// * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by // * the Free Software Foundation, either version 3 of the License, or // * (at your option) any later version. // * // * This program is distributed in the hope that it will be useful, // * but WITHOUT ANY WARRANTY; without even the implied warranty of // * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // * GNU General Public License for more details. // * // * You should have received a copy of the GNU General Public License // * along with this program. If not, see http://www.gnu.org/licenses/. // struct.h #pragma once #include #define D3DFVF_VERTEX2 (D3DFVF_XYZ|D3DFVF_NORMAL|D3DFVF_TEX2) struct D3DVERTEX2 { float x,y,z; float nx,ny,nz; float tu, tv; float tu2, tv2; D3DVERTEX2() { } D3DVERTEX2(const D3DVECTOR& _v, const D3DVECTOR& _n, float _tu=0.0f, float _tv=0.0f, float _tu2=0.0f, float _tv2=0.0f) { x = _v.x; y = _v.y; z = _v.z; nx = _n.x; ny = _n.y; nz = _n.z; tu = _tu; tv = _tv; tu2 = _tu2; tv2 = _tv2; } }; struct ColorHSV { float h,s,v; };