// * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by // * the Free Software Foundation, either version 3 of the License, or // * (at your option) any later version. // * // * This program is distributed in the hope that it will be useful, // * but WITHOUT ANY WARRANTY; without even the implied warranty of // * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // * GNU General Public License for more details. // * // * You should have received a copy of the GNU General Public License // * along with this program. If not, see http://www.gnu.org/licenses/. // restext.h #pragma once #include "common/restext_ids.h" class CD3DEngine; // Possible types of the text resources. enum ResType { RES_TEXT = 0, // RT_* RES_EVENT = 1, // EVENT_* (EventMsg) RES_OBJECT = 2, // OBJECT_* (ObjectType) RES_ERR = 3, // ERR_* (Error) RES_KEY = 4, // VK_* (keys) RES_CBOT = 5, // TX_* (cbot.dll) }; extern void SetEngine(CD3DEngine *engine); extern void SetGlobalGamerName(char *name); extern bool SearchKey(char *cmd, KeyRank &key); extern bool GetResource(ResType type, int num, char* text); extern const char * const strings_text[]; extern const char * const strings_event[]; extern const char * const strings_object[]; extern const char * const strings_err[]; extern const char * const strings_cbot[]; extern const int strings_text_len; extern const int strings_event_len; extern const int strings_object_len; extern const int strings_err_len; extern const int strings_cbot_len;