedni obiekt\\Zaznacz poprzedni obiekt"); if ( num == EVENT_INTERFACE_KACTION) strcpy(text, "Standardowa akcja\\Standardowa akcja robota (podnieś/upuść, strzelaj, szukaj, itp.)"); if ( num == EVENT_INTERFACE_KNEAR ) strcpy(text, "Kamera bliżej\\Przybliża kamerę"); if ( num == EVENT_INTERFACE_KAWAY ) strcpy(text, "Kamera dalej\\Oddala kamerę"); if ( num == EVENT_INTERFACE_KNEXT ) strcpy(text, "Następny obiekt\\Zaznacza następny obiekt"); if ( num == EVENT_INTERFACE_KHUMAN ) strcpy(text, "Zaznacz astronautę\\Zaznacza astronautę"); if ( num == EVENT_INTERFACE_KQUIT ) strcpy(text, "Zakończ\\Kończy bieżącą misję lub ćwiczenie"); if ( num == EVENT_INTERFACE_KHELP ) strcpy(text, "Rozkazy\\Pokazuje rozkazy dotyczące bieżącej misji"); if ( num == EVENT_INTERFACE_KPROG ) strcpy(text, "Podręcznik programowania\\Dostarcza szczegółową pomoc w programowaniu"); if ( num == EVENT_INTERFACE_KCBOT ) strcpy(text, "Pomoc dot. słów kluczowych\\Dokładniejsza pomoc na temat słów kluczowych"); if ( num == EVENT_INTERFACE_KVISIT ) strcpy(text, "Miejsce nadania wiadomości\\Pokazuje skąd została wysłana ostatnia wiadomość"); if ( num == EVENT_INTERFACE_KSPEED10) strcpy(text, "Prędkość 1,0x\\Prędkość normalna"); if ( num == EVENT_INTERFACE_KSPEED15) strcpy(text, "Prędkość 1,5x\\1,5 raza szybciej"); if ( num == EVENT_INTERFACE_KSPEED20) strcpy(text, "Prędkość 2,0x\\Dwa razy szybciej"); if ( num == EVENT_INTERFACE_KSPEED30) strcpy(text, "Prędkość 3,0x\\Trzy razy szybciej"); if ( num == EVENT_INTERFACE_VOLSOUND) strcpy(text, "Efekty dźwiękowe:\\Głośność silników, głosów, strzałów, itp."); if ( num == EVENT_INTERFACE_VOLMUSIC) strcpy(text, "Muzyka w tle :\\Głośność ścieżek dźwiękowych z płyty CD"); if ( num == EVENT_INTERFACE_SOUND3D) strcpy(text, "Dźwięk 3D\\Przestrzenne pozycjonowanie dźwięków"); if ( num == EVENT_INTERFACE_MIN ) strcpy(text, "Najniższa\\Minimalna jakość grafiki (najwyższa częstotliwość odświeżania)"); if ( num == EVENT_INTERFACE_NORM ) strcpy(text, "Normalna\\Normalna jakość grafiki"); if ( num == EVENT_INTERFACE_MAX ) strcpy(text, "Najwyższa\\Maksymalna jakość grafiki (najniższa częstotliwość odświeżania)"); if ( num == EVENT_INTERFACE_SILENT ) strcpy(text, "Cisza\\Brak dźwięków"); if ( num == EVENT_INTERFACE_NOISY ) strcpy(text, "Normalne\\Normalna głośność dźwięków"); if ( num == EVENT_INTERFACE_JOYSTICK) strcpy(text, "Używaj joysticka\\Joystick lub klawiatura"); if ( num == EVENT_INTERFACE_SOLUCE ) strcpy(text, "Dostęp do rozwiązania\\Pokazuje rozwiązanie (szczegółowe instrukcje dotyczące misji)"); if ( num == EVENT_INTERFACE_NEDIT ) strcpy(text, "\\Nowe imię gracza"); if ( num == EVENT_INTERFACE_NOK ) strcpy(text, "OK\\Wybiera zaznaczonego gracza"); if ( num == EVENT_INTERFACE_NCANCEL) strcpy(text, "Anuluj\\Zachowuje bieżące imię gracza"); if ( num == EVENT_INTERFACE_NDELETE) strcpy(text, "Usuń gracza\\Usuwa gracza z listy"); if ( num == EVENT_INTERFACE_NLABEL ) strcpy(text, "Imię gracza"); if ( num == EVENT_INTERFACE_IOWRITE) strcpy(text, "Zapisz\\Zapisuje bieżącą misję"); if ( num == EVENT_INTERFACE_IOREAD ) strcpy(text, "Wczytaj\\Wczytuje zaznaczoną misję"); if ( num == EVENT_INTERFACE_IOLIST ) strcpy(text, "Lista zapisanych misji"); if ( num == EVENT_INTERFACE_IOLABEL) strcpy(text, "Nazwa pliku:"); if ( num == EVENT_INTERFACE_IONAME ) strcpy(text, "Nazwa misji"); if ( num == EVENT_INTERFACE_IOIMAGE) strcpy(text, "Fotografia"); if ( num == EVENT_INTERFACE_IODELETE) strcpy(text, "Usuń\\Usuwa zaznaczony plik"); if ( num == EVENT_INTERFACE_PERSO ) strcpy(text, "Wygląd\\Wybierz swoją postać"); if ( num == EVENT_INTERFACE_POK ) strcpy(text, "OK"); if ( num == EVENT_INTERFACE_PCANCEL) strcpy(text, "Anuluj"); if ( num == EVENT_INTERFACE_PDEF ) strcpy(text, "Standardowe\\Standardowe ustawienia wyglądu"); if ( num == EVENT_INTERFACE_PHEAD ) strcpy(text, "Głowa\\Twarz i włosy"); if ( num == EVENT_INTERFACE_PBODY ) strcpy(text, "Skafander\\Skafander astronauty"); if ( num == EVENT_INTERFACE_PLROT ) strcpy(text, "\\Obróć w lewo"); if ( num == EVENT_INTERFACE_PRROT ) strcpy(text, "\\Obróć w prawo"); if ( num == EVENT_INTERFACE_PCRa ) strcpy(text, "Czerwony"); if ( num == EVENT_INTERFACE_PCGa ) strcpy(text, "Zielony"); if ( num == EVENT_INTERFACE_PCBa ) strcpy(text, "Niebieski"); if ( num == EVENT_INTERFACE_PCRb ) strcpy(text, "Czerwony"); if ( num == EVENT_INTERFACE_PCGb ) strcpy(text, "Zielony"); if ( num == EVENT_INTERFACE_PCBb ) strcpy(text, "Niebieski"); if ( num == EVENT_INTERFACE_PFACE1 ) strcpy(text, "\\Twarz 1"); if ( num == EVENT_INTERFACE_PFACE2 ) strcpy(text, "\\Twarz 4"); if ( num == EVENT_INTERFACE_PFACE3 ) strcpy(text, "\\Twarz 3"); if ( num == EVENT_INTERFACE_PFACE4 ) strcpy(text, "\\Twarz 2"); if ( num == EVENT_INTERFACE_PGLASS0) strcpy(text, "\\Bez okularów"); if ( num == EVENT_INTERFACE_PGLASS1) strcpy(text, "\\Okulary 1"); if ( num == EVENT_INTERFACE_PGLASS2) strcpy(text, "\\Okulary 2"); if ( num == EVENT_INTERFACE_PGLASS3) strcpy(text, "\\Okulary 3"); if ( num == EVENT_INTERFACE_PGLASS4) strcpy(text, "\\Okulary 4"); if ( num == EVENT_INTERFACE_PGLASS5) strcpy(text, "\\Okulary 5"); if ( num == EVENT_OBJECT_DESELECT ) strcpy(text, "Poprzednie zaznaczenie (\\key desel;)"); if ( num == EVENT_OBJECT_LEFT ) strcpy(text, "Skręć w lewo (\\key left;)"); if ( num == EVENT_OBJECT_RIGHT ) strcpy(text, "Skręć w prawo (\\key right;)"); if ( num == EVENT_OBJECT_UP ) strcpy(text, "Naprzód (\\key up;)"); if ( num == EVENT_OBJECT_DOWN ) strcpy(text, "Cofnij (\\key down;)"); if ( num == EVENT_OBJECT_GASUP ) strcpy(text, "Góra (\\key gup;)"); if ( num == EVENT_OBJECT_GASDOWN ) strcpy(text, "Dół (\\key gdown;)"); if ( num == EVENT_OBJECT_HTAKE ) strcpy(text, "Podnieś lub upuść (\\key action;)"); if ( num == EVENT_OBJECT_MTAKE ) strcpy(text, "Podnieś lub upuść (\\key action;)"); if ( num == EVENT_OBJECT_MFRONT ) strcpy(text, "..przed"); if ( num == EVENT_OBJECT_MBACK ) strcpy(text, "..za"); if ( num == EVENT_OBJECT_MPOWER ) strcpy(text, "..ogniwo elektryczne"); if ( num == EVENT_OBJECT_BHELP ) strcpy(text, "Rozkazy dotyczące misji (\\key help;)"); if ( num == EVENT_OBJECT_BTAKEOFF ) strcpy(text, "Odleć, aby zakończyć misję"); if ( num == EVENT_OBJECT_BDERRICK ) strcpy(text, "Zbuduj kopalnię"); if ( num == EVENT_OBJECT_BSTATION ) strcpy(text, "Zbuduj elektrownię"); if ( num == EVENT_OBJECT_BFACTORY ) strcpy(text, "Zbuduj fabrykę robotów"); if ( num == EVENT_OBJECT_BREPAIR ) strcpy(text, "Zbuduj warsztat"); if ( num == EVENT_OBJECT_BCONVERT ) strcpy(text, "Zbuduj hutę"); if ( num == EVENT_OBJECT_BTOWER ) strcpy(text, "Zbuduj wieżę obronną"); if ( num == EVENT_OBJECT_BRESEARCH ) strcpy(text, "Zbuduj centrum badawcze"); if ( num == EVENT_OBJECT_BRADAR ) strcpy(text, "Zbuduj stację radarową"); if ( num == EVENT_OBJECT_BENERGY ) strcpy(text, "Zbuduj fabrykę ogniw elektrycznych"); if ( num == EVENT_OBJECT_BLABO ) strcpy(text, "Zbuduj laboratorium"); if ( num == EVENT_OBJECT_BNUCLEAR ) strcpy(text, "Zbuduj elektrownię atomową"); if ( num == EVENT_OBJECT_BPARA ) strcpy(text, "Zbuduj odgromnik"); if ( num == EVENT_OBJECT_BINFO ) strcpy(text, "Zbuduj stację przekaźnikową"); if ( num == EVENT_OBJECT_GFLAT ) strcpy(text, "Pokaż czy teren jest płaski"); if ( num == EVENT_OBJECT_FCREATE ) strcpy(text, "Postaw flagę"); if ( num == EVENT_OBJECT_FDELETE ) strcpy(text, "Usuń flagę"); if ( num == EVENT_OBJECT_FCOLORb ) strcpy(text, "\\Niebieskie flagi"); if ( num == EVENT_OBJECT_FCOLORr ) strcpy(text, "\\Czerwone flagi"); if ( num == EVENT_OBJECT_FCOLORg ) strcpy(text, "\\Zielone flagi"); if ( num == EVENT_OBJECT_FCOLORy ) strcpy(text, "\\Żółte flagi"); if ( num == EVENT_OBJECT_FCOLORv ) strcpy(text, "\\Fioletowe flagi"); if ( num == EVENT_OBJECT_FACTORYfa ) strcpy(text, "Zbuduj transporter latający"); if ( num == EVENT_OBJECT_FACTORYta ) strcpy(text, "Zbuduj transporter na gąsienicach"); if ( num == EVENT_OBJECT_FACTORYwa ) strcpy(text, "Zbuduj transporter na kołach"); if ( num == EVENT_OBJECT_FACTORYia ) strcpy(text, "Zbuduj transporter na nogach"); if ( num == EVENT_OBJECT_FACTORYfc ) strcpy(text, "Zbuduj działo latające"); if ( num == EVENT_OBJECT_FACTORYtc ) strcpy(text, "Zbuduj działo na gąsienicach"); if ( num == EVENT_OBJECT_FACTORYwc ) strcpy(text, "Zbuduj działo na kołach"); if ( num == EVENT_OBJECT_FACTORYic ) strcpy(text, "Zbuduj działo na nogach"); if ( num == EVENT_OBJECT_FACTORYfi ) strcpy(text, "Zbuduj latające działo organiczne"); if ( num == EVENT_OBJECT_FACTORYti ) strcpy(text, "Zbuduj działo organiczne na gąsienicach"); if ( num == EVENT_OBJECT_FACTORYwi ) strcpy(text, "Zbuduj działo organiczne na kołach"); if ( num == EVENT_OBJECT_FACTORYii ) strcpy(text, "Zbuduj działo organiczne na nogach"); if ( num == EVENT_OBJECT_FACTORYfs ) strcpy(text, "Zbuduj szperacz latający"); if ( num == EVENT_OBJECT_FACTORYts ) strcpy(text, "Zbuduj szperacz na gąsienicach"); if ( num == EVENT_OBJECT_FACTORYws ) strcpy(text, "Zbuduj szperacz na kołach"); if ( num == EVENT_OBJECT_FACTORYis ) strcpy(text, "Zbuduj szperacz na nogach"); if ( num == EVENT_OBJECT_FACTORYrt ) strcpy(text, "Zbuduj robota uderzacza"); if ( num == EVENT_OBJECT_FACTORYrc ) strcpy(text, "Zbuduj działo fazowe"); if ( num == EVENT_OBJECT_FACTORYrr ) strcpy(text, "Zbuduj robota recyklera"); if ( num == EVENT_OBJECT_FACTORYrs ) strcpy(text, "Zbuduj robota osłaniajacza"); if ( num == EVENT_OBJECT_FACTORYsa ) strcpy(text, "Zbuduj robota nurka"); if ( num == EVENT_OBJECT_RTANK ) strcpy(text, "Rozpocznij prace badawcze nad transporterem na gąsienicach"); if ( num == EVENT_OBJECT_RFLY ) strcpy(text, "Rozpocznij prace badawcze nad transporterem latającym"); if ( num == EVENT_OBJECT_RTHUMP ) strcpy(text, "Rozpocznij prace badawcze nad robotem uderzaczem"); if ( num == EVENT_OBJECT_RCANON ) strcpy(text, "Rozpocznij prace badawcze nad działem"); if ( num == EVENT_OBJECT_RTOWER ) strcpy(text, "Rozpocznij prace badawcze nad wieżą obronną"); if ( num == EVENT_OBJECT_RPHAZER ) strcpy(text, "Rozpocznij prace badawcze nad działem fazowym"); if ( num == EVENT_OBJECT_RSHIELD ) strcpy(text, "Rozpocznij prace badawcze nad robotem osłaniaczem"); if ( num == EVENT_OBJECT_RATOMIC ) strcpy(text, "Rozpocznij prace badawcze nad energią atomową"); if ( num == EVENT_OBJECT_RiPAW ) strcpy(text, "Rozpocznij prace badawcze nad transporterem na nogach"); if ( num == EVENT_OBJECT_RiGUN ) strcpy(text, "Rozpocznij prace badawcze nad działem organicznym"); if ( num == EVENT_OBJECT_RESET ) strcpy(text, "Powrót do początku"); if ( num == EVENT_OBJECT_SEARCH ) strcpy(text, "Szukaj (\\key action;)"); if ( num == EVENT_OBJECT_TERRAFORM ) strcpy(text, "Uderz (\\key action;)"); if ( num == EVENT_OBJECT_FIRE ) strcpy(text, "Strzelaj (\\key action;)"); if ( num == EVENT_OBJECT_RECOVER ) strcpy(text, "Odzyskaj (\\key action;)"); if ( num == EVENT_OBJECT_BEGSHIELD ) strcpy(text, "Rozszerz osłonę (\\key action;)"); if ( num == EVENT_OBJECT_ENDSHIELD ) strcpy(text, "Wyłącz osłonę (\\key action;)"); if ( num == EVENT_OBJECT_DIMSHIELD ) strcpy(text, "Zasięg osłony"); if ( num == EVENT_OBJECT_PROGRUN ) strcpy(text, "Wykonaj zaznaczony program"); if ( num == EVENT_OBJECT_PROGEDIT ) strcpy(text, "Edytuj zaznaczony program"); if ( num == EVENT_OBJECT_INFOOK ) strcpy(text, "\\Przełącz przekaźnik SatCom w stan gotowości"); if ( num == EVENT_OBJECT_DELETE ) strcpy(text, "Zniszcz budynek"); if ( num == EVENT_OBJECT_GENERGY ) strcpy(text, "Poziom energii"); if ( num == EVENT_OBJECT_GSHIELD ) strcpy(text, "Poziom osłony"); if ( num == EVENT_OBJECT_GRANGE ) strcpy(text, "Temperatura silnika"); if ( num == EVENT_OBJECT_GPROGRESS ) strcpy(text, "Wciąż pracuje..."); if ( num == EVENT_OBJECT_GRADAR ) strcpy(text, "Liczba wykrytych insektów"); if ( num == EVENT_OBJECT_GINFO ) strcpy(text, "Przesłane informacje"); if ( num == EVENT_OBJECT_COMPASS ) strcpy(text, "Kompas"); //? if ( num == EVENT_OBJECT_MAP ) strcpy(text, "Mapka"); if ( num == EVENT_OBJECT_MAPZOOM ) strcpy(text, "Powiększenie mapki"); if ( num == EVENT_OBJECT_CAMERA ) strcpy(text, "Kamera (\\key camera;)"); if ( num == EVENT_OBJECT_CAMERAleft) strcpy(text, "Camera to left"); if ( num == EVENT_OBJECT_CAMERAright) strcpy(text, "Camera to right"); if ( num == EVENT_OBJECT_CAMERAnear) strcpy(text, "Camera nearest"); if ( num == EVENT_OBJECT_CAMERAaway) strcpy(text, "Camera awayest"); if ( num == EVENT_OBJECT_HELP ) strcpy(text, "Pomoc na temat zaznaczonego obiektu"); if ( num == EVENT_OBJECT_SOLUCE ) strcpy(text, "Pokaż rozwiązanie"); if ( num == EVENT_OBJECT_SHORTCUT00) strcpy(text, "Przełącz roboty <-> budynki"); if ( num == EVENT_OBJECT_LIMIT ) strcpy(text, "Pokaż zasięg"); if ( num == EVENT_OBJECT_PEN0 ) strcpy(text, "\\Relčve le crayon"); if ( num == EVENT_OBJECT_PEN1 ) strcpy(text, "\\Abaisse le crayon noir"); if ( num == EVENT_OBJECT_PEN2 ) strcpy(text, "\\Abaisse le crayon jaune"); if ( num == EVENT_OBJECT_PEN3 ) strcpy(text, "\\Abaisse le crayon orange"); if ( num == EVENT_OBJECT_PEN4 ) strcpy(text, "\\Abaisse le crayon rouge"); if ( num == EVENT_OBJECT_PEN5 ) strcpy(text, "\\Abaisse le crayon violet"); if ( num == EVENT_OBJECT_PEN6 ) strcpy(text, "\\Abaisse le crayon bleu"); if ( num == EVENT_OBJECT_PEN7 ) strcpy(text, "\\Abaisse le crayon vert"); if ( num == EVENT_OBJECT_PEN8 ) strcpy(text, "\\Abaisse le crayon brun"); if ( num == EVENT_OBJECT_REC ) strcpy(text, "\\Démarre l'enregistrement"); if ( num == EVENT_OBJECT_STOP ) strcpy(text, "\\Stoppe l'enregistrement"); if ( num == EVENT_DT_VISIT0 || num == EVENT_DT_VISIT1 || num == EVENT_DT_VISIT2 || num == EVENT_DT_VISIT3 || num == EVENT_DT_VISIT4 ) strcpy(text, "Pokaż miejsce"); if ( num == EVENT_DT_END ) strcpy(text, "Kontynuuj"); if ( num == EVENT_CMD ) strcpy(text, "Linia polecenia"); if ( num == EVENT_SPEED ) strcpy(text, "Prędkość gry"); if ( num == EVENT_HYPER_PREV ) strcpy(text, "Wstecz"); if ( num == EVENT_HYPER_NEXT ) strcpy(text, "Naprzód"); if ( num == EVENT_HYPER_HOME ) strcpy(text, "Początek"); if ( num == EVENT_HYPER_COPY ) strcpy(text, "Kopiuj"); if ( num == EVENT_HYPER_SIZE1 ) strcpy(text, "Wielkość 1"); if ( num == EVENT_HYPER_SIZE2 ) strcpy(text, "Wielkość 2"); if ( num == EVENT_HYPER_SIZE3 ) strcpy(text, "Wielkość 3"); if ( num == EVENT_HYPER_SIZE4 ) strcpy(text, "Wielkość 4"); if ( num == EVENT_HYPER_SIZE5 ) strcpy(text, "Wielkość 5"); if ( num == EVENT_SATCOM_HUSTON ) strcpy(text, "Rozkazy z Houston"); #if _TEEN if ( num == EVENT_SATCOM_SAT ) strcpy(text, "Raport z satelity"); #else if ( num == EVENT_SATCOM_SAT ) strcpy(text, "Raport z satelity"); #endif if ( num == EVENT_SATCOM_LOADING ) strcpy(text, "Program dostarczony z Houston"); if ( num == EVENT_SATCOM_OBJECT ) strcpy(text, "Lista obiektów"); if ( num == EVENT_SATCOM_PROG ) strcpy(text, "Podręcznik programowania"); if ( num == EVENT_SATCOM_SOLUCE ) strcpy(text, "Rozwiązanie"); if ( num == EVENT_STUDIO_OK ) strcpy(text, "OK\\Zamyka edytor programu i powraca do gry"); if ( num == EVENT_STUDIO_CANCEL ) strcpy(text, "Anuluj\\Pomija wszystkie zmiany"); if ( num == EVENT_STUDIO_NEW ) strcpy(text, "Nowy"); if ( num == EVENT_STUDIO_OPEN ) strcpy(text, "Otwórz (Ctrl+O)"); if ( num == EVENT_STUDIO_SAVE ) strcpy(text, "Zapisz (Ctrl+S)"); if ( num == EVENT_STUDIO_UNDO ) strcpy(text, "Cofnij (Ctrl+Z)"); if ( num == EVENT_STUDIO_CUT ) strcpy(text, "Wytnij (Ctrl+X)"); if ( num == EVENT_STUDIO_COPY ) strcpy(text, "Kopiuj (Ctrl+C)"); if ( num == EVENT_STUDIO_PASTE ) strcpy(text, "Wklej (Ctrl+V)"); if ( num == EVENT_STUDIO_SIZE ) strcpy(text, "Wielkość czcionki"); if ( num == EVENT_STUDIO_TOOL ) strcpy(text, "Rozkazy (\\key help;)"); if ( num == EVENT_STUDIO_HELP ) strcpy(text, "Podręcznik programowania (\\key prog;)"); if ( num == EVENT_STUDIO_COMPILE ) strcpy(text, "Kompiluj"); if ( num == EVENT_STUDIO_RUN ) strcpy(text, "Wykonaj/Zatrzymaj"); if ( num == EVENT_STUDIO_REALTIME ) strcpy(text, "Pauza/Kontynuuj"); if ( num == EVENT_STUDIO_STEP ) strcpy(text, "Jeden krok"); } if ( type == RES_OBJECT ) { if ( num == OBJECT_PORTICO ) strcpy(text, "Żuraw przesuwalny"); if ( num == OBJECT_BASE ) strcpy(text, "Statek kosmiczny"); if ( num == OBJECT_DERRICK ) strcpy(text, "Kopalnia"); if ( num == OBJECT_FACTORY ) strcpy(text, "Fabryka robotów"); if ( num == OBJECT_REPAIR ) strcpy(text, "Warsztat"); if ( num == OBJECT_DESTROYER ) strcpy(text, "Destroyer"); if ( num == OBJECT_STATION ) strcpy(text, "Stacja energetyczna"); if ( num == OBJECT_CONVERT ) strcpy(text, "Przetop rudę na tytan"); if ( num == OBJECT_TOWER ) strcpy(text, "Wieża obronna"); if ( num == OBJECT_NEST ) strcpy(text, "Gniazdo"); if ( num == OBJECT_RESEARCH ) strcpy(text, "Centrum badawcze"); if ( num == OBJECT_RADAR ) strcpy(text, "Stacja radarowa"); if ( num == OBJECT_INFO ) strcpy(text, "Stacja przekaźnikowa informacji"); #if _TEEN if ( num == OBJECT_ENERGY ) strcpy(text, "Fabryka ogniw elektrycznych"); #else if ( num == OBJECT_ENERGY ) strcpy(text, "Fabryka ogniw elektrycznych"); #endif if ( num == OBJECT_LABO ) strcpy(text, "Laboratorium"); if ( num == OBJECT_NUCLEAR ) strcpy(text, "Elektrownia atomowa"); if ( num == OBJECT_PARA ) strcpy(text, "Odgromnik"); if ( num == OBJECT_SAFE ) strcpy(text, "Skrytka"); if ( num == OBJECT_HUSTON ) strcpy(text, "Centrum Kontroli Misji w Houston"); if ( num == OBJECT_TARGET1 ) strcpy(text, "Cel"); if ( num == OBJECT_TARGET2 ) strcpy(text, "Cel"); if ( num == OBJECT_START ) strcpy(text, "Początek"); if ( num == OBJECT_END ) strcpy(text, "Koniec"); if ( num == OBJECT_STONE ) strcpy(text, "Ruda tytanu"); if ( num == OBJECT_URANIUM ) strcpy(text, "Ruda uranu"); if ( num == OBJECT_BULLET ) strcpy(text, "Materia organiczna"); if ( num == OBJECT_METAL ) strcpy(text, "Tytan"); if ( num == OBJECT_POWER ) strcpy(text, "Ogniwo elektryczne"); if ( num == OBJECT_ATOMIC ) strcpy(text, "Atomowe ogniwa elektryczne"); if ( num == OBJECT_BBOX ) strcpy(text, "Czarna skrzynka"); if ( num == OBJECT_KEYa ) strcpy(text, "Klucz A"); if ( num == OBJECT_KEYb ) strcpy(text, "Klucz B"); if ( num == OBJECT_KEYc ) strcpy(text, "Klucz C"); if ( num == OBJECT_KEYd ) strcpy(text, "Klucz D"); if ( num == OBJECT_TNT ) strcpy(text, "Materiały wybuchowe"); if ( num == OBJECT_BOMB ) strcpy(text, "Mina"); if ( num == OBJECT_BAG ) strcpy(text, "Zestaw przetrwania"); if ( num == OBJECT_WAYPOINT ) strcpy(text, "Punkt kontrolny"); if ( num == OBJECT_FLAGb ) strcpy(text, "Niebieska flaga"); if ( num == OBJECT_FLAGr ) strcpy(text, "Czerwona flaga"); if ( num == OBJECT_FLAGg ) strcpy(text, "Zielona flaga"); if ( num == OBJECT_FLAGy ) strcpy(text, "Żółta flaga"); if ( num == OBJECT_FLAGv ) strcpy(text, "Fioletowa flaga"); if ( num == OBJECT_MARKPOWER ) strcpy(text, "Źródło energii (miejsce na elektrownię)"); if ( num == OBJECT_MARKURANIUM ) strcpy(text, "Złoże uranu (miejsce na kopalnię)"); if ( num == OBJECT_MARKKEYa ) strcpy(text, "Znaleziono klucz A (miejsce na kopalnię)"); if ( num == OBJECT_MARKKEYb ) strcpy(text, "Znaleziono klucz B (miejsce na kopalnię)"); if ( num == OBJECT_MARKKEYc ) strcpy(text, "Znaleziono klucz C (miejsce na kopalnię)"); if ( num == OBJECT_MARKKEYd ) strcpy(text, "Znaleziono klucz D (miejsce na kopalnię)"); if ( num == OBJECT_MARKSTONE ) strcpy(text, "Złoże tytanu (miejsce na kopalnię)"); if ( num == OBJECT_MOBILEft ) strcpy(text, "Robot treningowy"); if ( num == OBJECT_MOBILEtt ) strcpy(text, "Robot treningowy"); if ( num == OBJECT_MOBILEwt ) strcpy(text, "Robot treningowy"); if ( num == OBJECT_MOBILEit ) strcpy(text, "Robot treningowy"); if ( num == OBJECT_MOBILEfa ) strcpy(text, "Transporter latający"); if ( num == OBJECT_MOBILEta ) strcpy(text, "Transporter na gąsienicach"); if ( num == OBJECT_MOBILEwa ) strcpy(text, "Transporter na kołach"); if ( num == OBJECT_MOBILEia ) strcpy(text, "Transporter na nogach"); if ( num == OBJECT_MOBILEfc ) strcpy(text, "Działo latające"); if ( num == OBJECT_MOBILEtc ) strcpy(text, "Działo na gąsienicach"); if ( num == OBJECT_MOBILEwc ) strcpy(text, "Działo na kołach"); if ( num == OBJECT_MOBILEic ) strcpy(text, "Działo na nogach"); if ( num == OBJECT_MOBILEfi ) strcpy(text, "Latające działo organiczne"); if ( num == OBJECT_MOBILEti ) strcpy(text, "Działo organiczne na gąsienicach"); if ( num == OBJECT_MOBILEwi ) strcpy(text, "Działo organiczne na kołach"); if ( num == OBJECT_MOBILEii ) strcpy(text, "Działo organiczne na nogach"); if ( num == OBJECT_MOBILEfs ) strcpy(text, "Szperacz latający"); if ( num == OBJECT_MOBILEts ) strcpy(text, "Szperacz na gąsienicach"); if ( num == OBJECT_MOBILEws ) strcpy(text, "Szperacz na kołach"); if ( num == OBJECT_MOBILEis ) strcpy(text, "Szperacz na nogach"); if ( num == OBJECT_MOBILErt ) strcpy(text, "Uderzacz"); if ( num == OBJECT_MOBILErc ) strcpy(text, "Działo fazowe"); if ( num == OBJECT_MOBILErr ) strcpy(text, "Recykler"); if ( num == OBJECT_MOBILErs ) strcpy(text, "Osłaniacz"); if ( num == OBJECT_MOBILEsa ) strcpy(text, "Robot nurek"); if ( num == OBJECT_MOBILEtg ) strcpy(text, "Robot cel"); if ( num == OBJECT_MOBILEdr ) strcpy(text, "Drawer bot"); if ( num == OBJECT_HUMAN ) strcpy(text, g_gamerName); if ( num == OBJECT_TECH ) strcpy(text, "Inżynier"); if ( num == OBJECT_TOTO ) strcpy(text, "Robbie"); if ( num == OBJECT_MOTHER ) strcpy(text, "Królowa Obcych"); if ( num == OBJECT_ANT ) strcpy(text, "Mrówka"); if ( num == OBJECT_SPIDER ) strcpy(text, "Pająk"); if ( num == OBJECT_BEE ) strcpy(text, "Osa"); if ( num == OBJECT_WORM ) strcpy(text, "Robal"); if ( num == OBJECT_EGG ) strcpy(text, "Jajo"); if ( num == OBJECT_RUINmobilew1 ) strcpy(text, "Wrak"); if ( num == OBJECT_RUINmobilew2 ) strcpy(text, "Wrak"); if ( num == OBJECT_RUINmobilet1 ) strcpy(text, "Wrak"); if ( num == OBJECT_RUINmobilet2 ) strcpy(text, "Wrak"); if ( num == OBJECT_RUINmobiler1 ) strcpy(text, "Wrak"); if ( num == OBJECT_RUINmobiler2 ) strcpy(text, "Wrak"); if ( num == OBJECT_RUINfactory ) strcpy(text, "Ruiny"); if ( num == OBJECT_RUINdoor ) strcpy(text, "Ruiny"); if ( num == OBJECT_RUINsupport ) strcpy(text, "Odpady"); if ( num == OBJECT_RUINradar ) strcpy(text, "Ruiny"); if ( num == OBJECT_RUINconvert ) strcpy(text, "Ruiny"); if ( num == OBJECT_RUINbase ) strcpy(text, "Ruiny statku kosmicznego"); if ( num == OBJECT_RUINhead ) strcpy(text, "Ruiny statku kosmicznego"); if ( num == OBJECT_APOLLO1 || num == OBJECT_APOLLO3 || num == OBJECT_APOLLO4 || num == OBJECT_APOLLO5 ) strcpy(text, "Pozostałości z misji Apollo"); if ( num == OBJECT_APOLLO2 ) strcpy(text, "Pojazd Księżycowy"); } if ( type == RES_ERR ) { strcpy(text, "Błąd"); if ( num == ERR_CMD ) strcpy(text, "Nieznane polecenie"); #if _NEWLOOK if ( num == ERR_INSTALL ) strcpy(text, "Gra CeeBot nie jest zainstalowana."); if ( num == ERR_NOCD ) strcpy(text, "Włóż dysk CD z grą CeeBot\ni uruchom grę jeszcze raz."); #else if ( num == ERR_INSTALL ) strcpy(text, "Gra COLOBOT nie jest zainstalowana."); if ( num == ERR_NOCD ) strcpy(text, "Włóż dysk CD z grą COLOBOT\ni uruchom grę jeszcze raz."); #endif if ( num == ERR_MANIP_VEH ) strcpy(text, "Nieodpowiedni robot"); if ( num == ERR_MANIP_FLY ) strcpy(text, "Niemożliwe podczas lotu"); if ( num == ERR_MANIP_BUSY ) strcpy(text, "Nie można nieść więcej przedmiotów"); if ( num == ERR_MANIP_NIL ) strcpy(text, "Nie ma nic do podniesienia"); if ( num == ERR_MANIP_MOTOR ) strcpy(text, "Niemożliwe podczas ruchu"); if ( num == ERR_MANIP_OCC ) strcpy(text, "Miejsce zajęte"); if ( num == ERR_MANIP_FRIEND ) strcpy(text, "Brak innego robota"); if ( num == ERR_MANIP_RADIO ) strcpy(text, "Nie możesz przenosić przedmiotów radioaktywnych"); if ( num == ERR_MANIP_WATER ) strcpy(text, "Nie możesz przenosić przedmiotów pod wodą"); if ( num == ERR_MANIP_EMPTY ) strcpy(text, "Nie ma nic do upuszczenia"); if ( num == ERR_BUILD_FLY ) strcpy(text, "Niemożliwe podczas lotu"); if ( num == ERR_BUILD_WATER ) strcpy(text, "Niemożliwe pod wodą"); if ( num == ERR_BUILD_ENERGY ) strcpy(text, "Za mało energii"); if ( num == ERR_BUILD_METALAWAY ) strcpy(text, "Tytan za daleko"); if ( num == ERR_BUILD_METALNEAR ) strcpy(text, "Tytan za blisko"); if ( num == ERR_BUILD_METALINEX ) strcpy(text, "Brak tytanu w pobliżu"); if ( num == ERR_BUILD_FLAT ) strcpy(text, "Powierzchnia nie jest wystarczająco płaska"); if ( num == ERR_BUILD_FLATLIT ) strcpy(text, "Za mało płaskiego terenu"); if ( num == ERR_BUILD_BUSY ) strcpy(text, "Miejsce zajęte"); if ( num == ERR_BUILD_BASE ) strcpy(text, "Za blisko statku kosmicznego"); if ( num == ERR_BUILD_NARROW ) strcpy(text, "Za blisko budynku"); if ( num == ERR_BUILD_MOTOR ) strcpy(text, "Niemożliwe podczas ruchu"); if ( num == ERR_SEARCH_FLY ) strcpy(text, "Niemożliwe podczas lotu"); if ( num == ERR_SEARCH_VEH ) strcpy(text, "Nieodpowiedni robot"); if ( num == ERR_SEARCH_MOTOR ) strcpy(text, "Niemożliwe podczas ruchu"); if ( num == ERR_TERRA_VEH ) strcpy(text, "Nieodpowiedni robot"); if ( num == ERR_TERRA_ENERGY ) strcpy(text, "Za mało energii"); if ( num == ERR_TERRA_FLOOR ) strcpy(text, "Nieodpowiedni teren"); if ( num == ERR_TERRA_BUILDING ) strcpy(text, "Budynek za blisko"); if ( num == ERR_TERRA_OBJECT ) strcpy(text, "Obiekt za blisko"); if ( num == ERR_RECOVER_VEH ) strcpy(text, "Nieodpowiedni robot"); if ( num == ERR_RECOVER_ENERGY ) strcpy(text, "Za mało energii"); if ( num == ERR_RECOVER_NULL ) strcpy(text, "Nie ma niczego do odzysku"); if ( num == ERR_SHIELD_VEH ) strcpy(text, "Nieodpowiedni robot"); if ( num == ERR_SHIELD_ENERGY ) strcpy(text, "Nie ma więcej energii"); if ( num == ERR_MOVE_IMPOSSIBLE ) strcpy(text, "Błąd w poleceniu ruchu"); if ( num == ERR_FIND_IMPOSSIBLE ) strcpy(text, "Obiekt nieznany"); if ( num == ERR_GOTO_IMPOSSIBLE ) strcpy(text, "Goto: miejsce docelowe niedostępne"); if ( num == ERR_GOTO_ITER ) strcpy(text, "Goto: miejsce docelowe niedostępne"); if ( num == ERR_GOTO_BUSY ) strcpy(text, "Goto: miejsce docelowe zajęte"); if ( num == ERR_FIRE_VEH ) strcpy(text, "Nieodpowiedni robot"); if ( num == ERR_FIRE_ENERGY ) strcpy(text, "Za mało energii"); if ( num == ERR_FIRE_FLY ) strcpy(text, "Niemożliwe podczas lotu"); if ( num == ERR_CONVERT_EMPTY ) strcpy(text, "Brak rudy tytanu do przetopienia"); if ( num == ERR_DERRICK_NULL ) strcpy(text, "W ziemi nie ma żadnej rudy"); if ( num == ERR_STATION_NULL ) strcpy(text, "Brak energii w ziemi"); if ( num == ERR_TOWER_POWER ) strcpy(text, "Brak ogniwa elektrycznego"); if ( num == ERR_TOWER_ENERGY ) strcpy(text, "Nie ma więcej energii"); if ( num == ERR_RESEARCH_POWER ) strcpy(text, "Brak ogniwa elektrycznego"); if ( num == ERR_RESEARCH_ENERGY ) strcpy(text, "Za mało energii"); if ( num == ERR_RESEARCH_TYPE ) strcpy(text, "Nieodpowiedni rodzaj ogniw"); if ( num == ERR_RESEARCH_ALREADY) strcpy(text, "Program badawczy został już wykonany"); if ( num == ERR_ENERGY_NULL ) strcpy(text, "Brak energii w ziemi"); if ( num == ERR_ENERGY_LOW ) strcpy(text, "Wciąż za mało energii"); if ( num == ERR_ENERGY_EMPTY ) strcpy(text, "Brak tytanu do przetworzenia"); if ( num == ERR_ENERGY_BAD ) strcpy(text, "Przetwarza jedynie tytan"); if ( num == ERR_BASE_DLOCK ) strcpy(text, "Drzwi zablokowane przez robota lub inny obiekt "); if ( num == ERR_BASE_DHUMAN ) strcpy(text, "Musisz być na statku kosmicznym aby nim odlecieć"); if ( num == ERR_LABO_NULL ) strcpy(text, "Nie ma niczego do zanalizowania"); if ( num == ERR_LABO_BAD ) strcpy(text, "Analizuje jedynie materię organiczną"); if ( num == ERR_LABO_ALREADY ) strcpy(text, "Analiza została już wykonana"); if ( num == ERR_NUCLEAR_NULL ) strcpy(text, "Brak energii w ziemi"); if ( num == ERR_NUCLEAR_LOW ) strcpy(text, "Wciąż za mało energii"); if ( num == ERR_NUCLEAR_EMPTY ) strcpy(text, "Brak uranu do przetworzenia"); if ( num == ERR_NUCLEAR_BAD ) strcpy(text, "Przetwarza jedynie uran"); if ( num == ERR_FACTORY_NULL ) strcpy(text, "Brak tytanu"); if ( num == ERR_FACTORY_NEAR ) strcpy(text, "Obiekt za blisko"); if ( num == ERR_RESET_NEAR ) strcpy(text, "Miejsce zajęte"); if ( num == ERR_INFO_NULL ) strcpy(text, "Nie ma żadnej stacji przekaźnikowej w zasięgu"); if ( num == ERR_VEH_VIRUS ) strcpy(text, "Program zawirusowany"); if ( num == ERR_BAT_VIRUS ) strcpy(text, "Zainfekowane wirusem, chwilowo niesprawne"); if ( num == ERR_VEH_POWER ) strcpy(text, "Brak ogniwa elektrycznego"); if ( num == ERR_VEH_ENERGY ) strcpy(text, "Nie ma więcej energii"); if ( num == ERR_FLAG_FLY ) strcpy(text, "Niemożliwe podczas lotu"); if ( num == ERR_FLAG_WATER ) strcpy(text, "Niemożliwe podczas pływania"); if ( num == ERR_FLAG_MOTOR ) strcpy(text, "Niemożliwe podczas ruchu"); if ( num == ERR_FLAG_BUSY ) strcpy(text, "Niemożliwe podczas przenoszenia przedmiotu"); if ( num == ERR_FLAG_CREATE ) strcpy(text, "Za dużo flag w tym kolorze (maksymalnie 5)"); if ( num == ERR_FLAG_PROXY ) strcpy(text, "Za blisko istniejącej flagi"); if ( num == ERR_FLAG_DELETE ) strcpy(text, "Nie ma flagi w pobliżu"); if ( num == ERR_MISSION_NOTERM ) strcpy(text, "Misja nie jest wypełniona (naciśnij \\key help; aby uzyskać szczegóły)"); if ( num == ERR_DELETEMOBILE ) strcpy(text, "Robot zniszczony"); if ( num == ERR_DELETEBUILDING ) strcpy(text, "Budynek zniszczony"); if ( num == ERR_TOOMANY ) strcpy(text, "Nie można tego utworzyć, za dużo obiektów"); if ( num == ERR_OBLIGATORYTOKEN ) strcpy(text, "It misses \"%s\" in this exercise"); if ( num == ERR_PROHIBITEDTOKEN ) strcpy(text, "Do not use in this exercise"); if ( num == INFO_BUILD ) strcpy(text, "Budowa zakończona"); if ( num == INFO_CONVERT ) strcpy(text, "Tytan dostępny"); if ( num == INFO_RESEARCH ) strcpy(text, "Program badawczy zakończony"); if ( num == INFO_RESEARCHTANK ) strcpy(text, "Dostępne plany tranporterów na gąsienicach"); if ( num == INFO_RESEARCHFLY ) strcpy(text, "Możesz latać używając klawiszy (\\key gup;) oraz (\\key gdown;)"); if ( num == INFO_RESEARCHTHUMP ) strcpy(text, "Dostępne plany robota uderzacza"); if ( num == INFO_RESEARCHCANON ) strcpy(text, "Dostępne plany działa"); if ( num == INFO_RESEARCHTOWER ) strcpy(text, "Dostępne plany wieży obronnej"); if ( num == INFO_RESEARCHPHAZER ) strcpy(text, "Dostępne plany działa fazowego"); if ( num == INFO_RESEARCHSHIELD ) strcpy(text, "Dostępne plany robota osłaniacza"); if ( num == INFO_RESEARCHATOMIC ) strcpy(text, "Dostępne plany elektrowni atomowej"); if ( num == INFO_FACTORY ) strcpy(text, "Dostępny nowy robot"); if ( num == INFO_LABO ) strcpy(text, "Analiza wykonana"); if ( num == INFO_ENERGY ) strcpy(text, "Wytworzono ogniwo elektryczne"); if ( num == INFO_NUCLEAR ) strcpy(text, "Wytworzono atomowe ogniwo elektryczne"); if ( num == INFO_FINDING ) strcpy(text, "Znaleziono użyteczny przedmiot"); if ( num == INFO_MARKPOWER ) strcpy(text, "Znaleziono miejsce na elektrownię"); if ( num == INFO_MARKURANIUM ) strcpy(text, "Znaleziono miejsce na kopalnię"); if ( num == INFO_MARKSTONE ) strcpy(text, "Znaleziono miejsce na kopalnię"); if ( num == INFO_MARKKEYa ) strcpy(text, "Znaleziono miejsce na kopalnię"); if ( num == INFO_MARKKEYb ) strcpy(text, "Znaleziono miejsce na kopalnię"); if ( num == INFO_MARKKEYc ) strcpy(text, "Znaleziono miejsce na kopalnię"); if ( num == INFO_MARKKEYd ) strcpy(text, "Znaleziono miejsce na kopalnię"); if ( num == INFO_WIN ) strcpy(text, "<<< Dobra robota, misja wypełniona >>>"); if ( num == INFO_LOST ) strcpy(text, "<<< Niestety, misja nie powiodła się >>>"); if ( num == INFO_LOSTq ) strcpy(text, "<<< Niestety, misja nie powiodła się >>>"); if ( num == INFO_WRITEOK ) strcpy(text, "Bieżąca misja zapisana"); if ( num == INFO_DELETEPATH ) strcpy(text, "Przekroczono punkt kontrolny"); if ( num == INFO_DELETEMOTHER ) strcpy(text, "Królowa Obcych została zabita"); if ( num == INFO_DELETEANT ) strcpy(text, "Mrówka śmiertelnie raniona"); if ( num == INFO_DELETEBEE ) strcpy(text, "Osa śmiertelnie raniona"); if ( num == INFO_DELETEWORM ) strcpy(text, "Robal śmiertelnie raniony"); if ( num == INFO_DELETESPIDER ) strcpy(text, "Pająk śmiertelnie raniony"); if ( num == INFO_BEGINSATCOM ) strcpy(text, "Naciśnij klawisz \\key help; aby wyświetlić rozkazy na przekaźniku SatCom"); } if ( type == RES_CBOT ) { strcpy(text, "Błąd"); if ( num == TX_OPENPAR ) strcpy(text, "Brak nawiasu otwierającego"); if ( num == TX_CLOSEPAR ) strcpy(text, "Brak nawiasu zamykającego"); if ( num == TX_NOTBOOL ) strcpy(text, "Wyrażenie musi zwrócić wartość logiczną"); if ( num == TX_UNDEFVAR ) strcpy(text, "Zmienna nie została zadeklarowana"); if ( num == TX_BADLEFT ) strcpy(text, "Przypisanie niemożliwe"); if ( num == TX_ENDOF ) strcpy(text, "Brak średnika na końcu wiersza"); if ( num == TX_OUTCASE ) strcpy(text, "Polecenie ""case"" na zewnątrz bloku ""switch"""); if ( num == TX_NOTERM ) strcpy(text, "Polecenie po końcowej klamrze zamykającej"); if ( num == TX_CLOSEBLK ) strcpy(text, "Brak końca bloku"); if ( num == TX_ELSEWITHOUTIF ) strcpy(text, "Polecenie ""else"" bez wystąpienia ""if"" "); if ( num == TX_OPENBLK ) strcpy(text, "Brak klamry otwierającej");//début d'un bloc attendu? if ( num == TX_BADTYPE ) strcpy(text, "Zły typ dla przypisania"); if ( num == TX_REDEFVAR ) strcpy(text, "Zmienna nie może być zadeklarowana dwukrotnie"); if ( num == TX_BAD2TYPE ) strcpy(text, "Niezgodne typy operatorów"); if ( num == TX_UNDEFCALL ) strcpy(text, "Funkcja nieznana"); if ( num == TX_MISDOTS ) strcpy(text, "Brak znaku "" : "); if ( num == TX_WHILE ) strcpy(text, "Brak kluczowego słowa ""while"); if ( num == TX_BREAK ) strcpy(text, "Polecenie ""break"" na zewnątrz pętli"); if ( num == TX_LABEL ) strcpy(text, "Po etykiecie musi wystąpić ""for"", ""while"", ""do"" lub ""switch"""); if ( num == TX_NOLABEL ) strcpy(text, "Taka etykieta nie istnieje");// Cette étiquette n'existe pas if ( num == TX_NOCASE ) strcpy(text, "Brak polecenia ""case"); if ( num == TX_BADNUM ) strcpy(text, "Brak liczby"); if ( num == TX_VOID ) strcpy(text, "Pusty parametr"); if ( num == TX_NOTYP ) strcpy(text, "Brak deklaracji typu"); if ( num == TX_NOVAR ) strcpy(text, "Brak nazwy zmiennej"); if ( num == TX_NOFONC ) strcpy(text, "Brakująca nazwa funkcji"); if ( num == TX_OVERPARAM ) strcpy(text, "Za dużo parametrów"); if ( num == TX_REDEF ) strcpy(text, "Funkcja już istnieje"); if ( num == TX_LOWPARAM ) strcpy(text, "Brak wymaganego parametru"); if ( num == TX_BADPARAM ) strcpy(text, "Funkcja o tej nazwie nie akceptuje parametrów tego typu"); if ( num == TX_NUMPARAM ) strcpy(text, "Funkcja o tej nazwie nie akceptuje takiej liczby parametrów"); if ( num == TX_NOITEM ) strcpy(text, "To nie jest obiekt tej klasy"); if ( num == TX_DOT ) strcpy(text, "Ten obiekt nie jest członkiem klasy"); if ( num == TX_NOCONST ) strcpy(text, "Brak odpowiedniego konstruktora"); if ( num == TX_REDEFCLASS ) strcpy(text, "Taka klasa już istnieje"); if ( num == TX_CLBRK ) strcpy(text, "Brak "" ] """); if ( num == TX_RESERVED ) strcpy(text, "Słowo zarezerwowane języka CBOT"); if ( num == TX_BADNEW ) strcpy(text, "Zły argument dla funkcji ""new"""); if ( num == TX_OPBRK ) strcpy(text, "Oczekiwane "" [ """); if ( num == TX_BADSTRING ) strcpy(text, "Brak łańcucha"); if ( num == TX_BADINDEX ) strcpy(text, "Nieprawidłowy typ indeksu"); if ( num == TX_PRIVATE ) strcpy(text, "Element prywatny"); if ( num == TX_NOPUBLIC ) strcpy(text, "Wymagany publiczny"); if ( num == TX_DIVZERO ) strcpy(text, "Dzielenie przez zero"); if ( num == TX_NOTINIT ) strcpy(text, "Zmienna nie została zainicjalizowana"); if ( num == TX_BADTHROW ) strcpy(text, "Wartość ujemna odrzucona przez ""throw""");//C'est quoi, ça? if ( num == TX_NORETVAL ) strcpy(text, "Funkcja nie zwróciła żadnej wartości "); if ( num == TX_NORUN ) strcpy(text, "Żadna funkcja nie działa"); if ( num == TX_NOCALL ) strcpy(text, "Odwołanie do nieznanej funkcji"); if ( num == TX_NOCLASS ) strcpy(text, "Taka klasa nie istnieje"); if ( num == TX_NULLPT ) strcpy(text, "Obiekt nieznany"); if ( num == TX_OPNAN ) strcpy(text, "Działanie niemożliwe z wartością ""nan"""); if ( num == TX_OUTARRAY ) strcpy(text, "Dostęp poza tablicę"); if ( num == TX_STACKOVER ) strcpy(text, "Przepełnienie stosu"); if ( num == TX_DELETEDPT ) strcpy(text, "Nieprawidłowy obiekt"); if ( num == TX_FILEOPEN ) strcpy(text, "Nie można otworzyć pliku"); if ( num == TX_NOTOPEN ) strcpy(text, "Plik nie jest otwarty"); if ( num == TX_ERRREAD ) strcpy(text, "Błąd odczytu"); if ( num == TX_ERRWRITE ) strcpy(text, "Błąd zapisu"); } if ( type == RES_KEY ) { if ( num == 0 ) strcpy(text, "< brak >"); if ( num == VK_LEFT ) strcpy(text, "Strzałka w lewo"); if ( num == VK_RIGHT ) strcpy(text, "Strzałka w prawo"); if ( num == VK_UP ) strcpy(text, "Strzałka w górę"); if ( num == VK_DOWN ) strcpy(text, "Strzałka w dół"); if ( num == VK_CANCEL ) strcpy(text, "Ctrl-break"); if ( num == VK_BACK ) strcpy(text, "<--"); if ( num == VK_TAB ) strcpy(text, "Tab"); if ( num == VK_CLEAR ) strcpy(text, "Delete"); if ( num == VK_RETURN ) strcpy(text, "Enter"); if ( num == VK_SHIFT ) strcpy(text, "Shift"); if ( num == VK_CONTROL ) strcpy(text, "Ctrl"); if ( num == VK_MENU ) strcpy(text, "Alt"); if ( num == VK_PAUSE ) strcpy(text, "Pause"); if ( num == VK_CAPITAL ) strcpy(text, "Caps Lock"); if ( num == VK_ESCAPE ) strcpy(text, "Esc"); if ( num == VK_SPACE ) strcpy(text, "Spacja"); if ( num == VK_PRIOR ) strcpy(text, "Page Up"); if ( num == VK_NEXT ) strcpy(text, "Page Down"); if ( num == VK_END ) strcpy(text, "End"); if ( num == VK_HOME ) strcpy(text, "Home"); if ( num == VK_SELECT ) strcpy(text, "Zaznacz"); if ( num == VK_EXECUTE ) strcpy(text, "Wykonaj"); if ( num == VK_SNAPSHOT ) strcpy(text, "Print Scrn"); if ( num == VK_INSERT ) strcpy(text, "Insert"); if ( num == VK_DELETE ) strcpy(text, "Delete"); if ( num == VK_HELP ) strcpy(text, "Pomoc"); if ( num == VK_LWIN ) strcpy(text, "Lewy klawisz Windows"); if ( num == VK_RWIN ) strcpy(text, "Prawy klawisz Windows"); if ( num == VK_APPS ) strcpy(text, "Klawisz menu kontekstowego"); if ( num == VK_NUMPAD0 ) strcpy(text, "Klaw. Num. 0"); if ( num == VK_NUMPAD1 ) strcpy(text, "Klaw. Num. 1"); if ( num == VK_NUMPAD2 ) strcpy(text, "Klaw. Num. 2"); if ( num == VK_NUMPAD3 ) strcpy(text, "Klaw. Num. 3"); if ( num == VK_NUMPAD4 ) strcpy(text, "Klaw. Num. 4"); if ( num == VK_NUMPAD5 ) strcpy(text, "Klaw. Num. 5"); if ( num == VK_NUMPAD6 ) strcpy(text, "Klaw. Num. 6"); if ( num == VK_NUMPAD7 ) strcpy(text, "Klaw. Num. 7"); if ( num == VK_NUMPAD8 ) strcpy(text, "Klaw. Num. 8"); if ( num == VK_NUMPAD9 ) strcpy(text, "Klaw. Num. 9"); if ( num == VK_MULTIPLY ) strcpy(text, "Klaw. Num. *"); if ( num == VK_ADD ) strcpy(text, "Klaw. Num. +"); if ( num == VK_SEPARATOR ) strcpy(text, "Klaw. Num. separator"); if ( num == VK_SUBTRACT ) strcpy(text, "Klaw. Num. -"); if ( num == VK_DECIMAL ) strcpy(text, "Klaw. Num. ."); if ( num == VK_DIVIDE ) strcpy(text, "Klaw. Num. /"); if ( num == VK_F1 ) strcpy(text, "F1"); if ( num == VK_F2 ) strcpy(text, "F2"); if ( num == VK_F3 ) strcpy(text, "F3"); if ( num == VK_F4 ) strcpy(text, "F4"); if ( num == VK_F5 ) strcpy(text, "F5"); if ( num == VK_F6 ) strcpy(text, "F6"); if ( num == VK_F7 ) strcpy(text, "F7"); if ( num == VK_F8 ) strcpy(text, "F8"); if ( num == VK_F9 ) strcpy(text, "F9"); if ( num == VK_F10 ) strcpy(text, "F10"); if ( num == VK_F11 ) strcpy(text, "F11"); if ( num == VK_F12 ) strcpy(text, "F12"); if ( num == VK_F13 ) strcpy(text, "F13"); if ( num == VK_F14 ) strcpy(text, "F14"); if ( num == VK_F15 ) strcpy(text, "F15"); if ( num == VK_F16 ) strcpy(text, "F16"); if ( num == VK_F17 ) strcpy(text, "F17"); if ( num == VK_F18 ) strcpy(text, "F18"); if ( num == VK_F19 ) strcpy(text, "F19"); if ( num == VK_F20 ) strcpy(text, "F20"); if ( num == VK_NUMLOCK ) strcpy(text, "Num Lock"); if ( num == VK_SCROLL ) strcpy(text, "Scroll Lock"); if ( num == VK_ATTN ) strcpy(text, "Attn"); if ( num == VK_CRSEL ) strcpy(text, "CrSel"); if ( num == VK_EXSEL ) strcpy(text, "ExSel"); if ( num == VK_EREOF ) strcpy(text, "Erase EOF"); if ( num == VK_PLAY ) strcpy(text, "Graj"); if ( num == VK_ZOOM ) strcpy(text, "Powiększenie"); if ( num == VK_PA1 ) strcpy(text, "PA1"); if ( num == VK_OEM_CLEAR ) strcpy(text, "Wyczyść"); if ( num == VK_BUTTON1 ) strcpy(text, "Przycisk 1"); if ( num == VK_BUTTON2 ) strcpy(text, "Przycisk 2"); if ( num == VK_BUTTON3 ) strcpy(text, "Przycisk 3"); if ( num == VK_BUTTON4 ) strcpy(text, "Przycisk 4"); if ( num == VK_BUTTON5 ) strcpy(text, "Przycisk 5"); if ( num == VK_BUTTON6 ) strcpy(text, "Przycisk 6"); if ( num == VK_BUTTON7 ) strcpy(text, "Przycisk 7"); if ( num == VK_BUTTON8 ) strcpy(text, "Przycisk 8"); if ( num == VK_BUTTON9 ) strcpy(text, "Przycisk 9"); if ( num == VK_BUTTON10 ) strcpy(text, "Przycisk 10"); if ( num == VK_BUTTON11 ) strcpy(text, "Przycisk 11"); if ( num == VK_BUTTON12 ) strcpy(text, "Przycisk 12"); if ( num == VK_BUTTON13 ) strcpy(text, "Przycisk 13"); if ( num == VK_BUTTON14 ) strcpy(text, "Przycisk 14"); if ( num == VK_BUTTON15 ) strcpy(text, "Przycisk 15"); if ( num == VK_BUTTON16 ) strcpy(text, "Przycisk 16"); if ( num == VK_BUTTON17 ) strcpy(text, "Przycisk 17"); if ( num == VK_BUTTON18 ) strcpy(text, "Przycisk 18"); if ( num == VK_BUTTON19 ) strcpy(text, "Przycisk 19"); if ( num == VK_BUTTON20 ) strcpy(text, "Przycisk 20"); if ( num == VK_BUTTON21 ) strcpy(text, "Przycisk 21"); if ( num == VK_BUTTON22 ) strcpy(text, "Przycisk 22"); if ( num == VK_BUTTON23 ) strcpy(text, "Przycisk 23"); if ( num == VK_BUTTON24 ) strcpy(text, "Przycisk 24"); if ( num == VK_BUTTON25 ) strcpy(text, "Przycisk 25"); if ( num == VK_BUTTON26 ) strcpy(text, "Przycisk 26"); if ( num == VK_BUTTON27 ) strcpy(text, "Przycisk 27"); if ( num == VK_BUTTON28 ) strcpy(text, "Przycisk 28"); if ( num == VK_BUTTON29 ) strcpy(text, "Przycisk 29"); if ( num == VK_BUTTON30 ) strcpy(text, "Przycisk 30"); if ( num == VK_BUTTON31 ) strcpy(text, "Przycisk 31"); if ( num == VK_BUTTON32 ) strcpy(text, "Przycisk 32"); if ( num == VK_WHEELUP ) strcpy(text, "Kółko w górę"); if ( num == VK_WHEELDOWN ) strcpy(text, "Kółko w dół"); } #endif return ( text[0] != 0 ); }