// * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by // * the Free Software Foundation, either version 3 of the License, or // * (at your option) any later version. // * // * This program is distributed in the hope that it will be useful, // * but WITHOUT ANY WARRANTY; without even the implied warranty of // * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // * GNU General Public License for more details. // * // * You should have received a copy of the GNU General Public License // * along with this program. If not, see http://www.gnu.org/licenses/. // light.h #pragma once #include "graphics/d3d/d3dengine.h" class CInstanceManager; class CD3DEngine; #define D3DMAXLIGHT 100 typedef struct { float starting; float ending; float current; float progress; float speed; } LightProg; typedef struct { char bUsed; // true -> light exists char bEnable; // true -> light turned on D3DTypeObj incluType; // type of all objects included D3DTypeObj excluType; // type of all objects excluded D3DLIGHT7 light; // configuration of the light LightProg intensity; // intensity (0 .. 1) LightProg colorRed; LightProg colorGreen; LightProg colorBlue; } Light; class CLight { public: CLight(CInstanceManager *iMan, CD3DEngine* engine); virtual ~CLight(); void SetD3DDevice(LPDIRECT3DDEVICE7 device); void FlushLight(); int CreateLight(); bool DeleteLight(int lightRank); bool SetLight(int lightRank, const D3DLIGHT7 &light); bool GetLight(int lightRank, D3DLIGHT7 &light); bool LightEnable(int lightRank, bool bEnable); bool SetLightIncluType(int lightRank, D3DTypeObj type); bool SetLightExcluType(int lightRank, D3DTypeObj type); bool SetLightPos(int lightRank, D3DVECTOR pos); D3DVECTOR RetLightPos(int lightRank); bool SetLightDir(int lightRank, D3DVECTOR dir); D3DVECTOR RetLightDir(int lightRank); bool SetLightIntensitySpeed(int lightRank, float speed); bool SetLightIntensity(int lightRank, float value); float RetLightIntensity(int lightRank); void AdaptLightColor(D3DCOLORVALUE color, float factor); bool SetLightColorSpeed(int lightRank, float speed); bool SetLightColor(int lightRank, D3DCOLORVALUE color); D3DCOLORVALUE RetLightColor(int lightRank); void FrameLight(float rTime); void LightUpdate(); void LightUpdate(D3DTypeObj type); protected: protected: CInstanceManager* m_iMan; CD3DEngine* m_engine; LPDIRECT3DDEVICE7 m_pD3DDevice; float m_time; int m_lightUsed; Light* m_lightTable; };