#pragma once #include "math/vector.h" #include "math/point.h" namespace Gfx { /** * \struct Vertex Vertex of a primitive * * This structure was created as analog to DirectX's D3DVERTEX. * * It contains: * - vertex coordinates (x,y,z) as Math::Vector, * - normal coordinates (nx,ny,nz) as Math::Vector * - texture coordinates (u,v) as Math::Point. */ struct Vertex { Math::Vector coord; Math::Vector normal; Math::Point texCoord; Vertex(Math::Vector aCoord = Math::Vector(), Math::Vector aNormal = Math::Vector(), Math::Point aTexCoord = Math::Point()) : coord(aCoord), normal(aNormal), texCoord(aTexCoord) {} }; /** * \struct VertexTex2 Vertex with secondary texture coordinates * * In addition to fields from Gfx::Vector, it contains * secondary texture coordinates (u2, v2) as Math::Point */ struct VertexTex2 : public Gfx::Vertex { Math::Point texCoord2; VertexTex2(Math::Vector aCoord = Math::Vector(), Math::Vector aNormal = Math::Vector(), Math::Point aTexCoord = Math::Point(), Math::Point aTexCoord2 = Math::Point()) : Vertex(aCoord, aNormal, aTexCoord), texCoord2(aTexCoord2) {} }; };