// * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch // * Copyright (C) 2012, Polish Portal of Colobot (PPC) // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by // * the Free Software Foundation, either version 3 of the License, or // * (at your option) any later version. // * // * This program is distributed in the hope that it will be useful, // * but WITHOUT ANY WARRANTY; without even the implied warranty of // * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // * GNU General Public License for more details. // * // * You should have received a copy of the GNU General Public License // * along with this program. If not, see http://www.gnu.org/licenses/. // engine.cpp #include "graphics/common/engine.h" #include #include // TODO implementation Gfx::CEngine::CEngine(CInstanceManager *iMan, CApplication *app) { // TODO } Gfx::CEngine::~CEngine() { // TODO } int Gfx::CEngine::Render() { /* Just a hello world for now */ glClearColor(0.0f, 0.0f, 0.0f, 0.0f); glShadeModel(GL_SMOOTH); glDisable(GL_DEPTH_TEST); glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluOrtho2D(-10.0f, 10.0f, -10.0f, 10.0f); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); //glTranslatef(0.0f, 0.0f, -6.0f); glBegin(GL_TRIANGLES); { glColor3f(1.0f, 0.0f, 0.0f); glVertex2f(-2.0f, -1.0f); glColor3f(0.0f, 1.0f, 0.0f); glVertex2f(2.0f, -1.0f); glColor3f(0.0f, 0.0f, 1.0f); glVertex2f(0.0f, 1.5f); } glEnd(); glFlush(); return 1; }